Mission 2b - The Party Explosion Job

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Mission 2b - The Party Explosion Job

Post Post #0 (ISO) » Thu Sep 15, 2016 4:48 am

Post by Bold Vote Scientist »

Stuffer Shack Demolitions
Image

PeregrineV is the lieutentant for this mission. House and Daenerys and Dragons are accompanying him.

PeregrineV was given details to blow up the StufferShack data factory to greatly damage the financial capabilities of Aztechnology. StufferShack charges criminally high prices to citizenry that have to buy their food to live. By blowing up their headquarters, the company would be vulnerable to social justice hackers that would attack the mainframe in the matrix. This would prevent Aztechnology from charging rates that turn a profit. That group is ready to charge the moment they see the facility in smoke.

The elementalist, ganger, and explosives expert began making preparations when PeregrineV gets a phone call. He relays the conversation to the group. "There's beefed up security tonight, because there's a gala of all the big wigs tonight. Any physical violence can send someone to prison. The guards are on watch for that. It will be very difficult to pull of physical combat."

The group dons their tuxedos to head into the mission. Then, they find there's a guard practically stalking them. They cannot do anything with the guard breathing down their neck. This extra guard is acting as if he was specifically told to be on the lookout for you three.


SetbacksThe scum have triggered that this mission takes place at a gala, meaning that physical acts of violence include a severe risk of going to prison if not done stealthily. The scum also have included an extra guard that must be dealt with before the mission can proceed.


Adventure TimePeregrineV, House and Daenerys and Dragons are on this adventure.
On an adventure, you'll see a narrative and tasks. At the end of most every narrative, you'll have a group vote as to the decision to be made. This works like lynching. The mod will then roll the corresponding dice as explained in the introductory posts to the game. Succeed on all three challenges and you'll win the setting. Those are the general rules. Things may change if scum get involved.
The choice works with a majority vote. PeregrineV, the leader, counts as 1.5 votes (essentially a tiebreaker).
It takes 1.5 to hammer a choice.
Vote by typing either
Vote: Choice 1
or VOTE: Choice 2. As long as your intent is clear, the vote counts.


Choice 0
Do you have someone spend the mission chatting up the guard thus removing them from the mission or try to take out the guard by physical combat?


Minor Edit for typo: I said that it took 2.5 to hammer. Obviously, only 1.5 needed to hammer.
Last edited by Bold Vote Scientist on Mon Oct 10, 2016 5:35 pm, edited 3 times in total.
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Post Post #1 (ISO) » Thu Sep 15, 2016 9:25 am

Post by Daenerys and Dragons »

Yo
We want to avoid taking this guy out obviously, but our overall Charisma (I assume that's what attribute we'd use for talking) isn't that good :/

@mods can you update the game OP please?
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Post Post #2 (ISO) » Thu Sep 15, 2016 10:07 am

Post by Bold Vote Scientist »

In post 1, Daenerys and Dragons wrote:Yo
We want to avoid taking this guy out obviously, but our overall Charisma (I assume that's what attribute we'd use for talking) isn't that good :/

@mods can you update the game OP please?
Doing now.

Done now
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Post Post #3 (ISO) » Thu Sep 15, 2016 11:29 am

Post by lilith2013 »

Yeah our charisma is like 10?
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Post Post #4 (ISO) » Thu Sep 15, 2016 11:29 am

Post by lilith2013 »

Wait no that was last mission sorry
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Post Post #5 (ISO) » Thu Sep 15, 2016 11:31 am

Post by lilith2013 »

It's 8 between the 3 of us.
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Post Post #6 (ISO) » Thu Sep 15, 2016 11:31 am

Post by lilith2013 »

Is it normal for scum to keep sabotaging our missions like this?
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Post Post #7 (ISO) » Thu Sep 15, 2016 6:50 pm

Post by PeregrineV »

@mod- do we use combined charisma or just one?

Im on phone but will look at stats tomorrow.

What is our physical combat total? Our stealth total?
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Post Post #8 (ISO) » Thu Sep 15, 2016 7:57 pm

Post by Bold Vote Scientist »

In post 7, PeregrineV wrote:@mod- do we use combined charisma or just one?

Im on phone but will look at stats tomorrow.

What is our physical combat total? Our stealth total?
Usually, challenges are combined. This charisma will be an individual selection (meaning you pick one player to sweet talk the guard).
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Post Post #9 (ISO) » Fri Sep 16, 2016 1:06 am

Post by Daenerys and Dragons »

House and us have 3 charisma each.
We can go try it?
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Post Post #10 (ISO) » Fri Sep 16, 2016 2:23 am

Post by PeregrineV »

Chart Data:

Characters Charisma Combat Demolitions Logic Magical Matrix Medical Perception Stealth Default Access to Posting in Astral PT Can Use Magic/Gain Posting Access to Astral PT Default Access to Matrix PT Can Use Technological Items/Gain Matrix PT Access Drafted By
Elementalist 2 6 6 5 6 2 5 2 2 Yes Yes No No PeregrineV
Explosives Expert 3 5 6 4 5 3 5 5 2 No Yes No Yes Daenerys and Dragons
Ganger 3 6 6 5 2 3 5 5 2 No Yes No Yes Vedith
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Post Post #11 (ISO) » Fri Sep 16, 2016 2:24 am

Post by PeregrineV »

