Conception | Design Thread

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Conception | Design Thread

Post Post #0 (isolation #0) » Wed Dec 21, 2022 9:22 pm

Post by RH9 »

Conception

Design Thread

Spoiler: Original Setup

Distribution
9 Benediction

3 Malediction

Invocation

Roles
Devotion - Modified Lovebird (Becomes a modified Lover, perishing if the beloved perishes but not vice versa)

Indignation - Modified Vengeful (Triggered regardless if killed or eliminated)

Insinuation - Informed Informant (Informed that all concepts but one are NAI)

Illumination - Combined Marker Beholder ('Illuminates' the target)

Observation - Combined Tracker Watcher

Aspiration - Strong-Willed Strengthener

Veneration - IC VIP

Introversion - Ascetic

Extroversion - Epicurean

Recollection - Archivist (learns all information that target had learnt on previous Nights but not when)

Elucidation - Concept Cop (learns concept of target)

Discretion - Ninja

Combination - Informed Synthesist (Informed of other concepts and what they do as well as that invalid combinations default to Visitor; Selects two concepts to combine into an action; Wins if there is an equal amount of players aligned with Benediction and Malediction in final 3)


Notes
  • This is a Mini Theme game themed around abstract concepts ending in -ion.
  • I'll use the wiki spelling for roles.
  • The newest setup variation is in .

Access
  1. RH9 (Narration) | Designer
  2. jjh927 | Reviewer (Primary)
  3. MegAzumarill | Reviewer (Secondary)
  4. Something_Smart | Co-Mod
Last edited by Narration on Sun May 14, 2023 10:59 am, edited 13 times in total.
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Post Post #3 (isolation #1) » Sun Jan 01, 2023 7:29 pm

Post by RH9 »

In post 2, jjh927 wrote:Could you elaborate on the IC VIP? That's probably the thing in the setup right now causing me the most concern
It is VIP hat is confirmed to be Town.
(VIP, according to the wiki, uses its target as a human shield.)
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Post Post #4 (isolation #2) » Sun Jan 01, 2023 7:33 pm

Post by RH9 »

In post 1, jjh927 wrote:I'll wait to see what the specifics of some of these are before making any overall statements on balance, but my immediate take based on information available to me right now is that town power basically centres entirely on the tracker/watcher and that's both on the weak side and very swingy for 9-1-3

Not sure how the average town or mafia team is performing on site at the minute but I think this leans heavily scum at the moment.
Would it be a good idea to swap
Elucidation
and
Extroversion
?
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Post Post #7 (isolation #3) » Sun Jan 01, 2023 10:14 pm

Post by RH9 »

In post 5, jjh927 wrote:
In post 3, RH9 wrote:
In post 2, jjh927 wrote:Could you elaborate on the IC VIP? That's probably the thing in the setup right now causing me the most concern
It is VIP hat is confirmed to be Town.
(VIP, according to the wiki, uses its target as a human shield.)
I thought you might have more to it. I think that combination exists just to punish scum for going after the IC which is something they have to do at some point, so I'm not sure how I feel about it. In terms of how it's implemented on the wiki, I would very much hesitate at the idea that they can just target each night until it gets used up. Would be fairer in this case if it was gated so that the IC at least had to try and guess which night they would be going down on. It does give town more power than I saw in my initial evaluation though
Would Recharged Two-Shot work?
(They can only use it twice but if blocked, they get one shot returned.)
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Post Post #9 (isolation #4) » Sun Jan 01, 2023 10:40 pm

Post by RH9 »

In post 8, jjh927 wrote:Maybe, but worth noting it'd still be very much on the strong side

Are you specifically aiming for this setup to have 2 particularly strong town roles while everything else is neutral or negative?
I'm not sure tbh.
Maybe, it would be good to spread Town's strength.
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Post Post #10 (isolation #5) » Sun Jan 01, 2023 11:23 pm

Post by RH9 »

Maybe I could change
Extroversion
to a
Epicurean Babysitter
and
Introversion
to a
Ascetic Hider
?
And also change
Elucidation
to a
Diarist
?
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Post Post #11 (isolation #6) » Sun Jan 01, 2023 11:34 pm

Post by RH9 »

Going on a tangent, Combination is intended to be the most powerful in the game (but also with the hardest wincon to fulfil to make up for its power).
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Post Post #13 (isolation #7) » Sun Jan 01, 2023 11:56 pm

Post by RH9 »

In post 12, jjh927 wrote:I was gonna ask about the 3p later as I figured you were going for a truly neutral 3p so would make sense to get everything else more stable first, but might as well ask now

What exactly does it do?
It is aware of what the other concepts do (but not their alignments) and that invalid combinations default to Visitor.
Each Night, the 3p chooses two concepts to combine into a single action. Invalid combinations are Extroversion+Introversion (as they are opposites), anything combined with Indignation/Veneration/Devotion/Insinuation.
Last edited by RH9 on Mon Jan 02, 2023 12:10 am, edited 1 time in total.
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Post Post #15 (isolation #8) » Mon Jan 02, 2023 12:10 am

Post by RH9 »

In post 14, jjh927 wrote:What does combining concepts into a single action actually do
It combines the roles.
For example, combining Discretion and Observation creates a
Ninja Combined Tracker Watcher
action whereas combining Aspiration and Recollection creates a
Combined Strong-Willed Strengthener Archivist
action.
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Post Post #17 (isolation #9) » Mon Jan 02, 2023 11:06 am

Post by RH9 »

In post 16, jjh927 wrote:I don't think this works as a concept for a 3p, particularly not with this set of roles
On paper it's too powerful and in practice it's incredibly weak.

I would think that generally speaking, complete setup information is too powerful to give to anyone. That's definitely the biggest thing the role gets. You may not know alignments but it really doesn't take much to learn them when you have that context. While the 3p may not be motivated to use that information in any particular way, it stands to reason that any decision they make regarding it will completely blow the game up.

Conversely, if you consider the utility available to them for achieving their wincon. . . what exactly do they have that would help them achieve their wincon?
Those are good points.
Would it be a good idea to rewrite the setup to remove the 3p and make it 9:2:2 with NK mechanics similar to Fire and Ice?
(And make the scumteams be Benediction and Malediction, while Town is Invocation?)
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Post Post #18 (isolation #10) » Mon Jan 02, 2023 11:17 am

Post by RH9 »

Maybe, I could just give them non-standard factional abilities instead?
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Post Post #20 (isolation #11) » Mon Jan 02, 2023 12:49 pm

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In post 20, jjh927 wrote:Multiball would be better, yeah

You could design some roles around interacting with the two teams qnd their different kill methodologies easily enough
Got that.
Though, I gave Benediction a factional protect instead of a kill while Malediction got a factional delayed kill.
(Mainly, because this makes more sense flavourwise.)
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Post Post #21 (isolation #12) » Mon Jan 02, 2023 1:03 pm

Post by RH9 »

I'll sort out the roles soon but for now, there's nothing to review except if you want to check the factional abilities.
Factional Abilities
Benediction - Factional Purifier ability

