HMS Mutiny - Mod PT

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HMS Mutiny - Mod PT

Post Post #0 (isolation #0) » Sun Jan 08, 2023 11:36 am

Post by Aisa »

Sailor list:
  1. Killing Joke [Hydra of Frogsterking and Nancy Drew 39]
  2. Elements
  3. Enchant
  4. Bellaphant
  5. Radical Rat
  6. Titus
  7. HighPrincessErinys
  8. BlueBloodedToffee
  9. Eiralox
  10. Wayward Son
    Gamma Emerald
  11. Flea The Magician
  12. Passenger
  13. Andresvmb
    Gimli
  14. ActionDan
  15. Malakittens
  16. Save The Dragons
Post count tracker

Spoiler:
Image


Links

Review thread: viewtopic.php?t=89990
Sign-ups thread: viewtopic.php?t=90226
Mod PT: viewtopic.php?t=90279

Mutineer PT: viewtopic.php?t=90281
Spec PT: viewtopic.php?f=90&t=90282

Killing Joke Hydra PT: -redacted-
Gamma Emerald PT: -redacted-

Just take me somewhere I can see all the information at a glance!

Access:

Aisa
furtiveglance
T-Bone
RH9 - formerly

And everyone
Last edited by Aisa on Fri Mar 24, 2023 10:59 am, edited 26 times in total.
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Post Post #1 (isolation #1) » Sun Jan 08, 2023 11:37 am

Post by Aisa »

Role assignments

The setup is:

Mutineers:
1x Officer Cop (checks if a player is a Town PR) [
Cabin Boy
]
1x 4-Shot Roleblocker [
Drunken Sailor
]
1x Goon [
Basic Mutineer
]

1x Non-meeting Poisoner [
Cook
]

Crew:

1x Informed Recharged 1-Shot Vigilante [
Captain
]
1x Combined Watcher Reporter [
Lookout
]
1x 1-Hit VIP [
Boatswain
]
9x VTs [
Loyal Sailors
]

Role assignments are:
  1. Killing Joke - Loyal Sailor
  2. Elements - Drunken Sailor
  3. Enchant - Cabin Boy
  4. Bellaphant - Boatswain
  5. Radical Rat - Loyal Sailor
  6. Titus - Lookout
  7. HighPrincessErinys - Loyal Sailor
  8. BlueBloodedToffee - Captain
  9. Eiralox - Loyal Sailor
  10. Wayward Son - Loyal Sailor
  11. Flea The Magician - Basic Mutineer
  12. Passenger - Loyal Sailor
  13. Andresvmb - Loyal Sailor
  14. ActionDan - Loyal Sailor
  15. Malakittens - Cook
  16. Save The Dragons - Loyal Sailor
Last edited by Aisa on Wed Feb 08, 2023 11:13 am, edited 7 times in total.
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Post Post #2 (isolation #2) » Sun Jan 08, 2023 11:37 am

Post by Aisa »

Night Actions


Action Resolution:

Action resolution is using NAR and actions resolve in the following order:
  • Roleblock [Drunken Sailor]
  • VIP [Boatswain]
  • The Black Spot [Mutineer factional ability] - Poison [Cook] - Vig [Captain]
  • Officer Cop [Cabin Boy]
  • Combined Watcher Reporter [Lookout]
N1Elements roleblocks Killing Joke -> successful, Killing Joke is roleblocked

Bellaphant targets Passenger -> successful, Passenger will be given the Black Spot in place of Bella if applicable

BBT vigs Passenger -> successful, Passenger dies

Flea Black Spot targets Titus -> successful, Titus has the Black Spot. Titus notified + will die end of D2

Malakittens takes no action

Enchant checks Radical Rat -> successful, RR is not an officer

Titus watches Killing Joke -> successful, Killing Joke was visited by Elements, Killing Joke did not visit anyone

N2Elements roleblocks Gamma -> successful, Gamma is roleblocked

Bella targets ActionDan -> successful, ActionDan will be given the Black Spot in place of Bella

Flea Black Spot targets Bella -> unsuccessful, Bella gives ActionDan the Black Spot. ActionDan notified + will die

Malakittens poisons Enchant -> successful, Enchant will die at the end of D3

Enchant checks Gimli -> successful, finds that Gimli is NOT an Officer

N3Elements roleblocks BBT -> successful, BBT is roleblocked

Bella targets Flea The Magician -> unsuccessful because Bella has already used her shot

Flea Black Spot targets BBT -> successful, BBT notified + will die end of D4

N4Bella targets Flea The Magician -> unsuccessful because Bella has already used her shot

Flea Black Spot targets Radical Rat -> successful, Radical Rat notified + will die end of D5

N5Bella targets Malakittens -> unsuccessful because Bella has already used her shot

Flea Black Spot targets Eiralox -> successful, Eiralox notified + will die end of D6
Last edited by Aisa on Wed Feb 15, 2023 2:26 pm, edited 22 times in total.
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Post Post #3 (isolation #3) » Sun Jan 08, 2023 11:38 am

Post by Aisa »

Role PMs

All fixed =)


Mutineers:

Cabin Servant:

Spoiler: Role PM
Image
"Make those floorboards shine, ye scurvy dog! I want to see my beard reflected in every surface." Ever since you were captured by this pirate ship, your life has been one of servitude. But lately you've heard some conspiratorial rumblings from the Drunken Sailor, and you're pretty sure you've seen the Cook give the Crew some dirty looks after an unflattering review of the grub. Things could be about to change around here...and who would suspect you, the lowly Cabin Servant, of mutiny? You could even put your access to the Crew's cabins to use for nefarious means...


Welcome to HMS Mutiny, Enchant! You are a
Cabin Servant
and are aligned with the
Mutineers
.

You may speak to Elements and Flea The Magician in the Mutineer PT at any time.

Abilities:
  • Informed [passive]: You know that Malakittens is the Cook, a non-meeting Mutineer. They do not know your identity or the identities of your teammates in the PT.
  • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
  • Officer Cop: Each Night, target a player. Assuming no interference with your action, I will tell you whether or not they are an Officer.
You may use any number of abilities in the same Night.

Win condition:

You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying with your role and alignment, either in a PM or in your PT.

Spoiler: should have flipped as
Image
"Make those floorboards shine, ye scurvy dog! I want to see my beard reflected in every surface." Ever since you were captured by this pirate ship, your life has been one of servitude. [REDACTED] But, things could be about to change around here...and who would suspect you, the lowly Cabin Servant, of mutiny? You could even put your access to the Crew's cabins to use for nefarious means...


Welcome to HMS Mutiny, Enchant! You are a
Cabin Servant
and are aligned with the
Mutineers
.

You may speak to [REDACTED] in the Mutineer PT at any time.

Abilities:
  • Informed [passive]: [REDACTED].
  • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
  • Officer Cop: Each Night, target a player. Assuming no interference with your action, I will tell you whether or not they are an Officer.
You may use any number of abilities in the same Night.

Win condition:

You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying with your role and alignment, either in a PM or in your PT.


Spoiler: Actual flip in game
Welcome to HMS Mutiny, Enchant! You are a
Cabin Servant
and are aligned with the
Mutineers
.

Image

  • Flavour: "Make those floorboards shine, ye scurvy dog! I want to see my beard reflected in every surface." Ever since you were captured by this pirate ship, your life has been one of servitude. [REDACTED] But, things could be about to change around here...and who would suspect you, the lowly Cabin Servant, of mutiny? You could even put your access to the Crew's cabins to use for nefarious means...

    You may speak to [REDACTED] in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: [REDACTED].
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    • Officer Cop: Each Night, target a player. Assuming no interference with your action, I will tell you whether or not they are an Officer.
    You may use any number of abilities in the same Night.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.


  • Drunken Sailor:

    Spoiler: Role PM
    Image
    "Put that bottle away, it's midday. Get back with the other sailors and do your job!" Why wouldn't they leave you in peace? If only you were in charge, you could drink as much as you like. Luckily, you've heard that some other pirates might be looking for a change in the hierarchy round here. And your drunken state could provide a good cover for you sitting outside someone's cabin all night and stopping them from leaving...


    Welcome to HMS Mutiny, Elements! You are a
    Drunken Sailor
    and are aligned with the
    Mutineers
    .

    You may speak to Enchant and Flea The Magician in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: You know that Malakittens is the Cook, a non-meeting Mutineer. They do not know your identity or the identities of your teammates in the PT.
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    • 4-Shot Roleblock: At most 4 times in the game, at Night, target a player. Assuming no interference with your action, if they attempt any actions that Night, those actions will fail.
    You may use any number of abilities in the same Night.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.

    Spoiler: flips as
    Image
    "Put that bottle away, it's midday. Get back with the other sailors and do your job!" Why wouldn't they leave you in peace? If only you were in charge, you could drink as much as you like. Luckily, you've heard that some other pirates might be looking for a change in the hierarchy round here. And your drunken state could provide a good cover for you sitting outside someone's cabin all night and stopping them from leaving...


    Welcome to HMS Mutiny, Elements! You are a
    Drunken Sailor
    and are aligned with the
    Mutineers
    .

    You may speak to [REDACTED] in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: [REDACTED].
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    • 4-Shot Roleblock: At most 4 times in the game, at Night, target a player. Assuming no interference with your action, if they attempt any actions that Night, those actions will fail.
    You may use any number of abilities in the same Night.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.


    Basic Mutineer:

    Spoiler: Role PM
    Image
    "A Goon?" The word sounded so...basic when you heard yourself repeat it. "It doesn't sound very important. If we're going to mutiny, I want a cool role." "Ok, how about a 'Heavy'? You're the brawn, I'm the brains, and they're the...vibes." The Cabin Servant gestured at the unresponsive Drunken Sailor, but looked slightly concerned. "Heavy sounds a bit like Goon to me. But fine. Does this mean I get to do something important then?" you ask. The Cabin Servant shakes their head. "No. You know what, I'm just gonna say it. You're the basic one. You're a Basic Mutineer."


