Role Call I: Mod thread

Forum for old private topics
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Role Call I: Mod thread

Post Post #0 (ISO) » Fri Jun 21, 2019 8:44 am

Post by callforjudgement »

Access to this thread:

callforjudgement (moderator)
funkybike1 (backup moderator)

Threads related to this game:

Signup/replacement thread
Game thread
Mod thread
Scum thread
Neighbour thread
Spectator/dead thread
Last edited by callforjudgement on Mon Aug 05, 2019 6:30 am, edited 4 times in total.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #1 (ISO) » Fri Jun 21, 2019 11:22 am

Post by callforjudgement »

Here's all the currently non-public information about the setup itself (as opposed to the role assignment). This will get copied-and-pasted into the game thread on the appropriate days.

Day 1
  • 1-shot Gladiator
    (
    Day
    ): Once in the game, during the Day when no proposal is being voted on, you may challenge a player via bold post in the game thread ("
    Challenge:
    player
    "). All proposals that day are invalid unless they give the Compulsive Quitter role either to you, or to the player you challenged.
  • Inactive
    (
    Passive
    ): For the rest of the game, proposals that give you a
    Day
    or
    Night
    action are invalid.
  • (
    Passive
    ): If you are Town-aligned, your alignment will be publicly revealed at the start of Day 5.
  • (
    Night
    ): Once each on four Nights in the game, you may grant a new night action to a player in the game (other than yourself). Each of these actions may be given once:
    Spoiler: Inventions
    • 1-shot Bodyguard
      (
      Night
      ,
      Protective
      ): Once in the game at Night, choose a player other than yourself. Any
      Eliminate
      actions aimed at that player will be deflected onto you.
    • (
      Night
      ): Once in the game at Night, choose a player other than yourself. If you are Town-aligned, the moderator will confirm that fact to the chosen player. (If you use this ability when not Town-aligned, it acts as a Visitor, i.e. it targets that player but has no further effect.)
    • (
      Night
      ): Once in the game at Night, you may activate this role. On the following Day only, if an accepted proposal would give you the Compulsive Quitter role, you swap places in that proposal with the player who proposed it (so they end up with the Compulsive Quitter role, and you take the role they gave themself).
    • (
      Night
      ): Once in the game at Night, you may send the moderator a message, who will forward it on to a player of your choice. The message will be marked as having come from a Mailman, but the moderator will not confirm who sent it (until after the game).
  • Day 3 King
    (
    Passive
    ): On Day 3, no other player will be able to propose; as the last remaining player with a proposal, your proposal will therefore be accepted automatically, without voting.
  • (
    Passive
    ):
    Protective
    roles will fail when used on you.
  • (
    Passive
    ): All other roles will interact with you as though you were Scum, regardless of your actual alignment.
  • (
    Night
    ): Once on each odd-numbered night, you may choose a player, and will learn whether or not there was motion involving that player that night. A player has motion involving them if they use a
    Night
    action, or if a
    Night
    action is used on them, or both.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • Timid
    (
    Passive
    ): You cannot make proposals.
  • (
    Passive
    ): At the end of Night 1, you will automatically gain the role of the player who was eliminated Night 1.
  • Vanilla
    (
    Passive
    ): This role doesn't do anything.
  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Day 2
  • Night 2 Bulletproof
    (
    Passive
    ,
    Protective
    ): You are not a valid target for the Mafia's Night 2 elimination (unless you are also Macho).
  • (
    Day
    ): Once each Day, you may via PM to the moderator choose a player and a targeted
    Night
    action (other than a
    Factional
    action), along with a suggestion for that action's target. During the following Night, if the chosen player has access to the chosen action, they will be told what the suggested target is, and have the choice of using the action on the suggested target or of not using the action at all – they cannot choose to use it on anyone else.
  • Chronomage
    (
    Night
    ,
    Protective
    ): Once each Night, you may choose a player to "time-delay": if that player is eliminated that Night, they will be able to continue posting until the end of the following Day (but not to receive roles from proposals that Day); if that player would receive information from the moderator that Night, that information is delayed until the end of the following Day.
  • (
    Passive
    ): When voting on proposals, your vote is counted twice. (This may increase the number of votes required for a proposal to pass.)
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • (
    Passive
    ): On Day 3 only, you may not post if you've already posted 4 times in the previous 24 hours, and may not make posts more than 50 words long. The first violation of this restriction will lead to a warning (and editing of the offending post); further violations will lead to loss of your proposal (if you still have it) or vote (if you don't).
