Rocky Horror Picture Show - players suck, game over
- Varsoon
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VOTE: Cerberus v666
I want this guy stuck on my side of the fence.
Though, from what I recall from the fucking signup thread, there's nothing stopping cult from recruiting someone literally one minute before we vote them to be immune.- Varsoon
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I'm curious what the intended mode of play for us is.
I guess we'll have no idea how to progress towards a win until at least one pause portion of the game is over, though I can assume maybe someone has some kills out there because a 21 player game where no one dies sure would be long-winded.
I feel the one big flaw of this game is that it heavily relies on timing. I vowed I'd never MAKE a game like that after Bloodborne ended up accidentally having similar mechanics. Basically, stuff resolves in the order it was submitted here. I wonder if it still adheres to NAR.
Maybe I should've started my game here by just asking Drealmerz a shitload of questions. Like Vecna said, that's the kind of shit drealz has a fetish for.- Varsoon
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Pretty much. I'm not even gonna sweat it until we've got a better grasp on what's going on.- Varsoon
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You don't. You just try to play to whatever you want your wincon to be.
Basically, SURVIVE.- Varsoon
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I'd think people would be avoiding buddying, if anything.In post 128, JaydragonKing wrote:Well when we see two people suddenly buddy up on day 2 we can assume they are now one of the cults. And most of us probably can't even do anything about that.
What you should be more critical of is people who seem to have a hidden avenue of communication.- Varsoon
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I'd LOVE to be your buddy.
Welcome to the Drealmerz zone.In post 135, Chickadee wrote:I feel like all of the first cycle is going to be RVS and people just questioning how the game works, and I'm really not excited for that.- Varsoon
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Survivor is the most bum wincon in the game, but it probably isn't so awful in this game.In post 150, Cerberus v666 wrote:@Varsoon: Would you rather play as a survivor and win the hard way, or be recruited?
This question goes to everyone who I've played with before. Well, anyone can answer it, but I'm specifically concerned with the responses of people who I'm familiar with.
Obviously, I'd rather be cult, but that's because I like having knowledge.- Varsoon
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It's pretty obvious.In post 157, Inferno390 wrote:Will someone explain the Heal/Hurt tags plz?
Oh, and Screenplay is prob one of the vigs. He hasn't exactly done a good job of hiding it.
We don't have a means of putting people towards a lynch, but kills might exist in this game.
HEAL can mean "Hey, I think this guy is town, but I don't want to immune-vote them."
HURT can mean "Hey, I think this guy is scum, but I don't have the means to vote/lynch them."
It's basically FoS voting.
It's basically stupid.
People should just use their words instead of made up tags that only serve to confuse and potentially obfuscate players' stances on others.- Varsoon
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Hey, where's your awesome contributions that further the game towards a winnable state, Venmar?In post 170, Venmar wrote:I'm glad that we have all come to the conclusion that immunity voting is easy for the cult leaders to destroy and neuter. Cerberus elaborately working himself up on how we could use immunity voting, and then in the same posts explaining how said use of immunity voting might be irrelevant, is top-notch discussion.
Oh, no, just shitting on the people trying to figure this game out?
Okay.
Nah my role doesn't say shit about winning, but the rules for the game say all the non-cult are a neutral survivor faction.In post 178, CheekyTeeky wrote:
Another person with a wincon?In post 127, Varsoon wrote:You don't. You just try to play to whatever you want your wincon to be.
Basically, SURVIVE.
Actually, let me check something with the mod. Dogear this post, might be hella important later.- Varsoon
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So why don't you get in line with me to throw Cerb through the fucking 'get the game started' hoop so we can, y'know, get the fuckin' game started?
As far as I am aware, we've got no reasonable way of advancing towards our wincons until then, anyway.- Varsoon
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Please don't. I don't want immunity. Give it to someone who will actually fucking gamesolve, please.