Malediction - Factional Poisoner ability
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Post Post #22 (isolation #13) » Mon Jan 02, 2023 4:08 pm

Post by RH9 »

By the way, can you help me think of some concepts?
I need one for Benediction and Malediction that are supposed to be opposites.
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Post Post #24 (isolation #14) » Mon Jan 02, 2023 10:30 pm

Post by RH9 »

In post 23, jjh927 wrote:Indecision / Determination
Exasperation / Placation
Competition / Cooperation

There's a few opposite pairs
Thanks!
That should be enough for the scumteams.
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Post Post #25 (isolation #15) » Mon Jan 02, 2023 10:57 pm

Post by RH9 »

Though, I'm kinda stuck on what role to make Placation be.
I'm thinking of making Exasperation be Unstoppable.
By the way, I ended up deciding to make the other scum concepts be Liberation and Oppression.
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Post Post #27 (isolation #16) » Tue Jan 03, 2023 9:34 am

Post by RH9 »

Good idea.
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Post Post #28 (isolation #17) » Tue Jan 03, 2023 9:52 am

Post by RH9 »

I'm thinking of making the game,
Limited Reveal
, and giving Town a Coroner.
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Post Post #30 (isolation #18) » Tue Jan 03, 2023 10:45 am

Post by RH9 »

I see.
Would it all right if I reveal only the alignment and concept in flips but have the Coroner serve as a means of checking roles?
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Post Post #31 (isolation #19) » Tue Jan 03, 2023 11:17 am

Post by RH9 »

Actually, better idea.
Only concepts are revealed and the Coroner can check alignments, with results being published in the main thread.
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Post Post #34 (isolation #20) » Tue Jan 03, 2023 12:35 pm

Post by RH9 »

In post 33, jjh927 wrote:Consider what happens if a coroner dies early if you throw this in

I would think the setup would fall apart. It's also reasonably likely that with 2 nightkills that a coroner would die in the first couple of nights


You've got a basic idea for a multiball setup. Pick out some roles you definitely want in, then build up a core that supports that. If you just keep coming up with things out of left field and expecting it to mesh then it's not gonna end up being good game design
Got that.
Thanks for the advice!
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Post Post #35 (isolation #21) » Tue Jan 03, 2023 5:04 pm

Post by RH9 »

Alternate Setup

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Narration - Combined Visionary Security Guard

Introversion - Ascetic Hider

Apprehension - Activated PGO

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Seclusion - Recluse (Can not be Neighborized)

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Connection - Neighborizer

Notes
  • I'll use the wiki spelling for roles.
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Post Post #37 (isolation #22) » Tue Jan 03, 2023 10:33 pm

Post by RH9 »

In post 36, jjh927 wrote:Could you do me a favour and write what these do

I know most are on the wiki but you're making some very unconventional choices
Sure.
Purifier protects from and removes lingering effects like the Poisoner's poison or Arsonist's prime.
Poisoner is a Delayed Vig.
Triggered sets a predetermined activation trigger while Treestump allows posting after decease but can't do anything else like voting and loses every other aspect of its role.
Visionary and Security Guard are equivalents to Voyeur and Watcher, that send their results to their target.
Publishing means that the results are posted by the mod in the main thread, instead of being privately sent.
Peacekeeper is a JK that only affects kills.
is a modified version of a role that I came up myself for a multiball Open that I never ran.
Willbooster is a Doctor that instead of protecting from kills, protects from blocks.
I'm assuming you know what the others do.
By the way, I've decided to make scum wincon be that they lose if the other scumteam doesn't have less players than them once Town is eliminated.
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Post Post #38 (isolation #23) » Tue Jan 03, 2023 10:50 pm

Post by RH9 »

TBH now that I think about it, Benediction is actually kinda weak in comparison to Malediction.
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Post Post #39 (isolation #24) » Tue Jan 03, 2023 10:56 pm

Post by RH9 »

Though, I am thinking of allowing scum to self target given that it is done by the other member.
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Post Post #40 (isolation #25) » Tue Jan 03, 2023 10:57 pm

Post by RH9 »

This is to avoid putting Benediction at a greater disadvantage.
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Post Post #42 (isolation #26) » Wed Jan 04, 2023 9:45 am

Post by RH9 »

In post 41, jjh927 wrote:Think I might have an idea for factional mechanics but I'll need a bit of time to think it through
Got that.
It is a bit complicated tbh.
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Post Post #44 (isolation #27) » Wed Jan 04, 2023 11:48 pm

Post by RH9 »

In post 43, jjh927 wrote:How about giving both factions the same ability
They can target a player and if that player is not aligned with the other scumteam, then at the start of the day they get publicly cleared as not being a member of that scumteam. If they are aligned with the other scumteam, nothing happens. It also fails if it targets someone who has already been cleared of being part of either scumteam. If both teams try to target the same player with the ability in the same night, both actions fail and any subsequent attempts to target the same player will also fail.

So, examples
If Malediction target Townie A and Benediction target Townie B, then at the start of the day phase;
A dark cloud surrounds Townie A. They are confirmed not to be aligned with Benediction
A golden light envelops Townie B. They are confirmed not to be aligned with Malediction

If Malediction target Benediction A and Benediction target Benediction B, then at the start of the day phase;
A golden light envelops Benediction B. They are confirmed not to be aligned with Malediction

If Malediction target Townie A and Benediction also target townie A, then at the start of the day phase;
Nothing of note happens
This is a good idea.
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Post Post #46 (isolation #28) » Thu Jan 05, 2023 9:00 am

Post by RH9 »

In post 45, jjh927 wrote:Main thing you get from that is that both scumteams get a factional ability that exists to hunt for and generally inconvenience the other scumteam, which lends itself to balancing the teams together with town despite the inherent difficulty of balancing multiball

and the mechanics work thematically in the way you wanted with cancelling each other out etc


I'll do some detailed analysis on role balancing in the next few days. Today isn't the best of times as had some IRL shit happen yesterday evening
No problems!
Thanks for your help with the factional abilities!
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Post Post #47 (isolation #29) » Sat Jan 07, 2023 5:15 pm

Post by RH9 »

By the way, I decided to have the following be the wincons.
Spoiler: Invocation
You win if all threats to the guardians of
Invocation
's scroll are deceased and at least one
Invocation
-aligned concept remains.

Spoiler: Benediction
You win if at least one guardian of
Benediction
's scroll remains and all other concepts are deceased (or if nothing can prevent the same).

Spoiler: Malediction
You win if at least one guardian of
Malediction
's scroll remains and all other concepts are deceased (or if nothing can prevent the same).

