What's your favorite twist from a game that isn't common?

For large social games such as Survivor where the primary mechanic is social interaction.
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #17 (isolation #0) » Tue Apr 03, 2018 9:49 am

Post by MattP »

In post 9, Shadoweh wrote:I like huge temp merges
These are terrible, are never done in real survivor, and never should be done in online survivor. The game itself is a huge commitment for people, and by making it so that you need to pm like 16 people you're making the time commitment entirely unrealistic for a good chunk of people (from what at least I've heard from others during fake merges as well) and frankly incredibly stressful and unenjoyable. Whenever these happen I just pray that they are over as soon as humanly possible
SlappyKrust
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #21 (isolation #1) » Tue Apr 03, 2018 9:56 am

Post by MattP »

It would be awesome in real life survivor!
SlappyKrust
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #36 (isolation #2) » Fri Apr 06, 2018 2:21 pm

Post by MattP »

In post 34, BROseidon wrote:
In post 31, Fluminator wrote:Just make a twist that you can only PM 3~ people in a giant merge. If you want to get a message to someone else, better hope one of the 3 can talk to them.
This is an interesting concept
It sounds cumbersome and like it actually doesnt make the game anymore interesting but just tries to make it seem it
SlappyKrust
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #42 (isolation #3) » Mon Apr 09, 2018 4:06 am

Post by MattP »

In post 41, BROseidon wrote:U just gotta make sure everyone is forced to talk to like 1 person they like and 2 they don't.
that made the twist even worse
SlappyKrust
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #45 (isolation #4) » Mon Apr 09, 2018 6:19 am

Post by MattP »

What’s the point
SlappyKrust
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #47 (isolation #5) » Mon Apr 09, 2018 6:44 am

Post by MattP »

Adding ur modification basically tells other people who people are and aren’t getting along with
SlappyKrust
User avatar
MattP
MattP
Dr. Feelgood
User avatar
User avatar
MattP
Dr. Feelgood
Dr. Feelgood
Posts: 13356
Joined: August 22, 2011
Location: on honeymoon at red lobster with chevre

Post Post #53 (isolation #6) » Mon Apr 09, 2018 10:37 am

Post by MattP »

Too late!!! And it’s dumb anyway
SlappyKrust
Post Reply

Return to “ORGs and Large Social Games”