Battlefront

This forum is specifically for discussing non-Mafia games (board, card, video, we're not picky). Playing such games should happen in the Mish Mash forum, of course.
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Post Post #0  (ISO)  » Mon Nov 16, 2015 11:52 pm

Anyone else picking it up? Going live in 9 minutes, HYPE.
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Post Post #1  (ISO)  » Tue Nov 17, 2015 2:21 am

I'm getting it for the PS4 if it arrives today, yes.
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Post Post #2  (ISO)  » Tue Nov 17, 2015 2:38 am

okay well i just got done playing for 2.5 hours and this is AWESOME
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Post Post #3  (ISO)  » Tue Nov 17, 2015 2:42 am

Which console?
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Post Post #4  (ISO)  » Tue Nov 17, 2015 10:13 am

PC -__-
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Post Post #5  (ISO)  » Tue Nov 17, 2015 11:33 am

Didn't even realise it was out on PC :(
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Post Post #6  (ISO)  » Tue Nov 17, 2015 12:26 pm

It isn't released on PS4 in the UK until Thursday :(
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Post Post #7  (ISO)  » Thu Nov 19, 2015 3:45 pm

Didn't arrive today. Amazon can suck my dick.
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Post Post #8  (ISO)  » Thu Nov 19, 2015 4:44 pm

:( im so sryy
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Post Post #9  (ISO)  » Fri Nov 20, 2015 2:39 am

So, apparently my shitty postman delivered it to the house next door, and the arsehole next door only decided to pop it through my letterbox at 6am this morning.

I'm now away all weekend, not near a PS4.

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
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Post Post #10  (ISO)  » Fri Nov 20, 2015 7:20 am

Will be getting it on ps4 in a few weeks probably
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Post Post #11  (ISO)  » Fri Nov 20, 2015 12:46 pm

Was excited for the game, then I found out it was online only. :(

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Post Post #12  (ISO)  » Sun Nov 22, 2015 2:42 pm

this is awesome.
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Post Post #13  (ISO)  » Sun Nov 22, 2015 2:51 pm

Yeah I know, right?

I haven't found a loadout that suits me yet. I think double grenade is pretty powerful right now until people learn to wise up.
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Post Post #14  (ISO)  » Sun Nov 22, 2015 3:46 pm

I'm not particularly hyped about it but my friends are getting it which means I'm probably getting it too.
/shrug

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Post Post #15  (ISO)  » Mon Nov 23, 2015 9:07 am

I really like playing the Supremacy mode, because even if one guy is going HAM on the opposite team, you don't feel like you're getting completely buttscrewed.

However, on Droid Run, when one guy is doing EVERYTHING then it's really hard to play against. See: Max and my games yesterday - one guy was just killing us over and over and over and over.
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Post Post #16  (ISO)  » Sun Dec 13, 2015 5:48 pm

I recently got this for ps4 and I love it. I'm pretty much just playing Blast Mode for now until I get better. Does anyone have any tips for taking care of players who camp at the top of maps like dune exchange or ice caves?
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Post Post #17  (ISO)  » Sun Dec 13, 2015 6:05 pm

time for piracy
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Post Post #18  (ISO)  » Mon Dec 14, 2015 9:09 pm

In post 16, Alchemist21 wrote:I recently got this for ps4 and I love it. I'm pretty much just playing Blast Mode for now until I get better. Does anyone have any tips for taking care of players who camp at the top of maps like dune exchange or ice caves?

god no, im still horrible
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Post Post #19  (ISO)  » Fri Dec 18, 2015 1:44 am

So they've nerfed the impact grenades again. My friend said they reduced the blast radius some time after Thanksgiving, and now an impact doesn't even do full damage (went from 100 damage to 90 damage).
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Post Post #20  (ISO)  » Mon Dec 21, 2015 6:22 pm

thank GOD

impact grenades were bs
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Post Post #21  (ISO)  » Mon Jan 11, 2016 1:21 am

I wish the game had some sort of a single player storyline like it seems a fair amount of other shooters do plus it can get pretty repetitive sometimes, but otherwise I love it!
"Baseball, it is said, is only a game. True. And the Grand Canyon is only a hole in Arizona."
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Post Post #22  (ISO)  » Mon Jan 18, 2016 4:18 pm

Yeah, I think a lot of people, especially the ones who played the PS2 Battlefront games, were surprised there was no offline campaign. People are still asking for it on the forums there, but idk if we'll ever get it. EA pretty much cut off communication with the forums. We were supposed to get details on the first DLC a week ago and still haven't heard anything from them.
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Post Post #23  (ISO)  » Mon Jan 18, 2016 8:25 pm

i'd have bought it if i had a campaign
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Post Post #24  (ISO)  » Tue Jan 26, 2016 6:57 pm

Here's a list of changes for the update set to go live tomorrow.

Spoiler:
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.
Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added
Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased from 30 to 23
RTC-97 overheat value is increased by 8%
Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
Reduced the match bonus for Blast from 2000 to 1000
Reduced the Win bonus for Blast from 750 to 500
Increased the Match bonus for Hero Hunt from 1000 to 1750
Reduced the Win bonus for Hero Hunt from 500 to 250
Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20
Hero Changes:
Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
Boba Fett missile doesn't lock on anymore
Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Survival weapons behaved differently than MP, now brought in-line
Jakku - Invisible collision located on the landed Rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast


They've also released some season pass details. Jabba's Palace is coming.
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