(Flavourwise,
Invocation
,
Benediction
, and
Malediction
are three ancient leaders of Conceptia. Town are the guardians of
Invocation
's scroll [which scum seek to gain for ultimate power and control of Conceptia], while the guardians of
Benediction
's and
Malediction
's scrolls are the scum [who want to gain all three scrolls to give to
Benediction
/
Malediction
, in order for aforementioned ultimate power and control of Conceptia])
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Post Post #48 (isolation #30) » Sat Jan 07, 2023 5:16 pm

Post by RH9 »

(By the way, everybody in Conceptia is a concept.)
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Post Post #50 (isolation #31) » Mon Jan 09, 2023 9:22 am

Post by RH9 »

In post 49, jjh927 wrote:How set are you on having both maledictions / benedictions being exact opposites of each other? I think you could probably get away with 1 pair but two might be pushing it, both in terms of functional ideas and the possibility that people draw conclusions about it
One pair of opposites and one pair of parallels might be all right too.
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Post Post #52 (isolation #32) » Tue Jan 10, 2023 10:01 pm

Post by RH9 »

Setup Variant III

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)

Extroversion - Epicurean Neighborizer

Ambition - Strong-Willed Strengthener

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Association - Coworker

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Association - Coworker

Notes
  • I'll use the wiki spelling for roles.
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Post Post #53 (isolation #33) » Tue Jan 10, 2023 10:03 pm

Post by RH9 »

By the way, if you want to know, Coworker is a way of saying Neighbors that know the roles of each other (but not alignments).
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Post Post #55 (isolation #34) » Thu Jan 12, 2023 11:42 am

Post by RH9 »

In post 54, jjh927 wrote:My gut reaction is that's not gonna work

Try giving them 2 different things
Got that.
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Post Post #56 (isolation #35) » Thu Jan 12, 2023 11:44 am

Post by RH9 »

I'll try think of something.
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Post Post #57 (isolation #36) » Fri Jan 13, 2023 2:39 pm

Post by RH9 »

What do you think about
Deception (Godfather Ninja)
and
Captivation (Heartthrob [beloved dies if they die but not vice versa])
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Post Post #59 (isolation #37) » Sun Jan 15, 2023 9:09 am

Post by RH9 »

In post 58, jjh927 wrote:Probably on the high power end
These should probably be low power and not highly impactful roles
How about
Indignation (Modified Vengeful - Triggered regardless if killed or eliminated)
and
Discretion (Ninja)
?
(I borrowed both from the original setup.)
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Post Post #62 (isolation #38) » Mon Jan 16, 2023 12:29 pm

Post by RH9 »

In post 61, jjh927 wrote:Although if you do want to go in that high swing direction I can probably help steer you there too
After my Large Theme, I would prefer less swing.
Would a Goon on each side help reduce swing?
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Post Post #64 (isolation #39) » Tue Jan 17, 2023 8:58 am

Post by RH9 »

Would
Distinction (Concept IC)
and
Reputation (Concept IC)
be all right?
(Both do nothing bit have their concept confirmed to be genuine.)
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Post Post #66 (isolation #40) » Wed Jan 18, 2023 8:41 am

Post by RH9 »

I've designed a few closed setups before but they were all either Normal, mountainous or very swingy.
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Post Post #67 (isolation #41) » Wed Feb 01, 2023 7:48 pm

Post by RH9 »

Setup Variant IV

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)

Extroversion - Epicurean Neighborizer

Ambition - Strong-Willed Strengthener

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Propagation - Mass Fruit Vendor

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Distribution - Mass Fruit Vendor

Notes
  • I'll use the wiki spelling for roles.
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Post Post #68 (isolation #42) » Wed Feb 01, 2023 7:50 pm

Post by RH9 »

What do you think of my newest changes?
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Post Post #69 (isolation #43) » Fri Feb 03, 2023 12:55 pm

Post by RH9 »

Setup Variant V

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)

Extroversion - Epicurean Neighborizer

Ambition - Strong-Willed Strengthener

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Distinction - Famous

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Reputation - Famous

Notes
  • I'll use the wiki spelling for roles.
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Post Post #72 (isolation #44) » Fri Feb 03, 2023 1:08 pm

Post by RH9 »

In post 70, jjh927 wrote: I've got a lot of questions about how the various roles which cause actions to fail or not fail would interact, but other than that;

Maybe swap the absorber out for something else?
Not sold on mass fruit vendor (pedit: or moonlight dancer) as the scum role, and definitely not for both. I think both teams should have a different net-neutral role that doesn't point to being scum with basic level setup spec or make a big show of being what it is


Are you still running with the factional poisoner/purifier or doing what I suggested in 43? Because that obviously changes balance somewhat
I'm going to do what you suggested in .
Would Famous be better for scum? (It does nothing really except confirm that such roles exist in the setup.)
And maybe change
Absorber
to a
Lazy Disloyal Checker
?
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Post Post #73 (isolation #45) » Fri Feb 03, 2023 1:09 pm

Post by RH9 »

Actually, should I have a VT?
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Post Post #74 (isolation #46) » Fri Feb 03, 2023 1:15 pm

Post by RH9 »

Setup Variant VI

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Recluse (Can not be added to any hoods)

Extroversion - Companion (Adds players to seperate hoods)

Sanctification - Purifier

Relation - Parity Cop

Placation - Peacekeeper

Verification - Lazy Disloyal Checker

Notion - Vanilla Townie

Oppression - Roleblocker

Distinction - Celebrity (Everybody knows the concept exists but not who has it or what it does)

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Reputation - Celebrity (Everybody knows the concept exists but not who has it or what it does)


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen and it will be announced that
      A flurry of light and dark struggle around ; Their alignment is uncertain
      .
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Post Post #76 (isolation #47) » Sat Feb 04, 2023 9:41 am

Post by RH9 »

In post 75, jjh927 wrote: You don't strictly need a VT since you have a few VT adjacent roles in there

My current thought on the second role for each scumteam is that it would be funny if it was 2 roles that could work together for pro-town benefit

For example, one is a role that checks another player to see if their action succeeded. The other is a loyal fruit vendor


In terms of your modification on 43- giving the "their alignment is uncertain" feedback is literally just a guilty if that's revealed at the start of the day along with something else. I'd steer clear from giving feedback in the situation where it fails for either possible reason
Got that.
I'll have the part on the alignment being uncertain removed.
BTW, should I give scum a Disloyal Fruit Vendor?
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Post Post #78 (isolation #48) » Sun Feb 05, 2023 10:02 am

Post by RH9 »

In post 77, jjh927 wrote: Oh right yeah, disloyal would be the way it would be a scum role
Got that.
I might do that.
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Post Post #79 (isolation #49) » Sun Feb 05, 2023 7:42 pm

Post by RH9 »

Setup Variant VII

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Recluse (Can not be added to any hoods)

Extroversion - Companion (Adds players to seperate hoods)

Sanctification - Purifier

Relation - Parity Cop

Placation - Peacekeeper

2 Devotion - Lover

Oppression - Roleblocker

Sedition - Disloyal Fruit Vendor (Sends flyers instead of fruit)

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Confirmation - Disloyal Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.[/b][/ooc].
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Post Post #81 (isolation #50) » Tue Feb 07, 2023 9:52 am

Post by RH9 »

In post 80, jjh927 wrote: I'd say swap out the purifier for a non-consecutive activated bulletproof and this is reasonably balanced for a 13p multiball
Got that.
I'll make the changes and the Role PMs this afternoon when I get home from school.
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Post Post #83 (isolation #51) » Tue Feb 07, 2023 6:15 pm

Post by RH9 »

