Grand Idea Mafia

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Post Post #4650 (ISO) » Fri Apr 06, 2018 2:59 pm

Post by Ircher »

Town RGB Cop

(Not the same as a version that Smeagol posted.)

Each night, you may target a player to attempt to gain a clue about their alignment.

If they are aligned with the town, you will receive a message written in
green
from the moderator.
If they are a part of a group!scum faction (cult, mafia, werewolves, aliens, etc.), the result message will be written in
red
.
Otherwise, the result message will be written in
blue
.

If your action fails, you will receive a standard, uncolored "No Result" pm.

Pedit: It is a voting weight modifier in the same vein as doublevoters; the elimination threshold is only changed (temporarily) for the player they are currently voting.
Last edited by Ircher on Sat Jun 05, 2021 10:39 am, edited 1 time in total.
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Post Post #4651 (ISO) » Fri Apr 06, 2018 3:25 pm

Post by Ircher »

(Stolen from Callforjudgement):
Alien 1-Shot Faction Merger/Recruiter


Once in the game at night, you can choose a player who is not a member of your faction:
- If that player is town-aligned, they get recruited to your faction, Cult-style. They keep any power role they might currently have, or otherwise become a Goon.
- If that player is third-party, they are given a choice: either they can continue with their current win condition (in which case nothing happens and it'll look like your action was roleblocked/Alarmist'ed), or alternatively they can join your faction as a Goon (losing any special powers they may have and their former win condition). They will be aware of the consequences of their choice, except they won't be told which faction they're joining.
- If that player is a member of another groupscum faction, the two factions will be merged into one large groupscum faction. The factional abilities of the two factions will be removed and replaced with those of a typical Mafia or Werewolf faction (i.e. knowledge of all members of the faction and that they share a win condition, a single combined PT for communication within the faction, and one nightkill per night that kills its target and can be aimed at anyone). Likewise, the win condition of every member of the faction will become a simple "You win if everyone outside your faction is dead (or nothing can prevent this) and at least one member of your faction is alive", even if the faction previously used special win conditions.
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Post Post #4652 (ISO) » Fri Apr 06, 2018 3:58 pm

Post by Ircher »

Town Weak Reliable Bloodhound

Each night, you may target a player to learn if they are town/not town. You die if you target any role besides town. You are guaranteed to be reliable.
Last edited by Ircher on Mon Sep 04, 2023 3:49 pm, edited 2 times in total.
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Post Post #4653 (ISO) » Sat Apr 07, 2018 12:36 am

Post by callforjudgement »

Town Vote Artist


You may choose which colour your votes appear as in vote counts, by PMing the moderator. (You can change the color at any time, but this will only affect future votecounts, not ones that have already been posted.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4654 (ISO) » Tue Apr 10, 2018 10:25 am

Post by callforjudgement »

Town Copy Cop


Each night, choose a player. You will learn whether or not that player has the exact same role as another player in the setup. (For example, you will get a result of "copy" if you scan a Vanilla Townie and there are at least two VTs in the setup, or if you scan a Mafia Goon and the Mafia have another Goon, etc., but not if you scan a Mafia Rolecop and the only other Rolecop is a Town Rolecop.)
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town
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Post Post #4655 (ISO) » Tue Apr 10, 2018 10:26 am

Post by callforjudgement »

Mafia Alarmist


Each night, choose a player. That player's win condition cannot change that night.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4656 (ISO) » Fri Apr 13, 2018 2:01 pm

Post by callforjudgement »

Town 2/1 Voter


You have 3 votes. Two of them must always be on the same player as each other. The third must be on someone different. (So at any given time, you have 2 votes on one player and 1 vote on a second player, or else no votes on anyone.) You must move all three votes simultaneously for the votes to count (i.e. you need three VOTE: tags in a post where you change your vote). An unvote removes all three votes.
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Post Post #4657 (ISO) » Fri Apr 13, 2018 2:17 pm

Post by callforjudgement »

