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Scummer D&D: new thread

Posted: Sun Oct 02, 2016 11:19 am
by FakeGod


The old thread was getting humongous, so we have split on to a new thread!

Hello, scummers. Our group usually plays weekly on Sundays, from 10 AM to 1 PM PST. We play D&D edition 3.5, and we play on roll20.net, text only.

Spoiler: Allowed sourcebooks:
Player's Handbook 1
Player's Handbook 2
Dungeon Master's Guide
Complete Adventurer - no items
Complete Arcane - no items
Complete Champion - no items
Complete Divine
but Divine Metamagic, Augment Healing feat and the Wild Feats are allowed
Complete Mage - no items
Complete Scoundrel - no items
Complete Warrior
Races of Stone - None of the races, deities, items or domains - ask me before you try anything
Races of Destiny - None of the races, deities, items or domains - ask me before you try anything
Races of Wild - None of the races, deities, items or domains - ask me before you try anything
Miniatures Handbook
Libris Mortis - Banned, except a character may benefit from 1 Nightstick each day.
Unearthed Arcana - Variant classes and class features only


New deity option - Raphmiel, the Angel Who Chose to be Good. Domains - Courage, Good, Knowledge

Riposte feat is legal.
Wild Cohort feat is legal.
Dead Eye feat is legal.
Hellfire Warlock PrC is legal. Required Knowledge (The Planes) has been reduced to 9 ranks.
Geometer's required Decipher Script and Knowledge (arcana) ranks are now 8, instead of 9 ranks.
Swiftblade PrC is legal.
Chameleon PrC is legal.
Racial Paragon classes are also allowed.
Weapon Finesse is given to everyone for free, and grants Dexterity modifier to damage as well as attack rolls.
Gun Mage and related things are legal. Gun Mages start with 100gp and a Starter Pistol.
1d6 piercing damage, reloading is a standard action, crit is 20/x3, range 30ft, 3lb. Hardness 8, 4 hit points.
(Also, for purposes of qualifying for feats, a Gun Mage counts their Base Attack Bonus as one higher than it actually is.)
The two firearms available are: Pistol (one-handed, 250g, 1d10, x3, 50ft, 3lbs. Piercing), and Rifle (500g, 1d12, x3, 150ft, 10lb. Piercing) It takes standard action to to reload. (shortened to move action with Rapid Reload) Firearms
jam
on a natural 1 on attack roll.
Jammed
weapons cannot be used to fire again until fixed. Fixing a jammed firearm requires Craft (Alchemy) DC 20 and 1 hour. You can attempt to do fix the gun as a standard action if you take -10 on your check.
You need Exotic Weapon Proficiency (Firearms) to use them without the non-proficiency penalty. The firearm attacks resolves against the target's touch AC if the target is in the weapon's first range increment.
Hexblade is changed accordingly to the Unofficial Fix.
Pathfinder feat Vital Strike has been added to the game.
Glitterdust targets may try again the save each end of the round to become
unblinded
.
Pounce is for everyone. People who are only able to use one standard action per turn can still charge at half-speed, but cannot pounce.
Mounted characters can wield lance with one hand, but treat it as if they are wielding it with two hands for purposes of strength bonus to damage, and Power Attack.
All spells have their damage caster level cap
removed
.
Dispel Magic
(and other similar spells) also no longer has a CL cap.
Greater Dispel Magic
has been removed.
Tenser's transformation
, it boosts the caster's Str score equal to its Int score, grants Deflection bonus to AC equal to Int modifier, amps up BAB equal to CL, and grants temporary hp equal to 3 x CL.
Item creation no longer requires spells.
Two-weapon rend no longer has any BAB requirements.

