Grand Idea Mafia

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Post Post #4750 (ISO) » Sun Apr 15, 2018 10:10 am

Post by MoonyMcGee »

Town 2-shot Roleblocking Vigilante


You have 2 bullets to use at night. When you shoot someone, they will be roleblocked and killed.
Last edited by MoonyMcGee on Sun Apr 15, 2018 10:11 am, edited 1 time in total.
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Post Post #4751 (ISO) » Sun Apr 15, 2018 10:11 am

Post by MoonyMcGee »

Town 2-shot Roleblocking Vigilante


You have 2 bullets to use at night. Your targets will be roleblocked and killed.
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Post Post #4752 (ISO) » Sun Apr 15, 2018 10:17 am

Post by MoonyMcGee »

In post 205, ChannelDelibird wrote:
Town Doomsayer


At the start of the first Day during which a mislynch would guarantee a town loss, you will be notified as such.
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Post Post #4753 (ISO) » Sun Apr 15, 2018 10:26 am

Post by MoonyMcGee »

Mute Doublevoting Townie


You are mute, you cannot post in the thread for anything aside from a vote or else you will be modkilled. You have 2 votes. the first you must announce in the thread, the second must be PMed to the moderator. Your second vote's existence will not be known by the town unless it helps lynch someone, upon which it will not be revealed whose vote it was.
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Post Post #4754 (ISO) » Sun Apr 15, 2018 10:33 am

Post by MoonyMcGee »

Town Governor


At any point during the day, you may PM the moderator the name of any player alive. It will be announced publicly in the thread that this player cannot be lynched for the rest of the day.
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Post Post #4755 (ISO) » Sun Apr 15, 2018 10:40 am

Post by MoonyMcGee »

In post 4516, Assemblerotws wrote:
Town Rolestopper Roleblocker

Your target cannot perform any action or be targeted by any action other than this one.
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Post Post #4756 (ISO) » Sun Apr 15, 2018 10:41 am

Post by MoonyMcGee »

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Post Post #4757 (ISO) » Sun Apr 15, 2018 10:49 am

Post by MoonyMcGee »

In post 4521, Assemblerotws wrote:
Town Methodical Cop

At the beginning of the game, you PM an ordered list of the players in the game to the mod. Each night, you investigate the first player on your list who is alive and whom you have not yet attempted to investigate.
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Post Post #4758 (ISO) » Sun Apr 15, 2018 12:13 pm

Post by MoonyMcGee »

Town All-in-One Tracker Lookout Cop Doctor


You may visit someone each night, using the abilities of a cop, a doctor, a lookout, and a tracker on them all at once.
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Post Post #4759 (ISO) » Sun Apr 15, 2018 12:14 pm

Post by MoonyMcGee »

Mafia All-in-One Tracker Lookout Rolecop Doctor


You may visit someone each night, using the abilities of a rolecop, a doctor, a lookout, and a tracker on them all at once.
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Post Post #4760 (ISO) » Sun Apr 15, 2018 12:28 pm

Post by MoonyMcGee »

Town Psycho Poisoner Cop


You get the normal cop rolecard. However, everyone you investigate is secretly poisoned and dies the night after you investigate them. The cause of death will not be announced.
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Post Post #4761 (ISO) » Sun Apr 15, 2018 3:57 pm

Post by MoonyMcGee »

Mafia Encryptor
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Post Post #4762 (ISO) » Sun Apr 15, 2018 4:00 pm

Post by MoonyMcGee »

Town Neighbor
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Post Post #4763 (ISO) » Sun Apr 15, 2018 10:45 pm

Post by Gamma Emerald »

Masonry Builder

Pre-game, you may select a specific amount of players to be in your masonry (1 other person for 9p, 2 for 13p, 3 for 17p, keep going as you ascend and round for numbers between, with numbers like 11 rounding up). If you target any non-town they immediately die. If their deaths would result in their loss they exit the game victorious, as you have shown them mercy and they have decided to flee and better themselves. If your entire masonry you have chosen consists of non-town you get to select one person to be in a new masonry. This continues until you have your masonry established.
In post 4733, MoonyMcGee wrote:
Shadow Counting Miller


You are aligned with the Town.