In post 82, jjh927 wrote: You might want someone else to take a look to sensecheck me here as multiball is a difficult art I haven't got much experience with, but it looks to be in a good place

Passes the fun check with various interesting interactions
Don't think it's breakable by massclaim, or that anything is particularly obvious by claim
Doesn't have too many confirmable town roles- particularly given multiball means more deaths
Game won't just end in like 2 days

I think it all works
Got that.
I'll probably bump my previous post looking for reviewers to ask if anybody wants to be a secondary reviewer.
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Post Post #84 (isolation #52) » Tue Feb 07, 2023 6:22 pm

Post by RH9 »

Setup Variant VIII

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Recluse (Can not be added to any hoods)

Extroversion - Companion (Adds players to seperate hoods)

Preservation - Non-Consecutive Night Activated Bulletproof

Relation - Parity Cop

Placation - Peacekeeper

2 Devotion - Lover

Oppression - Roleblocker

Sedition - Disloyal Fruit Vendor (Sends flyers instead of fruit)

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Confirmation - Disloyal Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
Last edited by RH9 on Tue Feb 07, 2023 9:18 pm, edited 1 time in total.
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Post Post #85 (isolation #53) » Tue Feb 07, 2023 6:42 pm

Post by RH9 »

I'm going to borrow some things from my last Theme game.
Here are the sample layouts of the Role PMs.
Spoiler: Invocation
Salutations, you are a manifestation of
Concept
!

Role Abilities:
  • Concept (Passive)
    : As a manifestation of
    Concept
    , you….
  • Concept (Active)
    : As a manifestation of
    Concept
    , every Night, you may attempt to….
Win Condition:
  • You win if all threats to the guardians of
    Invocation
    's scroll are deceased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Malediction
Salutations, you are a manifestation of
Concept
!

Role Abilities:
  • Vacuum (Passive)
    : You share a vacuum with located here, where you will receive knowledge of your factional ability.
  • Concept (Passive)
    : As a manifestation of
    Concept
    , you….
  • Concept (Active)
    : As a manifestation of
    Concept
    , every Night, you may attempt to….
Win Condition:
  • You win if at least one guardian of
    Malediction
    's scroll remains and all other concepts are deceased (or if nothing can prevent the same).
Confirm by posting in the
Malediction
vacuum or by replying to this PM with your role and alignment.

Spoiler: Benediction
Salutations, you are a manifestation of
Concept
!

Role Abilities:
  • Vacuum (Passive)
    : You share a vacuum with located here, where you will receive knowledge of your factional ability.
  • Concept (Passive)
    : As a manifestation of
    Concept
    , you….
  • Concept (Active)
    : As a manifestation of
    Concept
    , every Night, you may attempt to….
Win Condition:
  • You win if at least one guardian of
    Benediction
    's scroll remains and all other concepts are deceased (or if nothing can prevent the same).
Confirm by posting in the
Benediction
vacuum or by replying to this PM with your role and alignment.

Here is the sample layout of the Result PM.
Spoiler: Result
… → A
… → Not A
You receive no result. → No Result
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Post Post #86 (isolation #54) » Tue Feb 07, 2023 9:17 pm

Post by RH9 »

I just realised how useless a Peacekeeper was in a game with no kills.
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Post Post #94 (isolation #55) » Wed Feb 08, 2023 9:55 am

Post by RH9 »

In post 88, MegAzumarill wrote:
In post 86, RH9 wrote: I just realised how useless a Peacekeeper was in a game with no kills.
This setup looks really weird with no kills and very townsided.
I kinda removed the kill in favour of the mechanics in but if it would be better, I can re-add a factional kill.
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Post Post #95 (isolation #56) » Wed Feb 08, 2023 9:58 am

Post by RH9 »

BTW, would giving both scum teams, factional Poisoners work?
And have the mech in , also serve as a Poison Doc?
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Post Post #96 (isolation #57) » Wed Feb 08, 2023 10:02 am

Post by RH9 »

In other words, the following.
Factional Abilities
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be cured from Poison, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • They also have a factional Poisoner ability.
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Post Post #97 (isolation #58) » Wed Feb 08, 2023 10:23 am

Post by RH9 »

Setup Variant IX

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Non-Consecutive Night Commuter

Extroversion - Companion (Adds players to seperate hoods)

Compassion - Combined Bodyguard Roleblocker

Relation - Parity Cop

Placation - Peacekeeper

2 Affiliation - Neighbor

Equivocation - Mystic (Investigation actions fail on them)

Sedition - Fruit Vendor (Sends flyers instead of fruit)

Conviction - Unstoppable

Confirmation - Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be protected against Poison attempts that Night, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • In addition, scum will get a factional Poisoner.
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Post Post #100 (isolation #59) » Wed Feb 08, 2023 5:24 pm

Post by RH9 »

In post 98, MegAzumarill wrote: Part of whether a poison over a kill would be ok is dependant on the variant of parity cop (2 target or one target) It would need some adjustment over a kill either way
I'm using the one target version.
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Post Post #101 (isolation #60) » Wed Feb 08, 2023 5:59 pm

Post by RH9 »

Maybe I could have a conditional kill ability so that it functions as a usual kill when used on town but if used on the other scunteam, it instead serves as an Announcing Poisoner.
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Post Post #102 (isolation #61) » Wed Feb 08, 2023 6:02 pm

Post by RH9 »

Basically this.
Factional Abilities
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be cured from Poison, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • They also have a factional Conditional killing ability, which serves as a usual kill if not used on the other scumteam, where it instead works as an Announcing Poisoner.
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Post Post #103 (isolation #62) » Wed Feb 08, 2023 8:49 pm

Post by RH9 »

Setup Variant X

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Extroversion - Companion (Adds players to seperate hoods)

Compassion - Combined Bodyguard Roleblocker

Repulsion - Hated Miller

Relation - Parity Cop

Placation - Peacekeeper

2 Affiliation - Neighbor

Equivocation - Mystic (Investigation actions fail on them)

Sedition - Fruit Vendor (Sends flyers instead of fruit)

Attraction - Loved Godfather

Confirmation - Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be cured from Poison, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • They also have a factional Conditional killing ability, which serves as a usual kill if not used on the other scumteam, where it instead works as an Announcing Poisoner.
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Post Post #106 (isolation #63) » Thu Feb 09, 2023 6:58 pm

Post by RH9 »

Should my changes be OK balance-wise?
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Post Post #107 (isolation #64) » Thu Feb 09, 2023 11:50 pm

Post by RH9 »

Also, Repulsion will be treated as the opposing scumteam by the scum factional abilities while Attraction will be treated as town.
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Post Post #109 (isolation #65) » Fri Feb 10, 2023 11:01 am

Post by RH9 »

In post 108, MegAzumarill wrote:
It's really strong combined with placation if they coordinate so I would gate it to fill X-shot, or non-consecutive, whichever wasn't chosen for Introversion
About compassion.

