The only purpose of RVS/RQS is to get someone to do something that will end RVS/RQS. Many players get annoyed at "missing their chance to RVS" once there's enough information to get a read, but that's completely missing the point; as soon as there's alignment-indicative information, no matter how weak, you can play properly.
Good setup design can introduce this sort of information from the start and skip RVS entirely, at least in Themes.
RVS v RQS
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callforjudgement Microprocessor
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