  • (
    Night
    ): Once each Night, you may investigate a player for unused elimination abilities: at the end of the Night, you will learn whether or not that player has an unused ability to Eliminate someone. (Players who cannot Eliminate someone, and players who can but already have, will give the same result.)
  • Revisor
    (
    Day
    ): Once each day, when a proposal has been open for voting for 3 or more hours, you may by bold-post in the thread modify that proposal by swapping two roles on it. Doing so will reset the vote count, but not refund the author's ability to propose.
  • Night 3 Compulsive Role Caller
    (
    Night
    ): On Night 3, you will be shown a list of all roles available for proposals on Day 4. You
    must
    choose one of them; this choice will be publicly announced at the start of Day 4, and all proposals must give it to you.
  • (
    Night
    ): Once on each even-numbered Night, you may choose a player to track; at the end of the Night, you will learn who (if anyone) that player targeted with a
    Night
    action.
  • (
    Passive
    ): You count as eliminated for most purposes, but may still post in the game thread and any private threads you have access to.
  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Day 3
  • (
    Passive
    ): All
    Night
    actions, except for actions which would eliminate you, fail when used on you.
  • Deadline Setter
    (
    Day
    ): Twice each Day, by bold post in thread, you may set the deadline to 96 hours from the current time. If this ability has been used twice in a Day, the deadline cannot be extended for the rest of the Day.
  • Deflector
    (
    Night
    ): Once each Night, you may choose two players; this ability targets the second player but
    does not target
    the first. Any
    Night
    action used on the first chosen player will be retargeted onto the second chosen player. You may not choose a Macho player as the first of your choices.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • (
    Night
    ): Once each Night, you may investigate a player, and will be told a word in response. Players belonging to different factions will produce different results, and players belonging to the same faction will produce the same result, but you won't initially know which word corresponds to which faction.
  • Strong-Willed Strongman
    (
    Passive
    ): Your
    Night
    actions cannot be deflected, redirected, blocked, or protected against by any means.
  • (
    Passive
    ): If you are eliminated during the Day, you may vanillaise someone the following Night, removing all non-factional roles from them and blocking their non-factional actions that Night.
  • (
    Night
    ): Once each Night, you
    must
    choose a player. This night action targets the player, but has no other effect.
  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Day 4
  • (
    Passive
    ): You cannot vote on proposals, except to cast the deciding vote on them. You cannot make proposals, except when you are one of the last two players with proposals remaining that Day.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • (
    Night
    ): Each Night, you may choose a player; other roles will interact with that player as though they belonged to the opposite faction (e.g. a Town player would appear Scum on investigations, and vice versa). This action is not visible to other roles, e.g. a Tracker will not be able to see you use it; also, a Captain will not be able to direct it.
  • Private Topic Switch
    (
    Night
    ): Each Night, you may decide whether or not private topics will be open during the following Day and subsequent Night. If you leave them open, daytalk and night-talk will be available as usual. If you disable them, neither the Neighbours nor the Scum will be able to communicate via Private Topic until you reopen them (which you cannot do until the end of the following Night) or are eliminated; players with access can view them, but not post in them. When you are eliminated, all the topics will open again.
  • (
    Night
    ): Each Night, you may investigate a player for communication ability: a player who shares a Private Topic with another non-eliminated player, or who has an unused Mailman ability, has communication ability.
  • Night 4 Backfiring Vote Nullifier
    (
    Night
    ): On Night 4 only, you may optionally choose a player to lose their vote for Day 5. If you use this ability, you will lose your own vote on Day 5.
  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Day 5
  • (
    Night
    ): Once each Night, you may investigate a player; you will learn what faction that player belongs to.
  • Excited
    (
    Passive
    ): You must vote on each proposal within 48 hours, or else lose your vote on that proposal altogether. You may not unvote, but may change your vote.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • (
    Night
    ): Once each Night, you may strengthen a player; that player's
    Night
    actions that Night cannot be deflected, redirected, blocked, or protected against by any means.
  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Day 6
  • Vanilla
    (
    Passive
    ): This role doesn't do anything.
  • redacted