    Welcome to HMS Mutiny, Flea The Magician! You are a
    Basic Mutineer
    and are aligned with the
    Mutineers
    .

    You may speak to Elements and Enchant in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: You know that Malakittens is the Cook, a non-meeting Mutineer. They do not know your identity or the identities of your teammates in the PT.
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    You have no special actions.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.

    Spoiler: flips as
    Image
    "A Goon?" The word sounded so...basic when you heard yourself repeat it. "It doesn't sound very important. If we're going to mutiny, I want a cool role." [REDACTED] "No. You know what, I'm just gonna say it. You're the basic one. You're a Basic Mutineer."


    Welcome to HMS Mutiny, Flea The Magician! You are a
    Basic Mutineer
    and are aligned with the
    Mutineers
    .

    You may speak to [REDACTED] in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: [REDACTED].
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    You have no special actions.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.


    Cook:

    Spoiler: Role PM
    Image
    "Bland". The world bounced around your head like a cannonball. How were you meant to make beans less bland? That Crew were driving you mad. One day you'd use that old poisonous jellyfish and slip it into someone's food. You just need to find out which of the other pirates want to mutiny, and which are loyal.


    Welcome to HMS Mutiny, Malakittens! You are a
    Cook
    and are aligned with the
    Mutineers
    .

    You do not know the identities or roles of the other Mutineers (apart from the factional kill, which is public information), but they know your identity. They know the name of your role, but not the mechanics of your role.

    Abilities:
    • 1-shot Poison: Once per game, at Night, target a player. Assuming on interference with your action, that player will die at the end of the following Day. Your target will not be notified that they are poisoned.
    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment in a PM to me.

    Spoiler: flips as
    Image
    "Bland". The world bounced around your head like a cannonball. How were you meant to make beans less bland? That Crew were driving you mad. One day you'd use that old poisonous jellyfish and slip it into someone's food. You just need to find out which of the other pirates want to mutiny, and which are loyal.


    Welcome to HMS Mutiny, Malakittens! You are a
    Cook
    and are aligned with the
    Mutineers
    .

    You do not know the identities or roles of the other Mutineers (apart from the factional kill, which is public information), but they know your identity. They know the name of your role, but not the mechanics of your role.

    Abilities:
    • 1-shot Poison: Once per game, at Night, target a player. Assuming on interference with your action, that player will die at the end of the following Day. Your target will not be notified that they are poisoned.
    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment in a PM to me.


    Crew:

    Captain:

    Spoiler: Role PM
    Image
    You could sense it. There was a dangerous tension among the Crew, usually so jovial and unified. Ever since the First Mate died of scurvy. They'd had such a way with the sailors. You could tell that some were planning mutiny. The time for talking was over. You studied your old pistol. You'd known it would come it in handy, and not just for naval battles. Someone was going to get smoked.


    Welcome to HMS Mutiny, BlueBloodedToffee! You are the
    Captain
    and are aligned with the
    Crew
    .

    Abilities:
    • Informed [passive]: You are aware that there is at least one roleblocking role in the game.
    • Recharged 1-Shot Vig: Once per game, at Night, target a player. Assuming no interference with your action, that player will die that Night. If you are roleblocked on the Night you try to use your action, your shot will be refunded (and you will be informed of this).
    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.


    Lookout:

    Spoiler: Role PM
    Image
    As soon as you heard talk of mutiny, you knew you had to do something. The Crew has always done right by you. Perhaps with your experience in the crow's nest, you could clamber up there every night and train your eyes on the movements of the sailors below.


    Welcome to HMS Mutiny, Titus! You are the
    Lookout
    and are aligned with the
    Crew
    .

    Abilities:
    • Combined Watch-Report: Each Night, target a player. Assuming no interference with your action, I will tell you who visited your target that Night, as well as whether your target visited anyone (you won't learn the identities of the players your target visited).
    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.


    Boatswain:

    Spoiler: Role PM
    Image
    You're not worried about these Mutineers with their Black Spot. Everyone on the ship fears you. You know you've got the authority to make any other pirate take the hit for you.


    Welcome to HMS Mutiny, Bellaphant! You are the
    Boatswain
    and are aligned with the
    Crew
    .

    Abilities:
    • 1-hit VIP: Each Night, target a player. Assuming no interference with your action, if you are given the Black Spot, that player will be instead. You can only successfully redirect the Black Spot once.
    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.


    Loyal Sailor:

    Welcome to HMS Mutiny, Killing Joke! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, Radical Rat! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, HighPrincessErinys! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, Eiralox! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, Wayward Son! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, Passenger! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, Andresvmb! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, ActionDan! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Welcome to HMS Mutiny, Save The Dragons! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.
    Last edited by Aisa on Wed Feb 22, 2023 5:56 am, edited 43 times in total.
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    Post Post #4 (isolation #4) » Sun Jan 08, 2023 11:38 am

    Post by Aisa »

    Templates

    Prod

    Code: Select all

    Hi! You haven't made a game-advancing post in the game for a while. If you don't make a game-advancing post you will be replaced in 24 hours~
    
    https://forum.mafiascum.net/viewtopic.php?f=3&t=90280
    

    Code: Select all

    Hi! You haven't made a game-advancing post in the game for a while. If you don't make a game-advancing post you will be replaced in 24 hours~
    
    This is your second prod.
    
    https://forum.mafiascum.net/viewtopic.php?f=3&t=90280
    

    Code: Select all

    Hi! You haven't made a game-advancing post in the game for a while. If you don't make a game-advancing post you will be replaced in 24 hours~
    
    This is your third prod. The next time you are due for a prod you will be replaced instead.
    
    https://forum.mafiascum.net/viewtopic.php?f=3&t=90280
    


    Ded

    Code: Select all

    Oh no! It looks like you've suddenly found yourself off [url=https://forum.mafiascum.net/viewtopic.php?f=3&t=90280]HMS Mutiny[/url] and in a large body of water. You may no longer post in the main thread.
    
    You can, however, commiserate with others in your situation: 
    https://forum.mafiascum.net/viewtopic.php?f=90&t=90282


    Post count

    Code: Select all

    This is a heads up that you've made 1XX posts this game day; the limit is 150.
    
    You will run out of posts when the activity overview shows that you have made XXX posts total.


    Result PMs


    Cabin Boy - Officer Cop ability

    Last Night, you checked [Target] and learned that they
    are
    an Officer.

    Last Night, you checked [Target] and learned that they
    are not
    an Officer.

    Last Night, you checked [Target] and
    received no result
    .



    Lookout - Combined Watcher Reporter ability

    Last Night, you looked at [Target] and learned that:
    • They were visited by [Player1 and Player2]. / They were visited by no-one.
    • [Target] visited someone. / [Target] did not visit anyone.

    Last Night, you looked at [Target] and
    received no result
    .
    Last edited by Aisa on Tue Jan 24, 2023 7:51 am, edited 9 times in total.
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    Post Post #5 (isolation #5) » Sun Jan 08, 2023 11:39 am

    Post by Aisa »

    Flavour
    Last edited by Aisa on Tue Jan 24, 2023 7:44 am, edited 2 times in total.
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    Post Post #6 (isolation #6) » Sun Jan 08, 2023 11:42 am

    Post by Aisa »

    Feel free to dump any flavour you have etc in here. The game probably won't start for another little while, so I'm thinking you have a little time to work on your daystart post if you would like to.

    Though based on my personal experience I'd advise you to try to keep it short and sweet, this game will last quite a while so writing flavour will be a marathon not a sprint
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    Post Post #8 (isolation #7) » Sun Jan 08, 2023 12:19 pm

    Post by Aisa »

    Oh great I was clearly not in the right state of mind when I said that the Role PM tenses seemed inconsistent, this seems fine. Great!

    Also in general thank you so much for dragging me into this madness, and for being so reliable throughout and doing all this work. I'm looking forward to the game starting, too.
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    Post Post #11 (isolation #8) » Sun Jan 08, 2023 12:32 pm

    Post by Aisa »

    I've copied the following things from the review thread:
    - Role PMs as of 23:18 GMT
    - Daystart as of 23:06 GMT

    If you could add flavour into the flip versions as well that would be great! <3
    I'd also be happy to have images yeah, as long as you don't think it's going to take more than, say, 2 hours, go ahead
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    Post Post #13 (isolation #9) » Sun Jan 08, 2023 12:36 pm

    Post by Aisa »

    Lol I love this
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    Post Post #14 (isolation #10) » Sun Jan 08, 2023 12:36 pm

    Post by Aisa »

    Curse of the black spot is good
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    Post Post #15 (isolation #11) » Sun Jan 08, 2023 12:44 pm

    Post by Aisa »

    In this post Aisa lists things she wants to do or check later

    - Do the rules and setup information match the posts in the review thread?
    -
    Add colour to all the threads

    - The flips correspond exactly to the original Role PMs
    - Add T-Bone to all the threads, add spectators to spec thread, message spectators about game start, message T-Bone about mod permissions for furtive in main thread
    -
    Fix up the very sad spec thread

    -
    Why is Cook in brackets in the other mutineers' role PMs
    Last edited by Aisa on Mon Jan 09, 2023 2:16 pm, edited 6 times in total.
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    Post Post #16 (isolation #12) » Sun Jan 08, 2023 12:55 pm

    Post by Aisa »

    If you can think of a less bad name for the Mutineer PT than "Mutineer Lair" this is your chance to change it
    viewtopic.php?f=90&t=90281
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    Post Post #19 (isolation #13) » Sun Jan 08, 2023 1:03 pm

    Post by Aisa »

    Good idea, yes, redacting them is right!
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    Post Post #22 (isolation #14) » Sun Jan 08, 2023 1:28 pm

    Post by Aisa »

    Uh oh
    I just realised that the some of the Role PMs mention the Captain, which is information the reviewers didn't approve. I think it needs to be taken out
    I should really have realised this earlier I'm sorry

