In post 692, hebichan wrote: In post 691, CooLDoG wrote:Not Voting (5): Sir Elton Hercules John(1), SleepyKrew(5), Chara(12), pirate mollie(4), Vaxkiller(4)
should not be a thing when it is 7 to lynch and the biggest wagon is a whopping 2 people.
Scum is trying to kill out motivation, but town on that list better start contributing.
basically this.
In post 694, pirate mollie wrote:
I am not a fan of venmar this game. mebbe it is cos I disagree with his overall approach from d1 to the present but I don't that he wld announce that he global blocked every1 n1. it puts a big target on his head and it puts himself in a position where he will now be accountable for every move he makes. having said that:
@venmar - why are you not scumhunting off of the napolean wagon? it just seems very odd to me
There could be several reasons for this involving his positive/passive ability and nk wifom n2. Also, because there are more negative town abilities than scum abilities it is good to burn it early as opposed to later because overall it means fewer negatives hit the town when venmar's ability is used. If he used it later it would block fewer negatives from happening than positives (scum positive roles are assumed to be more or less equal to town negative roles here). Also, scum would probably burn their negatives night one in order to get access to their power, thus this delays that as well. Basically, it keeps the game state relatively normal for longer which helps the town to gather more information about players before claims start getting tossed around after night the role-madness that will probably be the night phase. So, I think his play is sound, or at the very least justifiable from a town perspective.
my love for gamma has dropped. does anybody else get the feeling that he is trying not to make waves? GAMMA WHY U NO MAKE WAVES? it wld have been cool to have formed a solid basis for a townblock on d1, but gamma is not tickling my town senses.
Gamma has been basically lurking, sheeping, and defending mathdino all thread long. So I agree with this observation.
charo is some1 who piques my interest.
hebi I only know from 1 game in which I replaced out of.
math has dropped down a town leanish, it is dependent on a cple of flips. I don't think espy/math are a team and it wld be interesting to see where espy goes if math flips town.
I expect grande things from elton. grande things. he gets a pass for now.
I was understanding this post until the last line. Sure, I can see why if math scum, then espe not scum on his team. But how the hell is elton any different than charo or hebi? I mean, most people voting hebi think she is a lurker scum. Most of the case on Charo is lurker scum. ANd elton is lurking scum too. WHy does he get a pass and charo not?
if you were to 1v1 somebody who wld it be?
a stupid question, but okay: I'd probably do it on gamma or math. Probably gamma over math because wagoning math again grants no information.
second question, who is your towniest read at the moment?
Venmar
In post 701, Mathdino wrote:Okay so I've been thinking about this and I heavily, heavily doubt this is multiball. I don't believe Reck mods unannounced geriatric UPick multiball at all.
Calling this setup as 11:3:1 with some OP serial killer.
I think we should continue hunting for groupscum as normal, and use the NKs to find SK later on.
this is a possible set-up variant that will need to be taken into account. But how differently would an SK act than scum? Like, part of the reason the role is not viewed favorably by a lot of people is that it basically forces one player to act like scum without help from the rest of the team. So I'd say we should just scum hunt a lynch scummy people. When a scum flips we may get more information about possible multi-ball. I mean, we should be due for either a cross-kill or a scum lynch soon probabilistically speaking.
In post 703, Sir Elton Hercules John wrote:
In post 702, Mathdino wrote:Also recall that multiball setups are balanced around the possibility of crosskill. In a setup like this, crosskill is basically endgame for either scumteam. I also think enough people acted alignment informed yesterday that we can reasonably assume the scumteam, whoever they are, is not genuinely scumhunting.
I could get behind voting this just to make it stop talking. what the actual fuck dude.
Also, yes, what math said there is actual bullshit.
In post 705, Varsoon wrote:Preventing scum from accessing cool abilities is outright worse than preventing town from using cool abilities, especially since town outnumber scum.
yes, but he has to use it to get his positive ability. Thus using it early blocks more negative abilities than positive. The only argument for not using it would be that there was some know scum power that needed to be blocked at the cost of all other abilities later on. The chance of a know ability needing to be blocked is quite low, and difficult to determine from town perspective, thus the n1 role block. We've already discussed all of this at length before. And debating lynching venmar at least for me is squarely off the table.
In post 706, Mathdino wrote:
Do you really think the setup is 11:2:2?
I don't know how better to explain a gut feeling that this hasn't played out how I'd expect multiball to.
I personally have not picked up anything that would indicate one possibility over another. We know for a fact that if it is a multiball it would probably be 2:2 due to the fact of no odd/even night killings. We do know that both kills are factional, otherwise they would have been blocked. I'm not sure if an SK would have a factional kill, or if it would be unlocked by usage of a negative ability first with then some super powered stuff coming after that... this is just vile set-up spec though and we will know more once an actual scum flip is revealed. although 3:1 is a perfectly valid set-up and could also explain n1 results.
In post 708, Varsoon wrote:Setup'll prove you wrong, then.
Now we're looking at having only 5 or 6 'positive' town abilities pop off instead of 7 or 8.
But y'know, yeah having one more day of 'info' sure does help!!
and we are looking at 5 or 6 negative abilities used instead of 7 or 8. The calculation of if it is better to global rb early or late depends on how bad the negatives are and how good the positives are. Venmar can't know this, and thus opt-ed to burn it early and get access to his power.
scum or town points anyone?
after a wank.