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Posted: Sat May 28, 2016 3:43 pm
by SleepyKrew
but the other jungler would be better at applying pressure to lanes
and if the gold/plat jungler counterjungles, the bronze jg is going to panic and start feeding lanes

Posted: Sat May 28, 2016 3:48 pm
by PJ.
In post 200, SleepyKrew wrote:but the other jungler would be better at applying pressure to lanes
and if the gold/plat jungler counterjungles, the bronze jg is going to panic and start feeding lanes
You have 4 laners looking at the map. The worst case scenario is the gold guy isn't a map watcher. But the Plat guy, the Diamond guy and the support by proxy are all gonna respond to any jungle shananigans. And if the laners freeze lane and keep everything on their side(unless they can pick up easy money from lesser players) it should be a very easy game.

Posted: Sat May 28, 2016 3:53 pm
by SleepyKrew
I bet you $1000 that if we ran this, the bronze jungler would feed so much that they'd lose the game by themself

also I have to be the jungler

Posted: Sat May 28, 2016 4:07 pm
by RayFrost
I'd be willing to do that provided I got to pick the rest of the team.

Posted: Sat May 28, 2016 4:46 pm
by PJ.
The bronze guy isn't making the decisions. The plat guy is. Including whether or not and who the bronze guy is ganking. And probably being instructed to go bot lane every time he's sees the enemy jungler's face down there. By making the worst guy the jungler, you are minimizing his ability to feed uncontrollably. If you stick him in top lane, he will almost certainly feed like crazy.

Posted: Sat May 28, 2016 5:35 pm
by Ankamius
Top laner is put as one of the stronger players and put on a champ that can get an advantage early and 1v2 so he can be a constant pressure threat throughout the game. Mid is gold and picks a champion that can instantly clear waves later in the laning phase and just nukes waves as soon as they get to the lane and just backs off to stay safe unless the jungler's known to be somewhere else. The bot lane stays super safe and tries not to have any conflict, but the other stronger player being the jungler will be able to create a large advantage since the gold level jungler has no particularly strong options to influence the game with anymore.

Posted: Sun May 29, 2016 12:22 am
by Fate
I agree that the weakest player should not go top

whether the gold players are privvy to the knowledge of the rainbow's team's arrangement also may affect things slightly (such as aggression of jungle invasion etc.)

Posted: Sun May 29, 2016 12:42 am
by Randomnamechange
Current meta might be worth sticking the adc in bronze. They aren't going to do a huge amount in the current meta and a decent defensive support will stop them from feeding. Stick them on ezreal and tell to try to hold their e for defensive use and they should be ok.

Posted: Sun May 29, 2016 2:03 am
by JasonWazza
Just went against a top lane illaoi, with exhaust/ignite, god damn that was freaking annoying, she instantly Ult+Exh+ignite and then could really easily one shot me, because base damage of tentacles is fucked.

Posted: Sun May 29, 2016 2:26 am
by PJ.
I really think you guys are overstating the 'worthlessness' of adc and putting entirely too mch stock in the jungler.

The reason your bronze jungler in solo q sucks is because he doesn't have the macro knowledge of league of legends to be effective from a position that is entirely macro(unless you're lee sin). That's why you put the Plat or Diamond player in the mid lane. Because He can steer the bronze guy over voice. What's the difference between a Plat Volibear and a Bronze Volibear if they are both always in the right place because a diamond guy is telling them where to be? The answer is probably not much. I'm not saying, "hey guys, we're gonna put the bronze guy in the jungle and he's gonna Kha Zix carry us to victory" because yeah, that's not a good plan. I'm saying, put him on volibear, hide him from the people better than him, and give him Platinum GPS the entire game.

Posted: Sun May 29, 2016 5:01 am
by animorpherv1
You can't have the plat look after two players for the first 20 minutes without his skil detriorating. And if something pops up that requires mechanics from te jungler, no one can do that for him

Posted: Sun May 29, 2016 5:37 am
by PJ.
You can. It happens all the time. The plat mid laner is already looking at the map. All he has to say is head x lane after camp or head x lane now. Also jungle tank mechanics, literally are not a thing.

Posted: Sun May 29, 2016 12:43 pm
by mykonian
plzplzplz do not break illaoi, I don't want everybody playing her so that people figure out how to play against it. She's fine. Unless I'm quite mistaken there, every single change is a buff to her, even the q change at lower levels seemed like it outpaced the old scaling given the normal build. I am honestly quite worried, her winrate with experienced players was more than fine, even if her overall one wasn't.

Posted: Sun May 29, 2016 1:06 pm
by Dwlee99
Image
yes much good experienced

Posted: Sun May 29, 2016 1:16 pm
by hiplop
I'd go
silver adc
diamond mid
jungle plat
top gold
support bronze

Posted: Sun May 29, 2016 1:17 pm
by Dwlee99
In post 214, hiplop wrote:I'd go silver adc
diamond mid
jungle plat
top gold
support bronze
incorrect

Posted: Sun May 29, 2016 2:41 pm
by Iecerint
Top Gold
Jungle Bronze
Mid Plat
ADC Diamond
Support Silver

Posted: Sun May 29, 2016 2:49 pm
by beeboy
Top Plat
Jungle Challenger
Mid LCS Player
ADC Master
Support Diamond

My team beats yours.

Posted: Sun May 29, 2016 10:38 pm
by Randomnamechange
Top Mar1n
Jungle Clearlove
Mid Faker
Adc Imp
Support Mata
I win

Posted: Sun May 29, 2016 10:39 pm
by PJ.
all those guys suck.

Posted: Sun May 29, 2016 10:51 pm
by mykonian
In post 213, Dwlee99 wrote:Image
yes much good experienced
Mate, you go find a champion where the winrate with 50 games jumps a full 7% above people who start playing it. And I know that there aren't that many people playing her, you can see it by the curve, but that is bouncing around 50%. It's fine. Some champs are just above, some just below that winrate.

What she gets now, is a free buff on her tentacles that scales regardless of how far she got in her build, she's forced into her best build (because part of that low winrate for noobs is that they are building too offensively) because now her damage scales even better over levels, and poorer from AD. And I must admit I winged it a bit, but I think at all times she's better off. The %health damage seemed unnecesary. You win against tanks, consistently, because of the sustain and range you have.

IDK, it feels like they are piling on damage to get to a point where a new player could pick her up as well and do something with it.

Posted: Sun May 29, 2016 11:19 pm
by Dwlee99
In post 220, mykonian wrote: Mate, you go find a champion where the winrate with 50 games jumps a full 7% above people who start playing it.
http://champion.gg/champion/Cassiopeia
http://champion.gg/champion/Nidalee
http://champion.gg/champion/Kindred
http://champion.gg/champion/Anivia

Posted: Sun May 29, 2016 11:21 pm
by Dwlee99
If people have a lot of games on a champ and win about 50.5% of their games the champion probably isnt good (which imo illaoi isnt because kiting for dayz)

Posted: Mon May 30, 2016 12:58 am
by mykonian
I think that list proves my point dwlee, about experience mattering? I suspected swain was in the same territory, but regardless, those champs are hard to master.

Eh, and I guess. You don't want it to go to 55% either, I'd say. And idk, that's what I worry about now. She gets a buff on every basic skill. The longer slow is I think more impactful that in seems, the percentage damage less, but this is heavyhanded, if you see my meaning.

So yeah, I worry.

Posted: Mon May 30, 2016 2:27 am
by Dwlee99
We'll see. If anything I suspect a win rate jump for a patch followed by a decrease with no nerfs to illaoi as people adapt.