Overwatch

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For what platform(s) are you getting/do you own the game?

Xbox One
6
8%
PS4
10
13%
PC
63
80%
 
Total votes: 79

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Post Post #823 (isolation #0) » Sat Feb 04, 2017 11:12 am

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In post 807, xRECKONERx wrote:Over/Under on the first full "expansion" to the game, and what it will contain?

I'm guessing it gets announced late this year with a 2018 release date. In order to charge ~$40 for it (which I'm assuming is what it'll be based on Blizzard's expansion model in other games), it would need to have a sizable amount of content.

My guess is that would need about 8 new heroes... maybe 3 maps? I dunno, it would have to be sizable, but Blizz is gonna have to do SOMETHING to fund future development.
There won't be an expansion. Doing so with maps would risk dividing their playerbase, which isn't viable given that their server maintenance costs etc. are covered by loot boxes...and the more divided the player base gets, the longer queues take, and the less likely people are to play, and thus less boxes will be sold.

The other alternative, of ONLY having heroes behind a pay wall brings up complaints that 1) they're making the game pay to win, and/or 2) the new heroes aren't worth purchasing. It basically takes all the hype and income they can get from simply putting out new heroes with all sorts of cosmetics that people will want and will thus buy loot boxes for, and transfers it into them making an up front payment and bitching about it as necessary balance changes are rolled out.

Regarding the idea that sales of cosmetic items in a gambling system won't be sufficient to fund further development: First, at a certain critical mass of players the addictive nature of such gambling systems will reach enough potential pockets to keep things funded. I don't know what that critical mass is or if they're reached it, but both completionists and those who simply desire the rush of acquiring that rare drop will definitely spend a LOT of money on boxes. Second, the OWL is a clear move to get ahead of any such issues, by creating a professional marketing arm of Blizzard positioned to maximize return on game development and maintenance by allowing them to tap into further revenue streams from advertisers/sponsors. For Starcraft and Starcraft 2, for example, there were/are organizations that aren't Blizzard and which turn a profit through creating tournaments. Blizzard seeks to ensure that the majority of such income will end up in their hands.
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Post Post #824 (isolation #1) » Sat Feb 04, 2017 11:15 am

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Oh, and the fact that event cosmetics can't be purchased after the event has ended is going to go a long way to keep casual players who just want all the skins for their favorite hero to keep playing and getting boxes rather than just getting burnt out/collecting everything.
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Post Post #828 (isolation #2) » Mon Feb 06, 2017 8:35 pm

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In post 825, DeathNote wrote:I don't understand why you would design champs that don't have to aim. It sucks :(

I find it interesting that you use the word "champs" to describe the characters of Overwatch, rather than using "heroes", which is the verbiage used for this game's characters. That seems to indicate to me that you come from a MOBA background, more so than an FPS one(though of course both are possible), which means you should KNOW why heroes exist which don't need to aim.

It's a matter of role fulfillment, in addition to making the game more accessible to a larger player base. Given the team nature of Overwatch, arguably the only role which should need consistent aim to fulfill their role is DPS. Supports and tanks are focused on big picture things, tactics, positioning, and resource management, not just fragging.

Basically, this is a silly complaint. If you want a team based game that's largely aim based, go play CS:GO. Overwatch fills a very different design space.
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Post Post #836 (isolation #3) » Tue Feb 07, 2017 6:54 am

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Hmm, I feel like fth used to be able to headshot. I didn't play mcree at all before he was nerfed, perhaps that's what I'm thinking of.

