Open Setup Autopsies (HELP)

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yessiree
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Post Post #75 (isolation #0) » Mon Mar 05, 2018 11:11 am

Post by yessiree »

In post 70, Mathdino wrote:
MASONS & MONKS2 Mafia Goons
2 Werewolf Goons
2 Masons (not Mafia)
2 Monks (not Werewolf)
5-7 Vanilla Townies

- Masons/monks are confirmed to each other as not mafia and werewolves, respectively.
- Masons cannot both be werewolves, and monks cannot both be mafia.

Got a request for this setup, which has a 100% town lossrate on the wiki.

The problem with this setup (within the constrains of multiball) for town is that it can't actually confirm anyone. (Please no snarky comments about how the problem is multiball, I get it)

I wonder if this would be balanced just by converting a townie to an activated innocent child?
how about a hider that chooses pregame between dying on mafia or werewolf
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Post Post #84 (isolation #1) » Wed Mar 07, 2018 4:27 am

Post by yessiree »

meh, maybe we just have to live with a 50% town win 50%
anti-town
win for multi-balls
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Post Post #87 (isolation #2) » Wed Mar 07, 2018 11:46 am

Post by yessiree »

so what you are saying is that multiball setups can be considered balanced if and only if the EV(Town, scum ball 1, scum ball 2) converges to either 2X:X:X, or X:X:X
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