In post 207, CheekyTeeky wrote:If I were a cult leader I would probably recruit people who I was familiar with. Maybe we should discuss people we have experience with/would want to recruit into our cults if we were cult leaders?
1. It gives us an idea of who knows who
2. It could force cult leaders to recruit outside of familiarity which could lead to awkward interactions that stick out or at least stop them working seamlessly together
I'm familiar with Chickadee, Creature, Srceenplay, NSG, Almost50, Mutantdevle.
On reading the thread I would probably want Varsoon in my cult because of his charisma so unless we have motive to suspect he is a cult leader then it might be a good idea to give him immunity first.
VOTE: Varsoon
Pedit ok Chick...
Awww, I've got Charisma? I figure people would want me in their cult for the bants.
But seriously, don't immune me, there are better players to do that for.- Varsoon
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Going down the playerlist of people I'm familiar with:
Porkens - Would not recruit this guy, I dunno why I keep ending up in games with him, maybe I'll learn to love instead of hate, I dunno.
Almost50 - A50's a cool boy.
Varsoon - That's me!
Vecna - Such a negative nancy, would not recruit.
northsidegal - Only sorta, and from a hydra game I did ass in, but they're alright.
Creature - I'd recruit Creature. Heck, I'd recruit him twice, make it a Creature Double Feature.
Venmar - I'm familiar with Venmar but I could tell you literally nothing about them. Uh. Uhm. They have an anime character as their avatar?
Cerberus v666 - I'd recruit the shit out of Cerb, because I love that dude, and I know he'd love playing cult. That's why I gotta immune his ass.
NicoRobin - We were in a game before, but I dunno if I'd recruit.
SnarkySnowman - Would never recruit this guy.
Gamma Emerald - Fringe, would recruit
timewarp - Would recruit, though I forget anything about this slot besides the name.
Dunkerdoodles - Same as timewarp, honestly.
Boonskiies - I've been on a team with Boonskiies before, right? Well, I know I've been in games with 'em before, never went well for me. Wouldn't touch it!- Varsoon
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NSG, voting someone into being immune is the only way we progress the game, which is the only way we progress towards a winnable gamestate.- Varsoon
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I'm not worried about Cerb being recruited at all.
I've got an ace up my sleeve--a tell Cerb always drops as scum/third party.- Varsoon
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"Let's waste our immunize!"In post 279, Almost50 wrote:
OK, I think I've got me a plan:In post 204, Cerberus v666 wrote:FYI, I am either the best or the worst person to grant immunity to, depending on whether granting immunity means the cult will actually recruit me 100% of the time.
1- Vote Cerb to be immunized
2- Shoot Cerb
This plan serves two purposes:
1- Make sure no culted-Cerb is in play
2- Give Cerb the opportunity to take his desired break from Mafia ASAP
No need to applause, but I'll accept checks and/or cash.
Fuck you, die.- Varsoon
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Ay, takes one to know one.
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<3
I know we were in that one Looney Toons game maybe?
I have bad memory when it comes to mafia. Foggy.
But yeah we jammed before, I just wouldn't cult you.- Varsoon
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I mean, look, it's fair, if I get culted, chances of me blowing the whole damn thing up are pretty high. My ratio of self-destruct to wins via dumb gambiting has to be like 50/50.
Anyways, I liked Vecna's plan of running up two people to L-1 then letting someone decide who to hammer between the two, but I worry that it puts too much power in one person's hands and with two cults, there's nothing stopping them from just recruiting BOTH candidates, assuming they have infinite recruitment during play phase or whatever.
Honestly, the fact we have to even think about playing our immunize versus the cult's recruit is really awkward in the game space and I'm super curious what it looks like on the mod side of things, but whatever.
I was born in '91. I used to try to get home early so I could watch Thundercats, Swatcats, and Zoids.- Varsoon
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It should be illegal to run a theme game and post flavor posts that correspond to actions but don't outright proclaim that an action actually happened or what the action is.
