Battlegrounds!!!!!

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randomidget
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Post Post #450  (ISO)  » Thu Apr 12, 2018 11:28 am

whats changing for blue?
vonflare (21:40)
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zoraster
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Post Post #451  (ISO)  » Thu Apr 12, 2018 11:29 am

Image
  • Blue zone delay time has been reduced. You’ll be given less time to linger between phases.
  • The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
  • The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
  • Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
  • The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
  • As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
  • On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
  • On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
  • In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.
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zoraster
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Post Post #452  (ISO)  » Thu Apr 12, 2018 11:31 am

It's a pretty drastic change, frankly. It's going to make our frequent plan of landing and driving somewhere and looting up pretty bad.
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randomidget
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Post Post #453  (ISO)  » Thu Apr 12, 2018 11:52 am

wow that is a big change.
vonflare (21:40)
you suck randomidget

Glork
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Post Post #454  (ISO)  » Thu Apr 12, 2018 12:40 pm

Yeah what UT and I were doing on test server was basically driving to the part of the first circle that was farthest from the plane path, (sometimes to a decent complex outside but close to the first circle). With these changes it’s a lot less feasible to drive all the way out to a remote area far from the circle because you just have less time to loot. Chasing/playing the edge is not nearly as beneficial.
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Post Post #455  (ISO)  » Thu Apr 12, 2018 2:01 pm

Also just because, here are some highlights from UT and I messing around on the test server last night.

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