    To answer your original question, none of the Cook PM should be redacted on flip except mentions of words like Captain which ideally shouldn't be there at all
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    Post Post #23 (isolation #15) » Sun Jan 08, 2023 1:30 pm

    Post by Aisa »

    I am about to rand the game but can probably help with subtly tweaking the PMs to avoid saying "Captain" once I'm done with that. But yeah I do not want T-Bone to make me walk the plank and I think it is imperative that the word "Captain" is not in any role PMs that are not the Captain role pm :P
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    Post Post #25 (isolation #16) » Sun Jan 08, 2023 1:40 pm

    Post by Aisa »

    Yeah that would be great if you could. You are the best <3
    It's mentioned in the Lookout Role PM as well
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    Post Post #26 (isolation #17) » Sun Jan 08, 2023 1:41 pm

    Post by Aisa »

    I can definitely waste some time fiddling around with the formatting of other posts while you fix the role PMs =P
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    Post Post #28 (isolation #18) » Sun Jan 08, 2023 1:56 pm

    Post by Aisa »

    That was really quick and very helpful, thank you
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    Post Post #29 (isolation #19) » Sun Jan 08, 2023 2:01 pm

    Post by Aisa »

    I'm definitely not getting all the setting done as I will go to bed pretty soon, but I will continue doing it tomorrow morning. The images you found look good. If you happen to be bored, there are a lot of Role PMs that need to have information plugged into the square brackets (e.g. substitute [Cabin Boy] with Enchant)
    But I can sort tomorrow morning if not
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    Post Post #32 (isolation #20) » Sun Jan 08, 2023 2:12 pm

    Post by Aisa »

    Sure, Cabin Child or Cabin Servant or Cabin Help all come to mind as possible alternatives

    You'll also notice I've started centering and resizing the images
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    Post Post #35 (isolation #21) » Sun Jan 08, 2023 2:20 pm

    Post by Aisa »

    I am happy with the meme!

    Ok seriously going to bed now. Do you what you feel like and please don't feel like you have to stay up late to do a lot of work. I'll fix what's missing tomorrow.
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    Post Post #38 (isolation #22) » Sun Jan 08, 2023 9:28 pm

    Post by Aisa »

    In post 33, furtiveglance wrote:I thought of another thing. If we leave the town roles unredacted, when the Captain dies everyone will know their 'informed' thing that there is at least 1 roleblocking role in the game. Granted, this isn't that important, but still.
    I think it's not gamechanging and this is the version the reviewers approved, so I think we should keep it this way. The 1-Hit stuff half implies a roleblocker anyway
    Last edited by Aisa on Sun Jan 08, 2023 9:32 pm, edited 2 times in total.
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    Post Post #39 (isolation #23) » Sun Jan 08, 2023 9:30 pm

    Post by Aisa »

    (Although huh I guess you're right kinda defeats the point of only one person being informed)
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    Post Post #40 (isolation #24) » Sun Jan 08, 2023 10:06 pm

    Post by Aisa »

    OK, we're doing well. Everything is basically ready, except I haven't sent out role PMs. I'll probably give everything a second read around lunchtime then send them out.
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    Post Post #42 (isolation #25) » Mon Jan 09, 2023 3:10 am

    Post by Aisa »

    Either option seems fine. I think.

    I didn’t get much of a lunch break so sending out role PMs is delayed to 6pm
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    Post Post #44 (isolation #26) » Mon Jan 09, 2023 6:17 am

    Post by Aisa »

    Role PMs are out!
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    Post Post #46 (isolation #27) » Mon Jan 09, 2023 6:22 am

    Post by Aisa »

    Enchant has some glowing praise for us
    hi i am poorly imaged kid in pirate garbs aligned with mafia and i am also Cabin Servant
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    Post Post #48 (isolation #28) » Mon Jan 09, 2023 1:41 pm

    Post by Aisa »

    Aand it's a game start!

    I think Mala will make for a wonderful Cook. She confirmed saying "sweeet" and I nearly slipped by telling her that she indeed had the coolest role in the game. But I didn't because *big brain move*
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    Post Post #50 (isolation #29) » Mon Jan 09, 2023 2:02 pm

    Post by Aisa »

    Lol sure that sounds great
    I've PMed T-Bone about getting you moderator access to the main thread, hopefully this will be sorted soon. Feel free to post VCs etc whenever you like.
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    Post Post #53 (isolation #30) » Mon Jan 09, 2023 11:56 pm

    Post by Aisa »

    Lol yeah, and I can't even answer her question because I said in the rules I wasn't going to answer questions unless they were bolded

    I also really hope Mala knows what she's doing, she confirmed her role as "traitor" and I was like eh, close enough, but I hope she remembers her teammates already know who she is. The Role PM is pretty clear about it though.
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    Post Post #55 (isolation #31) » Tue Jan 10, 2023 12:23 am

    Post by Aisa »

    Oh you're right, Bella probably knows what she's doing
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    Post Post #57 (isolation #32) » Tue Jan 10, 2023 12:28 pm

    Post by Aisa »

    In this post we track Frogsterking's ridiculous reads. Right now he's 3/3 on the people he's called +town and 1/1 on +scum
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    Post Post #59 (isolation #33) » Tue Jan 10, 2023 12:40 pm

    Post by Aisa »

    Oh, there are many little things like that. Thanks ~
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    Post Post #63 (isolation #34) » Thu Jan 12, 2023 8:37 am

    Post by Aisa »

    Thanks for the flavour!
    In post 61, furtiveglance wrote:
    In post 57, Aisa wrote:In this post we track Frogsterking's ridiculous reads. Right now he's 3/3 on the people he's called +town and 1/1 on +scum
    Wowowow
    He's ruined it a bit by posting some imperfect takes in the Hydra PT. He still seems like he would be terrifying to clash with as scum though
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    Post Post #72 (isolation #35) » Fri Jan 13, 2023 11:21 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:28 am, edited 2 times in total.
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    Post Post #74 (isolation #36) » Fri Jan 13, 2023 11:49 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:29 am, edited 1 time in total.
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    Post Post #77 (isolation #37) » Fri Jan 13, 2023 11:59 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:29 am, edited 1 time in total.
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    Post Post #79 (isolation #38) » Sat Jan 14, 2023 3:45 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:29 am, edited 1 time in total.
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    Post Post #81 (isolation #39) » Sat Jan 14, 2023 4:48 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:29 am, edited 1 time in total.
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    Post Post #82 (isolation #40) » Sat Jan 14, 2023 11:05 am

    Post by Aisa »

    Frog's attachment to the joke tell in the hydra PT lol
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    Post Post #84 (isolation #41) » Sat Jan 14, 2023 11:42 am

    Post by Aisa »

    I lean towards Isis's position. I think that you have to be careful to apply it in the right contexts, but it's completely plausible that for someone out there it is a useful tool that improves read accuracy.

    I also like the way Frog approaches the game psychologically.

    I completely agree that general scumtells exist (lurking, lol). The reverse claim, that scum players on MS perfectly reproduce the distribution of town behaviour on MS, is a very strong claim when you think about it.

    Thanks for coming to my ted talk.
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    Post Post #86 (isolation #42) » Sun Jan 15, 2023 10:32 am

    Post by Aisa »

    In post 520, Gimli wrote:
    In post 517, Malakittens wrote:let's yeeeeeet gimli for justice and glory!
    You're scumsiding and can do better I think
    *Narrator voice*: he was more correct than he could have imagined.
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    Post Post #90 (isolation #43) » Tue Jan 17, 2023 12:05 pm

    Post by Aisa »

    Thanks for flavour and VC. I just listened to the video and it was fitting for flavour xx

    I'm looking forward to hopefully a Town miselim.
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    Post Post #94 (isolation #44) » Wed Jan 18, 2023 10:24 am

    Post by Aisa »

    In post 41, Flea The Magician wrote:I actually want to see StD flip here honestly. but I also want KJ to out.
    We are too low on number to be sacrificing ourselves here especially with the delayed NK mechanic, and especially with a traitor who doesn't know who we are.

    They've got 2 eliminations before we technically have a kill and we choose that kill at the mid point.

    Mechanically we're at a strong disadvantage here as the black spot gives them a confirmed town each phase. We have
    really
    got the play this smart.
    Yeah, it's one thing to be able to instantly silence a slot that is suspicious of you; it's another to have to conftown someone in order to kill them. Hopefully the fact Town has pretty weak PRs makes up for it. The Lookout is powerful, but then there just are a 1-shot vig and a kill redirector.
    In post 860, Eiralox wrote:
    In post 854, Killing Joke wrote: I think the scum are 5: Dragons/Elements/Passenger/Titus/Radical Rats
    [/img]
    I thought about there being five very recently. The above? Might not be. But I'm open to there being
    five mutineers
    , if I've felt it it's possible maybe.

    I need to wait a bit on the other things you're saying though.
    The Crew would have to be on some serious
    performance-enhancing drugs
    rum lol
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    Post Post #95 (isolation #45) » Wed Jan 18, 2023 10:51 am

    Post by Aisa »

    In post 91, furtiveglance wrote:Here's some flavour
    Nice! I think it's well written, I don't think it needs to tie into the flip.
    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:30 am, edited 1 time in total.
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    Post Post #98 (isolation #46) » Wed Jan 18, 2023 11:40 am

    Post by Aisa »

    Noted for the flavour! Also feel free to do the flip if you see it before me.

    This is such chaos and I am here for it
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    Post Post #101 (isolation #47) » Thu Jan 19, 2023 8:06 am

    Post by Aisa »

    Thanks for doing the flips and editing night actions into the night actions post. I can’t see BBT and Titus’s PMs so I’m gonna trust you reported them correctly ;)
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    Post Post #102 (isolation #48) » Thu Jan 19, 2023 8:08 am

    Post by Aisa »

    Did you happen to send a general night start message?