There's literally no way for us to say that drealmerz post means fuck all, but we're all acting on it as if it's mod-confirmation of two players becoming cult-immune when it's mod flavor that only sort of hints at that.
Doubly awkward is that the game didn't START with a 'Virgin' count and the entire 'virgin' mechanic wasn't a part of the public ruleset from the get-go.
This puts us in a really, really awkward position where we actually should be shooting to immunize people who even mentioned virgin stuff before the Virgin count was posted, because those are very likely the folks who were well aware of their virgin status, maybe?- Varsoon
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I won Maplewood, so no.In post 476, Almost50 wrote:@Varsoon: Is this your first time playing a drealzmer-modded game?
I just think it's a shite approach that I see in theme games from time to time and it bothers me a lot.- Varsoon
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I signed up for this one knowing full well Drealmerz' mod style, so it's fine, I've pretty much waived worrying about anything being concrete.- Varsoon
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Ya'll are overthinkin' this shit far too much given the info we actually have.- Varsoon
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If you assume cult has infinite play-phase recruits, then it's stupid to ever try to strategize around it.
Cult leader could recruit fucking anyone ever period, it's dumb, don't worry about stupid shit like that.- Varsoon
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I've already explained why Cerb is the best target, people are just dumb.- Varsoon
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Especially when you silly cucks keep talking about how you're obviously going to switch your recruit target?- Varsoon
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Ya'll motherfuckers can spend 20 more pages worrying about shit that we have no idea of how to control, or we can fucking vote someone and finish the game.- Varsoon
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Absolutely, if I create a game where there's no clear mod-confirmed reason not to vote to end the day.In post 587, Almost50 wrote:
Is this the way you fuckin' would want us to play your games?? "Just vote ro end the day"?? Would you be pleased if we did that to a game you worked so hard on the roles, balance, creativity and flavour? I DON'T THINK SO!In post 585, Varsoon wrote:Ya'll motherfuckers can spend 20 more pages worrying about shit that we have no idea of how to control, or we can fucking vote someone and finish the game.
Except that I can almost certainly guarantee that my games will have clear public mechanics so that players will actually be able to engage with them rather than speculate.
When our 'lynch' equivalent mechanic is so nebulous (we don't know if the player becomes immune, is culted, etc), we really don't have jack shit to work with beyond speculation.
Us voting to make someone cult-immune is so fargone from voting to lynch, I can't fathom how you'd draw a parallel.
We're in one of two boats right now, the way I see it:
Situation 1: Cults can't always recruit during the play phase due to limited mechanics.
Solution: We just immunize whoever we agree should be immune.
Situation 2: Cults can always recruit during the play phase.
Solution: We just immunize whoever we agree should be immune.
OH WOW SUCH THOUGHT NEEDED.
It's not as though this setup is crafted in a way where players need to spend time to grapple with and find solutions for public mechanics. As of this current play phase, at the start of the game, we have such little information that we should take the mechanics at face value rather than trying to outguess the mod/cults/cult mechanics.
I've spent plenty of time mulling over the particulars of the setup as far as I have concrete knowledge and it's nothing but dead ends.
There's no point in cult-hunting, because right now there's only 2 cult leaders, and even if we suss them out, we have no confirmed means of doing anything about them besides avoiding putting our immunize vote on them.
There's very little point in PR-hunting for immune players to avoid with our immunize vote, although I have yet to see any of you weaklings propose the idea that cult-immune players claim it at L-2.
There's no point in making an ordeal about who we immunize, because cult can ALWAYS just wait until the vote gets to L-1 before shooting their recruit at the wagon and, as players, we've made it fairly obvious when we're planning to run a candidate up and actually lynch them or not.
Basically, any given strategy right now is a waste of time outside of just progressing to pause phase so we can have more of a handle on the setup.
