Board Games!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
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Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #3225 (ISO) » Wed Apr 11, 2018 10:00 pm

Post by Faraday »

In post 3222, PJ. wrote:Deception: Murder in Hong Kong
Get this if you like social deduction imo
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Post Post #3226 (ISO) » Wed Apr 11, 2018 11:00 pm

Post by PJ. »

It's really the only social deduction game I find acceptable. I *kind* of like resistance depending on player group because it's mafia-lite, but I really am not a fan of the genre. I DID like werewords quite a bit tho and also think it's superior to mafia.

Traitor games are okay but I've never found one that I liked for an extended period (dead of winter is better without a traitor, shadows is cool until you figure out the trick, BSG is too long and quite a few games have been ruined an hour in by "what's a cylon?", dark moon just sucks).

I think the hidden movement 1 vs all games are pretty fun and super tense if you guys are into that sort of thing.

But ever group is different. Definitely look at all the games suggested but also go on board game geek and use the tags to find games similar to what your group already likes.don't be afraid to do some independent research. MOST games will have YouTube tutorials/playthroughs/explanations that will help you get a feel for it.

Oh, I'm not a fan (because I think the game is ONLY fun with 6), but you guys might also like Captain Sonar.
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Post Post #3227 (ISO) » Wed Apr 11, 2018 11:43 pm

Post by Faraday »

Yeah I wouldn't really reccomend DOW. I don't think the game is very well balanced
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Post Post #3228 (ISO) » Thu Apr 12, 2018 12:02 pm

Post by BBmolla »

Thanks for suggestions folks, will check out those
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Post Post #3229 (ISO) » Thu Apr 12, 2018 12:08 pm

Post by implosion »

I'm an advocate of resistance.

One more is Mafia de Cuba.
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Post Post #3230 (ISO) » Thu Apr 12, 2018 12:14 pm

Post by RadiantCowbells »

In post 3229, implosion wrote:Mafia de Cuba.
this
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3231 (ISO) » Thu Apr 12, 2018 12:23 pm

Post by Something_Smart »

In post 3220, BBmolla wrote:Any other party/social deduction games? Group enjoys Secret Hitler/2rooms+Boom/Mafia, but is looking for something new.
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Post Post #3232 (ISO) » Thu Apr 12, 2018 12:24 pm

Post by RadiantCowbells »

In post 3230, RadiantCowbells wrote:
In post 3229, implosion wrote:Mafia de Cuba.
this
i agree with whoever posted this
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Post Post #3233 (ISO) » Thu Apr 12, 2018 1:03 pm

Post by theplague42 »

Codenames is fantastic.
Part of the problem.
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Post Post #3234 (ISO) » Thu Apr 12, 2018 4:56 pm

Post by xRECKONERx »

fuck you pie
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Post Post #3235 (ISO) » Sun Apr 15, 2018 8:29 pm

Post by implosion »

Today in a game of spirit island I got to play Cast Down into the Briny Deep as Serpent Slumbering Beneath the Island, destroying 1/3 of the board and doing 30 fear because we were playing against level 5 england so of course there was shit everywhere that we were never going to kill.

God this game.

Also played with a scenario but we slightly cheated at it. Though we determined in postgame it
probably
wouldn't have changed things too much.
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Post Post #3236 (ISO) » Sat Apr 21, 2018 11:40 am

Post by xRECKONERx »

UT and I just got back from a board game run.

Purchases include:

Battle for Rokugan
Through the Ages: A New Story of Civilization
Agents of SMERSH
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Post Post #3237 (ISO) » Sun Apr 22, 2018 6:18 am

Post by Lady Lambdadelta »

In post 3236, xRECKONERx wrote:UT and I just got back from a board game run.

Purchases include:

Battle for Rokugan
Through the Ages: A New Story of Civilization
Agents of SMERSH
SMERSH is super fun. It's less of a game and more of an excuse to get drunk, but it's hilarious none the less. A fixed version of Arabian Nights that doesn't suck.
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Post Post #3238 (ISO) » Sun Apr 22, 2018 6:20 am

Post by Untrod Tripod »

Through the ages was SO GOOD
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Post Post #3239 (ISO) » Sun Apr 22, 2018 6:36 am

Post by Lady Lambdadelta »

In post 3238, Untrod Tripod wrote:Through the ages was SO GOOD
I've only played that game online and it felt so clunky and time wasting and the client was shit, so I should probably giev that game another chance with a physical copy
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Post Post #3240 (ISO) » Sun Apr 22, 2018 6:39 am

Post by chamber »

From what I've heard the online version helps stream line things. The physical copy certainly isn't not clunky.
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Post Post #3241 (ISO) » Sun Apr 22, 2018 11:32 am

Post by Chickadee »

