I imagine this might be townsided enough to the point that scum should have 4 of them? Maybe one be a traitor who can't blackmail and is unknown to the others?
I imagine it's far more townsided due to the changed win condition, which makes 33% chance at victory into 66% chance.
For context as well, I'm trying to develop a new face to face game that involves mass public night actions and I want to use this as a base, but I need this to be balanced before I can do that.
Also, optimal strategy for town and scum, go.
Come see me in the Great American Melodrama in Oceano
I explained this horribly let me know if I can clarify. Basically, lynch, lynched player flips, lynched player chooses untargettable, lynched player night actions on two people, untargettable night actions two people, untargettable popcorns to player A, player A to B, etc, until all are done, once done mod announces blackmail list, player lynched previous day selects the player to be lynched from that list, and then back to lynch.
Come see me in the Great American Melodrama in Oceano