And yeah, the mcree advice is good if you're still working on your aim. Flashbank makes them a stationary target. Flashbang+4+round fth+melee=dead 200 health hero with minimum aim required. Alternatively, flashbang+headshot+body shot works too.
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Post Post #838 (isolation #4) » Tue Feb 07, 2017 7:42 am

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That's not her identity though. She's an initiation tank, both through using her boost to dive straight to backlines with winston/flankers, and by using her defense matrix to absorb all the spam as her team follows to get those first picks. Having the extra armor didn't do anything to help her fill that role, it just made her skill floor lower.
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Post Post #845 (isolation #5) » Sat Feb 18, 2017 12:58 am

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" I'm never going to get better if I don't keep practicing this hero and always switch off them."
"Practicing in comp is more important than winning. If I practice in QP it doesn't count because nobody is really trying there"
"I really like this hero."

Those are probably the most common thoughts. Not that I agree with them in terms of being good reasons for bad decisions, but they're understandable, human, not stupid thoughts to have. Just indicates that the individual prioritizes their individual enjoyment/skill at a hero over getting wins.
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Post Post #851 (isolation #6) » Sat Feb 18, 2017 5:46 am

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Three points.
First of all, when your team has that sort of comp and NOBODY refuses to compensate, play a different tank. They're not going to be playing behind your shield anyways, so go Winston and dive backlines with (the majority) of them.(just a note with that comp you listed just a switch from rein to zarya/Winston for you, and the same from one of the flankers, can make that work quite well, with your double flanker dps with support from you guys forcing the enemy team into bad spots and giving Hanzo space to get picks.
Second....don't get "cheesed at" (I've never heard that phrase before!) people. It doesn't do anything positive. Your irritation isn't going to shame someone into changing, and it's going to just hurt the teams morale and make people less likely to try.
Third, speaking of trying...unless those people are deliberately trolling people(unlikely to be the case most of the time) they're almost certain trying their best. Maybe they simply don't have the game sense you do and they don't understand WHY their pick isn't working in that match in particular. Maybe they're simply having an off day and are going to be shit at anything. Either way, as frustrating as it is to know that you're being forced to fight 5v6 constantly because of someone who isn't being productive, no good comes from displays of unhappiness or annoyance.

Suggest people change, AND EXPLAIN IT TO THEM, NICELY, ESPECIALLY IF THEY'RE PLAYING AN OFF META HERO. They almost certainly get shit for playing that hero all the time, and if you approach it wrong they WILL just tune you out. Talk to the rest of the team, and see what other swaps are possible, to make it possible to get into an EFFECTIVE( NOT meta, effective!) comp...basicalky, work with the problem as best you can.

Of course, if people aren't communicating with you at all, well....there's not much you can do about it.
And if you can't do anything about it, what's the point of getting upset about it?
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Post Post #853 (isolation #7) » Sat Feb 18, 2017 6:36 am

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Give then more options! Tell them you're willing to switch to whatever to fill, hut that your team needs some healers and/or tanks and you can't be all of them!
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Post Post #860 (isolation #8) » Sun Feb 19, 2017 1:43 pm

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I started adding people, then realized I'm lazy.

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Post Post #875 (isolation #9) » Wed Mar 01, 2017 6:59 am

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In post 874, Venmar wrote:Apparently one of the people I work with is one of the best Roadhog players in the world? Everyone at my work seems to play Overwatch...
Hmm? Who is this Roadhog player?

Also, 5-0 in placements, then when a couple members of our six had to go, made the mistake of merging with another group of 3, and immediate 0-2. :(
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Post Post #878 (isolation #10) » Thu Mar 02, 2017 12:20 pm

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PTR tonight anybody? I want to try some Orisa!
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Post Post #887 (isolation #11) » Thu Mar 02, 2017 1:13 pm

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Just got off work, I'll be home in 40, and I'll be in as soon as I have the PTR downloaded. ^^
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Post Post #889 (isolation #12) » Thu Mar 02, 2017 2:25 pm

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Home, and downloading right now.
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Post Post #890 (isolation #13) » Thu Mar 02, 2017 2:26 pm

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I really need to reinstall Teamviewer or some other remote desktop service so i can start crap like this while I'm at work again. Forgot to set up those utilities when I got my new computer. :(
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Post Post #895 (isolation #14) » Fri Mar 03, 2017 2:25 am