If you disagree, you're literally wrong, but, ayy, whatever, continue to waste time arguing the semantics of a 90% blind setup.- Varsoon
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And you won't have any closer of a grasp on the game if we waste another 600 posts jerking off around obfuscated mechanics.In post 589, JaydragonKing wrote:I literally don't know what the hell is going on, and there's nearly 600 posts. What do I want at the moment? A chance to get to the second play phase to see if we actually learn some shit.
At face value, we should vote for someone to be immune to being a part of the cult.
That's what we should use our vote for on D1 because assuming anything beyond that is all WIFOM.- Varsoon
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You answered your own query there, homeboy.In post 597, mutantdevle wrote:I don't get why people are complaining that the plan of running someone up high to lure the recruitment to them and then all unvoting so that our immunisation actually goes through on whoever we target next is such a bad idea. [Snip]
Overall, the whole process is WIFOM.
Who do you think wins the WIFOM gambit--2 players who can submit an action at literally any time or those two players mixed into the rest of us, who are openly discussing if we're gonna pull out or not?
It's pointless and, if the game, by design, requires us to use voting exploitation to win, then it's a fool's errand from the start.- Varsoon
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VOTE: Almost50
And, ay, shitting on people is my contribution, it's the only thing that'll get those people to close their goddamn mouths, 'less they wanna get poop on their tongues- Varsoon
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Just gonna copy a lot of what I recently wrote in Tarot U-Pick:In post 670, Creature wrote:Would've been fun rn.
I would prefer that you don't leave voice or video messages. While I personally do enjoy them, they present a serious issue for the forum-based mafia game.
Moderators, for instance, are required to listen to/watch the entirety of every one, to ensure it does not contain any game-breaking content or rules-breaking content.
Other players can not outright quote the material without first listening to it, either.
Video and audio files are uploaded on external servers, which means they may be taken down at any point for any reason, which means some players may have access to info other do not.
Watching/listening takes time to do and also can not be done on all devices.
There's just a lot of issues with using anything but text. Images are even a bit a problem, given the multiple avenues for breaking the game that they present, though they're generally more accepted on-site.
On Images:
Spoiler:- Varsoon
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In my 'Varsoon Mafia' game, which was bastard, I actively encouraged one player to hide a ton of info in pictures he uploaded, as he was affecting a picture only post-restriction.- Varsoon
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It's PAUSE, our votes don't matter.
I'm bummed out, I didn't get recruited during PLAY phase
Fuck you culties.- Varsoon
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Doesn't matter if you losers don't believe me and let paranoia tear you up, chumps.
What are ya gonna do? Lynch me?- Varsoon
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As far as I am aware, we're in PAUSE phase, which means we can chat but not vote or submit actions.
I have no idea when PAUSE phase ends.- Varsoon
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Not even a courtesy PM to all living players.In post 797, Venmar wrote:i have no idea what happens and doesn't happen in this game because we're told jackshit- Varsoon
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Fixed that for youIn post 806, JaydragonKing wrote:Well, I assume this game ends when there is no more possible conversions, so yeah.
Unless you're cult leader
At which point, I don't give a fuck because I have no means of doing dick all to stop you anyway.- Varsoon
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It was me, I caused the pause, whacha gonna do about it?
Oh, literally nothing because there's no mechanical town agency?
Sucks to suck, I guess.
If this game works the way you think it does, then what's stopping both cults from full-claiming to avoid cross-recruiting and then just having one cult recruit at the start of Play and another recruit any time something hits L-Cult and have the cult quickhammer?
Fucking dumb.- Varsoon
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If there really are no vigilante mechanics and the entire game is meant to be town outsmarting cult with immunize shots versus recruit shots, there's no danger in cult outting themselves so long as their recruits can happen at instant speeds during the Play phase.
Am I right or am I wrong here?- Varsoon
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Yeah, so EACH cult recruits during the Play Phase.In post 830, Almost50 wrote:
Each cult gets ONE recruit per cycle. They can fully claim and our TPRs will them claim and we will win because as long as each faction grows by one per cycle we'd always be in the lead.In post 812, Varsoon wrote:If this game works the way you think it does, then what's stopping both cults from full-claiming to avoid cross-recruiting and then just having one cult recruit at the start of Play and another recruit any time something hits L-Cult and have the cult quickhammer?