  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Last edited by callforjudgement on Mon Aug 05, 2019 6:26 am, edited 3 times in total.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #2 (ISO) » Fri Jun 21, 2019 11:24 am

Post by callforjudgement »

redacted
Last edited by callforjudgement on Mon Aug 05, 2019 6:27 am, edited 1 time in total.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3 (ISO) » Sat Jun 29, 2019 5:11 am

Post by callforjudgement »

I'm considering taking the game out of queue and delaying it until a later time, because this is probably the wrong time of year to fill a game like this.

Any thoughts?
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
funkybike1
funkybike1
Goon
User avatar
User avatar
funkybike1
Goon
Goon
Posts: 468
Joined: September 19, 2011

Post Post #4 (ISO) » Sat Jun 29, 2019 11:37 am

Post by funkybike1 »

Looks like there just isn't enough interest. Probably a good idea to wait.
I've quit the site. Don't PM me; I won't respond.
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #5 (ISO) » Wed Jul 03, 2019 9:27 am

Post by callforjudgement »

Looks like we're full. Time to randomize alignments!

Numbered player list:
  1. Hidden Happiness (Shadoweh/MariaR hydra)
  2. Iconeum
  3. popsofctown
  4. Oversoul
  5. apthet
  6. Nero Cain
  7. momo
  8. Vecna
  9. CheekyTeeky
  10. Almost50
  11. Gamma Emerald
  12. Lil Uzi Vert
  13. Saudade
  14. Sothis Stefon Styx (RadiantCowbells/Baezu hydra)
I will roll three dice, a d14, a d13, and a d12. The d14 specifies the number of the first scum. Then that player is effectively removed from the list, adjusting the numbers of all other players accordingly, and the d13 finds the second scum form the remainder. This process is repeated with the d12 to find the final scum.

Original Roll String: 1d14
1 14-Sided Dice: (5) = 5
Original Roll String: 1d13
1 13-Sided Dice: (13) = 13
Original Roll String: 1d12
1 12-Sided Dice: (4) = 4
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #6 (ISO) » Wed Jul 03, 2019 9:28 am

Post by callforjudgement »

6 = Nero Cain. 4 = Oversoul (who comes earlier on the list than Nero Cain, so the number didn't change after Nero Cain was removed from it). 1 = Hidden Happiness (likewise).
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #7 (ISO) » Wed Jul 03, 2019 9:34 am

Post by callforjudgement »

The scum thread has now been created (link in #).
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #8 (ISO) » Wed Jul 03, 2019 9:40 am

Post by callforjudgement »

Filled in role PMs:

Iconeum, popsofctown, apthet, momo, Vecna, CheekyTeeky, Almost50, Gamma Emerald, Lil Uzi Vert, Saudade, Sothis Stefon Styx:
Multitasking TownieYou are a
Multitasking Townie
.

Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when all the Scum are eliminated, or nothing can prevent this.

Please confirm by replying to this role PM with a summary of your role.


Hidden Happiness:
Multitasking ScumYou are
Multitasking Scum
.

The other Scum are
Oversoul
and
Nero Cain
. You may talk to them, day and night, in this private topic. Your faction has two active factional abilities, each of which may be used once per Night by one member of your faction:
  • Eliminate
    (
    Night
    ,
    Factional
    ). Choose a player. That player will be eliminated. This action is compulsive; one of your number
    must
    use it every night.
  • Rolestop
    (
    Night
    ,
    Factional
    ). Choose a player. All other actions targeting that player, except for
    Eliminate
    , will fail. Unlike most night actions, you may target this at yourself if you wish.
Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when every member of the Town is eliminated, or nothing can prevent this.

Please confirm by replying to this role PM with a summary of your role.