In post 9, Daenerys and Dragons wrote:House and us have 3 charisma each.
We can go try it?
Let's assume that is removes you from a secondary part of the mission. Who is needed to increase the odds of completing the mission, and who can we afford to leave behind to distract the guard?
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Post Post #12 (ISO) » Fri Sep 16, 2016 2:28 am

Post by PeregrineV »

Looking at this, and given the scum interference, we are possibly the worst set of three to send on this mission. Our charisma sucks and our stealth sucks, and both impedances are designed to our weakest stats.
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Post Post #13 (ISO) » Fri Sep 16, 2016 2:30 am

Post by PeregrineV »

In post 9, Daenerys and Dragons wrote:House and us have 3 charisma each.
We can go try it?
Fuck it, go for it.
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Post Post #14 (ISO) » Fri Sep 16, 2016 2:31 am

Post by PeregrineV »

Although our physical combat scores could mean we take the guard out so fast that he doesn;t have time to raise the alarm. We are almost maxxed at that stat.
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Post Post #15 (ISO) » Fri Sep 16, 2016 6:29 am

Post by lilith2013 »

do you want to try that then?
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Post Post #16 (ISO) » Fri Sep 16, 2016 6:48 am

Post by PeregrineV »

In post 15, lilith2013 wrote:do you want to try that then?
No clue. It seems that the whole party thing is meant to prevent the combat.

If one of us does combat, but goes to jail, allowing the other 2 to finish, then I'd be OK with that. If combat causes us all to fail, then rather take the 50/50 chance.

Would also like House to weigh in.
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Post Post #17 (ISO) » Fri Sep 16, 2016 6:49 am

Post by Bold Vote Scientist »

is there a question?
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Post Post #18 (ISO) » Fri Sep 16, 2016 6:50 am

Post by PeregrineV »

@Schrod- if we choose combat, is that also only one person?
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Post Post #19 (ISO) » Fri Sep 16, 2016 6:50 am

Post by PeregrineV »

Barebones Structure
Town adventures have 3 challenges to pass in order to win an adventure and get the reward behind it. If town fails three times, then the run fails. A challenge is a task, such as breaking a safe, combat, stealth, matrix hack, etc. Challenges in the Matrix will be simplified as implementing all the ICE rules would be too complex. Combat is also simplified. Stats are changed from Shadowrun as well. Essence is implemented by item restrictions. (For instance, mages can't get cyberware pumped into them).

Passing a challenge
To pass a challenge, a group of runners must get a certain number of "hits" when rolling six sided dice. These dice are rolled in private (but in a mod PT for record keeping) so that any hidden modifiers by scum may be applied. A "hit" is any time a player rolls a 5 or a 6. A "miss" is any time a player rolls a 1, 2, 3, or 4. The challenge will have a predetermined success point.

Failure
A failed challenge may be reattempted with an additional success required to succeed.

Glitch
If at any point a group rolls half or more dice as 1s, a glitch occurs. The challenge will fail (can be reattempted) and some minor penalty will occur. This may include a glitching player being removed from the mission for instance.

Critical Glitch
A critical glitch is the same as a glitch but less likely to occur and has more severe consequences. A critical glitch occurs when more than half or more of the dice rolled are 1s and a player rolls no successes. Failures on a critical glitch can result in automatic mission failure, death of the glitcher, loss of powers, etc, as the narrative and game balance deem fit. Critical glitches are predetermined prior to the start.

Example
Adam, Brian and Clarissa are attempting to lift information from the Matrix. Adam and Brian are standing guard while Clarissa is doing the searching. The longer they stand guard, the more time she has for her search. A Matrix search requires all the players to roll their Matrix stats. Adam, being a Street Samurai, only has two dice for a Matrix check. Brian has 4 dice as a shaman. Clarissa the riggger has 6 dice. Together, the group has 12 dice. They need to roll 3 successes on the mission in order to pass. So that means if they roll 5 or 6 at least 3 times on 12 dice, they pass the mission. The number of successes on each challenge is predetermined.

Notice
While adventures are fun, the game is designed to where winning or losing adventures should be helpful to each side but not mandatory.
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Post Post #20 (ISO) » Fri Sep 16, 2016 6:52 am

Post by PeregrineV »

In post 17, Bold Vote Scientist wrote:is there a question?

Is the guard a 4th challenge, or one of the three that has been selected by scum?
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Post Post #21 (ISO) » Fri Sep 16, 2016 6:53 am

Post by PeregrineV »

In post 17, Bold Vote Scientist wrote:is there a question?
Does our stat indicate the number of dice we roll to try to succeed?
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Post Post #22 (ISO) » Fri Sep 16, 2016 6:54 am

Post by Bold Vote Scientist »

In post 20, PeregrineV wrote:
In post 17, Bold Vote Scientist wrote:is there a question?

Is the guard a 4th challenge, or one of the three that has been selected by scum?
4th
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Post Post #23 (ISO) » Fri Sep 16, 2016 6:54 am

Post by Bold Vote Scientist »

In post 18, PeregrineV wrote:
@Schrod- if we choose combat, is that also only one person?
Yes for this only.
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Post Post #24 (ISO) » Fri Sep 16, 2016 6:55 am

Post by Bold Vote Scientist »

In post 21, PeregrineV wrote:
In post 17, Bold Vote Scientist wrote:is there a question?
Does our stat indicate the number of dice we roll to try to succeed?
Yes.
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