Overwatch

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For what platform(s) are you getting/do you own the game?

Xbox One
6
8%
PS4
10
13%
PC
63
80%
 
Total votes: 79

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Post Post #1100 (ISO) » Sat Aug 26, 2017 3:01 am

Post by PokerFace »

Orisa Ult is a stationary object that can damage boost the team. Mercy can ult to damage boost the team while being mobile and doing even more for the overall team. Orisa's ult looks like shit by comparison. Orisa needs a new Ult. I think the change is good for Mercy, bad for Orisa, and could be good or bad for the overall state of the game pending how the meta shifts
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Post Post #1101 (ISO) » Sat Aug 26, 2017 11:34 am

Post by Lucky2u »

Orisa Ult has been a non factor in any match I've ever played in. Even when one team lays it down, it's like an after thought to destroy it. It really needs to be rethunk. Maybe just make Orisa herself the battery and let her give off an aura of damage boost.
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Post Post #1102 (ISO) » Sat Aug 26, 2017 2:51 pm

Post by Psyche »

haha i didnt know that could be destroyed
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Post Post #1103 (ISO) » Mon Aug 28, 2017 11:38 am

Post by Clumsy »

I've had a few matches where the Orisa cult really let our Mccree or 76 go to town. Very obvious in POTM when you can just see people being mowed down. Those times are few and far between though, and more towards when she first came out. I think it shines well in a heavy comp, like Orisa/Rein/Winston/Bastion/76/(Ana/Mercy). As long as they can't blitz you down, it pumps out extra damage. But I agree.

So far it seems like having her as another Anchor tank like Rein (her code name was Anchora, so this was her purpose even early on) has mostly failed. Her Halt! is arguably the best part of her kit, with the now buffed shield the other contender. The ult pushes her to have the team around her, but that extra damage is being overshadowed. Something else to keep the team protected around her would be great...

Big dome shield is held by Winston
Shields for all is Sym
Armor is Torb
AoE Damage boost is now Mercy
Speed is Lucio
Single target Steroid is Ana

Not sure what they could give her instead. Earthquake ability, throwing off enemy movement/aim? Increase damage boost? Provide 50 shield plus damage?

Supercharger could also work for cutting cooldowns for everyone tethered to it. That's a thought I had for a support.

I don't know. I'm just spitballing because I'm bored. :P
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Post Post #1104 (ISO) » Mon Aug 28, 2017 11:49 am

Post by Psyche »

i love orisa she is great
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Post Post #1105 (ISO) » Mon Aug 28, 2017 11:28 pm

Post by Dunnstral »

In post 1103, Clumsy wrote:I've had a few matches where the Orisa cult really let our Mccree or 76 go to town. Very obvious in POTM when you can just see people being mowed down. Those times are few and far between though, and more towards when she first came out. I think it shines well in a heavy comp, like Orisa/Rein/Winston/Bastion/76/(Ana/Mercy). As long as they can't blitz you down, it pumps out extra damage. But I agree.

So far it seems like having her as another Anchor tank like Rein (her code name was Anchora, so this was her purpose even early on) has mostly failed. Her Halt! is arguably the best part of her kit, with the now buffed shield the other contender. The ult pushes her to have the team around her, but that extra damage is being overshadowed. Something else to keep the team protected around her would be great...

Big dome shield is held by Winston
Shields for all is Sym
Armor is Torb
AoE Damage boost is now Mercy
Speed is Lucio
Single target Steroid is Ana

Not sure what they could give her instead. Earthquake ability, throwing off enemy movement/aim? Increase damage boost? Provide 50 shield plus damage?

Supercharger could also work for cutting cooldowns for everyone tethered to it. That's a thought I had for a support.

I don't know. I'm just spitballing because I'm bored. :P
Damage resist - 30% damage resist to everyone affected by the ult device. Right now they look like mercy's damage boost beam, they could look like her healing beam except recolored green. Stacks in a multiplicative way with other forms of damage resist (so orisa now roadhog with their current 50% damage resist would stack up to 65% damage resist for a brief window - not 80%). Destroying the device is still an option.
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Post Post #1106 (ISO) » Mon Sep 18, 2017 2:41 am

Post by BROseidon »

Oh hey I play this game now it is very fun do other people play on PC?
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Post Post #1107 (ISO) » Sat Sep 23, 2017 5:08 am

Post by PokerFace »

See first post. If anyone wants to take the first post from me is welcome to it. I don't think I have played since June or July
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Post Post #1108 (ISO) » Fri Nov 03, 2017 12:59 pm

Post by zoraster »

