Overwatch

This forum is specifically for discussing non-Mafia games (board, card, video, we're not picky). Playing such games should happen in the Mish Mash forum, of course.

For what platform(s) are you getting/do you own the game?

Xbox One
4
7%
PS4
7
12%
PC
46
81%
 
Total votes : 57

Accountant
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Post Post #750  (ISO)  » Sat Dec 31, 2016 10:15 pm

I just started playing, recently hit level 60. Would love to hit any of you up for a game.
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Post Post #751  (ISO)  » Sun Jan 01, 2017 12:39 am

me n u accountant me n u
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Post Post #752  (ISO)  » Sun Jan 01, 2017 1:35 am

add me. I play on america server
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Post Post #753  (ISO)  » Sun Jan 01, 2017 6:21 pm

My adventures in ranked since my last post have given me interesting results. I got ranked in middle of those I grouped with during placements. I am still yet to lose a solo queue game. And if you take avg points I have earned from wins in solo and compare it to avg points I have gotten from group wins, the solo wins have a higher avg by quite a bit.

I don't feel my friends are losing me games nor do I feel they make me play bad, but the points I'm getting tell a different story, so the system feels bad
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Post Post #754  (ISO)  » Sun Jan 01, 2017 6:23 pm

In post 752, Accountant wrote:add me. I play on america server

You need to give your battle net tag for us to do that. I could assume your name is accountant but what are the # numbers after it? Also whats your tag psyche?
Last edited by PokerFace on Mon Jan 02, 2017 8:06 pm, edited 1 time in total.

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Post Post #755  (ISO)  » Sun Jan 01, 2017 7:34 pm

I'm blasting thru solo queue with zenyatta.

If you main a support its pretty easy to climb, at least in plat.
doot

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Post Post #756  (ISO)  » Mon Jan 02, 2017 1:18 am

Hierophant#1942

I am desperate for people to play with so I have assuredly at least one person on my team who I know can shoot somewhat straight and will communicate
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Post Post #757  (ISO)  » Mon Jan 02, 2017 12:42 pm

In post 756, Accountant wrote:shoot somewhat straight and will communicate


hey that rhymes
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Post Post #758  (ISO)  » Wed Jan 04, 2017 9:14 am

Accountant wrote:Hierophant#1942

I am desperate for people to play with so I have assuredly at least one person on my team who I know can shoot somewhat straight and will communicate

Added you last night as friend. My tag is nojkoor1584#1461. May need a skittle to add yours and mine and others to first post since IH has disappeared

I will communicate more often than shoot straight
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Post Post #759  (ISO)  » Thu Jan 05, 2017 8:36 am

Thanks for the games, vonflare! I really like Oasis(even if we lost :P)
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Post Post #760  (ISO)  » Thu Jan 05, 2017 1:30 pm

they should at least let sombra stealth past turrets damn
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Post Post #761  (ISO)  » Thu Jan 05, 2017 2:18 pm

You can stealth past torb turrets but not symetra turrets. It should be both yes or both no. One turret should not beat the other in this situation. I personally think both no is the way to go otherwise the cloak feels weak
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Post Post #762  (ISO)  » Thu Jan 05, 2017 2:25 pm

i want her to deal a little more damage and be able to stealth past turrets
or at least one of these
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Post Post #763  (ISO)  » Thu Jan 05, 2017 2:36 pm

symmetra just feels really annoying in the build. I think they went overboard on buffing her range.
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Post Post #764  (ISO)  » Thu Jan 05, 2017 2:38 pm

The following post will updated multiple times with changes I want to see to this game

-Fix Roadhog's hook (Blizard is getting a PTR change ready)

-Lower Dva health. 100 armor is like 200hp so she is practically 1000hp (PTR now has 400hp 200armor which is practically 800hp)

-Mei's ult should freeze LOS "line of sight" for her robot. Behind walls or flying above the robot as Pharah should not freeze you

-Junkrat should be able to see his health and his tire health at same time. Keep his personal health on the left while his tire health is on the right. Tire is ammo after all

-Mercy boost do 40% not 30% or 50%. Give her a double jump. Maybe give her an AOE "area of effect" heal ability as her E. Second ult where you only res yourself

-Zen's discord do 40% not 30% or 50% get back in meta and weaken tank meta

-Sombra's health pack hack last 30 seconds not 1 minute. Her gun burst fire's instead of rapid fires. Should result in less spread and better damage. Or just buff her damage and keep the spread. Sombra's ult should not require LOS. Its and emp after all

