Open Setup Autopsies (HELP)

This forum is for discussion related to the game.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 14486
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #85 (isolation #0) » Wed Mar 07, 2018 10:24 am

Post by implosion »

yessiree wrote:meh, maybe we just have to live with a 50% town win 50%
anti-town
win for multi-balls
I mean, there's always been three philosophies of balancing multiball. One, the philosophy that town should win the game half the time. Two, the philosophy that every player, and thus each faction (possibly excluding serial killers), should have an equal chance to win. Three, "...did I just hear that correctly?
balanced
multiball? is this some weird joke i'm not getting?"

though the third philosophy is the most accurate, it's never been clear which of the first two is better.

Another idea riffing off of bb's setups here that might be interesting is having, say, informed neighborhoods or informed masonries/monkhoods. e.g., "you two players are masons, you both know that the other is not mafia, and you know that player Z is neither mafia nor werewolf."

Return to “Mafia Discussion”