Mission 2b - The Party Explosion Job
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Mission 2b - The Party Explosion Job
Minor Edit for typo: I said that it took 2.5 to hammer. Obviously, only 1.5 needed to hammer.Last edited by Bold Vote Scientist on Mon Oct 10, 2016 5:35 pm, edited 3 times in total.- Daenerys and Dragons
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Doing now.In post 1, Daenerys and Dragons wrote:Yo
We want to avoid taking this guy out obviously, but our overall Charisma (I assume that's what attribute we'd use for talking) isn't that good :/
@mods can you update the game OP please?
Done now- lilith2013
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Yeah our charisma is like 10?- lilith2013
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Wait no that was last mission sorry- lilith2013
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It's 8 between the 3 of us.- lilith2013
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Is it normal for scum to keep sabotaging our missions like this?- PeregrineV
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Usually, challenges are combined. This charisma will be an individual selection (meaning you pick one player to sweet talk the guard).In post 7, PeregrineV wrote:@mod- do we use combined charisma or just one?
Im on phone but will look at stats tomorrow.
What is our physical combat total? Our stealth total?- Daenerys and Dragons
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Chart Data:
Characters Charisma Combat Demolitions Logic Magical Matrix Medical Perception Stealth Default Access to Posting in Astral PT Can Use Magic/Gain Posting Access to Astral PT Default Access to Matrix PT Can Use Technological Items/Gain Matrix PT Access Drafted By Elementalist 2 6 6 5 6 2 5 2 2 Yes Yes No No PeregrineV Explosives Expert 3 5 6 4 5 3 5 5 2 No Yes No Yes Daenerys and Dragons Ganger 3 6 6 5 2 3 5 5 2 No Yes No Yes Vedith I will haveLimited Accesson weekends.- PeregrineV
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Let's assume that is removes you from a secondary part of the mission. Who is needed to increase the odds of completing the mission, and who can we afford to leave behind to distract the guard?
I will haveLimited Accesson weekends.- PeregrineV
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Fuck it, go for it.
I will haveLimited Accesson weekends.- PeregrineV
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do you want to try that then?- PeregrineV
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No clue. It seems that the whole party thing is meant to prevent the combat.In post 15, lilith2013 wrote:do you want to try that then?
If one of us does combat, but goes to jail, allowing the other 2 to finish, then I'd be OK with that. If combat causes us all to fail, then rather take the 50/50 chance.
Would also like House to weigh in.I will haveLimited Accesson weekends.- Bold Vote Scientist
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Barebones Structure
Town adventures have 3 challenges to pass in order to win an adventure and get the reward behind it. If town fails three times, then the run fails. A challenge is a task, such as breaking a safe, combat, stealth, matrix hack, etc. Challenges in the Matrix will be simplified as implementing all the ICE rules would be too complex. Combat is also simplified. Stats are changed from Shadowrun as well. Essence is implemented by item restrictions. (For instance, mages can't get cyberware pumped into them).
Passing a challenge
To pass a challenge, a group of runners must get a certain number of "hits" when rolling six sided dice. These dice are rolled in private (but in a mod PT for record keeping) so that any hidden modifiers by scum may be applied. A "hit" is any time a player rolls a 5 or a 6. A "miss" is any time a player rolls a 1, 2, 3, or 4. The challenge will have a predetermined success point.
Failure
A failed challenge may be reattempted with an additional success required to succeed.
Glitch
If at any point a group rolls half or more dice as 1s, a glitch occurs. The challenge will fail (can be reattempted) and some minor penalty will occur. This may include a glitching player being removed from the mission for instance.
Critical Glitch
A critical glitch is the same as a glitch but less likely to occur and has more severe consequences. A critical glitch occurs when more than half or more of the dice rolled are 1s and a player rolls no successes. Failures on a critical glitch can result in automatic mission failure, death of the glitcher, loss of powers, etc, as the narrative and game balance deem fit. Critical glitches are predetermined prior to the start.
Example
Adam, Brian and Clarissa are attempting to lift information from the Matrix. Adam and Brian are standing guard while Clarissa is doing the searching. The longer they stand guard, the more time she has for her search. A Matrix search requires all the players to roll their Matrix stats. Adam, being a Street Samurai, only has two dice for a Matrix check. Brian has 4 dice as a shaman. Clarissa the riggger has 6 dice. Together, the group has 12 dice. They need to roll 3 successes on the mission in order to pass. So that means if they roll 5 or 6 at least 3 times on 12 dice, they pass the mission. The number of successes on each challenge is predetermined.
Notice
While adventures are fun, the game is designed to where winning or losing adventures should be helpful to each side but not mandatory.I will haveLimited Accesson weekends.- PeregrineV
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In post 17, Bold Vote Scientist wrote:is there a question?
Is the guard a 4th challenge, or one of the three that has been selected by scum?I will haveLimited Accesson weekends.- PeregrineV
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In post 17, Bold Vote Scientist wrote:is there a question?Does our stat indicate the number of dice we roll to try to succeed?I will haveLimited Accesson weekends.- Bold Vote Scientist
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4thIn post 20, PeregrineV wrote:In post 17, Bold Vote Scientist wrote:is there a question?
Is the guard a 4th challenge, or one of the three that has been selected by scum?- Bold Vote Scientist
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Yes for this only.
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Yes.In post 21, PeregrineV wrote:In post 17, Bold Vote Scientist wrote:is there a question?Does our stat indicate the number of dice we roll to try to succeed? - Bold Vote Scientist
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