Oversoul:
Multitasking ScumYou are
Multitasking Scum
.

The other Scum are
Hidden Happiness
and
Nero Cain
. You may talk to them, day and night, in this private topic. Your faction has two active factional abilities, each of which may be used once per Night by one member of your faction:
  • Eliminate
    (
    Night
    ,
    Factional
    ). Choose a player. That player will be eliminated. This action is compulsive; one of your number
    must
    use it every night.
  • Rolestop
    (
    Night
    ,
    Factional
    ). Choose a player. All other actions targeting that player, except for
    Eliminate
    , will fail. Unlike most night actions, you may target this at yourself if you wish.
Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when every member of the Town is eliminated, or nothing can prevent this.

Please confirm by replying to this role PM with a summary of your role.


Nero Cain:
Multitasking ScumYou are
Multitasking Scum
.

The other Scum are
Oversoul
and
Hidden Happiness
. You may talk to them, day and night, in this private topic. Your faction has two active factional abilities, each of which may be used once per Night by one member of your faction:
  • Eliminate
    (
    Night
    ,
    Factional
    ). Choose a player. That player will be eliminated. This action is compulsive; one of your number
    must
    use it every night.
  • Rolestop
    (
    Night
    ,
    Factional
    ). Choose a player. All other actions targeting that player, except for
    Eliminate
    , will fail. Unlike most night actions, you may target this at yourself if you wish.
Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when every member of the Town is eliminated, or nothing can prevent this.

Please confirm by replying to this role PM with a summary of your role.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #9 (ISO) » Wed Jul 03, 2019 9:57 am

Post by callforjudgement »

List of all players and hydra heads, in playerlist order, for sending out mass PMs without leaking information (it's important that the order of this list does not depend on who is scum):

Code: Select all

Hidden Happiness
popsofctown
Bingle
apthet
Dunnstral
momo
AP
Gamma Emerald
Lil Uzi Vert
pisskop
Shadoweh
MariaR

I'll edit this post to keep it updated with living players/heads. (EDIT during one of the updates: momo is eliminated but can post, so is included.)
Last edited by callforjudgement on Sun Aug 04, 2019 2:48 pm, edited 4 times in total.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #10 (ISO) » Wed Jul 03, 2019 10:15 am

Post by callforjudgement »

I will edit this post as confirmations come in.

Currently confirmed:
popsofctown
Saudade
Lil Uzi Vert
Iconeum
momo
Oversoul
apthet
Almost50
Gamma Emerald
Vecna
CheekyTeeky

Currently unconfirmed:
Hidden Happiness
Nero Cain
Sothis Stefon Styx
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #11 (ISO) » Thu Jul 04, 2019 2:41 pm

Post by callforjudgement »

The replacement is at Sothis' request (although the account never did actually confirm properly).
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #12 (ISO) » Thu Jul 04, 2019 2:47 pm

Post by callforjudgement »

The other two non-confirmers are scum and have posted in the scum thread. That means that failure to confirm doesn't really pose any threat to the game integrity, so I think I'll just let it slide.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #13 (ISO) » Tue Jul 09, 2019 8:49 am

Post by callforjudgement »

I think it would count as mod intervention to answer #1007 now, but for when people see this postgame: experience shows that you have to put the game mechanics in the role PM or people won't actually read them. It says in post #2 that all townies are identical and all scum are identical and gives the exact role PMs, but apparently people didn't read that. The same information was in the signup thread!

Do I have to go as far as saying "all townies have the same role as each other, all scum have the same role as each other" in the
Role PMs
?
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #14 (ISO) » Thu Jul 11, 2019 10:56 am

Post by callforjudgement »

The replacement is at Saudade's request.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #15 (ISO) » Sat Jul 13, 2019 12:10 pm

Post by callforjudgement »

Wow is Almost50's proposal good for scum.

