FTL: Faster than Light

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FTL: Faster than Light

Post Post #0 (ISO) » Fri Apr 04, 2014 4:12 pm

Post by Bella »

FTL: Advanced Edition dropped the other day. I've seen plenty of Scummers playing it on Steam, and it is awesome enough to warrant it's own thread. :D

It seems that Advanced Edition might have upped the difficulty, but I don't know how much of that is down to changed mechanics or that it kinda overwhelms you with options for your ship and you need to make the right choices and get lucky in order to pull off a victory. Either way, Mind Control plus Teleporter is a super fun combo. :D
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Post Post #1 (ISO) » Fri Apr 04, 2014 8:47 pm

Post by Siveure DtTrikyp »

I've been doing hard mode and advanced edition b/c well, it's advanced edition and normal was way too easy for me beforehand. (Mostly due to teleporters).

FK ITS HARD.

Haven't gotten past stage 3 yet.
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Post Post #2 (ISO) » Sat Apr 05, 2014 2:15 am

Post by Glork »

I love FTL. Haven't tried Advanced Edition yet.

That said, hurray for free new content. That's a rarity nowadays.
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Post Post #3 (ISO) » Sat Apr 05, 2014 7:52 am

Post by Brandi »

Right? It's a great game. It also has, in my opinion, the best music out of any indie game I've played.
I suck, though.
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Post Post #4 (ISO) » Sat Apr 05, 2014 10:19 am

Post by Bella »

In post 3, Brandi wrote:Right? It's a great game. It also has, in my opinion, the best music out of any indie game I've played.
I suck, though.
http://benprunty.bandcamp.com/

:D
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Post Post #5 (ISO) » Tue Apr 08, 2014 12:05 pm

Post by Glork »

Normal mode is definitely harder with Advanced Edition content. They bumped up the costs of droid/teleporter systems, which were two of the big things that made beating the game fairly easy.

Haven't touched Hard Mode yet. Haven't seen the new race either but it seems awesome.
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Post Post #6 (ISO) » Wed Apr 09, 2014 1:54 am

Post by Bella »

They also nerfed the rewards you get from taking over a ship with boarders, because people got way better at it than the devs intended. They also added an AoE explosion for Zoltans when they die. Thus, Teleporter + Clone Bay + Zoltans = SUICIDE ZOLTAN BOARDING PARTY GO!
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Post Post #7 (ISO) » Wed Apr 09, 2014 1:56 am

Post by Glork »

THATS WHY MY DUDE RANDOMLY DIED FFS.
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Post Post #8 (ISO) » Wed Apr 09, 2014 1:58 am

Post by Glork »

Also is it just me or does the hp/jump aspect of cloning bay seem mostly like it's just a minor convenience? Like I get that it could save someone if you have to blind jump after a fight when you're at a sun or something but besides that it doesn't serve a ton of functionality.
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Post Post #9 (ISO) » Wed Apr 09, 2014 2:04 am

Post by Bella »

At Rank 3 it heals a quarter of health for everyone bar Zoltans and Rocks per jump. Not really a minor convenience.
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Post Post #10 (ISO) » Wed Apr 09, 2014 2:39 am

Post by Siveure DtTrikyp »

The hp/jump aspect is there so you have a kinda medbay and don't HAVE to clone everyone right away the second time you get boarded.

Hard mode is really hard. Although I've been greedy and trying to do it with type B ships, and I didn't really get the type B ships beyond BUY TELEPORTER BOARD THEM GO.

Now I think that the type B's are all really extreme versions of the type A. The defining feature is jacked way up, but you're now incredibly reliant on it because you lack elsewhere. Even for the kestrel.
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Post Post #11 (ISO) » Fri Apr 11, 2014 3:19 am

Post by Glork »

Things I've learned so far, after a handful of playthroughs...

Cloaking and a teleporter (or another way to quickly kill people and efficiently disable the flagship's weapons) are essential. That strategy hasn't really changed.

The hacking in part 1 is a bitch, though. Make sure you have level 2 oxygen bays or one well-placed hacking unit can suffocate your crew.

The ion charge laser is really amazing and efficient until you get to ships with four shields and decent engines (i.e., everything in the final sector).

