new fire emblem fuck yeah.
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Awakening.In post 349, popsofctown wrote:I put 200+ hours into advance wars dual strike but haven't finished a Fire Emblem game yet. Maybe I am playing the wrong ones. I can't remember the name of the last one I played but like you get Lucina from smash late in the game and every other level enemies ambush from the edges of the map unannounced and that's kind of annoying because permadeath??
I usually find the dialogue cute enough but the gameplay doesn't feel compelling/fun.
Awakening is a game that's awesome when you play it blind andincrediblymediocre afterward. If you're not having the experience of it being awesome when you play it blind, you're not going to like the rest of the game, so put it down and play moar Conquest. Or FE7.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.- Bitmap
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Bitmap He/HimJack of All Trades
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I'm already 24 hours (Chapter 7) into Three Houses because I have no self control.
Enjoying it a lot so far, the characters and especially their supports are a breath of fresh air compared to the dumpster fire they gave us in Fates! I also really like how central being a teacher at the Monastery is to the game, and all the new mechanics really help in bonding with your students and building the world.
My only real complaint is that it's a little too easy so far. I am on Hard/Classic and haven't felt the same level of challenge that the Hard modes of other Fire Emblem have given me.- KittyMo
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Accidentally skipped/spent 3 weeks resting during Horsebow Moon in the first year. I'm so mad. Otherwise I've been enjoying it a lotAlt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
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Faraday ...should I be here?
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popsofctown SheSurvivor
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I'm mad Bernadette doesn't have a rank relationship choices"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- popsofctown
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popsofctown SheSurvivor
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While I'm performing necromancy anyway I guess they have patched a "Maddening" difficulty into the game.In post 354, Spiffeh wrote: My only real complaint is that it's a little too easy so far. I am on Hard/Classic and haven't felt the same level of challenge that the Hard modes of other Fire Emblem have given me."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Gamma Emerald
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Fire Emblem: Path of Radiance -and- Ike's MercenariesIn post 359, Gamma Emerald wrote:Apparently there were plans to remake Path of Radiance for 3DS but they were scrapped when the Bowser’s Inside Story remake failed and AlphaDream collapsed as a result
<gags>
I'm all about that Tellius but a bullet might have gotten dodged there... especially since PoR needs some serious balance changes and Nintendo probably wasn't going to let any more effort be spent on the game than needed for it to print money.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.- popsofctown
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popsofctown SheSurvivor
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Bowser's Inside Story was so good
But I really wish Nintendo would do more making new games rather than remakes"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- KittyMo
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I want a genealogy of the holy war remakeAlt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
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popsofctown SheSurvivor
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I've been going through it slowly.
I started a month ago but you'll probably finish it first."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- RadiantCowbells
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Errantparabola Composed.
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Spoiler: im playing it on my friends switch. basically just started (no plot things)did another ms user do something lovely? recognize their achievements here!
Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.--implosion
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popsofctown SheSurvivor
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Lots of my thoughts are mirrored
Except Dorothea is a treasure"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- AcRv
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AcRv he/himGoon
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I don't mind that anyone can be anything, but I mind that classes don't matter. I finished the game with a few iron bows just chilling in my party being traded between people to be used when they need to finish an enemy but can't get adjacent. It made it way too easy, I preferred needing to make meaningful decisions about choosing classes.
The story and gameplay bear no resemblance to each other at all, and things that the story and lore says about Heroes Relics isn't actually reflected in how they can be used.
Also not a fan of "start with a full party and then choose party members to join you or not" as opposed to "on your adventure people slowly join you". It takes out the epic fantasy adventure feel that the earlier games had and it just feels like a medieval high school anime. Which isn't necessarily bad but when you have the epic adventures of Echoes and Awakening to suddenly become "We have high school students fighting the forces of evil and one of them will fall in love with their teacher" it just feels... odd?
The gameplay is a simplified Fire Emblem game (which is still fun) and the story is some weird slice of life/fantasy action anime hybrid (which isn't bad but also isn't really Fire Emblem).
Based on the ones I've played I would say it's probably one of the weaker ones but it's still really good. I enjoy it but like Echoes and Awakening were much better.
The DS and 3DS are the best platforms for the franchise because it allows you have a fully detailed UI about units while also showing the entire map clearly. But also Echoes just has a really easy way of calculating damage which the rest of the series doesn't and you're not relying on a slightly inconsistent red arrow indicating who enemy units will be attacking but not their damage output."Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -Kristian Wilson, Nintendo Inc., 1989- Porochaz
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Porochaz Oh, Prozac
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Yep, thats where I got angry and ragequit, havent been back yet.In post 355, KittyMo wrote:Accidentally skipped/spent 3 weeks resting during Horsebow Moon in the first year. I'm so mad. Otherwise I've been enjoying it a lotMostly retired. Unless you ask or it's something interesting.- Vi
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If you hover over the enemy it will show you their damage output and accuracy. It's not always accurate since things change mid-turn but it's always nice to know that two of my units are absolutely getting doubled and killed with perfect accuracy; that's probablyIn post 370, AcRv wrote:and you're not relying on a slightly inconsistent red arrow indicating who enemy units will be attacking but not their damage output.notgoing to change short of physically removing the unit that's doing the attacking.
