Heroes of Might and Magic III

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Heroes of Might and Magic III

Post Post #0 (ISO) » Mon May 29, 2017 3:19 pm

Post by RadiantCowbells »

Anyone else played it?
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Post Post #1 (ISO) » Thu Jun 01, 2017 1:28 pm

Post by schadd_ »

I For One Haven't :cop: :doc:
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Post Post #2 (ISO) » Thu Jun 01, 2017 2:32 pm

Post by chamber »

Great game to play hot seat in like the year 2001. Hasn't held up all that well.
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Post Post #3 (ISO) » Tue Jun 13, 2017 4:43 am

Post by GreyICE »

In post 2, chamber wrote:Great game to play hot seat in like the year 2001. Hasn't held up all that well.
You shut your lying face hole.

HOMM III was the best of the bunch, no question (V was arguably as good, but the 3D graphics really ruin it in retrospect, II was never balanced, and it's really weird they decided to skip from 3 to 5)
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Post Post #4 (ISO) » Tue Jun 13, 2017 5:01 am

Post by zoraster »

One of my all time favorite games. As a kid, every year my grandfather would come into town for Thanksgiving and throughout that weekend my dad, him and I would play a game hotseat while the others watched football. We probably did that for 8-10 years. Some very fond memories. You can get it pretty cheap on GOG.
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Post Post #5 (ISO) » Tue Jun 13, 2017 7:41 am

Post by chamber »

In post 3, GreyICE wrote:
In post 2, chamber wrote:Great game to play hot seat in like the year 2001. Hasn't held up all that well.
You shut your lying face hole.

HOMM III was the best of the bunch, no question (V was arguably as good, but the 3D graphics really ruin it in retrospect, II was never balanced, and it's really weird they decided to skip from 3 to 5)
It is indeed the best in the series by a large margin. It still hasn't held up all that well.

Edit: I loved Homm3. But I went back and played it (and a fan expansion a few years back) it's mechanics are a bit too simplistic, and you lack control over a lot of things.
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Post Post #6 (ISO) » Tue Jun 13, 2017 7:43 am

Post by zoraster »

I think it's held up reasonably well. The AI is pretty weak, but I think overall it's still a fun game.
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Post Post #7 (ISO) » Tue Jun 13, 2017 7:47 am

Post by chamber »

I think the movement mechanics are shitty, and the movement spells become extremely op as a consequence. Also the fact that some structures that I wish you could build like additional towns or garrisons have to be found.


Edit: of course, experience is subjective and if you still enjoy it, I don't mean to take away from that enjoyment for you.
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Post Post #8 (ISO) » Tue Jun 13, 2017 9:42 am

Post by GreyICE »

I think that the movement mechanics work very well. The extremely slow units are indeed extremely tough, and often serve as great guards to the ranged units.

Movement spells are strong, but unlike HOMM 2, HOMM 3 had the Tactics skill, which would let magic-light commanders rearrange their tough units towards the enemy (at expert it gave you 7 hexes of movement in round 0). That took the investment of an entire third-rank skill, but nicely ensured martial commanders would still have a positioning/movement advantage over magical ones. The factions are strong but are reasonably balanced (outside of the expansion-only elemental conflux) with nothing feeling too cheap or too effective.

Finding structures is just part of the game. You're forced to go out and take risks, and balance the risk taking with the reward. That can result in snowballs and bad mechanics, but it's also just part of the fun. Exploring is heavily rewarded, and the game is better for it.

P.S. There's also a fan-made balance mod: https://www.celestialheavens.com/forum/7/8806
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Post Post #9 (ISO) » Tue Jun 13, 2017 8:39 pm

Post by chamber »

I meant movement on the main map. The in fight mechanics are fine, almost all of my issues are related to hero movement and the map.

It snowballs too hard, you could still reward exploration in a game where you can place a settlement, see civ for an example of that.
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Post Post #10 (ISO) » Wed Jun 14, 2017 2:18 am

Post by zoraster »

It is super snowbally, but I never really had a problem with the set places of towns. That always just seemed like a different design choice than Civ's, and I appreciated that (1) it gave something very tangible to fight over and (2) it limited the micromanagement that was present in early civ games.

Movement was definitely powerful on the map, though.
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Post Post #11 (ISO) » Wed Jun 14, 2017 3:09 am

Post by chamber »

Perhaps I have a blind spot. I've played on random maps typically to stop asymmetry in map knowledge between my friends and me resulting in unfair games. But perhaps the towns issue is less big if you all know the maps, so can b line it to towns to fight over them.
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