Lets Talk Pen & Paper RPGs (All systems welcome!)

This forum is specifically for discussing non-Mafia games (board, card, video, we're not picky). Playing such games should happen in the Mish Mash forum, of course.
randomidget
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Post Post #775  (ISO)  » Thu May 10, 2018 11:04 am

In post 773, McMenno wrote:
In post 768, randomidget wrote:i'm thinking a beholder as the boss before they hit 2nd level atm

what does your party look like

if it's all mystics they might take it down

currently have a rogue and a monk.
also 3 complete newbies and 3 who havent played since 1st edition
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Post Post #776  (ISO)  » Thu May 10, 2018 6:29 pm

that's good, rogues are the best class. tell the others to make rogues as well
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randomidget
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Post Post #777  (ISO)  » Fri May 11, 2018 11:02 am

rogues are mechanically good but kinda boring imo
other than for forging identities
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animorpherv1
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Post Post #778  (ISO)  » Fri May 11, 2018 2:41 pm

I'm sorry menno meant to say monk, not rogue.
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Post Post #779  (ISO)  » Fri May 11, 2018 3:59 pm

monks are cool, but bards are clearly the best
i play for style and exploration of the setting, characters etc, and bards are basically built for that
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Post Post #780  (ISO)  » Fri May 11, 2018 4:22 pm

In post 779, randomidget wrote:bards are clearly the best

then your players should be glad you're dm'ing instead of playing
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randomidget
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Post Post #781  (ISO)  » Fri May 11, 2018 4:33 pm

i make the game entertaining
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AniX
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Post Post #782  (ISO)  » Fri May 11, 2018 5:46 pm

All classes can have style and all classes can explore the setting and characters though.
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Post Post #783  (ISO)  » Fri May 11, 2018 6:40 pm

had a deadly encounter (still don't fully understand the encounter difficulty stuff, but I understand that this is a big deal kinda) and we managed to keep everyone, including npcs, alive
I didn't even lose half my health because having wings is op :]
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Post Post #784  (ISO)  » Fri May 11, 2018 7:11 pm

how many encounters did you have beforehand? (after your previous long rest)

because 5e is designed around "adventuring days" of 6-8 medium/hard encounters per long rest (with two short rests inbetween). but a lot of DMs eschew that and instead have one "big" encounter per day, which will usually be "deadly". which in that case, might be a bunch of a misnomer. like, for a four player first level party, "deadly" can range from four goblins to ten tarrasques.
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Post Post #785  (ISO)  » Fri May 11, 2018 7:33 pm

thank you mcmenno I am aware
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Post Post #786  (ISO)  » Mon Jun 25, 2018 2:00 pm

Anyone here ever played games Powered by the Apocalypse?

Specifically curious about reviews for Masks: A New Generation and City of Mists

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Post Post #787  (ISO)  » Tue Jul 17, 2018 4:15 pm

anyone interested in a d&d 5e play by post campaign?
viewtopic.php?f=10&t=76887
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Post Post #788  (ISO)  » Tue Aug 21, 2018 11:14 pm

So, Pathfinder 2 Playtest was released and the content is free to download.

I'd like to run at least Part 1 of the Doomsday Dawn playtest adventure. I was wondering if there was anyone on here that would be interested in trying it out (3-5 players to make it work).

As far as potential Dates/Times (Pacific Time), I'm currently looking at the following:

8/24 Friday 6 or 7 P.M.
8/25 Saturday 7 or 8 A.M
8/25 Saturday 6 or 7 P.M.
8/26 Sunday 6 or 7 A.M.
8/26 Saturday 6 or 7 P.M.
8/30 Thursday 7 or 8 A.M.
8/30 Thursday 6 or 7 P.M.
8/31 Friday 6 or 7 P.M.
9/1 Saturday 6 or 7 P.M.

animorpherv1
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Post Post #789  (ISO)  » Tue Aug 21, 2018 11:28 pm

Man I want to but those times just don't work for me at all.
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Post Post #790  (ISO)  » Sun Sep 09, 2018 6:57 pm

I need help to play testing a system I’m developing. As well as other things involved with that. :p
I’m storing everything on my Drive, here’s the link:
[URL removed, PM if interested]
If I garner enough interest, I’m toying with the idea of creating a separate thread for testers and such...
Older members will probably recognize the name. Yes, I DID get the concept from Roll to Dodge, although a lot has changed. It’s borrowed lots of ideas from GURPS.
Last edited by James Brafin on Tue Nov 06, 2018 10:52 pm, edited 1 time in total.
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Post Post #791  (ISO)  » Mon Oct 29, 2018 1:51 am

I haven't checked on this thread recently, but has anyone ever played the "Powered by the Apocalypse" systems?

My group has been playing "Apocalypse World" for a few months now, and it has been a blast, and I am getting ready to GM "the Sprawl" (cyberpunk) in the short future.

Would love to talk more about it if there's interest.

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Post Post #792  (ISO)  » Mon Oct 29, 2018 8:24 am

I have never played PbtA systems, but I have been reading into them and I am OBSESSED
Masks/Monster of the Week are the two I'm most interested in trying

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Post Post #793  (ISO)  » Mon Oct 29, 2018 10:05 am

The game is very interesting. One skill that the GM needs to learn is to not "close off" scenes on failures. A dice roll must ALWAYS move the story forward somehow -- if a players miss a roll and you just go "you can't do it", the game grinds to a halt very fast.

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Post Post #794  (ISO)  » Mon Oct 29, 2018 11:19 am

Yeah, I love the narrative focus, and the way it encourages on-the-spot creativity from the GM as well as from the players. I also think the better-known PbtA games capture their genres perfectly, and I think the system has shown it's well-suited for adapting to do just that
How's apocalypse world? I haven't actually looked into much beyond glancing through the playbooks

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Post Post #795  (ISO)  » Mon Oct 29, 2018 11:21 am

I'd also really like to play Monster of the Week.

Irrelephant11
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Post Post #796  (ISO)  » Wed Dec 05, 2018 7:08 pm

Anyone tried a PbtA play by post before? Idk how well it would work, but it sounds fun

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Post Post #797  (ISO)  » Thu Dec 06, 2018 2:24 am

Yeah...you tried it. Game died and dm disappeared.
viewtopic.php?f=86&t=71172
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Irrelephant11
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Post Post #798  (ISO)  » Thu Dec 06, 2018 9:29 am

Lol that was a DND play by post
I’m curious about Powered by the Apocalypse games

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Post Post #799  (ISO)  » Wed Dec 26, 2018 11:03 pm

Orbiting has run several Monster of the Week games for two different groups of players, of varying RPG experience. It is hellaciously fun, easy to pick up, and the narrative/"say yes" focus is greatly appreciated.

AW/Dungeon World itself doesn't really appeal to me, but several of the offshoots do (Monsterhearts, MOTW, Spirit of '77, Worlds in Peril, etc)
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