-Symetra change her again pls. They made her too good at what she already did well as apposed to making her truly versatile. She was UP and Niche now she is OP and still Niche. Change her this way
Photon Barrier is a tank ability on a Support Character. I'd rather Symetra right click projectiles were bigger and she had no E. If those projectiles were bigger, you could use it to run behind much like the photon barrier, but as this would be a weapon and not a barrier it would serve as a better way to increase her range without making her deal too much damage. Symetras left click should have stayed the same. Give the real photon barrier to a new tank character

The buffs they added to Sym's turrets stay the same. I like them a lot. But I would allow Sombra to hack Sym's turrets because Sombra currently can't. Sombra can only hack Torb's turrets. Hacking and Emping torb's turrets but not sym's turrets, makes no sense

Symetra still has two ults with the health and shield changes they made for them but with one important change. Shield Gen currently has infinite uses until its destroyed. While Teleporter has 6 uses. How are they equal abilities? They are not, Shield Gen is better 75% of the time. Sending in one player or a team of players at the Shield Gen is the equivalent of suicide at the moment. Don't make that a requirement. Place a timer on it or invent some other mechanic that controls how long the shield generator is usable. No ult should be everlasting. After all Lucio's shield boost ult lasts a very short time

Currently when a point is capped the teleporter or shield generator returns to symetra at full strength regardless of how many times it was used. Have her get 50% charge not 100%. OR have the % she gets be dependent on how many times the tele was used or how long the generator was used of its max.
Last edited by PokerFace on Tue Jan 17, 2017 9:19 am, edited 11 times in total.

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Post Post #765  (ISO)  » Thu Jan 05, 2017 2:51 pm

In post 764, PokerFace wrote:Tire health should be hirer, its easy to do 100 damage to it. Make it 150pls


if you are having your tire destroyed often, you are using it wrong. It should definitely have 100hp, if it had more it would be almost impossible to take down. This is coming from a junkrat main. If it had 150hp, so many things would leave it at very low hp instead of destrying it (junkrat shift being the most promiment example)
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Post Post #766  (ISO)  » Thu Jan 05, 2017 2:58 pm

I thought junkrats shift did more than that. If it doesn't than i guess keep it 100 or make it 120

I stopped maining junkrat a long time ago. That complaint is from a friend

Also apparently hirer is a word? Spell check should have caught that. It catches teleporter when that actually is a word. Post updated
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Post Post #767  (ISO)  » Thu Jan 05, 2017 9:10 pm

dropped down into gold today, got a bunch of games in a row with absolute trash teammates picking bastion or widow or something and then tilted the rest of the way. feels bad.
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Post Post #768  (ISO)  » Fri Jan 06, 2017 2:52 am

In post 766, PokerFace wrote:I thought junkrats shift did more than that. If it doesn't than i guess keep it 100 or make it 120

I stopped maining junkrat a long time ago. That complaint is from a friend

Also apparently hirer is a word? Spell check should have caught that. It catches teleporter when that actually is a word. Post updated

Junkrat's tire should not be taking any damage at all
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Post Post #769  (ISO)  » Fri Jan 06, 2017 12:49 pm

once i realized sombra's ult stops turrets i stopped whining so much about her weaknesses

also, i like her spray! we don't want a game where everyone shoots the same do we?
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Post Post #770  (ISO)  » Fri Jan 06, 2017 6:43 pm

Zoraster made me mod of thread. I updated the first port with some of the more recent gamer tags given. If I missed someone let me know and I will add them to the OP
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Post Post #771  (ISO)  » Fri Jan 06, 2017 7:01 pm

Gratz Poker. :)

Clumsyninja#1810

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Post Post #772  (ISO)  » Sat Jan 07, 2017 9:09 am

Amusing thought just came to me. What if Mercy had two ults?

Ult 1. Resurrect the team as she does now

Ult 2. Resurrect only mercy

You keeping your team alive, but them not keeping you alive? Need someone on the point right now? Would this be fair way of getting her back into the meta? I have not seen her used in tournament streams for a long time so thinking of ways to help her get in there more than what I had in my other recent post
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Post Post #773  (ISO)  » Sat Jan 07, 2017 1:55 pm

I've seen that suggestion before, it seems very interesting. The only thing I see going wrong with it is if your team isn't protecting you, you'll probably just die within 2 seconds of self resurrect to whatever killed you last time because of how vulnerable Mercy is. Could be helped with a longer invulnerability timer maybe. I would think it would be a fair trade for a solo res on yourself.

I'd love to see changes like this and the wing flap on PTR to actually see how they would pan out.

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Post Post #774  (ISO)  » Sat Jan 07, 2017 2:20 pm

7 wins 2 losses 18 losses this season wahey
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