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In post 894, Accountant wrote:200 hp is a little underwhelming for a tank frankly, and it means that once fortify is down flankers will feed you into a meat(steel?) grinder
She has 400 HP, 200 in health and 200 in armor.
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Post Post #904 (isolation #15) » Tue Mar 07, 2017 1:06 am

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{Lucio, Zenyatta, Soldier, D.va, Zarya} < Good
{Reinhardt, Winston, Ana} < Competent
{Mei, Roadhog, Symmetra, Torbjorn} < Can fill if needed
[Mcree, Reaper, Tracer, Mercy} < Some experience, but mostly just messing around
{Everyone else}
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Post Post #907 (isolation #16) » Tue Mar 07, 2017 1:30 am

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In post 906, Firebringer wrote:
In post 904, Cerberus v666 wrote:{Lucio, Zenyatta, Soldier, D.va, Zarya} < Good
{Reinhardt, Winston, Ana} < Competent
{Mei, Roadhog, Symmetra, Torbjorn} < Can fill if needed
[Mcree, Reaper, Tracer, Mercy} < Some experience, but mostly just messing around
{Everyone else}
My list is very different.
I prefer Tracer, Genji, Soldier, Anna
second would be Mei, D.va, Sombero, Reaper
The rest are very unlikely played with least favorite being Torbjorn, Winston, Reinhardt, Zarya, Lucio
To clarify, my list isn't me rating the heroes, or even necessarily who I have the most fun playing, it's who I'm good at playing. ^^
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Post Post #916 (isolation #17) » Wed Mar 08, 2017 12:05 am

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In post 912, Clumsy wrote:I just saw all the changes to Ana. Damn, they're really hitting her hard. She was the leading support for so long though, there with Lucio. The self healing nerf is much less important I think, teams usually run 2 heals anyway. The damage nerf will be big, an extra shot for 200 hp heroes (especially Pharah) is a big deal. Pharah will be a lot less pressured from Ana now. Since Ana was used as the primary healer and Lucio (usually) or Zenyatta were used for secondary, this opens Mercy back up into the game again. With all the barriers, she should have a bit of an easier time too.
The nade nerf is as big a deal as the reduced damage. Both combine to make it much harder for Ana to win those duels against flankers, especially if her dart is on CD....which fundamentally changes the way your team needs to approach fights.
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Post Post #919 (isolation #18) » Wed Mar 08, 2017 6:04 am

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In post 917, Clumsy wrote:Tbf, a flankers job is to hit the priority targets like healers. Having one that can not only survive, but handily kill the flanker without help in the process AND with pulling the biggest heals for the team AND having the sleep dart AND arguably the best support ult is a little silly. At least Zen pays for his damage with small healing numbers.
In post 918, xRECKONERx wrote:
In post 916, Cerberus v666 wrote:
In post 912, Clumsy wrote:I just saw all the changes to Ana. Damn, they're really hitting her hard. She was the leading support for so long though, there with Lucio. The self healing nerf is much less important I think, teams usually run 2 heals anyway. The damage nerf will be big, an extra shot for 200 hp heroes (especially Pharah) is a big deal. Pharah will be a lot less pressured from Ana now. Since Ana was used as the primary healer and Lucio (usually) or Zenyatta were used for secondary, this opens Mercy back up into the game again. With all the barriers, she should have a bit of an easier time too.
The nade nerf is as big a deal as the reduced damage. Both combine to make it much harder for Ana to win those duels against flankers, especially if her dart is on CD....which fundamentally changes the way your team needs to approach fights.
she is a sniper support; flankers should be her hardest counter

I do think they need to give her +HPregen though. The grenade was a way for her to regen health, now she has nothing really. Lucio has his regen song, Zen is mostly shield health, Mercy has passive regen, etc.
I agree. I think the changes are perfectly justified. :) just noting that I disagree that the nade change isn't important.
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Post Post #927 (isolation #19) » Wed Mar 08, 2017 8:02 am