Each night, you may watch over another player's location. You will not be able to recognize who's who, but you will recognize how many players visited your target and how many of them were "cloaked in black" (not aligned with the Town). Your target leaving their own home will count as a player. You may choose to watch over two players, but the visits will be combined in your result and you won't be able to tell each player's visits apart.

You are a Miller, so you will show up as a Mafia Goon to cops and other Town investigating roles. You will flip as a Mafia Goon upon being lynched or killed during the day, but not when killed at night.
oh my it seems we have an EMer
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Post Post #4764 (ISO) » Sun Apr 15, 2018 10:47 pm

Post by Gamma Emerald »

Fool

Jester that can win with town but endgames all if lynched by town only
In post 4741, MoonyMcGee wrote:
Town Jester


You are aligned with the Town.

Ability wise, you are a Town Visitor. However, in order to win, you must get yourself lynched before the game is over. If the Town wins and you haven't been lynched, you will lose the game.

You are immune to being killed through any method other than lynching for the first 2 nights/days.
this role sounds unfun
<Embrace The Void>


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Post Post #4765 (ISO) » Sun Apr 15, 2018 10:49 pm

Post by Gamma Emerald »

PLAGIARISM!

if anyone rolls a number (not role) that is just quoting another role submission for grand idea mafia the automatically are rerolled, afterwards you reroll. If you reroll into a number that is just a quoted role you become compulsive bodyguard survivor.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4766 (ISO) » Mon Apr 16, 2018 5:06 am

Post by callforjudgement »

Merciful Town Vigilante


Each night, choose a player. That player dies, unless protected. If you kill a third party this way, their role changes to Unjester and thus they automatically win (without changing the win conditions of anyone else in the setup or automatically ending the game).
scum
· scam · seam · team · term · tern · torn ·
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Post Post #4767 (ISO) » Mon Apr 16, 2018 7:36 am

Post by Mulch »

In post 4765, Gamma Emerald wrote:
PLAGIARISM!

if anyone rolls a number (not role) that is just quoting another role submission for grand idea mafia the automatically are rerolled, afterwards you reroll. If you reroll into a number that is just a quoted role you become compulsive bodyguard survivor.
:?:
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Post Post #4768 (ISO) » Mon Apr 16, 2018 7:57 am

Post by Gamma Emerald »

Scum-of-all-Trades

You win win any anti-town alignment, but know no identities of any.
In post 4767, Mulch wrote:
In post 4765, Gamma Emerald wrote:
PLAGIARISM!

if anyone rolls a number (not role) that is just quoting another role submission for grand idea mafia the automatically are rerolled, afterwards you reroll. If you reroll into a number that is just a quoted role you become compulsive bodyguard survivor.
:?:
basically it's rerolling any numbers that are just someone quoting a role for some reason (repeating the same thing to inflate the odds of it, reusing roles you liked, etc.) If it is responding to a post by quoting it it doesn't count.
this should be fairly clear
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Post Post #4769 (ISO) » Mon Apr 16, 2018 8:12 am

Post by Radical Rat »

Town Sore Loser


If you would be endgamed, the game ends in a draw instead.
You are aligned with the Town.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #4770 (ISO) » Mon Apr 16, 2018 9:26 am

Post by MoonyMcGee »

Rolecaller Scum-of-all-Trades


You win with any anti-town alignment, but know no identities of any.

You know all roles that are in play at the beginning of the game, but not who has which role.
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Post Post #4771 (ISO) » Mon Apr 16, 2018 9:28 am

Post by MoonyMcGee »

Vanilla Town
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Post Post #4772 (ISO) » Mon Apr 16, 2018 9:29 am

Post by MoonyMcGee »

Town Doublevoting Rolestopper
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Post Post #4773 (ISO) » Mon Apr 16, 2018 9:29 am

Post by MoonyMcGee »

Town Doublevoting Roleblocker
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Post Post #4774 (ISO) » Mon Apr 16, 2018 9:30 am

Post by MoonyMcGee »

Mafia Doublevoting Roleblocker Rolestopper


You may choose to use both of your abilities separately on different targets.
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