    Also, I think the Black Spot should have a mutineer assigned to it to carry out the action, at least that's what it's always been like in my head. This way the Lookout can potentially pick up the action if they are watching the right person. (IMO it's a good thing to require in closed setups even if it doesn't matter, to avoid giving scum the information that it doesn't matter.)

    Oh right and the mutineers have multitasking, which would be redundant if the Black Spot was performed through some sort of mystic witchcraft rather than one of the mutineers delivering it themselves.

    Agree/disagree?
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    Post Post #106 (isolation #49) » Thu Jan 19, 2023 8:34 am

    Post by Aisa »

    Also, I think the Black Spot should have a mutineer assigned to it to carry out the action, at least that's what it's always been like in my head. This way the Lookout can potentially pick up the action if they are watching the right person. (IMO it's a good thing to require in closed setups even if it doesn't matter, to avoid giving scum the information that it doesn't matter.)

    Oh right and the mutineers have multitasking, which would be redundant if the Black Spot was performed through some sort of mystic witchcraft rather than one of the mutineers delivering it themselves.

    Agree/disagree?
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    Post Post #107 (isolation #50) » Thu Jan 19, 2023 8:35 am

    Post by Aisa »

    In post 104, furtiveglance wrote:Can you do it, I'm about to go out. Nightstart was what, 3 hours ago? Does that matter or can we just say it now?
    In post 105, furtiveglance wrote:Also can you edit the OP with events and overboard, and change icon to a night symbol?
    Yes of course - I'll do it in an hour or so, trying to get some life admin done first
    I'm sure it's not the end of the world if the night start PM goes out 4 hours late
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    Post Post #109 (isolation #51) » Thu Jan 19, 2023 11:19 am

    Post by Aisa »

    Aww, Frogs...

    The Night Actions are also looking like they will shake things up quite a lot
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    Post Post #111 (isolation #52) » Thu Jan 19, 2023 10:12 pm

    Post by Aisa »

    How do I reply to Frog without slipping hmm

    “You are not told if there are Traitors in the setup” yeah I think that works
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    Post Post #112 (isolation #53) » Thu Jan 19, 2023 10:27 pm

    Post by Aisa »

    Also what is in those latte fumes
    How does he know BBT is a vig
    Is a broken clock right twice a day
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    Post Post #115 (isolation #54) » Sat Jan 21, 2023 12:59 am

    Post by Aisa »

    Bella wants to target Passenger, I've been lazy updating the Night Actions. I'll send Mala a reminder ~24 hours before the deadline.

    I think it's one of those things that varies by mod, I think I've seen it done before? I was unsure what to do about it, but thought I'd appreciate the extension if I were replacing into a PR slot, and that ended up being the deciding factor. Sorry you were saddened though, I agree Nights can be a bit boring : (
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    Post Post #116 (isolation #55) » Sat Jan 21, 2023 1:05 am

    Post by Aisa »

    How's this for a Black Spot message?

    Subject: HMS Mutiny - The Black Spot!
    You have been given
    The Black Spot
    ! You will die at the end of today (Day X).


    Also what do you want to do if people decide to hammer test the person who is black spotted? My current best guess is post a VC as a tacit acknowledgement that the slot has enough votes that they would otherwise be eliminated, do nothing else
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    Post Post #118 (isolation #56) » Sat Jan 21, 2023 2:44 am

    Post by Aisa »

    Hmmmmmm I wonder who wrote this two months ago... :wink:
    In post 2, Aisa wrote:The Mutineers' factional kill is called 'The Black Spot' - it's a delayed kill. The target dies at the end of the following day. The target is notified by me, but it will not be publicly mod-confirmed who is targeted. Eliminating the target by vote does nothing.
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    Post Post #121 (isolation #57) » Sat Jan 21, 2023 2:48 am

    Post by Aisa »

    In post 119, furtiveglance wrote:Black spot is meant to be a letter, maybe say you're given a letter with the black spot.

    Sure!

    You have been handed a letter with
    The Black Spot
    ! You will die at the end of today (Day X).

    I think 'you will die at the end of the day' still leaves room for a Medic-style fakeclaim
    I don't follow
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    Post Post #124 (isolation #58) » Sat Jan 21, 2023 2:55 am

    Post by Aisa »

    In post 120, furtiveglance wrote:
    In post 118, Aisa wrote:Hmmmmmm I wonder who wrote this two months ago... :wink:
    In post 2, Aisa wrote:The Mutineers' factional kill is called 'The Black Spot' - it's a delayed kill. The target dies at the end of the following day. The target is notified by me, but it will not be publicly mod-confirmed who is targeted. Eliminating the target by vote does nothing.
    By does nothing, I meant it kills them, because they would die anyway
    In post 122, furtiveglance wrote:If you were unlimmable as black spot target we would just publicly announce the target
    Ohhhhh wow ok, I see it now! Makes sense. Let's go with what you intended. Do you think we need to make an announcement to clarify the wording of that?
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    Post Post #129 (isolation #59) » Sun Jan 22, 2023 12:43 am

    Post by Aisa »

    Thank you thank you
    I did send Mala a reminder, she says she’s saving the shot for now
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    Post Post #133 (isolation #60) » Sun Jan 22, 2023 4:45 am

    Post by Aisa »

    The writing is great, though the line about a gunshot wound gives away the mechanical information that it was a role with a gun that did it. Can we delete it?
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    Post Post #135 (isolation #61) » Sun Jan 22, 2023 5:06 am

    Post by Aisa »

    Thanks! If they assume it's the black spot it's on them :P
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    Post Post #138 (isolation #62) » Sun Jan 22, 2023 6:17 am

    Post by Aisa »

    I'm pretty excited too hehe
    Just preparing messages for daystart in this post. Note to self, remember to check the Mafia PT at the end before sending out messages.

    For Enchant:

    Code: Select all

    [area]Last Night, you checked Radical Rat and learned that they [b]are not[/b] an Officer.[/area]


    For Titus:

    Code: Select all

    [area]Last Night, you looked at Killing Joke and learned that: 
    [list][*]They were visited by Elements.
    [*]Killing Joke did not visit anyone.[/list][/area]

    Code: Select all

    [area]You have been handed a letter with [b]The Black Spot[/b]! You will die at the end of today (Day 2).[/area]
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    Post Post #142 (isolation #63) » Sun Jan 22, 2023 6:33 am

    Post by Aisa »

    I should now have run through the whole checklist - including informing Passenger and giving him access to spec chat!
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    Post Post #143 (isolation #64) » Sun Jan 22, 2023 6:42 am

    Post by Aisa »

    Omg Enchant what is he thinking
    I hope he has a way to walk back the claim, this will not go well otherwise
    Last edited by Aisa on Sun Jan 22, 2023 6:44 am, edited 1 time in total.
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    Post Post #145 (isolation #65) » Sun Jan 22, 2023 8:41 am

    Post by Aisa »

    Lmao at Elements assuming Enchant's claim is true
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    Post Post #147 (isolation #66) » Sun Jan 22, 2023 9:47 am

    Post by Aisa »

    That could also be the case!

    "When it doubt, lurk it out and let the town eat each other" claims some early success, but Titus's arrival in thread will make waves. Now, what would be hilarious is if they speedlimmed someone before Titus has a chance to post...
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    Post Post #150 (isolation #67) » Sun Jan 22, 2023 11:04 am

    Post by Aisa »

    Imagine what this game could be if people understood what the Black Spot was, or knew the difference between Enchant and Elements :lol:
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    Post Post #155 (isolation #68) » Mon Jan 23, 2023 11:48 am

    Post by Aisa »

    Flawed premise... correct conclusion
    Also Gamma has a notes PT now!
    -link redacted-
    Last edited by Aisa on Wed Feb 22, 2023 11:32 am, edited 1 time in total.
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    Post Post #159 (isolation #69) » Mon Jan 23, 2023 12:18 pm

    Post by Aisa »

    In post 156, furtiveglance wrote:cool beans. Have you told her not to make any memes and then share them with the game? :lol:
    :igmeou: always a pleasure modding with you too xoxo
    In post 157, furtiveglance wrote:Also, post caps. They exist. No one has used theirs up yet, but they're a bit of a pain to keep track of. Do you know of a way to use the activity overview within a certain time period?
    Doubt this exists, think we're just gonna have to do maths
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    Post Post #160 (isolation #70) » Mon Jan 23, 2023 12:18 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:32 am, edited 1 time in total.
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    Post Post #161 (isolation #71) » Mon Jan 23, 2023 12:24 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:32 am, edited 1 time in total.
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    Post Post #163 (isolation #72) » Mon Jan 23, 2023 12:29 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:33 am, edited 1 time in total.
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    Post Post #165 (isolation #73) » Mon Jan 23, 2023 10:25 pm

    Post by Aisa »

    Mala wants to know if we will give her a fakeclaim, the answer seems like a clear and unambiguous no
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    Post Post #166 (isolation #74) » Mon Jan 23, 2023 10:26 pm

    Post by Aisa »

    Poor Mala she must be so confused by all the investigative claims
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    Post Post #168 (isolation #75) » Tue Jan 24, 2023 12:47 am

    Post by Aisa »

    Lol, done. I bet she’ll love it :D
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    Post Post #170 (isolation #76) » Tue Jan 24, 2023 7:48 am

    Post by Aisa »

    Queen though, she's managed to not push any of her scumbuddies while being widely townread!

    Check the OP, I made an excel spreadsheet
    I'll PM Eira that they have already used 110 posts today lol
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    Post Post #176 (isolation #77) » Wed Jan 25, 2023 4:51 am

    Post by Aisa »

    Elements seems to be catching a lot of flak from their teammates about the claim but I feel like it went about as well as it could under the circumstances?