Homebrew Feat: Master of the Northern Wind Style.
  • You may use Quarterstaves as reach weapons. When wielding a quarterstaff, you must decide whether to use it as a reach weapon on a non-reach weapon at the beginning of your turn. (Or when you draw it, if you draw it in the middle of a turn)
  • Normal: Quarterstaves are not reach weapons.
Monkey Grip
  • You also gain 10ft reach during your turn when you are wielding a Large weapon. You cannot gain reach beyond 10ft with this feat.
Combat Awareness
  • BAB requirement and Blind-Fight feat requirement have been removed. It now acts as Blind-Fight feat during maintaining combat focus. If you have three or more Combat Form feats, you gain blindsense out to 5 ft.
  • This feat is treated as Blind-Fight for purposes of meeting requirements.
Combat Defense
  • BAB requirement, Dex 13 requirement, and Dodge feat requirement have been removed. It now acts as Dodge feat during maintaining combat focus. If you have three or more Combat Form feats, you gain +1 dodge AC against all of your opponents instead.
  • This feat is treated as Dodge for purposes of meeting requirements.
Combat Stability
  • BAB requirement has been removed.
Combat Strike
  • BAB requirement has been changed to +6.
Combat Vigor
  • BAB requirement has been removed. This feat can only heal you up to half of your maximum hp.
Higher level damage spells
  • Cone of Cold now applies
    slow
    effect for 1 round on failed save.
  • Fireburst, Greater now applies knockback and prone on failed save to the spell’s radius.
  • Arc of Lightning now applies
    dazzled
    condition for 1 round on failed save.
Alienist
  • Pseudonatural subtype now grants 1 quickened true strike per day.
Arcane Archer
  • Changed to the Pathfinder version.
Archmage
  • Prereq knowledge (arcana) and spellcraft is now 12 ranks.
  • You must know at least one spell of 2nd level or higher from every school of magic.
  • All of the spell slot costs involving high arcana is reduced by two levels.
Geometer
  • Prereqs Decipher Script and Knowledge (arcana) are now 8 ranks.
  • Can cast
    greater glyph of warding
    as a 5th level spell.
  • Can cast
    glyph of warding
    without material component.
  • Is able to cast
    glyph of warding
    and the greater version as a standard action if used with a spellglyph.
Hierophant
  • Prereq skills are now 12 ranks.
Kensai
  • Signature weapon starts at +2 enchantment, instead of +1.
Shadowdancer
  • Shadow jump is no longer gated by distance per day. Range remains as listed.
Barbarian
  • At lv 3, 6, and 9, Barbarians get Powerful Grip. They get to add 0.5 times their Str modifier to damage.
Bard
  • Bards have Cha + lv/day Bardic Music, instead of lv/day.
Knight
  • Shield Ally can block damage from non-physical source as well.
Paladin
  • Paladins now cast off Cha. Serenity feat changes this back to Wis casting. Serenity feat no longer has any requirements.
Rogue
  • Rogues receive Savvy Rogue feat for free at lv 10.
Sorcerer
  • Sorcerers (and other sorcerer-casting classes) have 0 at the next highest spell slots at odd-levels. (for example, at lv 3, they have 6/5/0 instead of 6/5). They also get to know 1 spell at the same spell level at the time.
  • Sorcerers can replace a spell they know for another spell at every even levels. It must be a spell that is one level lower than the highest spell level they can cast.
  • They learn Arcane Fusion at lv 9 for free.
  • Sorcerers receive a bonus feat just like Wizards at lv 5, 10, 15, and 20.
Swashbuckler
  • Gestalted with Duelist PrC, but no longer has good Fort save.
  • Canny Defense and other Duelist features work even while wearing light armor.
  • Remove Grace.
  • Instead of enhanced mobility, Swashbuckler gets mobility as a free feat at lv 3.
  • For acrobatic charge, use the Duelist’s version.
  • Lucky is now at lv 7.
  • Elaborate parry is at lv 4, but it only scales half of class level.
  • Instead of Weapon Finesse, Swashbucklers now get Dodge as their bonus feat at lv 1.
  • No longer gets scaling dodge bonus to AC.
We use the 25-point buy to generate abilities for characters. You have 6 stats, Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

They all start at 8, and you can raise them by spending points according to the chart below.