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I like playing everything except genji, widowmaker, and hanzo. :)

And yeah, torb is very enjoyable if you're proactive. You're NOT a turret with a medic attached. You're a character with a shotgun at close range, a high damage arcing projectilet at long range, with the ability to burst heal allies for 75 points of armor....and a turret that can sometimes annoy your enemies.
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Post Post #930 (isolation #20) » Wed Mar 08, 2017 8:34 am

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My list was pure ability. I think FBs was just "these are the heroes I play because I have fun with them".
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Post Post #933 (isolation #21) » Thu Mar 09, 2017 8:39 am

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:(

How many of those kills came from hook picks at the start of fights and did your team coordinate at will to capitalize on the kills?

Also, as lucio, the latest hook change is amazing, I basically never get comboed anymore unless my boop is on cooldown AND I'm on speed when I get hooked. If either of those things are true, full health me gets away with like 15 up every time. :D
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Post Post #937 (isolation #22) » Fri Mar 17, 2017 5:07 am

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Yeah, this generally only benefits low SR players, but at low SR people already have difficulty dealing with his spam at times. At higher SRs people don't hit themselves with his explosions. It'll help with last ditch ult defenses, but that's not exactly a big deal.

I think Winston could always shoot through barriers.

Don't believe hogs hook changed, it's more likely people have simply adjusted to it. One shots are happening more often now, but if they're off target at all they can still miss it.
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Post Post #939 (isolation #23) » Fri Mar 17, 2017 9:18 am

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I think we're talking about different things. I'm talking about hooks landed that don't convert into kills. Since the newest hook iteration places the target further away, if the hog just aims for center mass instead of your head, it's not an instant death.
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Post Post #972 (isolation #24) » Fri Apr 14, 2017 12:38 pm

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I'm free pretty much anytime, except tomorrow morning. So, I won't be free starting 14 hours from this post, for a 6 hour span. No other plans. And yeah, what's the 80% achievement? Have you all finished it on legendary?
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Post Post #984 (isolation #25) » Tue Apr 18, 2017 4:23 pm

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In post 982, vonflare wrote:you have to be on hard mode to get it, were you on normal?
This, and you also can only get it on the regular uprising, not the any hero version.
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Post Post #986 (isolation #26) » Wed Apr 19, 2017 1:34 am

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In post 981, PokerFace wrote:Can the handle with care achievement be gotten with all heros?

I had it 83 when i beat it and did not get it on all heros. I thought it was possible. Glitch?
LIke I said, per my googling you can't get it with all heroes. :(
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Post Post #989 (isolation #27) » Wed Apr 19, 2017 11:46 am

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In any case, I don't think it's super difficult to get it with a competent rein who focuses on keeping the payload shielded from the small laser ones. That's the real threat. With zero coordination/playing with randoms on normal difficulty I've got fairly close to pulling it off, so I imagine with teammates you actually talk to it should be reasonable.
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Post Post #994 (isolation #28) » Fri Apr 21, 2017 12:08 pm

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We should get together and do the legendary thing. I wasn't going to bother, but my homegirl got it and their score was apparently like #98 on the leaderboards, so I need to eclipse her. :p
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Post Post #1014 (isolation #29) » Mon May 22, 2017 3:11 am

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In post 1013, PokerFace wrote:Season 3 record 6-4 in placements. Season 4 was 2-8 in placements. The only thing that could make sense is that my group play in season 3 was against weaker opponents and so i got a lesser rank but you just said they matched groups up with higher people since they figure a group would do better. So that idea falls flat too.
Were you a higher rank at the end of Season 3 than at the end of Season 2? Placement results are just, like, guidelines. It's something to make you think you're accomplishing something, when really it doesn't do much at all since your placement is highly dependent on where you ended last season at.
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Post Post #1022 (isolation #30) » Wed May 24, 2017 10:48 am

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The advice given above is good, but putting a hit scan on the pharah alone isn't good enough. You need to take the engagements on the ground using terrain that prevents the pharah from dumping rockets all over your team. The soldier/other hitscan/dva harass etc helps with this by making it so it's not safe to simply sit above your team. Even if the hitscan isn't actually killing the pharah, if they're communicating where they are, and forcing them to duck into cover to deny their value.

