I mean, there's always been three philosophies of balancing multiball. One, the philosophy that town should win the game half the time. Two, the philosophy that every player, and thus each faction (possibly excluding serial killers), should have an equal chance to win. Three, "...did I just hear that correctly?yessiree wrote:meh, maybe we just have to live with a 50% town win 50%anti-townwin for multi-balls
balanced
multiball? is this some weird joke i'm not getting?"though the third philosophy is the most accurate, it's never been clear which of the first two is better.
Another idea riffing off of bb's setups here that might be interesting is having, say, informed neighborhoods or informed masonries/monkhoods. e.g., "you two players are masons, you both know that the other is not mafia, and you know that player Z is neither mafia nor werewolf."