Alternatively, you can reduce them below 8 to earn points back, at 1 to 1 basis. (For example, you can choose to start with 6 base Strength, which would give you back 2 points, for total of 27 points to spend on other abilities)

Spoiler: Point Buy Chart
Image

Spoiler: List of Poisons
Image

Spoiler: Past Characters
Scummer
Character Name, Alignment & Class
Started
Status
GuyInFreezerSir Zenith Greenborne, the Verdant, LG Human PaladinCampaign 6Alive
GuyInFreezerSieglief, a talking lanceCampaign 6Alive
ConManMickTexas Holz, CN Human Ranger & Gealach, his animal companionCampaign 6Alive
ConManMickGaoth, his animal companionCampaign 6Eaten by plant monsters
WhoWilliam Watt, TN Human WizardCampaign 6Alive
RadiantCowbellsCynbel, CG Human Druid & Handel, his animal companionCampaign 6Alive
RadiantCowbellsAdileh, his animal companionCampaign 6Killed by Salamander Noble
RadiantCowbellsCoel, his animal companionCampaign 6Retired
RadiantCowbellsSven, his animal companionCampaign 6Killed by a horrible bug monster
Brian SkiesJulian Delacroix, LG Human ClericCampaign 6Alive
lilith2013Carmina Borana, CN Human RogueCampaign 6Alive
chamberBosan Sug, N Human BinderCampaign 6Retired
Scummer
Character Name, Alignment & Class
Started
Status
WhoGrimwire, N GeneralistCampaign 7Aborted
ConManMickNuala Holz, CN RangerCampaign 7Retired
lilith2013Imogen Salazar, CN RogueCampaign 7Retired
GuyInFreezerSelene Dawnbreeze, TN ClericCampaign 7Aborted
Brian SkiesJorik the Scarred, CN BarbarianCampaign 7Retired
RadiantCowbellsEinar, NG ScoutCampaign 7Retired
DunnstralRalphe Afford, CN AssassinCampaign 7Aborted
HolySpiritTurtleVolabo, NG Multiclassed MeleeCampaign 7Alive
MariaRLilian Lavora, N FighterCampaign 7Alive
DunnstralAedith, N DruidCampaign 7Alive
WhoArthur, N ArtificerCampaign 7Alive


Scummer
Character Name, Alignment & Class
Campaign
Status
EtherBeryl Cadaz, NG Human BarbarianNewhavenAlive
GuyInFreezerLeona, LN Human FighterNewhavenAlive
MariaRVix Zander, LG Changeling BeguilerNewhavenAlive
RadiantCowbellsSolace, NG Human Druid and Benji, riding dog animal companionNewhavenAlive
DunnstralOswald Gileon, CN Human WizardNewhavenAlive
WhoSasha, LN Changeling BarbarianNewhavenAlive

Posted: Sun Oct 02, 2016 11:19 am
by FakeGod
Spoiler: Campaign 6, Act 1 - Cutscenes Compilation


Spoiler: Campaign 6, Act 2 - Cutscenes Compilation


Players, we will be beginning a new campaign.

Please discuss with your party members and decide what kind of character you will be playing as.

Don't forget to provide me with a link to your myth-weaver character sheet, and an image you would like to use for your character.

If you need assistance creating your character, please let me know.

Campaign 7: Barrelsford

Cutscene 2 & Map to the Western Tunnels of the mines

Cutscenes 3a
Cutscenes 3b
Cutscenes 3c

Posted: Sun Oct 02, 2016 11:27 am
by Who
Ego post.

I'm going Focused Conjurer, feats are SF/GSF/Heighten/Sculpt/MMSF. PrCs are Wiz5/PA2/FS4. Skills are yet to be determined, depends what everyone else does.
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Random clarifications and nerfs:
Spoiler: Nerfs
Archon familiars can only have one of each SLA active at a time. So no spamming aid on everyone. MCvE is indeed a magic circle which affects not just themselves.