Neutral Punisher


Twice each night, choose a player and a role (not including alignment, i.e. "Doctor", "Cop", "Vanilla", etc.).
If the chosen player has the chosen role, they will die. (You don't have to be exactly right, just "close enough", e.g. a guess of "Cop" would work against a 1-shot Cop. If you don't know what the role's called, you can describe it.) If you kill two players this way (on the same night or across multiple nights), you win.
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Post Post #4658 (ISO) » Fri Apr 13, 2018 9:54 pm

Post by callforjudgement »

Town Twilight Dayvig


You're a full dayvig (i.e. 1 shot per day), but can only shoot in twilight. This won't change any lynch that might already have been achieved.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4659 (ISO) » Fri Apr 13, 2018 9:55 pm

Post by callforjudgement »

Werewolf Goon
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4660 (ISO) » Fri Apr 13, 2018 9:57 pm

Post by callforjudgement »

Town Universal Backup
scum
· scam · seam · team · term · tern · torn ·
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Post Post #4661 (ISO) » Fri Apr 13, 2018 10:00 pm

Post by callforjudgement »

Reroll with alignment reversed
scum
· scam · seam · team · term · tern · torn ·
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Post Post #4662 (ISO) » Fri Apr 13, 2018 10:00 pm

Post by callforjudgement »

Reroll ten times, combine all the results into a single (very complex) Town-aligned role
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Post Post #4663 (ISO) » Fri Apr 13, 2018 10:09 pm

Post by callforjudgement »

Town Godfather


You're town, but investigate to Cops as town (even if someone tries to Frame you) and to Rolecops as a Godfather.
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Post Post #4664 (ISO) » Fri Apr 13, 2018 10:14 pm

Post by callforjudgement »

Temporarily Vanillaising Cult Leader


Each night, you may recruit a player. Their alignment changes to match yours. Their role becomes Vanilla.
If you die, the role of each of your recruits reverts to its original role, but their alignment remains Cult.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4665 (ISO) » Fri Apr 13, 2018 10:16 pm

Post by callforjudgement »

Mafia 1-shot Fakeclaim Tester


Once in the game, day or night, you may send the moderator a description of a role. They'll let you know what the most similar role to your suggestion is that actually exists in the setup (thus allowing you a chance to check for duplicated roles, not that Grand Idea Mafia tends to avoid those).
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Post Post #4666 (ISO) » Fri Apr 13, 2018 10:24 pm

Post by callforjudgement »

Townie with an impossible post restriction


At an arbitrary time during Day 1, the moderator will accuse you of having broken your post restriction (even though you don't have one) and apply a bizarre punishment that doesn't make much game-mechanical sense as a punishment and is easily worked around (e.g. causing all your votes to target the player above them on the player list).

The moderator may or may not repeat this on future days, depending on how much inspiration they have for bizarre punishments.
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Post Post #4667 (ISO) » Fri Apr 13, 2018 10:26 pm

Post by callforjudgement »

Flying Werewolf


You have
flying
(you can be targeted only by other players with
flying
).
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Post Post #4668 (ISO) » Fri Apr 13, 2018 10:30 pm

Post by callforjudgement »

Attention-Seeking Neutral


You win and leave the game if, during some Day, every other player in the game has voted you at some point that Day. (You lose if this becomes no longer possible, e.g. because you were lynched but some player consistently stayed off your wagon that Day.)
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Post Post #4669 (ISO) » Fri Apr 13, 2018 10:30 pm

Post by callforjudgement »

Reroll until you get a role with an active non-factional Night action; it's now a Day action
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Post Post #4670 (ISO) » Fri Apr 13, 2018 10:33 pm

Post by callforjudgement »

Alien Strong Weakener


Each night, you may choose a player. If that player targets a player who investigates as scum that night, they will die. This ability cannot be blocked or redirected.

