Survivor: Expect the Expected (Game Over)


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Post Post #13 (isolation #0) » Sun Mar 18, 2018 9:55 am

Post by Definitely Not Zor »

yeah. sucks i have to do it this way. hopefully get it fixed soon.
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Post Post #18 (isolation #1) » Sun Mar 18, 2018 10:03 am

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it did come into play! in a big way, at the merge. it's just people knew it was going to so avoided it
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Post Post #21 (isolation #2) » Sun Mar 18, 2018 10:10 am

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inactivity as it related to official vote/card play confused me. I didn't exactly make it hard to make a provisional card play, so there wasn't really an excuse to letting it go to deadline without something.
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Post Post #23 (isolation #3) » Sun Mar 18, 2018 10:14 am

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Someone made a comment to the effect of "We got Kwazued again. When will we learn??" Fair or unfair?
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Post Post #47 (isolation #4) » Sun Mar 18, 2018 1:32 pm

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you're welcome! Now you know what not to do with one when you have it ;)
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Post Post #49 (isolation #5) » Sun Mar 18, 2018 1:43 pm

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yeah, i'm very, very sorry about the timer snafu.
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Post Post #56 (isolation #6) » Mon Mar 19, 2018 2:22 am

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In post 54, Vijarada wrote:hey yo odd request but can you zor post the final pm totals of us all? I want to see how ridiculously lower I was than the rest of them lol
sorry, i can't. I signed up for one month of zetaboards premium for $8, and since the game ran exactly a month, it's since run out. I can post my most recent screen shot of pm totals though.
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Post Post #60 (isolation #7) » Tue Mar 20, 2018 5:20 am

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oh. i can open it to guests i guess.
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Post Post #61 (isolation #8) » Tue Mar 20, 2018 5:22 am

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there. you can now read it all. keep in mind that most spectator stuff happened on the discord channel.

http://s15.zetaboards.com/ExpectTheExpected/index/
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Post Post #69 (isolation #9) » Wed Mar 21, 2018 2:25 am

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In post 66, Vijarada wrote:You had p much the right idea about making alliances w/ the right people and stuff, you just needed to PM... more. Like if you were 3x as active for the first two days you probably would have done fine.
It was also the whole "huehuehue" and "eheheh" thing. It was REALLY off putting.
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Post Post #77 (isolation #10) » Wed Mar 21, 2018 12:51 pm

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In post 75, McMenno wrote:imo the first challenge wasn't the one to throw since the cards weren't very high yet, if for example we threw a later challenge then they would have lost higher cards for smaller gain whcih would've been better
if the game were played again, how likely do you think it is that the cards would be that low again?
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Post Post #78 (isolation #11) » Wed Mar 21, 2018 12:52 pm

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In post 76, McMenno wrote:
In post 74, Mina wrote:Obviously the modkill means we don't know whether Blue would have had the advantage otherwise, but am I the only one who kind of thinks throwing the challenge wasn't the worst idea to keep the tribe's card averages high? You should have hung onto the -5 cards until the end, though.
paul autoplaying those high cards when he didn't need to meant we were in bad shape for the following two challenges
on the other hand, you only WON that challenge because he autoplayed high.
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