The Scummie for Best Scumcatcher (Paragon) [WinnerAnnounced]


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Ellibereth
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Post Post #2 (isolation #0) » Fri Apr 20, 2018 11:33 am

Post by Ellibereth »

Thanks for this honor.

I spent too many hours of my formative years on this site, but I can say with confidence that the skills I got from mafia have helped me in life and that the friends I made through it are dear to me.

Thanking all the people that need to be thanked, both on site and off, would make this post be as long as mastina's, so I'll refrain. But do know that I appreciate all the conversations I've had with all of you and that my approach to the game has always been based around a collection of gathered ideas - your ideas.

I hope I'll be able to continue pushing and changing how mafia is viewed and played and, if time allows, that I'll be able to defend this title through Centipede Syndrome in the coming year.

If anyone wants to get in touch with me about anything, the best way is through Discord at Ellibereth#1113.

Thank you so much.
Last edited by Ellibereth on Wed Apr 25, 2018 10:41 am, edited 3 times in total.
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Post Post #17 (isolation #1) » Sat Apr 21, 2018 7:46 am

Post by Ellibereth »

Thanks guys - I'll edit in a short speech later!

As for my "secret":

In short, its an absurd amount of reusable research out of game. I think my in thread vs. out of thread work ratio is much, much more heavily skewed to the latter than anyone else.

Mainly two classes of work that both fall under the umbrella "meta": Personality Analysis and Post data.

Former is doing research on the players. How old are they? Where do they live? Where did they go to school? What do they do for work? What is their life like? How do they view the world? etc.etc. There's generally a lot of this stuff scattered in GD/speakeasy/facebook/the internet as a whole. For some cases I can conclude I have a rough sense of how this sort of person thinks and we can stop there and I can just read their posts from that context and see if they make sense. For many others I have to look in my general network for people with similar backgrounds to the target as models to try and figure out how someone I don't understand as well might tick.

Latter is just looking at word choice/timestamps/post structure/and related things. Most players don't put a lot of effort in making sure they're playing differently beyond very general things, and small habits unconsciously slip through. This is the side where some patterns are easier to discover programmatically.

In thread the focus is generally on presenting things in such a way that minimizes the possibility for targets to fight back with the bonus that this method makes stuff more reusable since less is revealed.

I think I've written the above in various scattered places so might as well centralize. :P
Last edited by Ellibereth on Sat Apr 21, 2018 8:44 am, edited 1 time in total.
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Post Post #22 (isolation #2) » Sun Apr 22, 2018 5:26 pm

Post by Ellibereth »

So to beat you, I need to become an antisocial French teenage girl who hates her family and enjoys casual dating and toxicity.
sans French, this sounds like someone I know fairly well :P
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Post Post #23 (isolation #3) » Sun Apr 22, 2018 5:34 pm

Post by Ellibereth »

In post 20, Gamma Emerald wrote:So Elli wins games by being an internet stalker
I mean, people generally collect "meta" and set their "expectations" for someone just based on what they learn about them directly through interactions in game or things they just happen upon naturally outside of.

The whole process obviously works better if the process is researched and treated systematically instead. Obviously a lot of inspiration can be drawn for how to systematize by looking at real world examples (e.g. FBI profiling techniques).

A nice bonus is that you can work on tells/profiles without actually being in any games. Games just showcase results, or the lack thereof.
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