Fully upgraded mind control is fantastic in conjunction with the teleporter. It can be used on flagship weapon systems but the game has glitches on me and randomly teleported the controlled person to the main part of the ship.
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Post Post #12 (ISO) » Fri Apr 11, 2014 4:24 am

Post by quadz08 »

I have learned that I am still fucking terrible at FTL today.
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Post Post #13 (ISO) » Fri Apr 11, 2014 4:38 am

Post by Zachrulez »

In post 12, quadz08 wrote:I have learned that I am still fucking terrible at FTL today.
Out of the many times I have played it I have only come close to beating it once, and even then I was playing on easy I believe. You are not alone.
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Post Post #14 (ISO) » Fri Apr 11, 2014 7:43 am

Post by Gammagooey »

played it a bunch on normal but only unlocked one type C ship so far (kestrel) which IS pretty fun to be fair (plus the lanius ship which is also fine)

i wanna try out all the new layouts though and having to survive til the last sector with a type b ship i've either played a lot already or am awful at using (mantis or engi for example) is kind of irritating

the new music+models+events+everything else is amazing though so I should probably just play a bit on easy instead of getting myself blown up on normal runs over and over again
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Post Post #15 (ISO) » Fri Apr 11, 2014 7:50 am

Post by xRECKONERx »

CAN SOMEONE TELL ME HOW THE FUCK TO BEAT THE GODDAMNED FLAGSHIP
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Post Post #16 (ISO) » Fri Apr 11, 2014 7:52 am

Post by Zachrulez »

In post 15, xRECKONERx wrote:CAN SOMEONE TELL ME HOW THE FUCK TO BEAT THE GODDAMNED FLAGSHIP
I would like to know this as well. I got battered by it even on easy.
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Post Post #17 (ISO) » Fri Apr 11, 2014 8:31 am

Post by Gammagooey »

haven't beaten it with advanced edition yet but how i beat it a few times was

-have cloaking for the stage 2 flagship because otherwise the drone surge will fuck you hard enough that you usually can't recover
-have either a fuckton of lasers to get past the shields+ ideally at least one combat drone for even more lasers OR some bombs to hit the shield room with and still a decent amount of lasers
-probably have at least 3 shields
-having a transporter to kill their weapons+ the dudes that repair them in stages 1 and 3 is also nice but not necessary

super mega bonus: use the zoltan A ship, kill everything forever and have so much extra scrap from not taking damage that you have all those things by like sector 5.
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Post Post #18 (ISO) » Fri Apr 11, 2014 12:52 pm

Post by Siveure DtTrikyp »

In post 17, Gammagooey wrote:have so much extra scrap from not taking damage that you have all those things by like sector 5.
This is actually the trick for everything (at least in hard mode).

Definitely upgrade your shields first, so you don't take damage so you don't have to waste scrap on repairs. It's only 2/3 scrap per hitpoint, but it really adds up.
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Post Post #19 (ISO) » Sat Apr 12, 2014 4:35 am

Post by mykonian »

Thanks for the thread. I'll look at this asap!
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Post Post #20 (ISO) » Sat Apr 12, 2014 11:09 pm

Post by Bella »

In post 15, xRECKONERx wrote:CAN SOMEONE TELL ME HOW THE FUCK TO BEAT THE GODDAMNED FLAGSHIP
On what difficulty?
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Post Post #21 (ISO) » Sun Apr 13, 2014 5:11 am

Post by Siveure DtTrikyp »

On normal/easy you teleport onto it, disable the weapons then use your upgraded weapons to kill it, while dodging with upgraded shields and engines.

If you don't have upgraded weapons you're screwed.

On hard? Lolmissilesconnectedtorestoftheship. Lolconstantmissilescomingatyou. Loldead. (Basically, IDK).
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Post Post #22 (ISO) » Sun Apr 13, 2014 8:10 pm

Post by Bella »

Flak weapons are fantastic against the flagship, so long as you have something (bursty lasers/missiles/bombs) to back them up, 'cause there's a significant lack of accuracy there. Great for taking out shields, though.
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Post Post #23 (ISO) » Mon Apr 14, 2014 9:18 am

Post by Gammagooey »

man i really hate how bad every subsystem is except cloaking on stage 2 of the flagship

got there with like 8 lasers i could fire at once+ a combat drone and hacking and mind control with the lanius ship (didnt get cloaking or a transporter so i could get the first lanius ship achievement earlier) and then the combat drone and hacking are both useless because of the defense drone and mind control can't actually kill a weapon system if it's only at level 2 so i take down the shields with a million lasers then LOLDRONES then i die

maaaaaan
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Post Post #24 (ISO) » Mon Apr 14, 2014 9:24 am

Post by Siveure DtTrikyp »

mind control the guy on the helm and you massively reduce their evasion.

I THINK auto-piloting will still work, but even so.
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