Spoiler: At the end of Crimson Flower
Also Dorothea is indeed a treasure. She really got the worst fate, setting out with the goal of marrying up but finding that she has a crippling disability in that she's unable to form a single sentence without radiatingsizzlinglesbian energy.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.- AcRv
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It does, but if you move out of the way you have no way of knowing what their damage output will be on a different unit - because the damage calculations are based on the attacked unit's defence/res/the current alignment of the stars. Echoes is straightforward, subtract your defence stat from their attack stat. Whatever the calculation is in this one I couldn't figure it out. So I know that someone will die if I don't move them, but I don't know who will survive if I move them in the way because I can't check their damage until after the unit has ended their turn - so now I know that THIS person will die instead. Or you could have a simple damage calculation method. Unless I'm just silly and am missing something really obvious.In post 372, Vi wrote:
If you hover over the enemy it will show you their damage output and accuracy. It's not always accurate since things change mid-turn but it's always nice to know that two of my units are absolutely getting doubled and killed with perfect accuracy; that's probablyIn post 370, AcRv wrote:and you're not relying on a slightly inconsistent red arrow indicating who enemy units will be attacking but not their damage output.notgoing to change short of physically removing the unit that's doing the attacking.
This so much.The class system is still dubious. As far as I can tell the Master classes don't even have better stats or growths than some of the Advanced classes, but they have better movement and most of the time that matters more. Keeping the rewards for class mastery secret is incredibly dumb because it prevents the player from having the only relevant factor in making a decision to stay in an inferior class. I don't know why Mercenary/Hero exists when Thief/Assassin does; the growths aren't that different and the latter comes with 1 extra Move. I'm not sure why Mortal Savant exists.
I only use seminars if I'm trying to get a skill up to recruit someone and can't be bothered actually using the weapon. They also increase motivation which is good with a low professor level/if you're sick of running around the monastery giving people gifts. You can also quickly adjust the goals of the people who you want to have motivation to be what the person is lecturing in, get the motivation, and then switch their goals back before the bit that actually gives them experience. They're basically a way to continue the game if you're sick of fluffing about in the monastery. Which I was for the last quarter or so of the game.Hidden or confusingly-sorted information about battalions and forging and gardening and so forth isn't much better; that bit from my previous post hasn't changed. I'm still not sure if seminars and resting are ever good ideas.
It's not a bad game but it certainly wasn't as good as the hype makes it out to be."Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -Kristian Wilson, Nintendo Inc., 1989- Vi
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Prt and Rsl are intended to be units' final damage reduction. As far as I know all attack buffs go into Atk. Granted, moving units can cause these things to change (e.g. with Sacred Power, which is +3/+3 to adjacent units).In post 373, AcRv wrote:Or you could have a simple damage calculation method. Unless I'm just silly and am missing something really obvious.
TBF in the last bit of the game the monastery doesn't matter so much because you've already done everything you need to do.
I only use seminars if I'm trying to get a skill up to recruit someone and can't be bothered actually using the weapon. They also increase motivation which is good with a low professor level/if you're sick of running around the monastery giving people gifts. You can also quickly adjust the goals of the people who you want to have motivation to be what the person is lecturing in, get the motivation, and then switch their goals back before the bit that actually gives them experience. They're basically a way to continue the game if you're sick of fluffing about in the monastery. Which I was for the last quarter or so of the game.Hidden or confusingly-sorted information about battalions and forging and gardening and so forth isn't much better; that bit from my previous post hasn't changed. I'm still not sure if seminars and resting are ever good ideas.
It's not a bad game but it certainly wasn't as good as the hype makes it out to be.
As far as how good the game is, this is what I'm thinking atm.
GAMES I WOULD CONSIDER PLAYING AGAIN
Fates ~Conquest~
Radiant Dawn
Blazing Sword
Path of Radiance
---Three Houses
Sacred Stones
Awakening
GAMES I WOULD RECOMMEND WITH CAVEATS
Binding Blade
Shadow Dragon
Genealogy of the Holy War
GAMES I WOULD NOT RECOMMEND
Fates ~Birthright~
Fates ~Revelation~
Echoes
Thracia 776Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend. - Vi
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