Bad Idea Mafia: Game Over!
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it's not like it would make much difference - we will win by sheer numbers, we generate 1 IC a day (shooter) and scum can remove only 1 IC during night, with cop checks we simply outnumber them and after both cops dead we just shoot unconfirmed peopleIn post 18, xyzzy wrote:I would rather we not shoot any claimed cops for at least a day following their claim- Ramcius
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kuribo, care to explain why everyone must claim cop results?
with 2 green checks from cop we'll have 3 ICs and 3 goons tomorrow + we have second cop with up to 3 checks, red check just removes 1 IC and 1 goon from pool and it'll be 2 ICs and 2 goons day after tomorrow. If mafia "accidentally" kills cop tonight, it's 4 ICs vs 3 goons and simply shooting unconfirmed people will win game- Ramcius
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exactly, that's why we kill claimed cop, other cop stays hidden and we have no way to kill him, but mafia will have take risks - gamble to shoot second cop or take out ICIn post 37, kuribo wrote:In post 32, Ramcius wrote:kuribo, care to explain why everyone must claim cop results?
with 2 green checks from cop we'll have 3 ICs and 3 goons tomorrow + we have second cop with up to 3 checks, red check just removes 1 IC and 1 goon from pool and it'll be 2 ICs and 2 goons day after tomorrow. If mafia "accidentally" kills cop tonight, it's 4 ICs vs 3 goons and simply shooting unconfirmed people will win game
Because we already had someone hip shoot a cop who never got to out his results?
I think that's pretty bad play.- Ramcius
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i'll make it simple then - once we get more ICs than goons left at start of the day - game's over. We can clear people without cops - shot someone? You clear, goons can't shoot. So we just need unconfirmed people to shoot other unconfirmed people until all 3 goons down.
But first step is to get some more clears from cops, so we need real cop to claim, we shoot them, shooter will be clear, cop's results will be confirmed and we won't risk killing last cop by shooting randomly - Ramcius
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