Also, not ruling out the existence of a VIG yet, so they claim and get shot.
Btw, if a VIGILANTE EXISTS, please pay attention to me later on. I have 20/20 Vision. I super-duper Scooby Doo!
That means there's 2 people recruited each Play Phase.
If we out our TPRs, then we're even at more a disadvantage because they can then avoid recruiting them.
And OUR faction isn't guaranteed to grow each Play Phase because Cult can just recruit whoever we're about to immunize and we have no idea if we're wasting immune shots on cult or not. We also aren't informed of when we run out of immune shots, either.- Varsoon
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So let's do the math, homeboy:
We have ??? amount of immunize shots, we'll never know when that runs out or not.
The ONLY way that cult fails to recruit is if they either recruit one of our un-recruitable members or a cult member; Ergo, if both cults claim, they can eliminate most of what would stop them from being able to recruit.
The ONLY way we can grow our unrecruitable numbers is with a public, telegraphed vote that can end up on people who are already cult.
So there's no way, assuming these mechanics, that Cult doesn't ALWAYS win if they just claim and recruit our immunize-voted players before we hammer. As cult numbers grow, both cults can conspire to just instant-hammer any immunize-vote once their recruit is a success.- Varsoon
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But to throw a wrench in this, for what it's worth, I know, for a fact, by design, there's at least one way to kill/remove a player from this setup.- Varsoon
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Glad I could get you to cultslip, chump.In post 840, Almost50 wrote:
But they don't get informed if their recruit succeeded until the play phase has ended. They wouldn't know if they did gain a member or not before the immunization hammer is in place.In post 838, Varsoon wrote:once their recruit is a success.- Varsoon
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Show me where the opening posts specify the mechanic you described, homie.In post 851, Almost50 wrote:
Glad to know you're not even trying to read the game mechanics.In post 844, Varsoon wrote:Glad I could get you to cultslip, chump.- Varsoon
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In post 862, Almost50 wrote:
@Varsoon: How ON EARTH would they know if their action was successful during PLAY when it only resolves IN PAUSE???????? They do submit the action during play, but it only resolves during pause, so they cannot be notified of something that didn't actually resolve yet!! Duh!In post 1, drealmerz7 wrote:PLAY - players may submit actions and vote
PAUSE - players may not submit actions or vote,actions are resolved in order they were submitted during the PLAY state
With all due respect, you are an AWESOME, MAGNIFICENT, MARVELOUS, WONDERFUL mod. But you suck as a player, dude!
Subject: Rocky Horror Picture Show - (FULL!) - PM to replace/observe
drealmerz7 wrote:do note that during the game I won't answer questions posed to me in the thread
Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.
This means if playerA is a cult leader and submits the action to recruit playerX on 12:00pm Oct.1, 2020 and the majority vote for immunity is placed on playerX 12:01pm Oct.1, 2020, the vote will cause the game to go into the Pause state, but (assume nothing in the queue prior to 12:00 interferes with playerA) the recruitment will happen before the immunization and therefor the immunization will be void.
This means nothing happens to a cult leader or cultist if they are voted to immunity, but there is no indication of if the vote is effective or not.
There is a limited # of times players may be voted to immunity, but that # is hidden due to the fact that the information could be used to track. This means that, likely, at a certain point the vote for immunity mechanic will no longer be ieffective but I will not take it out of the game so there is no indication of the pace of effective immunization.
Oh boy homie, looks like you're cult sorry
Sucks to suck.
There's literally nothing saying that cult don't know if their recruit worked or not, but, given what I've quoted, there's definitive proof that Cult can recruit before immunization.
So you're just making an assumption or you have specific cult knowledge of how recruiting works. - Varsoon
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