Also walk me through your reasoning for the change to attraction.
Regarding Compassion, maybe I could give it the Obsessive and Compulsive modifiers.
Regarding Attraction, I wanted to give scum something less powerful than an Unstoppable and Godfather was one of the first roles that came into my head.
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Post Post #114 (isolation #66) » Sat Feb 11, 2023 3:50 pm

Post by RH9 »

In post 110, jjh927 wrote: Just to confirm, how would the parity cop interact with the godfather?
It'll treat it as Town.
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Post Post #115 (isolation #67) » Sat Feb 11, 2023 4:01 pm

Post by RH9 »

In post 113, MegAzumarill wrote: The answer is probably not protection from the singular investogative, and instead a way to bypass killblockers at least once or twice.

Either that or a way to identify threats seems more fitting given this town lineup.
Got that.
How does replacing
Equivocation
and
Attraction
to
Ambition - Strong-Willed
and
Inspiration - Strengthener
sound?
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Post Post #116 (isolation #68) » Sat Feb 11, 2023 4:01 pm

Post by RH9 »

Concept names are subject to change but I want to keep all concepts ending with -ion.
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Post Post #117 (isolation #69) » Sat Feb 11, 2023 4:17 pm

Post by RH9 »

Setup Variant XI

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Extroversion - Companion (Adds players to seperate hoods)

Compassion - Combined Bodyguard Roleblocker

Aversion

Relation - Parity Cop

Placation - Peacekeeper

2 Affiliation - Neighbor

Inclination - Strong-Willed Godfather

Sedition - Fruit Vendor (Sends flyers instead of fruit)

Inspiration - Strengthener Lawyer

Confirmation - Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be cured from Poison, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • They also have a factional Conditional killing ability, which serves as a usual kill if not used on the other scumteam, where it instead works as an Announcing Poisoner.
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Post Post #118 (isolation #70) » Sat Feb 11, 2023 4:19 pm

Post by RH9 »

I increased scum power so that it can undermine both Town's investigatives and blockers.
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Post Post #121 (isolation #71) » Sun Feb 12, 2023 10:08 am

Post by RH9 »

In post 120, jjh927 wrote: I think MegAz was steering you in the direction of either something resource-based, so that scum had to make active decisions around their counterplay, or something more indirect- such as a means to identify the key roles in order to best prioritise who to NK.

Whereas that most recent change basically just passively invalidates most of the town power without any need for thinking about counterplay
Got that.
Should I bring back
Equivocation
and have
Inspiration
be just a
Strengthener
?
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Post Post #122 (isolation #72) » Mon Feb 13, 2023 8:44 pm

Post by RH9 »

Actually, what do you think of me replacing two main scum roles with a Redirector and Bus Driver?
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Post Post #124 (isolation #73) » Thu Feb 16, 2023 10:02 am

Post by RH9 »

In post 123, jjh927 wrote: Redirective stuff would increase the general amount of chaos in the setup, but would also allow for some scum counterplay

I'm not sure if there's an established role/modifier that guarantees a player will always target their original target, but a town role that targeted someone to do that would be interesting. Probably instead of the peacekeeper
There is
Unredirectable
that can ensure players can't be redirected.
There's also
Empowerer
that can 'make actions unable to be blocked or redirected', according to the wiki.
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Post Post #126 (isolation #74) » Thu Feb 16, 2023 7:03 pm

Post by RH9 »

In post 125, jjh927 wrote: I think that if you want to introduce some scum redirective power, then a new role that just has the "make actions unable to be redirected" without the block protection bit would;
A. Tip off town that scum have redirective abilities
B. Give that neat back and forth of counterplay between town and mafia
Good idea.
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Post Post #127 (isolation #75) » Thu Feb 16, 2023 11:24 pm

Post by RH9 »

Actually, how about Deflector instead of Bus Driver?
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Post Post #128 (isolation #76) » Thu Feb 16, 2023 11:30 pm

Post by RH9 »

Setup Variant XII

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
2 Affiliation - Seeker Modified Recluse (Visits another target to check if they have the same concept, adding them to a private hood, but losing this ability if already in a hood; Can not be added to any other type of hood)

Extroversion - Companion (Adds targets to seperate hoods)

Ambition - Flare (Prevents targets from getting redirected)

Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Devotion - Modified Lovebird (Becomes a modified Lover, perishing if the beloved perishes but not vice versa)

Compassion - Obsessive Compulsive Combined Bodyguard Roleblocker

Aversion - Miller

Relation - Parity Cop

Deviation - Deflector

Sedition - Fruit Vendor

Diversion - Redirector

Confirmation - Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be cured from Poison, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • They also have a factional Conditional killing ability, which serves as a usual kill if not used on the other scumteam, where it instead works as an Announcing Poisoner.
Last edited by RH9 on Fri Feb 17, 2023 9:55 am, edited 1 time in total.
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Post Post #130 (isolation #77) » Fri Feb 17, 2023 9:42 am

Post by RH9 »

In post 129, MegAzumarill wrote: You only have 8 invocation roles listed but are stating there are supposed to be 9
Oops.
Let me fix that up.
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Post Post #131 (isolation #78) » Fri Feb 17, 2023 11:56 am

Post by RH9 »

Random thing.
I'm planning to use a special mod account to mod this.
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Post Post #133 (isolation #79) » Fri Feb 17, 2023 1:40 pm

Post by RH9 »

In post 132, MegAzumarill wrote: Ima guess the name is Moderation
TBH I was originally thinking of that. but while I was asking T-Bone if specialty mod accounts were allowed, I had the
totally
not terrible idea of
Narration
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Post Post #135 (isolation #80) » Sun Feb 19, 2023 8:38 am

Post by RH9 »

Should the latest version of the setup be better than previous?
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Post Post #138 (isolation #81) » Sat Mar 04, 2023 10:20 am

Post by RH9 »

In post 136, MegAzumarill wrote: Since it was requested:
How does Miller work with parity cop? As a third scumteam or as one of the other 2 or as both?
Why would devotion act if the only effect is adding another way to get themself killed (and possibly a hood)
Obsessive compulsive- wat do
Miller works as a member of Malediction if targeted on odd nights and a member of Benediction on even nights. I'll put this in the role PM (when I make them).
That is a good point so I might just change
Devotion
to
Captivation - Heartbreaker (beloved will perish with them, but not other way round)
.
And Obsessive Compulsive is forced to choose a target every Night, though they must choose the same target every night until that target perishes, in which case, they must choose another one.
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Post Post #139 (isolation #82) » Sat Mar 04, 2023 10:20 am

Post by RH9 »

It is technically two modifiers, Obsessive and Compulsive.
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Post Post #141 (isolation #83) » Sun Mar 05, 2023 5:57 pm

Post by RH9 »

In post 140, MegAzumarill wrote: This seems fairly reasonable currently with that change to devotion, probably ready to move into role PMs if jjh has no objections.
Thanks!
I'll probably let him know.
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Post Post #142 (isolation #84) » Sun Mar 05, 2023 8:11 pm

Post by RH9 »

Latest Setup Variant

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
2 Affiliation - Seeker Modified Recluse (Visits another target to check if they have the same concept, adding them to a private hood, but losing this ability if already in a hood; Can not be added to any other type of hood)

Extroversion - Companion (Adds targets to seperate hoods)

Ambition - Flare (Prevents targets from getting redirected)

Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Captivation - Heartbreaker (Chooses somebody to be Lovers with; beloved will perish with them, but not other way round)

Compassion - Obsessive Compulsive Combined Bodyguard Roleblocker

Aversion - Modified Miller (appears as Malediction on odd nights and Benediction on even nights)

Relation - Parity Cop

Deviation - Deflector

Sedition - Fruit Vendor

Diversion - Redirector

Confirmation - Checker


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam and be cured from Poison, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen.
  • They also have a factional Conditional killing ability, which serves as a usual kill if not used on the other scumteam, where it instead works as an Announcing Poisoner.
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Post Post #145 (isolation #85) » Sun Mar 05, 2023 11:48 pm

Post by RH9 »

I'll start working on Role PMs tomorrow.
I'm going to sleep now.
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Post Post #146 (isolation #86) » Mon Mar 06, 2023 6:39 pm

Post by RH9 »

Here are the sample layouts for the Role PMs.
Spoiler: Invocation

Salutations, you are a manifestation of
Concept
!