Played The Shipwreck Arcana last night, and it was pretty great. It's a sharp game. It's fairly Hanabi-esque in that it's cooperative with hidden information. It's got some deduction to it. Not social deduction, but actual honest to god just deduction of clues. It's definitely going on my wishlist.
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Post Post #3242 (ISO) » Sun Apr 22, 2018 4:57 pm

Post by xRECKONERx »

through the ages is amazing in terms of how the mechanics and flavor all blend together, but yeah, the digital version is WAY BETTER because the physical version involves about 60% of your time being scorekeeping and upkeep
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Post Post #3243 (ISO) » Sun May 20, 2018 10:36 am

Post by xRECKONERx »

fun - today, me/Ythan/UT/Gammagooey/hubby all played
Battle for Rokugan
.

the Game of Thrones board game was one of my top five favorite games EVER, but it was sooooo long and complicated

this game takes the same fun elements from Game of Thrones, and just simplifies it.
no more "muster units separately and then play orders on them" -- your march orders are your units, so it removes an entire complicated phase of the game
no more supply limits constantly making you double check all your units to see if you're breaking anything

it removes so much of the fiddly bits. and it's SUPER simple and streamlined due to it... which lets them introduce some more fun mechanics like secret objectives, territory control bonuses, etc.

anyway i really love this game. i have no reason to ever have the Game of Thrones board game hit the table again? other than for flavor purposes

the one downside is that this game isn't designed with the "force people to make political alliances" thing in mind. you can still do that, of course -- but the mechanics and map design don't NECESSITATE it. there are also units that you can drop in somewhere even if you're not adjacent, which also sort of destroys the need for alliance building
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Post Post #3244 (ISO) » Sun May 20, 2018 12:39 pm

Post by BBmolla »

If I was going to upgrade from GOT Board Game, is this the one to get? I heard there were a couple others that were like it and good as well.
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Post Post #3245 (ISO) » Sun May 20, 2018 3:35 pm

Post by xRECKONERx »

It is the most obvious successor to GOT imo

there are other games that do the area control mechanics better

but this feels like they took at look at GOT (which is like 7 years old at this point holy shit) and said "huh, this game feels dated" and streamlined a lot and dropped the theme

my biggest issue with it is that upon reflection, the clans you play as all feel too similar. they all have the same pool of 26 tokens, but each clan gets one special token that only they can use, and then they all have a minor passive ability

the variance comes in drawing combat tokens each round. you don't know when you're going to draw your "big" moves, so each round feels fresh and different. which removes the analysis paralysis that came from GOT, where you want to plan 10 moves out
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Post Post #3246 (ISO) » Mon May 21, 2018 5:18 am

Post by inte »

i watched battle for rokugan being played at a local game store. the only thing that i think i might have trouble intuiting my next move because the tokens

if somehow they made like figs, even simple ones, it would drive up the cost a ton but i think would be worth it for me
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Post Post #3247 (ISO) » Mon May 21, 2018 8:13 am

Post by hitogoroshi »

Just won TTA against the hard bots without ever upgrading production

Image

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Impact of Industry was one of the endgame scoring events, even
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Post Post #3248 (ISO) » Mon May 21, 2018 12:12 pm

Post by xRECKONERx »

how
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Post Post #3249 (ISO) » Mon May 21, 2018 2:10 pm

Post by hitogoroshi »

So Hanging Gardens + Michelangelo + St. Peter's Basilica is a well established combo to get mondo points early. The main problem with this combo is that everyone wants to beat the everloving shit out of you. But I managed to secure Wave of Nationalism and use it from last place for six free ore on military units. From there, it's like...you can't do much but once you have the combo down and are minting 15 culture turn, all you need to do is be out of range for easy aggressions. I just prioritized urban growth / efficient upgrades / patriotism, and I could often go to 2nd/3rd row for them since I had 5 civils and fuck-all to do. It also helped that I could totally neglect food because Moses got me most of the pop I needed early. In fact, I actually had -1 food production for 3 turns...I just popped a Reserves for food and ate the reserves until I could get Selective Breeding and Efficient Upgrade in to it.

So the tl;dr is that Moses + Hanging Gardens is strong, and then Hanging Gardens + Michelangelo + St. Peters Basilica is strong. From there, I was lucky enough to get Legion and smart enough to get Swordsmen as my first tech so I couldn't be immediately dumpstered. The strategy also exploits what I think is the only big flaw of the TTA bots - they tend to overvalue colonization a bit, so if a lot of colonies come up they're not as able to punish greedy strategies. But yeah, the combo can be enough to win if you get an era I tactic and at least one Era 1 military unit. (Even with a sword only tactic, doing it with Warriors usually means you run out of growth potential and get smashed).
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