Spoiler: Bans
Knock-down and other feats on the d20srd page labeled "Divine abilities and feats" are illegal 3.0. (Though most have 3.5 versions in other books)
Dungeonscape ACFs are illegal.
Raptorans are illegal.
Libris Mortis is illegal.
Metamagic Item infusion is illegal.
Prayer beads are banned.

Spoiler: Clarifications
Barbarian's "Powerful Grip" ability only applies during rage.
Metamagic Spell Trigger can only use one metamagic feat at a time.
The interpretation of persist spell's "fixed range" being used is "pretty much just personal things" (In particular, X+Y/level is NOT legal)
Sun School's teleport "adjacent to a foe" means "within melee range"

Spoiler: Other Rule changes
Crafting magic items does not require the prerequisite spell

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Edit from the future: Link to the previous thread in this post because I keep going to this thread trying to find old characters
Newbie Thread

Posted: Sun Oct 02, 2016 11:45 am
by ConManMick
Ooooh new thread shiney

Posted: Sun Oct 02, 2016 11:59 am
by Lady Lambdadelta
ego post

Posted: Sun Oct 02, 2016 12:17 pm
by GuyInFreezer

Posted: Sun Oct 02, 2016 1:13 pm
by animorpherv1
Ego, but I may pop in to watch some time if/when I have free time. Kind of already in two pathfinder campaigns :p

EDIT: That said, if you desperately need people somehow and the day/time works, I may be able to swing it >.>

Posted: Sun Oct 02, 2016 1:14 pm
by Kcdaspot
MY EGO IS TOO MASSIVE FOR THIS POST

Posted: Sun Oct 02, 2016 4:58 pm
by FakeGod
Spoiler: Death comes on swift wings.
Image

Posted: Sun Oct 02, 2016 5:01 pm
by Kcdaspot
i gave it a go for fun.

Thing is i work weekends i truly don't think i can do Sundays. if there is any alternative during the week im up for it.

if not judge my character, how bad did i fuck up.

Posted: Sun Oct 02, 2016 5:02 pm
by FakeGod
Kcdaspot, we are currently too full!

Posted: Sun Oct 02, 2016 5:14 pm
by Kcdaspot
BAH

JUDE MY DUMB CHAR ANYWAY YOU CRAAAAA ZEEEE


Spoiler: RANGERINO
Klyden Rowenale the Ranger

Male Human Ranger 1
Neutral Good
Representing Kc

Strength 14 (+2)
Dexterity 13 (+1)
Constitution 12 (+1)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 13 (+1)

Size: Medium
Height: 5' 9"
Weight: 200 lb
Skin: Tan
Eyes: Hazel
Hair: Dark Brown Wavy; Thick Beard / Hirsute

Total Hit Points: 9

Speed: 30 feet

Armor Class: 14 = 10 +3 [studded] +1 [dexterity]

Touch AC: 11
Flat-footed: 13

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +3 = 2 [base] +1 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common

Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:

Alertness
Self-Sufficient
Track [free to rangers]

Traits:
Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier
Appraise Int -1 = -1

Balance Dex* 1 = +1

Bluff Cha 1 = +1

Climb Str* 2 = +2

Concentration Con 1 = +1

Craft_1 Int -1 = -1

Craft_2 Int -1 = -1

Craft_3 Int -1 = -1

Diplomacy Cha 1 = +1

Disguise Cha 1 = +1

Escape Artist Dex* 1 = +1

Forgery Int -1 = -1

Gather Information Cha 1 = +1

Heal Wis 3 = +1 +2 [self-sufficient]

Hide Dex* 1 = +1

Intimidate Cha 1 = +1

Jump Str* 2 = +2

Knowledge (geography) Int 3 = -1 +4

Knowledge (history) Int 0 = -1 +1

Knowledge (nature) Int 3 = -1 +4

Listen Wis 6 = +1 +3 +2 [alertness]