Role Abilities:
  • Concept (Passive)
    : As a manifestation of
    Concept
    , you….
  • Concept (Active)
    : As a manifestation of
    Concept
    , every Night, you may attempt to….
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Malediction

Salutations, you are a manifestation of
Concept
!

Role Abilities:
  • Malediction (Passive)
    : As a disciple of
    Malediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Concept (Passive)
    : As a manifestation of
    Concept
    , you….
  • Concept (Active)
    : As a manifestation of
    Concept
    , every Night, you may attempt to….
Win Condition:
  • You win if at least one disciple of
    Malediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Malediction
vacuum or by replying to this PM with your role and alignment.

Spoiler: Benediction

Salutations, you are a manifestation of
Concept
!

Role Abilities:
  • Benediction (Passive)
    : As a disciple of
    Benediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Concept (Passive)
    : As a manifestation of
    Concept
    , you….
  • Concept (Active)
    : As a manifestation of
    Concept
    , every Night, you may attempt to….
Win Condition:
  • You win if at least one disciple of
    Benediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Benediction
vacuum or by replying to this PM with your role and alignment.

Here is the sample layout for the Result PMs.
Spoiler: Result

… → Condition
… → Not Condition
You receive no result. → No Result
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Post Post #147 (isolation #87) » Mon Mar 06, 2023 10:29 pm

Post by RH9 »

Roles

Invocation
Spoiler: Affiliation

Salutations, you are a manifestation of
Affiliation
!

Role Abilities:
  • Affiliation (Active)
    : As a manifestation of
    Affiliation
    , every Night, you may to check if another concept is the same as you, adding them to a special vacuum but losing this ability if you already in one.
  • Affiliation (Passive)
    : As a manifestation of
    Affiliation
    , you can not be added to any other type of vacuum.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Extroversion

Salutations, you are a manifestation of
Extroversion
!

Role Abilities:
  • Extroversion (Active)
    : As a manifestation of
    Extroversion
    , every Night, you may attempt to add another concept to a vacuum, with seperate ones created for each concept.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Ambition

Salutations, you are a manifestation of
Ambition
!

Role Abilities:
  • .
  • Ambition (Active)
    : As a manifestation of
    Ambition
    , every Night, you may attempt to prevent another target from getting redirected.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Captivation

Salutations, you are a manifestation of
Captivation
!

Role Abilities:
  • Captivation (Active)
    : As a manifestation of
    Captivation
    , you may attempt to fall into love with another concept once, gaining access to a special vacuum.
  • Captivation (Passive)
    : As a manifestation of
    Captivation
    , if you ever are erased, your beloved will be erased with you, but not the other way round.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Aversion

Salutations, you are a manifestation of
Aversion
!

Role Abilities:
  • Aversion (Passive)
    : As a manifestation of
    Aversion
    , you appear to investigatives as a disciple of
    Malediction
    on odd nights and
    Benediction
    on even nights.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Deification

Salutations, you are a manifestation of
Deification
!

Role Abilities:
  • Deification (Passive)
    : As a manifestation of
    Deification
    , all actions, except for deletions, will fail on you, as though they were blocked.
  • Deification (Passive)
    : As a manifestation of
    Deification
    , you are publicly confirmed to be a disciple of
    Invocation
    , and if you are ever erased, you will instead be stumped, losing all of your abilities except your voice.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Compassion

Salutations, you are a manifestation of
Compassion
!

Role Abilities:
  • Compassion (Active)
    : As a manifestation of
    Compassion
    , every Night, you must attempt to block another concept's actions as well as protecting them from a single deletion, being deleted in their place.
  • Compassion (Passive)
    : As a manifestation of
    Compassion
    , you will compulsively attempt to target the same concept each night until they are erased.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Relation

Salutations, you are a manifestation of
Relation
!

Role Abilities:
  • Relation (Active)
    : As a manifestation of
    Relation
    , every Night, you may attempt to check if another concept shares an alignment with the concept that you checked the previous Night.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.


Malediction
Spoiler: Deviation

Salutations, you are a manifestation of
Deviation
!

Role Abilities:
  • Malediction (Passive)
    : As a disciple of
    Malediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Deviation (Active)
    : As a manifestation of
    Deviation
    , every Night, you may attempt to redirect all actions targeting another concept that Night to another of your choice.
Win Condition:
  • You win if at least one disciple of
    Malediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Malediction
vacuum or by replying to this PM with your role and alignment.

Spoiler: Sedition

Salutations, you are a manifestation of
Sedition
!

Role Abilities:
  • Malediction (Passive)
    : As a disciple of
    Malediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Sedition (Active)
    : As a manifestation of
    Sedition
    , every Night, you may attempt to give a flyer to another concept, which they will be informed of but not who sent it.
Win Condition:
  • You win if at least one disciple of
    Malediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Malediction
vacuum or by replying to this PM with your role and alignment.


Benediction
Spoiler: Diversion

Salutations, you are a manifestation of
Diversion
!

Role Abilities:
  • Benediction (Passive)
    : As a disciple of
    Benediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Diversion (Active)
    : As a manifestation of
    Diversion
    , every Night, you may attempt to redirect all actions taken by another concept that Night to another of your choice.
Win Condition:
  • You win if at least one disciple of
    Benediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Benediction
vacuum or by replying to this PM with your role and alignment.

Spoiler: Confirmation

Salutations, you are a manifestation of
Confirmation
!

Role Abilities:
  • Benediction (Passive)
    : As a disciple of
    Benediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Confirmation (Active)
    : As a manifestation of
    Confirmation
    , every Night, you may attempt to check if your action was successful on another concept or not.
Win Condition:
  • You win if at least one disciple of
    Benediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Benediction
vacuum or by replying to this PM with your role and alignment.