    Granted some of this is from town talking itself into believing the claim, but still
    Takes either skill or luck to know your audience
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    Post Post #179 (isolation #78) » Wed Jan 25, 2023 11:01 am

    Post by Aisa »

    Pre-flipping Titus since we know she's gonna die

    FlavourThe talk of mutiny had everyone on high alert, worried about former friends betraying the ship, preoccupied by the possibility of coming face to face with an aggressive mutineer as they turned round a corner... most of all, growing rather weary of how much of a distraction this was from chasing treasure. Why couldn't everyone just get along and go back to what they did best - hijacking ships and being the terror of the seas? So the least patient pirate proposed: "A'ight, a'ight. What you talking so much for? Just force this one to walk the plank... the quicker we get this over with, the sooner we go back to treasure. Surely you all agree!?" "YEAH! DOWN WITH MUTINY! UP WITH TREASURE! OFF YOU GO!", replied someone and, just like that, cast another sailor off the ship.

    Flips and NightstartHighPrincessErinys has been eliminated! It was
    Spoiler:
    a
    Loyal Sailor
    , aligned with the
    Crew
    .
    Welcome to HMS Mutiny, HighPrincessErinys! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.


    Titus has died! She was
    Spoiler:
    the
    Lookout
    , aligned with the
    Crew
    .
    Spoiler: Role PM
    Image
    As soon as you heard talk of mutiny, you knew you had to do something. The Crew has always done right by you. Perhaps with your experience in the crow's nest, you could clamber up there every night and train your eyes on the movements of the sailors below.


    Welcome to HMS Mutiny, Titus! You are the
    Lookout
    and are aligned with the
    Crew
    .

    Abilities:
    • Combined Watch-Report: Each Night, target a player. Assuming no interference with your action, I will tell you who visited your target that Night, as well as whether your target visited anyone (you won't learn the identities of the players your target visited).
    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.


    Night 2 begins now and ends in [countdown]0.00[/countdown]. Submit any Night Actions to me (Aisa) or in a PT where this is allowed.
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    Post Post #181 (isolation #79) » Fri Jan 27, 2023 6:38 am

    Post by Aisa »

    Feel like the game has been a bit of a snoozefest recently. There are quite a few townies trying it's just... it feels like they are not getting through to each other.

    Also I am so inconsistent at prodding people. Can you, like, pinch me or something if I keep being inconsistent?
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    Post Post #183 (isolation #80) » Fri Jan 27, 2023 7:34 am

    Post by Aisa »

    Yeah the rules are that you have to say something actually game advancing
    It is a bit inconsistent since if you wanted you could essentially prodge by declaring a V/LA but oh well
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    Post Post #187 (isolation #81) » Sat Jan 28, 2023 9:58 am

    Post by Aisa »

    Thanks for your continued help these past days. You keep grabbing all the pagetops...
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    Post Post #188 (isolation #82) » Sat Jan 28, 2023 10:01 am

    Post by Aisa »

    lmaoo waiting to write the flavour was not a winning move this time (and also, ideally it shouldn't be too influenced by the events of the day). I'm guessing you're not around, so let me see if I can whip up some words real quick.
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    Post Post #189 (isolation #83) » Sat Jan 28, 2023 10:04 am

    Post by Aisa »

    In post 188, Aisa wrote: lmaoo waiting to write the flavour was not a winning move this time (and also, ideally it shouldn't be too influenced by the events of the day*). I'm guessing you're not around, so let me see if I can whip up some words real quick.
    * hmm? what is this you say... hypocrisy? no not at all, I have definitely never ever written crappy flavour 5 minutes after a hammer. I have no idea what you're talking about.
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    Post Post #191 (isolation #84) » Sat Jan 28, 2023 11:23 am

    Post by Aisa »

    In post 102, Elements wrote:Seeing as I've locked myself into pr hunting I've got a vibe that Bella might be a pr
    In post 1776, Radical Rat wrote:If Elements is scum, it's highly likely she's a rolecop or vanilla cop of some kind. The best fakeclaims are the ones that are still mostly true. In this case, Elements never really had an opportunity to lie without it immediately blowing up in their face, so there's no real need to doubt the result if you're on the receiving end and it checks out.
    When you forget that you have a vanilla cop on your team... but a townie correctly speculates that you do
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    Post Post #194 (isolation #85) » Sat Jan 28, 2023 11:54 pm

    Post by Aisa »

    In post 193, furtiveglance wrote: Flea suggested the 2 remaining TPRs!

    I can't wait to see who Bella targets...imagine getting the Black Spot as a Mutineer...LOL
    It is exciting. From a quick skim of Bella’s reads I’m worried she might not target a mutineer… but never lose hope.
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    Post Post #195 (isolation #86) » Sun Jan 29, 2023 1:42 am

    Post by Aisa »

    Uhm huge!!
    Spoiler:
    Mala is on the prowl!
    Malakittens wrote:
    Spoiler:
    Poison: enchant


    Spoiler:
    Byefeliciaaaaaaaaaaaaa he’s gonna get me killed so i;ll kill him too
    :lol:
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    Post Post #202 (isolation #87) » Sun Jan 29, 2023 10:41 am

    Post by Aisa »

    In post 197, furtiveglance wrote: Enchant will have no idea and then just suddenly die lol
    Given how enthusiastically he responded to the prod, I think he may welcome the development :lol:
    In post 199, furtiveglance wrote: Love that the Boatswain got a chance to use the ability

    Cook poisoning a teammate is classic

    It's all coming together
    It is all coming together indeed, a very lucky combination of night actions
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    Post Post #203 (isolation #88) » Mon Jan 30, 2023 8:18 am

    Post by Aisa »

    If you're around, can you double check night actions? I may also be 20 minutes late with daystart today
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    Post Post #205 (isolation #89) » Mon Jan 30, 2023 10:44 am

    Post by Aisa »

    For Enchant:

    Code: Select all

    [area]Last Night, you checked ActionDan and learned that they [b]are not[/b] an Officer.[/area]

    ^ I was a fool T_T


    For ActionDan:

    Code: Select all

    [area]You have been handed a letter with [b]The Black Spot[/b]! You will die at the end of today (Day 3).[/area]
    Last edited by Aisa on Mon Jan 30, 2023 12:32 pm, edited 2 times in total.
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    Post Post #206 (isolation #90) » Mon Jan 30, 2023 10:51 am

    Post by Aisa »

    Day 3

    No-one died last Night. Day 3 starts now and ends in [countdown]0.00[/countdown]

    3.00
    Votecount 3.00

    Not Voting (12):
    Killing Joke, Elements, Enchant, Bellaphant, Radical Rat, BlueBloodedToffee, Eiralox, Gamma Emerald, Flea The Magician, Andresvmb, ActionDan, Malakittens.

    With 12 players alive, it takes 7 to eliminate someone.

    Day 3 ends in [countdown]0.00[/countdown].

    Flavourfurtive's video here
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    Post Post #207 (isolation #91) » Mon Jan 30, 2023 11:01 am

    Post by Aisa »

    Why do I insist on linking all the VCs in the first post, it's work and it's not like anyone ever thinks "hmmm I really wish there was a convenient way to access VC 2.12"
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    Post Post #208 (isolation #92) » Mon Jan 30, 2023 11:41 am

    Post by Aisa »

    Welp, fantastic, I gave Enchant the wrong result
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    Post Post #209 (isolation #93) » Mon Jan 30, 2023 11:45 am

    Post by Aisa »

    Welp, looks like it's time to disturb a listmod .-.
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    Post Post #210 (isolation #94) » Mon Jan 30, 2023 12:00 pm

    Post by Aisa »

    For postgame, I'd like to apologise for this error.
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    Post Post #211 (isolation #95) » Mon Jan 30, 2023 12:11 pm

    Post by Aisa »

    Also I double checked and I did NOT send anything to Eiralox or Enchant about being Black Spotted, I promise haha!

    The one error I made was giving Enchant a result for actionDan instead of Gimli. Thankfully I've managed to mistakenly give Enchant a result on the one slot that is guaranteed to be dead at the end of the day... PM'ed a listmod, we'll see what T-Bone thinks.
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    Post Post #212 (isolation #96) » Mon Jan 30, 2023 12:15 pm

    Post by Aisa »

    Ah, if they start proposing a massclaim the scumteam may need this information before T-Bone has time to respond. I'll try to keep an eye on the thread. If you are awake later than I am, furtive, you have my full permission to fix the situation however you see fit.

    ...Though checking the site rules, probably best to wait for a response from T-Bone unless it truly can't wait:
    Game moderators are expected to consult with a list moderator if they need to make a major decision that impacts the game, such as resolving a moderation error or ending the game prematurely.
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    Post Post #213 (isolation #97) » Mon Jan 30, 2023 1:09 pm

    Post by Aisa »

    Sorted.
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    Post Post #217 (isolation #98) » Mon Jan 30, 2023 2:26 pm

    Post by Aisa »

    I promise!! Let me forward you the PM now so I can check I am not going crazy
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    Post Post #219 (isolation #99) » Mon Jan 30, 2023 2:41 pm

    Post by Aisa »

    In post 214, furtiveglance wrote: I'm sure Enchant won't treat it as a result on ActionDan anyway, fairly harmless mistake
    <3
    In post 215, furtiveglance wrote: I'm wondering if 4 TPR would have been more balanced, but I feel like the delayed kill balances things out.
    Hmm, I keep wavering on balance, earlier you nearly convinced me the setup could be townsided but it does seem scumsided now. Hopefully that's a sign it's not too unbalanced in either direction??
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    Post Post #221 (isolation #100) » Tue Jan 31, 2023 2:47 am

    Post by Aisa »

    Dan not claiming is making me suuuuper nervous. He seems aware of the concept of someone being black spotted. What’s going on? Some kind of reaction test?
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    Post Post #223 (isolation #101) » Tue Jan 31, 2023 3:12 am

    Post by Aisa »

    He didn’t, but I wouldn’t expect him to. He has apparently opened the PM.

