Open 880 - usesPython's Notes PT

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Open 880 - usesPython's Notes PT

Post Post #0 (isolation #0) » Thu Aug 03, 2023 5:50 am

Post by Alianna »

Open 880 - usesPython's Notes PT


You may quote posts from the game thread into this PT, but you may not quote posts from this PT into the game thread. You may draft posts in this PT to copy and paste into the main thread, but if you are going to do that, avoid using [post] tags as they will not link to the correct posts.
I will accept night actions submitted here or by PM.
It will be up to you to release this PT or not and make any redactions you want after the game ends. You will be able to do it yourself, as I've given you moderator privileges.

Enjoy! :D
Last edited by usesPython on Mon Sep 04, 2023 2:54 pm, edited 1 time in total.
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Post Post #38 (isolation #1) » Sun Aug 06, 2023 9:14 am

Post by Alianna »

In post 37, usesPython wrote:
In post 148, Alianna wrote:
Serial Killer Rolecop 3-Shot Commuter



I'm referring to , , and . I only intend to use the first 100 posts for this run.
Holy shit good thing we caught this before we claimed anything

actually
@Alianna are you using all the roles or just the first 100? Cause it doesn't seem clear from the setup post

In post 1, Alianna wrote:
Setup Information


Setup Creation


1. The game is guaranteed to contain:
- 10 players aligned with the
town

- 3 players aligned with an anti-town faction that has an equal chance to be
mafia
or
werewolves

- 1
serial killer
aligned with themself
2. All roles will be randomized from the Normal Idea Mafia deck to fulfill the predetermined faction distribution, with duplicates permitted.
3. While all of the possible roles in the game are within the bounds of Normalcy, I make no guarantee that the resulting setup will be balanced or would otherwise pass a Normal review.
4. A few roles in the deck have found to be non-Normal and have been altered to fit Normal guidelines. A list can be found here.
5. With the exception of the changes that have already been announced in the discussion thread, I will not make changes that meaningfully alter the function of a role. This applies even if the role has no effect. For example, encryptor can be rolled even though this game has global daytalk, and a mason or neighbour will get a PT by themself if only one is rolled.
6. I may make minor edits to roles to ensure that they are formatted in a clear and consistent way (e.g. minor edits for spelling and order of roles).
7. In the case of a mismatch between a role's name and its description, the name will take precedence and the description will be ignored. Descriptions will not always be copied word-for-word anyway.


Win Conditions


8. Each faction wins if all players not aligned with that faction are dead and a minimum of one player aligned with that faction is alive.
9. The game will be declared a draw if:
- all living players request one (this must be done via PM)
- everyone dies
- no one dies for three consecutive day-night cycles (or six consecutive phases)
- the game reaches a position in which one of the above is inevitable or no side has the means to meet its win condition
10. An anti-town faction may concede if all of its living members wish to.


Miscellaneous


11. Global daytalk is enabled, meaning all PTs are open during the day even without an encryptor.
12. Multitasking is not enabled, meaning players may only take one action at night unless they have the multitasking modifier.
13. You may ask me for a sample role PM for any post in the deck, but please don't abuse this.


Sample Role PMs


Spoiler:
Sample Vanilla TownieWelcome, [Player], to Open 880!

You are a
Vanilla Townie
.

Personal Abilities:

You have no personal abilities.

Factional Abilities:

You have no factional abilities.

Win Condition:

You win if all players not aligned with the town are dead and at least one town-aligned player is alive.

Please confirm by replying with the name of your role.

Sample Power Role (Cop)Welcome, [Player], to Open 880!

You are a
Town Cop
.

Personal Abilities:

Cop - Each night, you may target another player. Assuming no interference with your action, you will learn whether your target is aligned with the town.

Factional Abilities:

You have no factional abilities.

Win Condition:

You win if all players not aligned with the town are dead and at least one town-aligned player is alive.

Please confirm by replying with the name of your role.

Sample Mafia GoonWelcome, [Player], to Open 880!

You are a
Mafia Goon
. Your partners are [Players].

Personal Abilities:

You have no personal abilities.

Factional Abilities:

Factional Communication - You may talk to your partners at any time here.
Factional Kill - Each night, your faction may send one of its members to target another player. Assuming no interference with this action, the target will die. You have access to the factional kill.

Win Condition:

You win if all players not aligned with the mafia are dead and at least one mafia-aligned player is alive, or if nothing can prevent this from occurring.

