TOP SECRET -- CODENAME PARADISUS
Classified by [REDACTED]
Reason 1.4(d,c3,c[REDACTED])
Declassify on completion of operation
(C)
Dissolution of a cult-like group, hereafter codenamed The Town.
The exact hierarchies of the Town is not known, except that the cult appears to be centred on a single figure, hereafter codenamed The Overseer. While there is an inside publishing body purporting to be the voice of the Overseer, their identity has not been determined, and there are even doubts about their actual existence.
The Town's shared doctrine is not believed to be explicitly violent, the group has progressed to a level of deep tribalism and otherization; its continued existence may no longer tolerated. Moreover, the Town is attempting to settle on sector 12A56, with plans to build a completely isolated community, hereafter codenamed Utopia, that we fear would necessarily be hostile toward any outsiders.
This is especially a risk for internal security given the significance of sector 12A56 (TS)[REDACTED]
(S) Agents 698745, 652344, 598319 and 721397, codenames Randon Nurse, RCEnigma, Roden, Cat Scratch Fever, hereafter collectively codenamed The Insurgence, have been infiltrated in the "pioneers" squad of The Town and are tasked to prevent the formation of Utopia with any means necessary.
(S)
Communications with the Agency
The Agency will not be able to communicate with the Insurgence during the operation. However, the Insurgents have been provided with a device to communicate secretly among themselves.
Funding
The Agency will have very limited capacity to provide funding directly to the Insurgence during the operation. However, arrangements have been made to assure a stable flow of funds to the Insurgents regardless.
- Construction of Utopia is assumed to require some commerce with the outside to bootstrap the path to autonomy. The Agency has deployed a complex system of shell companies to intercept all of the flow of money from Utopia and to redirect it to the Insurgence.
- The Agency will be able to funnel funds through a contrabandists' camp 1.6km NNE of Utopia; however, given the high risk of ruining cover, extreme prudence should be exercised. The Agency expects that $60,000 can be safely funnelled this way at night provided
no
project is being undertaken by the Town that night, or $20,000 if the Town is undertaking a single project.
Perms
The Insurgence is allowed, and encouraged, to spend funds to sabotage projects undertaken by the Town. Please consult Addendum §3 for an extended listing of approved acts of sabotage.
To limit suspicion, Insurgents are not allowed to sabotage more than one project per night. Moreover, Insurgents are not allowed to sabotage vital developments (see Addenda §§1-2 for details), as the Agency expects those projects to be strictly monitored. Some acts of sabotage require some development having been undertaken to be feasible.
(TS)
Special Provisions
*** This section is marked Top Secret. It shall
not
be declassified upon completion of operation.***
The Insurgence has licence to kill.
All kills must be performed following protocol. We remark here that the cover-up procedure is quite expensive, and the Agency expects its agents to have $120,000 in funds to kill properly.
Killing civilians directly is however strongly discouraged. Insurgent are not allowed to kill more than once per night, and may not at any point have performed more than one liquidation per two acts of sabotage.