    And yeah probably nothing can be done.
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    Post Post #225 (isolation #102) » Tue Jan 31, 2023 6:41 am

    Post by Aisa »

    oh

    I wonder if Bella thinks that scum are immune to the Black Spot and therefore that she “hit” scum with her action
    She did ask me if she gets confirmation that her action works earlier today
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    Post Post #229 (isolation #103) » Tue Jan 31, 2023 7:25 am

    Post by Aisa »

    (PM)
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    Post Post #233 (isolation #104) » Wed Feb 01, 2023 3:41 am

    Post by Aisa »

    Ok I've yeeted RH9 out of this thread (he knows and hopefully will be chill with it, I've offered to still bribe him with occasional spoilers), so now I feel completely ok discussing warnings and stuff in here :)
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    Post Post #234 (isolation #105) » Wed Feb 01, 2023 3:44 am

    Post by Aisa »

    In post 231, furtiveglance wrote:
    In post 46, Aisa wrote: Enchant has some glowing praise for us
    hi i am poorly imaged kid in pirate garbs aligned with mafia and i am also Cabin Servant
    I want to use a bit of this for the nightstart flavour!

    Speaking of, is it best to have both ActionDan and Enchant just die mysteriously, or can I describe Enchant saying something like 'I don't feel so good' etc?
    Probably best to avoid. The game has no idea there a poisoner and we want to keep it that way.

    Thanks for fixing the VC yesterday.
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    Post Post #238 (isolation #106) » Wed Feb 01, 2023 4:08 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:36 am, edited 1 time in total.
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    Post Post #240 (isolation #107) » Wed Feb 01, 2023 4:44 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:37 am, edited 2 times in total.
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    Post Post #242 (isolation #108) » Wed Feb 01, 2023 6:25 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:37 am, edited 1 time in total.
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    Post Post #244 (isolation #109) » Wed Feb 01, 2023 7:33 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:37 am, edited 1 time in total.
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    Post Post #246 (isolation #110) » Wed Feb 01, 2023 7:39 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:38 am, edited 1 time in total.
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    Post Post #247 (isolation #111) » Wed Feb 01, 2023 7:43 am

    Post by Aisa »

    Fine. I take responsibility. No action, but I will monitor the situation closely.
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    Post Post #248 (isolation #112) » Wed Feb 01, 2023 7:44 am

    Post by Aisa »

    On a lighter note... when you warn Eira and Gimli that they're coming up to the post limit and they post *more* not less :lol:
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    Post Post #250 (isolation #113) » Wed Feb 01, 2023 2:59 pm

    Post by Aisa »

    Yeah, things are really looking a bit better for Town.

    I didn't realise how powerful Bella was. It's not that difficult to get scum to Black Spot you, just plant a couple PR softs like Bella did. Once you've done that you can claim that you have unlimited shots. Scum will obviously believe that your role is real and may not realise that you don't have unlimited shots... and that's profit for you.
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    Post Post #252 (isolation #114) » Thu Feb 02, 2023 10:34 am

    Post by Aisa »

    In post 251, furtiveglance wrote: That depends on scum believing we'd put an unkillable role in a game, which seems strong
    True, true. Maybe they just have a pretty low opinion of us :P
    In post 2757, Gimli wrote: I'll never let you go eira you towny potato <3
    And he has 2 posts left. I am alarmed that he not alarmed. He doesn't even have enough posts to prod dodge for the rest of the day :lol:
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    Post Post #254 (isolation #115) » Thu Feb 02, 2023 11:40 am

    Post by Aisa »

    Nahhh he can keep posting naked votes to prod dodge
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    Post Post #255 (isolation #116) » Thu Feb 02, 2023 11:42 am

    Post by Aisa »

    And hopefully he can count to 10 :D
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    Post Post #259 (isolation #117) » Fri Feb 03, 2023 8:37 am

    Post by Aisa »

    Wow, thanks - looks like I missed a lot.
    The players are probably super duper confused.
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    Post Post #261 (isolation #118) » Sat Feb 04, 2023 1:05 pm

    Post by Aisa »

    In post 260, furtiveglance wrote: I'm thinking about win conditions - let's say the group votes off a crew tomorrow - D5 would then be 7 alive with one crew poisoned, and therefore ELO. So town has one mislim left.
    Yes, this sounds right to me! One complication is that Elements might drop dead tomorrow, and Flea and Mala might have trouble coordinating after that.

    I think it should be a fairly even game in the end?
    In post 258, furtiveglance wrote: Idk how to change the symbol from sun to moon
    You can doing it by editing the first post and using the symbols above the text box.
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    Post Post #262 (isolation #119) » Sat Feb 04, 2023 1:08 pm

    Post by Aisa »

    In post 2437, Gimli wrote:there hasn't been a single instance of enchant being helpful at all and that's something I associate with him not being town here. do you know why nobody touched that slot yet? KJ and... flea? are townreading him. that's two players who could be mafia, and we're sheeping that.
    I'd rather sheep myself.
    I loved this - everyone needs this kind of confidence in themselves :D
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    Post Post #264 (isolation #120) » Sun Feb 05, 2023 2:14 am

    Post by Aisa »

    Yeah Frogs is doing pretty well, too!

    I can do daystart but I got myself into a situation so it’ll be like an hour late
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    Post Post #266 (isolation #121) » Sun Feb 05, 2023 4:16 am

    Post by Aisa »

    Starting now

    Day 4

    No-one died last Night. Day 4 starts now and ends in (expired on 2023-02-12 15:30:00).

    4.00
    Votecount 4.00

    Not Voting (9):
    Killing Joke, Elements, Bellaphant, Radical Rat, BlueBloodedToffee, Eiralox, Flea The Magician, Gimli, Malakittens.

    With 9 players alive, it takes 5 to eliminate someone.

    Day 4 ends in (expired on 2023-02-12 15:30:00).

    Mod Notes
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    Post Post #269 (isolation #122) » Sun Feb 05, 2023 9:25 am

    Post by Aisa »

    Lol
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    Post Post #270 (isolation #123) » Sun Feb 05, 2023 10:09 am

    Post by Aisa »

    Did you know that axolotls have 5 lives?
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    Post Post #271 (isolation #124) » Sun Feb 05, 2023 10:45 am

    Post by Aisa »

    Setup spec, proudly losing towns games since 2003.
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    Post Post #274 (isolation #125) » Sun Feb 05, 2023 11:22 am

    Post by Aisa »

    What a wild ride
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    Post Post #275 (isolation #126) » Sun Feb 05, 2023 11:46 am

    Post by Aisa »

    A message from Mala.
    -redaction-
    I would love to know who she thinks is scum lol
    Last edited by Aisa on Wed Feb 22, 2023 11:39 am, edited 1 time in total.
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    Post Post #276 (isolation #127) » Sun Feb 05, 2023 11:50 am

    Post by Aisa »

    Malakittens wrote:
    Aisa wrote: No comment, but furtive and I do read what you send us.
    -redaction-
    You're done awesome for three game days and I give you a <50% chance of being the flip today, don't sell yourself short!
    Last edited by Aisa on Wed Feb 22, 2023 11:39 am, edited 1 time in total.
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    Post Post #278 (isolation #128) » Sun Feb 05, 2023 11:57 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:41 am, edited 1 time in total.
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    Post Post #280 (isolation #129) » Sun Feb 05, 2023 1:07 pm

    Post by Aisa »

    Uhhh, you’re not gonna like this. I should have checked but I didn’t until now.

    Enchant’s flip doesn’t match his role PM. Because I am an idiot and always thought there would be time to fix the flipped role PMs and never did.

    Maybe that was why he was upset in spec chat, I assumed it was either a joke or some sort of vague grumbling about the balance of the game
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    Post Post #281 (isolation #130) » Sun Feb 05, 2023 1:07 pm

    Post by Aisa »

    RR is very impressive though yes
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    Post Post #282 (isolation #131) » Sun Feb 05, 2023 1:08 pm

    Post by Aisa »

    Ok well it’s not so bad it’s just the ordering of text that’s messed up
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    Post Post #283 (isolation #132) » Sun Feb 05, 2023 1:09 pm

    Post by Aisa »

    Ok that’s a relief
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    Post Post #285 (isolation #133) » Sun Feb 05, 2023 1:18 pm

    Post by Aisa »

    I'm sorry, I did a little panic, it's nothing serious, literally just one sentence comes in a different place in the PM and flavour is italicised. Compare these two:

    Cabin Servant:

    Spoiler: Role PM
    Image
    "Make those floorboards shine, ye scurvy dog! I want to see my beard reflected in every surface." Ever since you were captured by this pirate ship, your life has been one of servitude. But lately you've heard some conspiratorial rumblings from the Drunken Sailor, and you're pretty sure you've seen the Cook give the Crew some dirty looks after an unflattering review of the grub. Things could be about to change around here...and who would suspect you, the lowly Cabin Servant, of mutiny? You could even put your access to the Crew's cabins to use for nefarious means...


    Welcome to HMS Mutiny, Enchant! You are a
    Cabin Servant
    and are aligned with the
    Mutineers
    .

    You may speak to Elements and Flea The Magician in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: You know that Malakittens is the Cook, a non-meeting Mutineer. They do not know your identity or the identities of your teammates in the PT.
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    • Officer Cop: Each Night, target a player. Assuming no interference with your action, I will tell you whether or not they are an Officer.
    You may use any number of abilities in the same Night.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.

    Spoiler: flips as
    Welcome to HMS Mutiny, Enchant! You are a
    Cabin Servant
    and are aligned with the
    Mutineers
    .

    Image

  • Flavour: "Make those floorboards shine, ye scurvy dog! I want to see my beard reflected in every surface." Ever since you were captured by this pirate ship, your life has been one of servitude. [REDACTED] But, things could be about to change around here...and who would suspect you, the lowly Cabin Servant, of mutiny? You could even put your access to the Crew's cabins to use for nefarious means...