Last edited by RH9 on Tue Mar 07, 2023 5:53 pm, edited 1 time in total.
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Post Post #148 (isolation #88) » Mon Mar 06, 2023 10:30 pm

Post by RH9 »

I've done the Role PMs.
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Post Post #150 (isolation #89) » Tue Mar 07, 2023 5:50 pm

Post by RH9 »

In post 149, MegAzumarill wrote: Captivation should be one shot, compassion and relarion have "concept" instead of role name
Thanks for catching the errors.
I'll fix them up.
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Post Post #151 (isolation #90) » Tue Mar 07, 2023 5:54 pm

Post by RH9 »

In post 147, RH9 wrote:
Roles

Invocation
Spoiler: Affiliation

Salutations, you are a manifestation of
Affiliation
!

Role Abilities:
  • Affiliation (Active)
    : As a manifestation of
    Affiliation
    , every Night, you may to check if another concept is the same as you, adding them to a special vacuum but losing this ability if you already in one.
  • Affiliation (Passive)
    : As a manifestation of
    Affiliation
    , you can not be added to any other type of vacuum.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Extroversion

Salutations, you are a manifestation of
Extroversion
!

Role Abilities:
  • Extroversion (Active)
    : As a manifestation of
    Extroversion
    , every Night, you may attempt to add another concept to a vacuum, with seperate ones created for each concept.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Ambition

Salutations, you are a manifestation of
Ambition
!

Role Abilities:
  • .
  • Ambition (Active)
    : As a manifestation of
    Ambition
    , every Night, you may attempt to prevent another target from getting redirected.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Captivation

Salutations, you are a manifestation of
Captivation
!

Role Abilities:
  • Captivation (Active)
    : As a manifestation of
    Captivation
    , you may attempt to fall into love with another concept once, gaining access to a special vacuum.
  • Captivation (Passive)
    : As a manifestation of
    Captivation
    , if you ever are erased, your beloved will be erased with you, but not the other way round.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Aversion

Salutations, you are a manifestation of
Aversion
!

Role Abilities:
  • Aversion (Passive)
    : As a manifestation of
    Aversion
    , you appear to investigatives as a disciple of
    Malediction
    on odd nights and
    Benediction
    on even nights.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Deification

Salutations, you are a manifestation of
Deification
!

Role Abilities:
  • Deification (Passive)
    : As a manifestation of
    Deification
    , all actions, except for deletions, will fail on you, as though they were blocked.
  • Deification (Passive)
    : As a manifestation of
    Deification
    , you are publicly confirmed to be a disciple of
    Invocation
    , and if you are ever erased, you will instead be stumped, losing all of your abilities except your voice.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Compassion

Salutations, you are a manifestation of
Compassion
!

Role Abilities:
  • Compassion (Active)
    : As a manifestation of
    Compassion
    , every Night, you must attempt to block another concept's actions as well as protecting them from a single deletion, being deleted in their place.
  • Compassion (Passive)
    : As a manifestation of
    Compassion
    , you will compulsively attempt to target the same concept each night until they are erased.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.

Spoiler: Relation

Salutations, you are a manifestation of
Relation
!

Role Abilities:
  • Relation (Active)
    : As a manifestation of
    Relation
    , every Night, you may attempt to check if another concept shares an alignment with the concept that you checked the previous Night.
Win Condition:
  • You win if all threats to the disciples of
    Invocation
    are erased and at least one
    Invocation
    -aligned concept remains.
Confirm by replying to this PM with a summary of your role.


Malediction
Spoiler: Deviation

Salutations, you are a manifestation of
Deviation
!

Role Abilities:
  • Malediction (Passive)
    : As a disciple of
    Malediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Deviation (Active)
    : As a manifestation of
    Deviation
    , every Night, you may attempt to redirect all actions targeting another concept that Night to another of your choice.
Win Condition:
  • You win if at least one disciple of
    Malediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Malediction
vacuum or by replying to this PM with your role and alignment.

Spoiler: Sedition

Salutations, you are a manifestation of
Sedition
!

Role Abilities:
  • Malediction (Passive)
    : As a disciple of
    Malediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Sedition (Active)
    : As a manifestation of
    Sedition
    , every Night, you may attempt to give a flyer to another concept, which they will be informed of but not who sent it.
Win Condition:
  • You win if at least one disciple of
    Malediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Malediction
vacuum or by replying to this PM with your role and alignment.


Benediction
Spoiler: Diversion

Salutations, you are a manifestation of
Diversion
!

Role Abilities:
  • Benediction (Passive)
    : As a disciple of
    Benediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Diversion (Active)
    : As a manifestation of
    Diversion
    , every Night, you may attempt to redirect all actions taken by another concept that Night to another of your choice.
Win Condition:
  • You win if at least one disciple of
    Benediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Benediction
vacuum or by replying to this PM with your role and alignment.

Spoiler: Confirmation

Salutations, you are a manifestation of
Confirmation
!

Role Abilities:
  • Benediction (Passive)
    : As a disciple of
    Benediction
    with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
  • Confirmation (Active)
    : As a manifestation of
    Confirmation
    , every Night, you may attempt to check if your action was successful on another concept or not.
Win Condition:
  • You win if at least one disciple of
    Benediction
    remains and all other concepts are erased (or if nothing can prevent the same).
Confirm by posting in the
Benediction
vacuum or by replying to this PM with your role and alignment.

Quoting here for convenience.
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Post Post #153 (isolation #91) » Wed Mar 08, 2023 5:31 pm

Post by RH9 »

I'll work on that.
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Post Post #154 (isolation #92) » Fri Mar 10, 2023 11:11 am

Post by RH9 »

Setup

General Information
  • The uninformed majority consists of the disciples of
    Invocation
    .
  • The informed minorities consist of the disciples of
    Malediction
    and
    Benediction
    .
  • There will be no Bastard mechanics except for the possibility of mod misdirection.
  • Factional abilities may or may not be non-standard.

  • Sample Role
    Spoiler: Notion

    Salutations, you are a manifestation of
    Notion
    !

    Role Abilities:
    • Notion (Passive)
      : As a manifestation of
      Notion
      , you have no special abilities other than your voice and vote.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

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    Post Post #155 (isolation #93) » Fri Mar 10, 2023 11:22 am

    Post by RH9 »

    Here is a sample scum vacuum.


    Conception

    Scum
    Vacuum


    insert flavour

    Notices
    • If you plan to use this PT to draft posts, please avoid using the [post=] tag in here.


    Abilities
    • Each Night, you may select a concept to invoke your auspices on, including one of you (though you can't self-target).
    • Under normal circumstances, that concept will be confirmed to not be a disciple of
      Benediction
      and be cured from Poison, resulting in the message,
      Light flees from ; They are not a disciple of
      Benediction
      .

    • If both you and the disciples of
      Benediction
      chose the same concept or if a disciple of
      Benediction
      was chosen, nothing will happen.
    • You also have a factional conditional killing ability, which serves as a usual kill if not used on
      Benediction
      , where it instead works as an Announcing Poisoner.