(Aliens are a groupscum faction whose factional kill can only be used once.)
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Post Post #4671 (ISO) » Fri Apr 13, 2018 11:45 pm

Post by Not Known 15 »

Town Balancer

You know how many town are alive. This is not affected by Millers, Godfathers, or any other decieving ability.
In addition to your role, you gain powers depending on the starting amount of town and non-town members:
100% Town: Pregame-RNG-converter: You automatically convert 2 other people into Mafia Goons, randomly, before the game starts.(you don't know whom). Then you gain additional powers as if the game had started with these two mafia.
More than 90% and less than100%/1 non-town: Night 1 Suicidal Pre-game Global Vannalizer: You die on Night 1. All other people are turned into the vanilla variant of their role(alignment town=VT,mafia=Mafia Goon,third party=Serial Killer)
At least 2 non-town, 90%-80% town: Pre-game Global Vannalizer:All other people are turned into the vanilla variant of their role(alignment town=VT,mafia=Mafia Goon,third party=Serial Killer)
At least 2 non-town, less than 80% but more than 70% town: No additional abilities.
70%-60% town: Vigilante: You may kill one player per night.
Less than 60% but at least 50% town: 1-shot Bulletproof Juggernaut: You may kill one player per night. Your kills cannot be stopped(except by commuting). You survive the first kill(not lynch) directed at you.
Less than 50%; more than 25% town:2-shot Bulletproof Doublekilling Juggernaut: You may kill two players per night. Your kills cannot be stopped(except by commuting). You survive the first two kills(not lynches) directed at you.
25% or less town, at least 2 town:Bulletproof Doublekilling Juggernaut: You may kill two players per night. Your kills cannot be stopped(except by commuting). You survive all kills(not lynches) directed at you.
1 town:Conditional Deathproof All-knowing Last Stand 1-shot Day-Juggernaut: You know all roles and alignments, including hidden parts, and who has those roles and alignments. You cannot die(execution included) if no faction controls more than 50% of the vote. You lose if you are not the only one alive after your daykill. You may kill someone at day once, this cannot be stopped.
Last edited by Not Known 15 on Tue Oct 13, 2020 3:59 am, edited 1 time in total.
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Post Post #4672 (ISO) » Sat Apr 14, 2018 9:17 pm

Post by MoonyMcGee »

Exodia the Forbidden One


When this role is rolled, it is announced the beginning of D1 that the game is taking place in the Shadow Realm. In the Shadow Realm, when someone dies by a role's active ability, their killer gets their soul. When anyone collects at least three souls, the person with the souls wins, and everyone else loses, regardless of anyone's win conditions.

When someone is lynched you gain their obtained souls (but not their own soul), if any. When you are attacked, you are night immune as long as you have at least one soul, and you lose all your souls to protect yourself. The only way you can win is by collecting three souls. If you are attacked or the night ends when it is night three or greater, you gain a day vig shot. Just like any other killing abilities, you gain your victim's soul (but not their obtained souls).

If you die, the game leaves the shadow realm, all souls that are still in the game are converted to day vig shots, and the people those souls originally belonged to will be revived.

This role cannot be rerolled or removed from the rolelist after it is rolled.
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Post Post #4673 (ISO) » Sat Apr 14, 2018 9:19 pm

Post by MoonyMcGee »

Exodia the Forbidden One


When this role is rolled, it is announced the beginning of D1 that the game is taking place in the Shadow Realm. In the Shadow Realm, when someone dies by a role's active ability, their killer gets their soul. When anyone collects at least three souls, the person with the souls wins, and everyone else loses, regardless of anyone's win conditions.

When someone is lynched you gain their obtained souls (but not their own soul), if any. When you are attacked, you are night immune as long as you have at least one soul, and you lose all your souls to protect yourself. The only way you can win is by collecting three souls. If you are attacked or the night ends when it is night three or greater, you gain a day vig shot. Just like any other killing abilities, you gain your victim's soul (but not their obtained souls).

If you die, the game leaves the shadow realm, all souls that are still in the game are converted to day vig shots, and the people those souls originally belonged to will be revived.

This role cannot be rerolled or removed from the rolelist after it is rolled.
Last edited by MoonyMcGee on Sat May 12, 2018 8:10 am, edited 1 time in total.
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Post Post #4674 (ISO) » Sat Apr 14, 2018 9:24 pm

Post by MoonyMcGee »

Rolecaller Goon/Werewolf


You are either aligned with the Mafia or with the Werewolves.

You are a regular goon, except you know every role currently in play in the game at all times. You don't know who's who, you simply know the roles.

You will receive an updated list at the beginning and end of day and night phases.
Last edited by MoonyMcGee on Mon May 14, 2018 5:57 pm, edited 1 time in total.
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