I'm watching the world cup. It's fun. It's well produced. I still have no idea how it plans on being a major spectator esport.
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Post Post #1109 (ISO) » Sat Nov 04, 2017 6:03 am

Post by Marquis »

I'm new to esports but the US vs SK match was amazingly entertaining. Lots of great clutch plays and last-10-second upsets all around. https://go.twitch.tv/videos/187486679
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Post Post #1110 (ISO) » Sat Nov 04, 2017 8:13 am

Post by Bins »

CANAADAAA BITCHES
is this where I tell you to swipe right

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Post Post #1111 (ISO) » Sat Nov 04, 2017 8:19 am

Post by Marquis »

everyone talking about fl0w3r but Saebyeolbe's carrying so hard too. #1 tracer got them on the run all the time
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Post Post #1112 (ISO) » Sat Nov 04, 2017 9:08 am

Post by Lucky2u »

I loved the US vs SK match. I just don't understand why the US thought countering a phara with a phara was a good idea.
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Post Post #1113 (ISO) » Sat Nov 04, 2017 9:13 am

Post by Marquis »

a lot of people were saying they were playing like their typical tilted selves (from past history on streams)
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Post Post #1114 (ISO) » Sat Nov 04, 2017 10:03 am

Post by Errantparabola »

I'm watching the stream while studying, Marquis! Thanks for the link.
I just got to the part where the guy ripped off two shirts. that was nuts.

EDIT: That high pitched screaming at the end of Korea's first Hanamura push is how I feel right now.
Damn, Hanamura was a really good watch.

I think the main issue with the Pharah v. Pharah was that it seemed like at a lot of times Jake was 100% focusing the Pharmercy and not getting what he wanted, while Flower was focusing on attacking the ground a lot more.
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Post Post #1115 (ISO) » Sat Nov 04, 2017 10:55 am

Post by Bins »

i am not ready to be wrecked
is this where I tell you to swipe right

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Post Post #1116 (ISO) » Sat Nov 04, 2017 12:31 pm

Post by Lucky2u »

GG Canada, atleast they didn't get swept
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Post Post #1117 (ISO) » Mon Nov 06, 2017 1:09 am

Post by PokerFace »

The announced a new character Moira. Attacks like Symetra. Feels like they went to fill a niche, make an actually offensive symetra without turrets or shields and with heals. And so it don't feel like a niche, lets make her similar to some other characters too. Can heal like Mercy and Zen pending resource meter and E ability. Has a phase dash similar to Reapers ghost walk. And an ult that is a giant beam blast that heals or damages anything it touches. This beam does not go through walls but can be turned in a constant stream. She looks very powerful, but I don't like how she is a bunch of familiar looking abilities rolled into one. Orisa is a bunch of familiar abilities rolled into one. It feels like blizzard has given up on new defense characters, is phoning it in on support and tank, and releasing more offense characters than they should.

I spent maybe 1-2 hours playing Halloween update. Before that I spent the same on the summer games. The comp seasons are short and uninteresting to me. I might not play at all during winter and Chinese new year updates since I did not enjoy those. Anyone that wants control of the first post can take it as I am generally uninterested with where this game is going.
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Post Post #1118 (ISO) » Mon Nov 06, 2017 4:13 pm

Post by vonflare »

THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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Post Post #1119 (ISO) » Mon Nov 06, 2017 5:11 pm

Post by Lucky2u »

I don't get it...
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Post Post #1120 (ISO) » Mon Nov 06, 2017 5:30 pm

Post by vonflare »

these used to be indestructable
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Post Post #1121 (ISO) » Tue Nov 07, 2017 6:59 pm

Post by DeathNote »

How do you beat cancer comps in this game?

So often I've gotten to the spot where we had one last push and didn't need to get far but we couldn't get past the torb/bastion/sym/mercy/orisa/whatever comp
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Post Post #1122 (ISO) » Tue Nov 07, 2017 7:11 pm

Post by Lucky2u »

unfortunately there is only one way. Teamwork.
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Post Post #1123 (ISO) » Tue Nov 07, 2017 7:24 pm

Post by DeathNote »

I have no idea what that means...
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Post Post #1124 (ISO) » Wed Nov 08, 2017 2:45 am

Post by Bins »

In post 1121, DeathNote wrote:How do you beat cancer comps in this game?

So often I've gotten to the spot where we had one last push and didn't need to get far but we couldn't get past the torb/bastion/sym/mercy/orisa/whatever comp
seriously even the qp meta now for defense rn is just full cancer
is this where I tell you to swipe right

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