Overwatch

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For what platform(s) are you getting/do you own the game?

Xbox One
6
8%
PS4
10
13%
PC
63
80%
 
Total votes: 79

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Post Post #1075 (ISO) » Tue Jul 25, 2017 8:45 am

Post by Lucky2u »

Yea... Shame on the mods.


..also I love you mods, don't kill me, I just got back
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Post Post #1076 (ISO) » Tue Jul 25, 2017 3:37 pm

Post by Lucky2u »

btw, for anyone who wants to, Lucky2u#1516 is my tag!
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Post Post #1077 (ISO) » Thu Jul 27, 2017 11:27 pm

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Added you^ to first post. Let me know if I got your region wrong (NA, EU, ETC?)
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Post Post #1078 (ISO) » Sun Aug 13, 2017 5:43 am

Post by Bins »

anyone watching worlds???? :D
is this where I tell you to swipe right

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Post Post #1079 (ISO) » Sun Aug 13, 2017 6:10 am

Post by Cerberus v666 »

In post 1078, Bins wrote:anyone watching worlds???? :D
I am!
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Post Post #1080 (ISO) » Sun Aug 13, 2017 6:12 am

Post by Bins »

yayy! who are you cheering for?

my boys in canada already did their job
is this where I tell you to swipe right

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Post Post #1081 (ISO) » Mon Aug 14, 2017 10:10 am

Post by PokerFace »

Cheering for America and really anyone who is not South Korea since they are so heavily favored.

I recently found seven more ways to exploit blizzards rank system. A game built around the concept of changing heroes and rock paper scissors yet you can get pretty far by maining unpopular characters and never changing. Part of me wants to game the system and another part of me doesn't since its not very fun. I am considering quiting the game or at least ranked with that info in mind. So if there is someone else that wants to take over first post, head of thread, they are welcome to speak since I think I don't want it much
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Post Post #1082 (ISO) » Mon Aug 14, 2017 10:25 am

Post by Cerberus v666 »

In post 1080, Bins wrote:yayy! who are you cheering for?

my boys in canada already did their job
U.S. yo. Patriotism etc. Really, I'm mainly watching because I'm gonna be attending BlizzCon this year, so I wanted to be familiar with all the top teams and see their progress.
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Post Post #1083 (ISO) » Thu Aug 17, 2017 8:13 am

Post by Errantparabola »

I watch exclusively South Korea's matches because it's morbidly entertaining to watch one team slaughtering the other.
Surprisingly (for multiple reasons) I'm not actually cheering for them. Not really invested in who ends up winning, and seeing an upset would be cool.
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Post Post #1084 (ISO) » Thu Aug 17, 2017 9:07 am

Post by Cerberus v666 »

I watch SKs matches because I like watching high level execution, and they execute plans better than anyone else. Not always the most innovative, but definitely the cleanest.

And yeah, I sorta want to see rhe upset victory of anyone(except France, because thy were so cocky they didn't even bother scrimming to prepare for the tournamenr) over SK, because it would be exciting to watch.
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Post Post #1085 (ISO) » Thu Aug 17, 2017 11:14 am

Post by Lucky2u »

Can we stop calling any game tournament the "World Cup" or "World Championship" and start calling it what it really is? "Everyone Vs South Korea"
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Post Post #1086 (ISO) » Thu Aug 17, 2017 11:54 am

Post by PJ. »

Korea is bad at Dota.
Sometimes a sandwich is just a sandwich.
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Post Post #1087 (ISO) » Thu Aug 24, 2017 10:39 am

Post by vonflare »

they are changing mercy's ult and making resurrect her E ability
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Post Post #1088 (ISO) » Thu Aug 24, 2017 11:41 am

Post by Cerberus v666 »

In post 1087, vonflare wrote:they are changing mercy's ult and making resurrect her E ability
On a long cooldown(30 seconds) with a short range(5m) and single target. Her ult let's her fly, and drops that cooldown to 10s, as well as refreshing the resurrect ability, makes her beams chain to multiple teammates(not sure on distance), let's her use it fron further away, and makes her shoot faster and do more damage, and makes her regeneration constant, so she'll heal while being damaged for the duration of her ult, which lasts 20 seconds.

You can only rez someone 5s after death instead of 10, so it'll be a lot harder to get the right rez you need with bad positioning, same with getting value off the rez reduced cd during her ult.

Definitely super fun changes, no idea how they'll work out balance wise.
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Post Post #1089 (ISO) » Thu Aug 24, 2017 11:42 am

Post by Clumsy »

Resurrect (formerly Mercy’s Ultimate ability)
Ability now targets a single player, instead of every player within a radius
Radius reduced to 5 meters
Ability cooldown is 30 seconds
Mercy is no longer granted invulnerability while Resurrect is active


Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate
Guardian Angel: Increased range and movement speed
Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
Hover: Mercy gains the ability to fly freely, at increased movement speed
Regeneration (Passive): No longer interrupted when Mercy takes damage

So huge ultimate, still have to be careful flying in front of Mccree and Soldier, but the constant regen is nice. Also the rez combo is going to be
Rez->Valkyrie->Rez->10 sec-> Rez ->10 sec -> Rez and Valkyrie ends.


Biggest thing will be getting a feeling for when to use Valkyrie. It will definitely be more proactive though, instead of reacting to Rocket Barrages, it'll be predicting teamfights (So you can heal clumps of allies or damage boost your DPS at the same time). I think this will leave her feeling much more proactive and fun.

Also, two other things. The D.Va changes (micro rockets, 50% uptime on Defense Matrix), but also a Reinhardt QoL change.


