how about a hider that chooses pregame between dying on mafia or werewolfIn post 70, Mathdino wrote:
Got a request for this setup, which has a 100% town lossrate on the wiki.
The problem with this setup (within the constrains of multiball) for town is that it can't actually confirm anyone. (Please no snarky comments about how the problem is multiball, I get it)
I wonder if this would be balanced just by converting a townie to an activated innocent child?
Open Setup Autopsies (HELP)
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