Remember, if they have a pharah+mercy in the sky, as long as you're keeping out of those sight lines(same as you should versus a good sniper), those ground fights are 4v6, and depending on your rank/if it's qp, there's a good chance the enemy team won't have any other supports.

If you do have to fight in the open, dva and Winston can do good work both harassing her or enabling your team to focus on the ground fight while protecting you from her damage. The biggest thing is communicating with your team and initiating the fights at the right locations, but that's easier said than done in solo or qp.
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Post Post #1026 (isolation #31) » Wed May 24, 2017 2:36 pm

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In post 1024, Elbirn wrote:I basically main mercy at this point and every time I set up a pharmacy it's just me watching in horror as the other 4 members of the team get absolutely destroyed because I'm not there to help them, but fortunately the survivors guilt doesn't last too much longer because then I get laser beam focused

Do I just need to git gud or is pharah not doing her job or does this setup need another support character or what?
The pharah isn't doing her job, but the team should also have another support on the ground with them. You can try to use the pharah as an escape route basically, and only heal her when required/damage boost her when she's just dumping rockets into the enemy team from long range, and do the healing for the rest of your team, but it's quite hard. Your team also needs to know to follow up on the pharahs rockets. She does great burst, but it's SLOW, and much more effective if she gets a direct on someone for other members of your team to finish off the kills, otherwise she's just feeding the enemy teams support ults.
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Post Post #1059 (isolation #32) » Thu Jul 06, 2017 11:19 am

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DOOMFIST!!!

I will be ptring as soon as I get home, seems super fun.
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Post Post #1079 (isolation #33) » Sun Aug 13, 2017 6:10 am

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In post 1078, Bins wrote:anyone watching worlds???? :D
I am!
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Post Post #1082 (isolation #34) » Mon Aug 14, 2017 10:25 am

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In post 1080, Bins wrote:yayy! who are you cheering for?

my boys in canada already did their job
U.S. yo. Patriotism etc. Really, I'm mainly watching because I'm gonna be attending BlizzCon this year, so I wanted to be familiar with all the top teams and see their progress.
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Post Post #1084 (isolation #35) » Thu Aug 17, 2017 9:07 am

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I watch SKs matches because I like watching high level execution, and they execute plans better than anyone else. Not always the most innovative, but definitely the cleanest.

And yeah, I sorta want to see rhe upset victory of anyone(except France, because thy were so cocky they didn't even bother scrimming to prepare for the tournamenr) over SK, because it would be exciting to watch.
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Post Post #1088 (isolation #36) » Thu Aug 24, 2017 11:41 am

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In post 1087, vonflare wrote:they are changing mercy's ult and making resurrect her E ability
On a long cooldown(30 seconds) with a short range(5m) and single target. Her ult let's her fly, and drops that cooldown to 10s, as well as refreshing the resurrect ability, makes her beams chain to multiple teammates(not sure on distance), let's her use it fron further away, and makes her shoot faster and do more damage, and makes her regeneration constant, so she'll heal while being damaged for the duration of her ult, which lasts 20 seconds.

You can only rez someone 5s after death instead of 10, so it'll be a lot harder to get the right rez you need with bad positioning, same with getting value off the rez reduced cd during her ult.