Reinhardt

Barrier Field
Holding primary fire while your shield is active now allows you to rotate the camera

No more turning your shield to see if your team is behind you. Thank goodness.
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Post Post #1090 (ISO) » Thu Aug 24, 2017 11:43 am

Post by Clumsy »

In post 1088, Cerberus v666 wrote:
In post 1087, vonflare wrote:they are changing mercy's ult and making resurrect her E ability
On a long cooldown(30 seconds) with a short range(5m) and single target. Her ult let's her fly, and drops that cooldown to 10s, as well as refreshing the resurrect ability, makes her beams chain to multiple teammates(not sure on distance), let's her use it fron further away, and makes her shoot faster and do more damage, and makes her regeneration constant, so she'll heal while being damaged for the duration of her ult, which lasts 20 seconds.

You can only rez someone 5s after death instead of 10, so it'll be a lot harder to get the right rez you need with bad positioning, same with getting value off the rez reduced cd during her ult.

Definitely super fun changes, no idea how they'll work out balance wise.
Where do you see the 5s thing? That'll be a pain in the neck, but encourage you to actually stay with your team I guess. The timing on her rez/ult combo will be tricky. I'm also not sure on balance, but it definitely does seem more -fun-.
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Post Post #1091 (ISO) » Thu Aug 24, 2017 12:51 pm

Post by Cerberus v666 »

The 5s thing was reported by people who have tried it on a ptr so far.
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Post Post #1092 (ISO) » Thu Aug 24, 2017 1:44 pm

Post by Clumsy »

Just tried it, and yes that seems to be the case. Valkyrie feels really powerful, but you'll still be picked out of the air pretty quickly by Mccree or Soldier, especially with their ults. I think the biggest things are with her pistol in that ult, the 10 second rez timer, and the damage boost. I almost feel like she'll be better on offense than she was before, it seems like a powerful initiation. Damage boosting an entire team as they go in-

Oh god. Dive comp. Genji, Winston, D.Va, Lucio for speed, all of them damage boosted from Mercy... that's terrifying.
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Post Post #1093 (ISO) » Thu Aug 24, 2017 7:28 pm

Post by Radical Rat »

Mercy changes are.... Interesting.
I feel like the Rez change will make her super OP in Elimination, but in standard game modes it seems pretty good.

D.Va though.... Makes me sad.
Being able to do stuff while flying is nice, missiles are.... Eh.
But Defense Matrix.... It feels like they nerfed it a bit too much. It doesn't last long enough to block much at all, and since they didn't also adjust the recharge time it becomes highly situational. I think it would have been better if they nerfed the recharge time instead of the duration. Or possibly made it to where it doesn't recharge until after it's been depleted?
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Post Post #1094 (ISO) » Fri Aug 25, 2017 11:40 am

Post by Clumsy »

I think the Defense Matrix change is too too much. If they made it so it recharged slower, maybe. Or 2 seconds up time (current PTR) but recharged faster, could work. This is just too much. She lost too much defensive power.
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Post Post #1095 (ISO) » Fri Aug 25, 2017 12:03 pm

Post by Cerberus v666 »

Recharging slower, equal uptime, accomplishes the same goal I think, without making it feel impossible to actually stop anything.
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Post Post #1096 (ISO) » Fri Aug 25, 2017 1:31 pm

Post by Lucky2u »

I'm going to miss D.Va... she makes no sense now.
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Post Post #1097 (ISO) » Fri Aug 25, 2017 1:33 pm

Post by Cerberus v666 »

Naw, missiles on a mecha make perfect sense. Serio.
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Post Post #1098 (ISO) » Fri Aug 25, 2017 9:14 pm

Post by Clumsy »

It's the Roadhog problem. What exactly does Roadhog bring defensively? The most he can do is bodyblock, but it's still with his HP, still feeding ult charge. Most people think of him as a DPS hero with extra health. 2 seconds for D.Va Defense Matrix with no change in charge time, while adding extra damage is pushing her into that too. Like I said, same duration, slower recharge would have been fine in my opinion. I could even deal with 2 second uptime with a faster recharge. But losing 2 seconds with no change elsewhere is too much. I really hope this change doesn't go through the way it is.

Does anyone else dislike the rockets btw? I pictured a mini Phara ult (with way less damage of course). It feels clunky trying to aim straight firing projectiles along with a hitscan gun at the same time.
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Post Post #1099 (ISO) » Sat Aug 26, 2017 12:33 am

Post by Cerberus v666 »

Yeah, the Rockets are super clunky to use deliberately. About the best I can do with them is as trigger it when I'm RIGHT next to someone. I'm not even sure if the rockets do splash damage to me when I do so, because when I've used it it been so frantic with so much going on(either dm or my bullets, plus my targets body, plus the rockets themselves, plus enemy fire, all filling my screen) that I can't identify exactly where the damage landing on me is coming from. That's easily checked of course, I just haven't don't so yet. I really like the idea of rockets on her mecha though, it just doesn't feel great using them right now.

Regarding DM: 50%-100% increase in recharge time, same total uptime of 4s(maybe 3-3 5 if a lower increase was used), and recharging doesn't begin until x time after you release it, to prevent the feathering problem that let you artificially increase the duration if you were focusing on shutting down a potential ult or something, and it wouldn't feel nearly as oppressive, while still allowing a dva to actually protect their backline.

Actually, speaking of that, the change comes both too late and too early imo. They let it go on too long in the predoomfist meta, but haven't waited long enough after the doomfist(and hog) changes to see if those help, since both of those heroes can push through a dm somehow(though hog less effectively).
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