It's unlikely to go through (I doubt he can get consensus on the included lynch vote), but it's interesting to see just how scumsided a proposal a townie can come up with.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #16 (ISO) » Sat Jul 13, 2019 4:02 pm

Post by callforjudgement »

Re: #1399 ("I wonder if future neighbors will share a hood with today's?"): there's a purposeful hint in the wording of the role ("the Neighbour private topic"), although as usual nobody's decided to look for one.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #17 (ISO) » Thu Jul 18, 2019 1:50 pm

Post by callforjudgement »

Jingle replaces Oversoul, Creature replaces Titus.

Writing this here so that I don't get confused when processing two replacement requests at once.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #18 (ISO) » Mon Jul 22, 2019 6:36 pm

Post by callforjudgement »

The dead thread and Neighbour thread have been created.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #19 (ISO) » Tue Jul 23, 2019 2:10 am

Post by callforjudgement »

Submitted actions:

apthet: give Friendly Neighbour invention to CheekyTeeky
Gamma Emerald: motion-detect popsofctown
Scum: Nero Cain kills Vecna
Scum: Nero Cain rolestops momo
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #20 (ISO) » Wed Jul 24, 2019 6:43 pm

Post by callforjudgement »

Action resolution:

Can never have a night or morning effect
(6): Gladiator, Inactive, Neighbour, Neighbour, Vanilla, Compulsive Quitter
Have no effect tonight / this morning
(2): Day 3 King, Day 5 Innocent Child
Resolve this morning
(1):
Timid: Hidden Happiness lose their proposal
Resolve tonight (in this order)
(5+2):
Macho: Lil Uzi Vert is macho; protectives aimed at him will fail
Miller: Creature is a miller; he looks like scum to night actions
Rolestop: Nero Cain rolestops momo: success, actions targeting momo will fail
Inventor: apthet gives Friendly Neighbour to CheekyTeeky: success, CheekyTeeky gains a Friendly Neighbour invention and is informed of this
Eliminate: Nero Cain eliminates Vecna: success, Vecna dies
Night 1 Universal Backup: pisskop takes dead players' roles: success, pisskop takes Vecna's role and becomes a Neighbour, gaining access to the Neighbour PT and is told of this
Odd-Night Motion Detector: Gamma Emerald motion-detects popsofctown; success, Gamma Emerald is told "You detected a lack of motion last night; no other actions were used by or on your target."

Total roles listed: 14 personal + 2 factional

(Note to the backup mod: there will be redirects involved eventually, so investigatives use "your target" wording.)
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #21 (ISO) » Thu Jul 25, 2019 12:34 pm

Post by callforjudgement »

Post #2607 was redacted due to a rules violation; I deleted the last paragraph for violating rule C5 and site rule 2. (It was an avatar bet contingent on momo's own alignment, and it's not fair on the other players to force them to gauge whether something like that is honest or not.) I also sent momo a warning by PM, but am not planning to take any future action.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #22 (ISO) » Fri Aug 02, 2019 2:23 pm

Post by callforjudgement »

Scum have almost won this one.

I believe it's theoretically possible for town to win this: apthet needs to give Hero to CheekyTeeky, who then uses it and gladiates Bingle to force through a lynch on him (I'd rule that scum anonymous forcethrough proposals have the same rules as actual proposals). I don't think this is likely to happen, but it's a theoretical possibility.

Ideally, I could do with verification that any other scenario is a forced scum win; if so, I can call the game at the end of Night 2. (Both town and scum can theoretically win on Day 2 in this setup, which is a little extreme but when scum have this much domination of the gamestate, there's next to no chance that they'd lose anyway.)
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #23 (ISO) » Fri Aug 02, 2019 2:23 pm

Post by callforjudgement »

Submitted actions:

Gamma Emerald: Chronomage Dunnstral
apthet: give Bodyguard to Hidden Happiness
popsofctown: psychologise
Bingle
Lil Uzi Vert
pisskop: track Lil Uzi Vert
Last edited by callforjudgement on Sun Aug 04, 2019 9:22 am, edited 4 times in total.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #24 (ISO) » Fri Aug 02, 2019 2:25 pm

Post by callforjudgement »

Oh right, scum could simply nightkill CheekyTeeky. That might
actually
be a forced win regardless of apthet's action.
scum
· scam · seam · team · term · tern · torn ·
town
Locked

Return to “Completed Game Topics”