What's your favorite twist from a game that isn't common?

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #3  (isolation #0)  » Thu Mar 29, 2018 2:33 pm

In post 2, OhGodMyLife wrote:PMless games!

yas

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Post Post #7  (isolation #1)  » Thu Mar 29, 2018 3:25 pm

In post 5, HeWhoSwims wrote:
In post 2, OhGodMyLife wrote:PMless games!


How.. how do you even do blindsided and alliances? Doesn't this make it like Survivor Borneo basically?

mostly everyone just used codewords

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Post Post #19  (isolation #2)  » Tue Apr 03, 2018 3:51 pm

In post 17, MattP wrote:
In post 9, Shadoweh wrote:I like huge temp merges

These are terrible, are never done in real survivor, and never should be done in online survivor. The game itself is a huge commitment for people, and by making it so that you need to pm like 16 people you're making the time commitment entirely unrealistic for a good chunk of people (from what at least I've heard from others during fake merges as well) and frankly incredibly stressful and unenjoyable. Whenever these happen I just pray that they are over as soon as humanly possible

this

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Post Post #22  (isolation #3)  » Tue Apr 03, 2018 4:11 pm

I love having my own opinions in this thread

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Post Post #35  (isolation #4)  » Fri Apr 06, 2018 7:08 pm

in the pregame period, there will be a 24 hour period in which everyone on the same tribe can PM everyone else on the same tribe. then people make a list ranking their tribemates and the PMing will be based on that list, with people getting as high of a match-up as possible. repeat for swaps. then, at the merge, the same 24 hour period, the same list. but this time... people will get their WORST possible matchup. glhf

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Post Post #51  (isolation #5)  » Mon Apr 09, 2018 2:59 pm

or you talk about doing it that way but then don't
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