In post 1074, Alisae wrote:maybe I'll keep my sanity if I treat Darklyn as VI and ignore everything they say.
That would be wise
More seriously, darklyn has gleefully embraced a near-total lack of empathy and interest in engaging with Alisae and considering what he has to say. In particular:
In post 1067, Darklyn wrote:I said I'll lynch one of them tomorrow if I'm alive, what more do you want?
is pretty much an accurate description of the persona darklyn has embraced, a combination of utter disinterest in engaging with Alisae's case in any kind of useful or meaningful manner, a "eh fuck it I guess I'll sheep you if you die" perspective (which is just lazy and toxic) and an explicit "this is all you get, and somehow you're unreasonable for expecting anything better from me" ending. There are a LOT of people who willfully embrace this kind of horrible and anti-town attitude, and this is a HUGE part of why scum have a >50% win rate in newbie games despite a setup construction that is, with even a semi-functional town, really really hard for scum to win at.
Like, when town is functional, interesting, interested, and avoids lazy reasoning and shitty conf!bias and loss of empathy, towns tend to really roll through games, with two notable examples from my own experience including:
1753 (my first IC game)
viewtopic.php?f=50&t=68914
easy town sweep (double newb scum, and a bunch of aggressive SE/IC's who were nonetheless interested in solving and choosing to critically engage with each other, including thinking about when to back off of a case when it seemed wrong... scum had basically no chance)
1747 (thor was IC)
viewtopic.php?f=50&t=68656
not quite as good of an example, but still overall a pretty easy town win. There was a solid POE established early on, there was active effort to figure out the right day 1 lynch, there was active effort to figure out the right day 2 lynch (my saving thor from mislynch, even if PP ate rope incorrectly instead, drastically shortened the game), and from there scum just didn't have anywhere to go
Mastina has done an objectively terrible job of teaching town how to solve, and of setting any kind of good example for openness, flexibility, interest and communication, though it does seem like she's showing HINTS of it going forward. Darklyn has been pretty awful throughout the game, and it sounds like he actually claims mafia experience?
Basically town has had to deal with two serious weights around its neck, and it's often difficult to win in that situation. I'd also note that the two best townies in the game, me and RC, were gone by night 1, one from a pretty shitty mislynch (driven the two badtowns no less
), and one from subout, which has left town pretty bereft of solving ability, which is really unfortunate for dogwatch and oldwino, both of whom seem to legitimately be TRYING in this one, but who have been pretty badly let down by their teammates.