    You may speak to [REDACTED] in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: [REDACTED].
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    • Officer Cop: Each Night, target a player. Assuming no interference with your action, I will tell you whether or not they are an Officer.
    You may use any number of abilities in the same Night.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.
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    Post Post #286 (isolation #134) » Sun Feb 05, 2023 1:20 pm

    Post by Aisa »

    Should be fine to just leave and not call any attention to
    I'll fix the rest of the flipped role PMs in the morning tomorrow
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    Post Post #288 (isolation #135) » Sun Feb 05, 2023 1:28 pm

    Post by Aisa »

    Yeah, I overreacted
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    Post Post #289 (isolation #136) » Sun Feb 05, 2023 11:14 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:40 am, edited 1 time in total.
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    Post Post #291 (isolation #137) » Sun Feb 05, 2023 11:59 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:41 am, edited 1 time in total.
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    Post Post #293 (isolation #138) » Mon Feb 06, 2023 6:10 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:41 am, edited 1 time in total.
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    Post Post #294 (isolation #139) » Mon Feb 06, 2023 6:23 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:41 am, edited 1 time in total.
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    Post Post #296 (isolation #140) » Mon Feb 06, 2023 6:53 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:41 am, edited 1 time in total.
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    Post Post #297 (isolation #141) » Mon Feb 06, 2023 7:37 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:41 am, edited 1 time in total.
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    Post Post #298 (isolation #142) » Mon Feb 06, 2023 12:26 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:42 am, edited 1 time in total.
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    Post Post #300 (isolation #143) » Wed Feb 08, 2023 11:26 am

    Post by Aisa »

    Looks great xx
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    Post Post #302 (isolation #144) » Wed Feb 08, 2023 11:51 am

    Post by Aisa »

    No, Gimli is already voting Eira
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    Post Post #303 (isolation #145) » Wed Feb 08, 2023 11:51 am

    Post by Aisa »

    I'm gonna unlock the thread xxx
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    Post Post #305 (isolation #146) » Wed Feb 08, 2023 11:57 am

    Post by Aisa »

    Pretty sure it's fine, it's not like you flipped a player or anything!
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    Post Post #307 (isolation #147) » Wed Feb 08, 2023 12:01 pm

    Post by Aisa »

    Yeah tbf I was in the middle of PMing you the words "pls no flip" :lol:
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    Post Post #309 (isolation #148) » Wed Feb 08, 2023 2:16 pm

    Post by Aisa »

    *Grumbles vaguely*
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    Post Post #312 (isolation #149) » Wed Feb 08, 2023 2:20 pm

    Post by Aisa »

    Oh wait lol ok
    I am happy to do this can you confirm that you're not doing it
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    Post Post #315 (isolation #150) » Wed Feb 08, 2023 2:29 pm

    Post by Aisa »

    Prepping

    FlavourThe pirates were more argumentative than ever, on the fourth day since downsizing had been announced. Everyone was talking about how many Mutineers there could be, after one had died the previous day, and what the best course of action was to preserve what semblance of order remained. Eventually, it was agreed that Gimli had fallen out of favour with the group, and he was forcefully grappled onto the ship's plank.

    Flips and NightstartGimli has been eliminated! He was
    Spoiler:
    a
    Loyal Sailor
    , aligned with the
    Crew
    .
    Spoiler: Role PM
    Welcome to HMS Mutiny,
    Andresvmb
    Gimli! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.


    BlueBloodedToffee has died! He was
    Spoiler:
    the
    Captain
    , aligned with the
    Crew
    .
    Spoiler: Role PM
    Image
    You could sense it. There was a dangerous tension among the Crew, usually so jovial and unified. Ever since the First Mate died of scurvy. They'd had such a way with the sailors. You could tell that some were planning mutiny. The time for talking was over. You studied your old pistol. You'd known it would come it in handy, and not just for naval battles. Someone was going to get smoked.


    Welcome to HMS Mutiny, BlueBloodedToffee! You are the
    Captain
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    Crew
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    Abilities:
    • Informed [passive]: You are aware that there is at least one roleblocking role in the game.
    • Recharged 1-Shot Vig: Once per game, at Night, target a player. Assuming no interference with your action, that player will die that Night. If you are roleblocked on the Night you try to use your action, your shot will be refunded (and you will be informed of this).
    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Night 4 begins now and ends in (expired on 2023-02-11 09:45:00). Submit any Night Actions to me (Aisa) or in a PT where this is allowed. You get a few extra hours as I may not be awake at this time again in 48 hours.
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    Post Post #316 (isolation #151) » Wed Feb 08, 2023 2:47 pm

    Post by Aisa »

    SMH -redaction- making me think I've messed up the flip. Big moment of panic. Past my usual bedtime I'm already not exactly lucid ;_;
    Last edited by Aisa on Wed Feb 22, 2023 11:43 am, edited 1 time in total.
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    Post Post #318 (isolation #152) » Wed Feb 08, 2023 11:35 pm

    Post by Aisa »

    In post 163, Gimli wrote: I want elements and RR to win regardless of their alignment
    Why morality can never be solved, in one short sentence
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    Post Post #319 (isolation #153) » Thu Feb 09, 2023 6:35 am

    Post by Aisa »

    Just had a question from RR - can scum no kill? I think so, do you agree?
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    Post Post #321 (isolation #154) » Thu Feb 09, 2023 6:50 am

    Post by Aisa »

    I also think of that as the default. Good.
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    Post Post #324 (isolation #155) » Fri Feb 10, 2023 2:04 pm

    Post by Aisa »

    Have you seen this thread? It's super helpful
    viewtopic.php?t=81389#dawn

    You're more than welcome to do daystart tomorrow morning if you'd like to, I will also be able to do it on time
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    Post Post #326 (isolation #156) » Fri Feb 10, 2023 9:56 pm

    Post by Aisa »

    Yup, I will do it
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    Post Post #327 (isolation #157) » Fri Feb 10, 2023 10:56 pm

    Post by Aisa »

    Day 5

    No-one died last Night. Day 5 starts now and ends in (expired on 2023-02-18 10:00:00).

    5.00
    Votecount 5.00

    Not Voting (7):
    Killing Joke, Elements, Bellaphant, Radical Rat, Eiralox, Flea The Magician, Malakittens.

    With 7 players alive, it takes 4 to eliminate someone.

    Day 5 ends in (expired on 2023-02-18 10:00:00).

    Mod Notes
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    Post Post #328 (isolation #158) » Fri Feb 10, 2023 11:12 pm

    Post by Aisa »

    Love to see RR keep trying, very sure it will all be futile in the end.
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    Post Post #329 (isolation #159) » Sat Feb 11, 2023 12:33 am

    Post by Aisa »

    You were right, I was wrong, this is the most exciting day of them all.
    In case there is a sudden flip, I need approximately 3600 redactions to this PT, so please don't release it until I've made them.
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    Post Post #336 (isolation #160) » Sat Feb 11, 2023 9:52 pm

    Post by Aisa »

    I’ve fished for info from mods before :lol:
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    Post Post #337 (isolation #161) » Sat Feb 11, 2023 10:04 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:43 am, edited 1 time in total.
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    Post Post #338 (isolation #162) » Sun Feb 12, 2023 1:34 am

    Post by Aisa »

    In post 2120, Eiralox wrote: We're not flipping Dan, by the way.

    I see them fitting in nicely with the current scum plans.

    But I'd rather be sure.

    Elements being an actual mutineer parity cop has to be factored in, even though I still believe this entire 'Ship's Commissioner' claim remains, and has always been, pure whaleshit.

    If ye were calleed a bosun, maybe.


    But c'mon. At least try and be creative here.

    Egh.



    I'm the only crew member left, aren't I?

    Ya'll are mutineers.

    Only world where any of what ya'll have done, and where you've pushed, makes any sense to me.

    I'm the last pure soul alive.

    Offer me to seas!
    Throwback to a moment of foretelling
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    Post Post #341 (isolation #163) » Sun Feb 12, 2023 3:33 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:44 am, edited 1 time in total.
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    Post Post #342 (isolation #164) » Sun Feb 12, 2023 3:46 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:44 am, edited 1 time in total.
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    Post Post #343 (isolation #165) » Sun Feb 12, 2023 3:49 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:44 am, edited 1 time in total.
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    Post Post #345 (isolation #166) » Sun Feb 12, 2023 3:51 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:44 am, edited 1 time in total.
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    Post Post #347 (isolation #167) » Sun Feb 12, 2023 3:53 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:45 am, edited 1 time in total.
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    Post Post #348 (isolation #168) » Sun Feb 12, 2023 3:53 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:45 am, edited 1 time in total.
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    Post Post #350 (isolation #169) » Sun Feb 12, 2023 5:40 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:45 am, edited 2 times in total.
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    Post Post #351 (isolation #170) » Sun Feb 12, 2023 7:05 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:45 am, edited 1 time in total.
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    Post Post #353 (isolation #171) » Sun Feb 12, 2023 7:27 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:45 am, edited 1 time in total.
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    Post Post #355 (isolation #172) » Sun Feb 12, 2023 10:35 pm

    Post by Aisa »

    Oh yes, good reminder
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    Post Post #356 (isolation #173) » Tue Feb 14, 2023 11:09 am

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:46 am, edited 2 times in total.
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    Post Post #357 (isolation #174) » Tue Feb 14, 2023 11:15 am

    Post by Aisa »

    Also, starting the flip now, let's see what flavour I can do

    Flavour"How much longer will you let this go on?" argued one pirate dragging someone onto the deck. "This Crew has
    always
    stuck together. The Mutineers threaten our unity, our peace, and our treasure. Pirates loyal to this crew, tell me - am I the only one tired of the Mutineers' interference? Do I, alone, long to set my sights back onto glittering gold?"

    The crowd erupted in a uniform cry of "NO!".

    "Then do not hesitate a second longer to expel this conspirator from our ship!" urged the pirate fervently.