Move Silently Dex* 1 = +1

Perform_1 Cha 1 = +1

Perform_2 Cha 1 = +1

Perform_3 Cha 1 = +1

Perform_4 Cha 1 = +1

Perform_5 Cha 1 = +1

Ride Dex 4 = +1 +3

Search Int -1 = -1

Sense Motive Wis 1 = +1

Spot Wis 5 = +1 +2 +2 [alertness]

Survival Wis 7 = +1 +4 +2 [self-sufficient]

Swim Str** 2 = +2

Use Rope Dex 3 = +1 +2


* = check penalty for wearing armor

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:

Animals +2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 8


Klyden Rowenale's Equipment:

22 lb
9 lb
2 lb
5 lb
5 lb
5 lb
4 lb
30 lb
1 lb
8 lb
5 lb
20 lb
5 lb
_____
121 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Bedroll
Crowbar
Fishing net
Grappling hook
Rope (50', hempen) x3
Soap
Spade / shovel
Torches x5
Waterskins x5
Climber's kit

Total

More about Klyden Rowenale:

Outdoorsy, Likes nature yet no magical bone in his body. Wise beyond his years but in terms a society his is simple. Seeks to bring balance to the nature he likes while protecting people. Despite his willingness to help those in need he is slow to trust.

Posted: Sun Oct 02, 2016 5:15 pm
by FakeGod
If I need another player, I'll let you know man

Posted: Mon Oct 03, 2016 2:52 am
by ConManMick
RANGER CLASS BEST CLASS
http://www.myth-weavers.com/sheet.html#id=881297
Texas Holz, CN Human Ranger
Few adjustments left to be made but 95% done

Posted: Mon Oct 03, 2016 6:48 am
by Who
Introducing William Watt, the focused conjurer: http://www.myth-weavers.com/sheet.html#id=965379

Posted: Mon Oct 03, 2016 2:52 pm
by GuyInFreezer
https://docs.google.com/spreadsheets/d/ ... 1642738626

Here is the complete (hopefully) list of feats that are used in this game along with its requirement and subtypes.
Please let me know if I'm missing a feat.

Now I don't know how google doc exactly works so when you use filtering, please restore it to its original form after you're done with it.

Posted: Mon Oct 03, 2016 2:57 pm
by GuyInFreezer
https://www.dropbox.com/s/b2ylfetplpp2b ... .xlsx?dl=0 is a dropbox link if you want to download it. It's an excel file.

Posted: Mon Oct 03, 2016 3:12 pm
by RadiantCowbells
I'm locking in as the human druid Cynbel and my companion Coel!

Posted: Mon Oct 03, 2016 5:04 pm
by FakeGod
Spoiler: Darkmantle ambush
Image

"...they dropped from the cavern ceilings. I could see their outstretched tentacles briefly before the darkness descended. Our torches were out. Our attacks went wide, and I could hear the muffled screams of my friends all around me as they were eaten. I crawled on all fours barely out to safety. No one else has made it out alive..."


-Felicia Cordet, recalling an unlucky encounter with darkmantles

Posted: Sat Oct 08, 2016 11:37 am
by Brian Skies

Posted: Sat Oct 08, 2016 12:49 pm
by ConManMick
DELACROIX WOOOOOO

Do you always add your strength modifier to weapon damage with melee weapons?

Posted: Sat Oct 08, 2016 12:52 pm
by FakeGod
yes

if you're using the melee weapon with two hands, you add 1.5 times your str mod instead

Posted: Sat Oct 08, 2016 12:53 pm
by ConManMick
Oh my god I am so stupid
I should probably tell my players about this, too
EDIT
HAPPY BIRFDAY FG

Posted: Sat Oct 08, 2016 5:28 pm
by FakeGod
Thanks

Posted: Sat Oct 08, 2016 5:49 pm
by RadiantCowbells
Happy birthday!