Definitely super fun changes, no idea how they'll work out balance wise.
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Post Post #1091 (isolation #37) » Thu Aug 24, 2017 12:51 pm

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The 5s thing was reported by people who have tried it on a ptr so far.
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Post Post #1095 (isolation #38) » Fri Aug 25, 2017 12:03 pm

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Recharging slower, equal uptime, accomplishes the same goal I think, without making it feel impossible to actually stop anything.
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Post Post #1097 (isolation #39) » Fri Aug 25, 2017 1:33 pm

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Naw, missiles on a mecha make perfect sense. Serio.
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Post Post #1099 (isolation #40) » Sat Aug 26, 2017 12:33 am

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Yeah, the Rockets are super clunky to use deliberately. About the best I can do with them is as trigger it when I'm RIGHT next to someone. I'm not even sure if the rockets do splash damage to me when I do so, because when I've used it it been so frantic with so much going on(either dm or my bullets, plus my targets body, plus the rockets themselves, plus enemy fire, all filling my screen) that I can't identify exactly where the damage landing on me is coming from. That's easily checked of course, I just haven't don't so yet. I really like the idea of rockets on her mecha though, it just doesn't feel great using them right now.

Regarding DM: 50%-100% increase in recharge time, same total uptime of 4s(maybe 3-3 5 if a lower increase was used), and recharging doesn't begin until x time after you release it, to prevent the feathering problem that let you artificially increase the duration if you were focusing on shutting down a potential ult or something, and it wouldn't feel nearly as oppressive, while still allowing a dva to actually protect their backline.

Actually, speaking of that, the change comes both too late and too early imo. They let it go on too long in the predoomfist meta, but haven't waited long enough after the doomfist(and hog) changes to see if those help, since both of those heroes can push through a dm somehow(though hog less effectively).
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Post Post #1144 (isolation #41) » Fri Feb 02, 2018 7:20 am

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The point he's making about controllers being better for tracking is conditionally true, depending on ones mouse sensitivity settings. With the proper settings though, mouse and keyboard certainly allows you to reach a higher level.
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Post Post #1146 (isolation #42) » Fri Feb 02, 2018 2:05 pm

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@inte: you're missing his point. He's talking about tracking, not flicking or other precision shots. I can see controllers being just as effective at tracking as, if not more effective than, some mouse dpi/sensitivit settings.
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Post Post #1160 (isolation #43) » Mon Mar 12, 2018 9:05 am

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In post 1159, inte wrote:if ur rein shield and wait for a dps to take care of him

if ur roadhog u can hook combo os (hook + left click headshot + melee) him hes pretty easy to hit because he needs to be close for damage. if u miss tho ur dead in like 3 shots

if ur winston run lol
Rein handling him is all about positioning if you can't rely on your team, need to be able to line up a *short* charge, otherwise you're pretty much screwed.

For Winston it's about picking the proper time to engage. Just don't jump in *on* him until his fade is down and he's already hurting. You finish off a reaper as Winston, and you use your mobility to hit targets that aren't near him(with, hopefully, your teams help).
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Post Post #1163 (isolation #44) » Mon Mar 12, 2018 9:40 am

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Yeah, I mean, if he does do that, sure, that works...but idk why that would happen. :P
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Post Post #1167 (isolation #45) » Tue Mar 13, 2018 6:16 am

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In post 1165, UC Voyager wrote:why do you think gengu's tend to try to deflect winston, Moira, zarya, sym, rein, doomfist abilities, and so on
Because if one person is shooting at you, other people should be as well, and you can thus damage the things that you CAN'T deflect with the shots from the things you can, while also preventing that additional damage and giving yourself a chance to live.
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Post Post #1183 (isolation #46) » Tue Apr 03, 2018 1:39 pm

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I main Winston solely to make life miserable for the widow and hanzo mains in every QP game, in the hopes that by making it unpleasant to play those characters, I can reduce the number of widow and hanzo players in the world, and thus improve my own experience by making it less likely I'll have to deal with them on my team.

It's like trying to empty the ocean with a cup, but it's worth it.
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