    Flips and NightstartElements has been eliminated! They were
    Spoiler:
    a
    Drunken Sailor
    , aligned with the
    Mutineers
    .
    Spoiler: Role PM
    Image
    "Put that bottle away, it's midday. Get back with the other sailors and do your job!" Why wouldn't they leave you in peace? If only you were in charge, you could drink as much as you like. Luckily, you've heard that some other pirates might be looking for a change in the hierarchy round here. And your drunken state could provide a good cover for you sitting outside someone's cabin all night and stopping them from leaving...


    Welcome to HMS Mutiny, Elements! You are a
    Drunken Sailor
    and are aligned with the
    Mutineers
    .

    You may speak to [REDACTED] in the Mutineer PT at any time.

    Abilities:
    • Informed [passive]: [REDACTED].
    • The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
    • 4-Shot Roleblock: At most 4 times in the game, at Night, target a player. Assuming no interference with your action, if they attempt any actions that Night, those actions will fail.
    You may use any number of abilities in the same Night.

    Win condition:

    You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).

    Confirm by replying with your role and alignment, either in a PM or in your PT.


    Radical Rat has died! They were
    Spoiler:
    a
    Loyal Sailor
    , aligned with the
    Crew
    .
    Spoiler: Role PM
    Welcome to HMS Mutiny, Radical Rat! You are a
    Loyal Sailor
    and are aligned with the
    Crew
    .

    Abilities:

    You have no special abilities.

    Win condition:

    You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.

    Confirm by replying with your role and alignment in a PM to me.

    Night 5 begins now and ends in (expired on 2023-02-16 22:55:00). Submit any Night Actions to me (Aisa) or in a PT where this is allowed.
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    Post Post #359 (isolation #175) » Tue Feb 14, 2023 12:39 pm

    Post by Aisa »

    -redaction-
    Last edited by Aisa on Wed Feb 22, 2023 11:46 am, edited 1 time in total.
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    Post Post #360 (isolation #176) » Tue Feb 14, 2023 12:39 pm

    Post by Aisa »

    (Fast Night: Mala)
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    Post Post #361 (isolation #177) » Tue Feb 14, 2023 12:41 pm

    Post by Aisa »

    -I missed this the first time around-
    Last edited by Aisa on Sat Feb 25, 2023 12:50 pm, edited 1 time in total.
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    Post Post #362 (isolation #178) » Wed Feb 15, 2023 2:25 pm

    Post by Aisa »

    I forget, did we ever have a plan for what we would do if scum refused to kill and town refused to elim?
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    Post Post #364 (isolation #179) » Thu Feb 16, 2023 9:41 am

    Post by Aisa »

    Yeah that seems reasonable to me, let's go with that
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    Post Post #365 (isolation #180) » Thu Feb 16, 2023 12:03 pm

    Post by Aisa »

    Ah, daystart!! can do
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    Post Post #366 (isolation #181) » Thu Feb 16, 2023 12:16 pm

    Post by Aisa »

    Day 6

    No-one died last Night. Day 6 starts now and ends in (expired on 2023-02-23 23:25:00).
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    Post Post #367 (isolation #182) » Thu Feb 16, 2023 12:17 pm

    Post by Aisa »

    6.00
    Votecount 6.00

    Not Voting (5):
    Killing Joke, Bellaphant, Eiralox, Flea The Magician, Malakittens.

    With 5 players alive, it takes 3 to eliminate someone.

    Day 6 ends in (expired on 2023-02-23 23:25:00).

    Mod Notes
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    Post Post #368 (isolation #183) » Thu Feb 16, 2023 12:26 pm

    Post by Aisa »

    In post 363, furtiveglance wrote:
    In post 362, Aisa wrote: I forget, did we ever have a plan for what we would do if scum refused to kill and town refused to elim?
    I was thinking punish initiators - if it's 3 days and 3 nights of nothing (or 3 nights and 3 days), whoever started the deadlock has to take action.

    But yeah we never stated this lol - I figured it probably won't happen
    In post 364, Aisa wrote: Yeah that seems reasonable to me, let's go with that
    One possible issue is if Mala is the last scum member left standing AND the game enters a no kill - no elim cycle
    We can't force Mala to kill, so if anyone we'd have to force the town to kill, but that might confirm to the town that something weird is afoot
    So maybe a better ruling after all is that after 3+3 no death the game ends in a draw, what do you think?
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    Post Post #369 (isolation #184) » Sun Feb 19, 2023 2:36 pm

    Post by Aisa »

    Do we have a grand plan for flavour in case scum wins today?
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    Post Post #372 (isolation #185) » Tue Feb 21, 2023 10:44 am

    Post by Aisa »

    (Cool cool)

    Come on, Mala! You can do this!
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    Post Post #373 (isolation #186) » Tue Feb 21, 2023 12:17 pm

    Post by Aisa »

    Ooh just realised that statement has two possible interpretations
    Good luck with the paramedic test, too!
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    Post Post #375 (isolation #187) » Wed Feb 22, 2023 5:52 am

    Post by Aisa »

    Nice! I'm around too now, I'll start getting things various other things ready (formatting posts about setup and night actions etc.)
    Reminder that I need redactions on this PT so please don't release it yet
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    Post Post #377 (isolation #188) » Wed Feb 22, 2023 5:59 am

    Post by Aisa »

    Links

    -To do-

    Setup

    Spoiler:
    Mutineers:
    1x Officer Cop (checks if a player is a Town PR) [
    Cabin Boy
    ]
    1x 4-Shot Roleblocker [
    Drunken Sailor
    ]
    1x Goon [
    Basic Mutineer
    ]

    1x Non-meeting Poisoner [
    Cook
    ]

    Crew:
    1x Informed Recharged 1-Shot Vigilante [
    Captain
    ]
    1x Combined Watcher Reporter [
    Lookout
    ]
    1x 1-Hit VIP [
    Boatswain
    ]
    9x VTs [
    Loyal Sailors
    ]


    More info:
    The Cook is a traitor. The scumteam know who the Cook is, but the Cook doesn't know who the rest of the scumteam are. The Cook has a 1-shot poison action that kills someone at the end of the following day.
    The Boatswain is a role that can successfully redirect the Black Spot once. They are not informed whether the redirection is successful, so must keep resubmitting their action.


    Role assignments

    Spoiler:
    1. Killing Joke - Loyal Sailor
    2. Elements - Drunken Sailor
    3. Enchant - Cabin Boy
    4. Bellaphant - Boatswain
    5. Radical Rat - Loyal Sailor
    6. Titus - Lookout
    7. HighPrincessErinys - Loyal Sailor
    8. BlueBloodedToffee - Captain
    9. Eiralox - Loyal Sailor
    10. Wayward Son - Loyal Sailor
    11. Flea The Magician - Basic Mutineer
    12. Passenger - Loyal Sailor
    13. Andresvmb - Loyal Sailor
    14. ActionDan - Loyal Sailor
    15. Malakittens - Cook
    16. Save The Dragons - Loyal Sailor


    Night Actions

    Spoiler:
    N1Elements roleblocks Killing Joke -> successful, Killing Joke is roleblocked

    Bellaphant targets Passenger -> successful, Passenger will be given the Black Spot in place of Bella if applicable

    BBT vigs Passenger -> successful, Passenger dies

    Flea Black Spot targets Titus -> successful, Titus has the Black Spot. Titus notified + will die end of D2

    Malakittens takes no action

    Enchant checks Radical Rat -> successful, RR is not an officer

    Titus watches Killing Joke -> successful, Killing Joke was visited by Elements, Killing Joke did not visit anyone

    N2Elements roleblocks Gamma -> successful, Gamma is roleblocked

    Bella targets ActionDan -> successful, ActionDan will be given the Black Spot in place of Bella

    Flea Black Spot targets Bella -> unsuccessful, Bella gives ActionDan the Black Spot. ActionDan notified + will die

    Malakittens poisons Enchant -> successful, Enchant will die at the end of D3

    Enchant checks Gimli -> successful, finds that Gimli is NOT an Officer

    N3Elements roleblocks BBT -> successful, BBT is roleblocked

    Bella targets Flea The Magician -> unsuccessful because Bella has already used her shot

    Flea Black Spot targets BBT -> successful, BBT notified + will die end of D4

    N4Bella targets Flea The Magician -> unsuccessful because Bella has already used her shot

    Flea Black Spot targets Radical Rat -> successful, Radical Rat notified + will die end of D5

    N5Bella targets Malakittens -> unsuccessful because Bella has already used her shot

    Flea Black Spot targets Eiralox -> successful, Eiralox notified + will die end of D6


    Mod Errors

    Spoiler:
  • On Night 2, I accidentally gave Enchant an investigation result for ActionDan instead of Gimli. Sorry. After consulting with the listmods, I gave Enchant the correct result.
  • The formatting of Enchant's flip was messed up compared to the other flips as I neglected to update the formatting of the flip before furtive used it. All the text was correct.
  • Last edited by Aisa on Wed Feb 22, 2023 6:29 am, edited 3 times in total.
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    Post Post #378 (isolation #189) » Wed Feb 22, 2023 6:00 am

    Post by Aisa »

    Sounds good, you're clear to do the endgame posts if you want to
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    Post Post #380 (isolation #190) » Wed Feb 22, 2023 6:31 am

    Post by Aisa »

    Thank you <3
    I'll fix everything else in an hour or so
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    Post Post #381 (isolation #191) » Wed Feb 22, 2023 6:39 am

    Post by Aisa »

    This probably doesn’t need saying but obv feel free to post thoughts etc, I’ve unlocked the game
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    Post Post #383 (isolation #192) » Wed Feb 22, 2023 7:02 am

    Post by Aisa »

    There’s definitely a lot to discuss.
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    Post Post #384 (isolation #193) » Wed Feb 22, 2023 11:54 am

    Post by Aisa »

    -one last redaction-
    Last edited by Aisa on Sat Feb 25, 2023 8:02 am, edited 1 time in total.
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    Post Post #386 (isolation #194) » Thu Feb 23, 2023 11:19 am

    Post by Aisa »

    Great work.

    Return to “Completed Game Topics”