I liked the tiebreaker mechanic and wish it came into play.In post 10, zoraster wrote:Tie breakers. I’m still very split on this. Players are divided as well on this question. I think standard tie-breakers are in a perfect universe the better way of doing things. But one of the strengths of this game is the predictable schedule and keeping the timing of it to a very predictable length. I’ll have to think about this. Maybe there’s room for some creativity here.
Good game!