    Access
    1. RH (RH9) | Moderator
    2. | Backup Moderator
    3. lilith2013 | Listmod

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    Post Post #156 (isolation #94) » Fri Mar 10, 2023 12:12 pm

    Post by RH9 »

    I might add flavour to the Role PMs.
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    Post Post #157 (isolation #95) » Mon Mar 13, 2023 10:00 am

    Post by RH9 »

    Actually, this should be fine.
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    Post Post #158 (isolation #96) » Mon Mar 13, 2023 10:01 am

    Post by RH9 »

    I might /in to mod this once my exams are over in three weeks.
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    Post Post #160 (isolation #97) » Tue Mar 14, 2023 7:32 pm

    Post by RH9 »

    In post 159, MegAzumarill wrote: I have no objections and I'll /pass this assuming jjh doesn't see something wrong with it.
    Thanks!
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    Post Post #162 (isolation #98) » Thu Mar 16, 2023 9:53 am

    Post by RH9 »

    I'll probably /in to mod then.
    Edit: Maybe next week because I doubt the game will fill during my exam block.
    Last edited by RH9 on Thu Mar 16, 2023 10:00 am, edited 1 time in total.
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    Post Post #164 (isolation #99) » Fri Mar 17, 2023 9:49 pm

    Post by RH9 »

    In post 163, Narration wrote: Random thing though.
    Would either of you be interested in co-modding?
    Mainly for the occasional VC and for checking the action resolution.
    S_S is going to be co-mod.
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    Post Post #166 (isolation #100) » Sat Mar 18, 2023 10:31 am

    Post by RH9 »

    I suddenly realise how vaguely I phrased the Affiliation PM.
    Going on a tangent but if I eventually get the time, I might actually add flavour to the Role PMs which I keep on changing my mind on doing.
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    Post Post #167 (isolation #101) » Fri Mar 24, 2023 1:22 pm

    Post by RH9 »

    I fixed up the Affiliation PM. If I get time, I might add flavour but this will be the final Role PM for now.
    In post 151, RH9 wrote:
    Roles

    Invocation
    Spoiler: Affiliation

    Salutations, you are a manifestation of
    Affiliation
    !

    Role Abilities:
    • Affiliation (Active)
      : As a manifestation of
      Affiliation
      , every Night, you may attempt to check if another concept is the same as you, adding them to a special vacuum (given that they share a concept with you) but losing this ability if you already in one.
    • Affiliation (Passive)
      : As a manifestation of
      Affiliation
      , you can not be added to any other type of vacuum.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Extroversion

    Salutations, you are a manifestation of
    Extroversion
    !

    Role Abilities:
    • Extroversion (Active)
      : As a manifestation of
      Extroversion
      , every Night, you may attempt to add another concept to a vacuum, with seperate ones created for each concept.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Ambition

    Salutations, you are a manifestation of
    Ambition
    !

    Role Abilities:
    • .
    • Ambition (Active)
      : As a manifestation of
      Ambition
      , every Night, you may attempt to prevent another target from getting redirected.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Captivation

    Salutations, you are a manifestation of
    Captivation
    !

    Role Abilities:
    • Captivation (Active)
      : As a manifestation of
      Captivation
      , you may attempt to fall into love with another concept once, gaining access to a special vacuum.
    • Captivation (Passive)
      : As a manifestation of
      Captivation
      , if you ever are erased, your beloved will be erased with you, but not the other way round.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Aversion

    Salutations, you are a manifestation of
    Aversion
    !

    Role Abilities:
    • Aversion (Passive)
      : As a manifestation of
      Aversion
      , you appear to investigatives as a disciple of
      Malediction
      on odd nights and
      Benediction
      on even nights.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Deification

    Salutations, you are a manifestation of
    Deification
    !

    Role Abilities:
    • Deification (Passive)
      : As a manifestation of
      Deification
      , all actions, except for deletions, will fail on you, as though they were blocked.
    • Deification (Passive)
      : As a manifestation of
      Deification
      , you are publicly confirmed to be a disciple of
      Invocation
      , and if you are ever erased, you will instead be stumped, losing all of your abilities except your voice.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Compassion

    Salutations, you are a manifestation of
    Compassion
    !

    Role Abilities:
    • Compassion (Active)
      : As a manifestation of
      Compassion
      , every Night, you must attempt to block another concept's actions as well as protecting them from a single deletion, being deleted in their place.
    • Compassion (Passive)
      : As a manifestation of
      Compassion
      , you will compulsively attempt to target the same concept each night until they are erased.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.

    Spoiler: Relation

    Salutations, you are a manifestation of
    Relation
    !

    Role Abilities:
    • Relation (Active)
      : As a manifestation of
      Relation
      , every Night, you may attempt to check if another concept shares an alignment with the concept that you checked the previous Night.
    Win Condition:
    • You win if all threats to the disciples of
      Invocation
      are erased and at least one
      Invocation
      -aligned concept remains.
    Confirm by replying to this PM with a summary of your role.


    Malediction
    Spoiler: Deviation

    Salutations, you are a manifestation of
    Deviation
    !

    Role Abilities:
    • Malediction (Passive)
      : As a disciple of
      Malediction
      with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
    • Deviation (Active)
      : As a manifestation of
      Deviation
      , every Night, you may attempt to redirect all actions targeting another concept that Night to another of your choice.
    Win Condition:
    • You win if at least one disciple of
      Malediction
      remains and all other concepts are erased (or if nothing can prevent the same).
    Confirm by posting in the
    Malediction
    vacuum or by replying to this PM with your role and alignment.

    Spoiler: Sedition

    Salutations, you are a manifestation of
    Sedition
    !

    Role Abilities:
    • Malediction (Passive)
      : As a disciple of
      Malediction
      with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
    • Sedition (Active)
      : As a manifestation of
      Sedition
      , every Night, you may attempt to give a flyer to another concept, which they will be informed of but not who sent it.
    Win Condition:
    • You win if at least one disciple of
      Malediction
      remains and all other concepts are erased (or if nothing can prevent the same).
    Confirm by posting in the
    Malediction
    vacuum or by replying to this PM with your role and alignment.


    Benediction
    Spoiler: Diversion

    Salutations, you are a manifestation of
    Diversion
    !

    Role Abilities:
    • Benediction (Passive)
      : As a disciple of
      Benediction
      with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
    • Diversion (Active)
      : As a manifestation of
      Diversion
      , every Night, you may attempt to redirect all actions taken by another concept that Night to another of your choice.
    Win Condition:
    • You win if at least one disciple of
      Benediction
      remains and all other concepts are erased (or if nothing can prevent the same).
    Confirm by posting in the
    Benediction
    vacuum or by replying to this PM with your role and alignment.

    Spoiler: Confirmation

    Salutations, you are a manifestation of
    Confirmation
    !

    Role Abilities:
    • Benediction (Passive)
      : As a disciple of
      Benediction
      with , you have access to a vacuum located here, where you will receive knowledge of your factional ability.
    • Confirmation (Active)
      : As a manifestation of
      Confirmation
      , every Night, you may attempt to check if your action was successful on another concept or not.
    Win Condition:
    • You win if at least one disciple of
      Benediction
      remains and all other concepts are erased (or if nothing can prevent the same).
    Confirm by posting in the
    Benediction
    vacuum or by replying to this PM with your role and alignment.

    GTKAS: 2022, 2024

    v/la every weekend

    indefinite hiatus from mafia solo

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