Please confirm by replying with the name of your role or by posting in the mafia PT.

Sample Werewolf GoonWelcome, [Player], to Open 880!

You are a
Werewolf Goon
. Your partners are [Players].

Personal Abilities:

You have no personal abilities.

Factional Abilities:

Factional Communication - You may talk to your partners at any time here.
Factional Kill - Each night, your faction may send one of its members to target another player. Assuming no interference with this action, the target will die. You have access to the factional kill.

Win Condition:

You win if all players not aligned with the werewolves are dead and at least one werewolf-aligned player is alive, or if nothing can prevent this from occurring.

Please confirm by replying with the name of your role or by posting in the werewolf PT.

Sample Serial KillerWelcome, [Player], to Open 880!

You are a
Serial Killer
.

Personal Abilities:

You have no personal abilities.

Factional Abilities:

Factional Kill - Each night, you may target another player. Assuming no interference with your action, the target will die.

Win Condition:

You win if you are the last player alive, or if nothing can prevent this from occurring.

Please confirm by replying with the name of your role.

That was an earlier plan, I rolled the setup from all 150 posts.
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Post Post #79 (isolation #2) » Mon Aug 14, 2023 8:07 am

Post by Alianna »

In post 78, usesPython wrote: Actions for now just in case we forget:

Kill bianco and use Bulletproof
Received.
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Post Post #98 (isolation #3) » Wed Aug 16, 2023 10:27 am

Post by Alianna »

In post 94, usesPython wrote:
@Alianna can we get a sample PM and results for:

In post 9, TemporalLich wrote:
Town Loyal Checker

Sample PMWelcome, [Player], to Open 880!

You are a
Town Loyal Checker
.

Personal Abilities:

Loyal Checker - Each night, you may target another player. Assuming no interference with your action, you will be informed that your action succeeded. Your action will be treated as roleblocked if your target does not belong to the same faction as you.

Factional Abilities:

You have no factional abilities.

Win Condition:

You win if all players not aligned with the town are dead and at least one town-aligned player is alive.

Please confirm by replying with the name of your role.

Success: "Your check on [Player] succeeded."
Failure: "Your check on [Player] failed."
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Post Post #111 (isolation #4) » Thu Aug 17, 2023 6:17 am

Post by Alianna »

In post 109, usesPython wrote: Actually nvm Snivy needs to die before he makes the POE even tighter

Kill Snivy and use Bulletproof
Received.
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Post Post #121 (isolation #5) » Fri Aug 18, 2023 4:26 am

Post by Alianna »

In post 120, usesPython wrote:
In post 119, usesPython wrote: Plan C: We claim BP and say we were hoping to draw a kill
How it works:

We saw one kill and it's on a shield, therefore we might have gotten hit by whatever. Since UNOwen was shielded it means that if they flipped groupscum and we die n2 that means we were shot by sk n1 and hem isn't groupscum. Alternatively hem gets shot and we don't have to worry about a paranoia lim when people start going "what if the flashwagon was so strong was because both UNOwen and hem were scum"



Just claim 1-shot Rolecop after this flip

Shoot humaneatingmonkey and use Bulletproof


-A
Received.
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Post Post #160 (isolation #6) » Thu Aug 24, 2023 6:13 am

Post by Alianna »

In post 154, usesPython wrote:
@Alianna how does an endgame with just a Roleblocker and us resolve?
Endgame will be resolved according to the rules under Win Conditions.

Spoiler:
In post 1, Alianna wrote:
Win Conditions


8. Each faction wins if all players not aligned with that faction are dead and a minimum of one player aligned with that faction is alive.
9. The game will be declared a draw if:
- all living players request one (this must be done via PM)
- everyone dies
- no one dies for three consecutive day-night cycles (or six consecutive phases)
- the game reaches a position in which one of the above is inevitable or no side has the means to meet its win condition
10. An anti-town faction may concede if all of its living members wish to.

So it depends which roleblocking role you’re up against. If it were just you vs. a regular town roleblocker, that would be a draw because no one would die in three cycles and no one would be able to meet their wincon. If there are restrictions on the roleblocker that allow you to kill them in three nights and be the last player alive, you would win. If it were a situation that could conceivably play out in more than one way, I’d let it play out.
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Post Post #173 (isolation #7) » Sat Aug 26, 2023 9:42 pm

Post by Alianna »

In post 172, usesPython wrote:
Kill Flavor Leaf, use Bulletproof
Received.
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