What's your favorite twist from a game that isn't common?

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #3 (isolation #0) » Thu Mar 29, 2018 8:33 am

Post by McMenno »

In post 2, OhGodMyLife wrote:PMless games!
yas
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Post Post #7 (isolation #1) » Thu Mar 29, 2018 9:25 am

Post by McMenno »

In post 5, HeWhoSwims wrote:
In post 2, OhGodMyLife wrote:PMless games!
How.. how do you even do blindsided and alliances? Doesn't this make it like Survivor Borneo basically?
mostly everyone just used codewords
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Post Post #19 (isolation #2) » Tue Apr 03, 2018 9:51 am

Post by McMenno »

In post 17, MattP wrote:
In post 9, Shadoweh wrote:I like huge temp merges
These are terrible, are never done in real survivor, and never should be done in online survivor. The game itself is a huge commitment for people, and by making it so that you need to pm like 16 people you're making the time commitment entirely unrealistic for a good chunk of people (from what at least I've heard from others during fake merges as well) and frankly incredibly stressful and unenjoyable. Whenever these happen I just pray that they are over as soon as humanly possible
this
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Post Post #22 (isolation #3) » Tue Apr 03, 2018 10:11 am

Post by McMenno »

I love having my own opinions in this thread
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Post Post #35 (isolation #4) » Fri Apr 06, 2018 1:08 pm

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in the pregame period, there will be a 24 hour period in which everyone on the same tribe can PM everyone else on the same tribe. then people make a list ranking their tribemates and the PMing will be based on that list, with people getting as high of a match-up as possible. repeat for swaps. then, at the merge, the same 24 hour period, the same list. but this time... people will get their WORST possible matchup. glhf
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Post Post #51 (isolation #5) » Mon Apr 09, 2018 8:59 am

Post by McMenno »

or you talk about doing it that way but then don't
mafiascum is on life support
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