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Posted: Thu May 10, 2018 5:04 am
by Randomnamechange
In post 773, McMenno wrote:
In post 768, Randomnamechange wrote:i'm thinking a beholder as the boss before they hit 2nd level atm
what does your party look like

if it's all mystics they might take it down
currently have a rogue and a monk.
also 3 complete newbies and 3 who havent played since 1st edition

Posted: Thu May 10, 2018 12:29 pm
by McMenno
that's good, rogues are the best class. tell the others to make rogues as well

Posted: Fri May 11, 2018 5:02 am
by Randomnamechange
rogues are mechanically good but kinda boring imo
other than for forging identities

Posted: Fri May 11, 2018 8:41 am
by animorpherv1
I'm sorry menno meant to say monk, not rogue.

Posted: Fri May 11, 2018 9:59 am
by Randomnamechange
monks are cool, but bards are clearly the best
i play for style and exploration of the setting, characters etc, and bards are basically built for that

Posted: Fri May 11, 2018 10:22 am
by McMenno
In post 779, Randomnamechange wrote:bards are clearly the best
then your players should be glad you're dm'ing instead of playing

Posted: Fri May 11, 2018 10:33 am
by Randomnamechange
i make the game entertaining

Posted: Fri May 11, 2018 11:46 am
by AniX
All classes can have style and all classes can explore the setting and characters though.

Posted: Fri May 11, 2018 12:40 pm
by SleepyKrew
had a deadly encounter (still don't fully understand the encounter difficulty stuff, but I understand that this is a big deal kinda) and we managed to keep everyone, including npcs, alive
I didn't even lose half my health because having wings is op :]

Posted: Fri May 11, 2018 1:11 pm
by McMenno
how many encounters did you have beforehand? (after your previous long rest)

because 5e is designed around "adventuring days" of 6-8 medium/hard encounters per long rest (with two short rests inbetween). but a lot of DMs eschew that and instead have one "big" encounter per day, which will usually be "deadly". which in that case, might be a bunch of a misnomer. like, for a four player first level party, "deadly" can range from four goblins to ten tarrasques.

Posted: Fri May 11, 2018 1:33 pm
by SleepyKrew
thank you mcmenno I am aware

Posted: Mon Jun 25, 2018 8:00 am
by Irrelephant11
Anyone here ever played games Powered by the Apocalypse?

Specifically curious about reviews for Masks: A New Generation and City of Mists

Posted: Tue Jul 17, 2018 10:15 am
by SleepyKrew
anyone interested in a d&d 5e play by post campaign?
viewtopic.php?f=10&t=76887

Posted: Tue Aug 21, 2018 5:14 pm
by Brian Skies
So, Pathfinder 2 Playtest was released and the content is free to download.

I'd like to run at least Part 1 of the Doomsday Dawn playtest adventure. I was wondering if there was anyone on here that would be interested in trying it out (3-5 players to make it work).

As far as potential Dates/Times (Pacific Time), I'm currently looking at the following:

8/24 Friday 6 or 7 P.M.
8/25 Saturday 7 or 8 A.M
8/25 Saturday 6 or 7 P.M.
8/26 Sunday 6 or 7 A.M.
8/26 Saturday 6 or 7 P.M.
8/30 Thursday 7 or 8 A.M.
8/30 Thursday 6 or 7 P.M.
8/31 Friday 6 or 7 P.M.
9/1 Saturday 6 or 7 P.M.

Posted: Tue Aug 21, 2018 5:28 pm
by animorpherv1
Man I want to but those times just don't work for me at all.

Posted: Sun Sep 09, 2018 12:57 pm
by James Brafin
I need help to play testing a system I’m developing. As well as other things involved with that. :p
I’m storing everything on my Drive, here’s the link:
[URL removed, PM if interested]
If I garner enough interest, I’m toying with the idea of creating a separate thread for testers and such...
Older members will probably recognize the name. Yes, I DID get the concept from Roll to Dodge, although a lot has changed. It’s borrowed lots of ideas from GURPS.

Posted: Sun Oct 28, 2018 7:51 pm
by Claus
I haven't checked on this thread recently, but has anyone ever played the "Powered by the Apocalypse" systems?

My group has been playing "Apocalypse World" for a few months now, and it has been a blast, and I am getting ready to GM "the Sprawl" (cyberpunk) in the short future.

Would love to talk more about it if there's interest.

Posted: Mon Oct 29, 2018 2:24 am
by Irrelephant11
I have never played PbtA systems, but I have been reading into them and I am OBSESSED
Masks/Monster of the Week are the two I'm most interested in trying

Posted: Mon Oct 29, 2018 4:05 am
by Claus
The game is very interesting. One skill that the GM needs to learn is to not "close off" scenes on failures. A dice roll must ALWAYS move the story forward somehow -- if a players miss a roll and you just go "you can't do it", the game grinds to a halt very fast.

Posted: Mon Oct 29, 2018 5:19 am
by Irrelephant11
Yeah, I love the narrative focus, and the way it encourages on-the-spot creativity from the GM as well as from the players. I also think the better-known PbtA games capture their genres perfectly, and I think the system has shown it's well-suited for adapting to do just that
How's apocalypse world? I haven't actually looked into much beyond glancing through the playbooks

Posted: Mon Oct 29, 2018 5:21 am
by Varsoon
I'd also really like to play Monster of the Week.

Posted: Wed Dec 05, 2018 1:08 pm
by Irrelephant11
Anyone tried a PbtA play by post before? Idk how well it would work, but it sounds fun

Posted: Wed Dec 05, 2018 8:24 pm
by PJ.
Yeah...you tried it. Game died and dm disappeared.

Posted: Thu Dec 06, 2018 3:29 am
by Irrelephant11
Lol that was a DND play by post
I’m curious about Powered by the Apocalypse games

Posted: Wed Dec 26, 2018 5:03 pm
by Mr. Flay
Orbiting has run several Monster of the Week games for two different groups of players, of varying RPG experience. It is hellaciously fun, easy to pick up, and the narrative/"say yes" focus is greatly appreciated.

AW/Dungeon World itself doesn't really appeal to me, but several of the offshoots do (Monsterhearts, MOTW, Spirit of '77, Worlds in Peril, etc)