Grand Idea Mafia

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Post Post #4875 (ISO) » Mon Apr 23, 2018 1:24 pm

Post by McMenno »

(75% Town/25% Werewolf) Groundshaker Sliver

All slivers have "Your actions can't be stopped by any means."

Example: Roleblocks, bulletproof, ascetic, or anything similar can't stop actions slivers take.


Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.

Mod notes regarding alignment: If werewolf is rolled and this role would be the only werewolf, they become part of the biggest scum faction instead.
In post 4872, Invisibility wrote:
Metallic Sliver

Named Vanilla Sliver
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
In post 4871, McMenno wrote:
Werewolf 1-Shot Doctor


I just think it's kind of lame if alignment can easily be gotten from role, especially with a role that's as easy to prove as the slivers.
I guess one can assume that Slivers have a factional win that works in addition to their wincons. Therefore people that roll slivers only have the factional wincon of majority?
The idea was as follows: all previous slivers gave all slivers abilities, but there just isn't a big enough density of them in a thread this large to reliably have two or more rolled at once. So that would make them too parasitic to do anything. To remedy this, I decided to make other players slivers as well, and worded it in a way that if other slivers were already in the game, there would still be an equal amount of slivers. (eg: if one of my slivers was rolled in addition to another sliver in a 9P game, only one other role would get the sliver modifier).
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Post Post #4876 (ISO) » Mon Apr 23, 2018 1:28 pm

Post by McMenno »

(75% Mafia/25% Town) Dementia Sliver

All slivers have "Each night, you may target a player and guess their role. If you guess correctly, you vanillaize them.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4877 (ISO) » Mon Apr 23, 2018 1:28 pm

Post by Invisibility »

(75% Chance of Town/25% of Mafia) Lymph Sliver

All slivers have 1-shot bulletproof.
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4878 (ISO) » Mon Apr 23, 2018 1:43 pm

Post by Invisibility »

(50% chance of being town/50% chance of being mafia) Two-headed Sliver

All slivers have 2-shot bulletproof.
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4879 (ISO) » Mon Apr 23, 2018 1:49 pm

Post by Invisibility »

Town Savage Puncher

(I'm using the random card picker on Scryfall to help me make up roles).
You may target a player at night. If they don't have a kill ability, they die. If they do have a kill ability, you have a 50% chance of you killing them and you living and a 50% chance of the opposite to happen.
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Post Post #4880 (ISO) » Mon Apr 23, 2018 1:50 pm

Post by Invisibility »

Mafia Savage Puncher

You may target a player at night. You may target a player at night. If they don't have a kill ability, they die. If they do have a kill ability, you have a 50% chance of you killing them and you living and a 50% chance of the opposite to happen. This is in addition to your factional kill ability.
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Post Post #4881 (ISO) » Mon Apr 23, 2018 1:52 pm

Post by Invisibility »

Town Viashino Bey

You have a nightkill. If you use it, all other players with nightkills must use theirs if able. This does not include factional nightkills.
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Post Post #4882 (ISO) » Mon Apr 23, 2018 1:53 pm

Post by Invisibility »

Town 1-shot Stampede

If you activate your ability, players may not be roleblocked this night.
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Post Post #4883 (ISO) » Mon Apr 23, 2018 1:54 pm

Post by Invisibility »

Werewolf 1-shot Stampede
In post 4882, Invisibility wrote: If you activate your ability, players may not be roleblocked this night.
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Post Post #4884 (ISO) » Mon Apr 23, 2018 1:55 pm

Post by Invisibility »

Town Karn, Silver Golem

If you are roleblocked, you may not kill or be killed this night.
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Post Post #4885 (ISO) » Mon Apr 23, 2018 2:04 pm

Post by McMenno »

(75% Town/25% Mafia) Homing Sliver

All slivers have "At night, you may PM the moderator a role from the Grand Idea Mafia thread. If a role has multiple abilities, PM an ability. All slivers gain that ability and you lose that ability. Abilities may be vetoed at the moderator's discretion." When you use this ability, all slivers lose the ability.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
In post 4879, Invisibility wrote:
Town Savage Puncher

(I'm using the random card picker on Scryfall to help me make up roles).
You may target a player at night. If they don't have a kill ability, they die. If they do have a kill ability, you have a 50% chance of you killing them and you living and a 50% chance of the opposite to happen.
I think fight could be flavored as a gladiate.
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Post Post #4886 (ISO) » Mon Apr 23, 2018 2:06 pm

Post by McMenno »

(50% Town/50% Mafia) Plague Sliver

All slivers are hated.
(They take 1 less vote to condemn.)


Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by McMenno on Fri Aug 07, 2020 10:29 pm, edited 1 time in total.
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Post Post #4887 (ISO) » Mon Apr 23, 2018 2:46 pm

Post by Invisibility »

(75% chance of being town/25% mafia) Telekinetic Sliver

All Slivers have a 1-shot tracker ability.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4888 (ISO) » Mon Apr 23, 2018 2:50 pm

Post by Invisibility »

(50% chance of being town/50% chance of being mafia) Ward Sliver

When the mod rolls this role, he/she chooses randomly protective roles, investigative roles, and killing roles. If a member of the chosen category targets a Sliver, they are roleblocked. Slivers know they have this ability, but they do not know what they cannot be targeted by.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4889 (ISO) » Mon Apr 23, 2018 2:55 pm

Post by callforjudgement »

Reroll any particularly overpowered roles in the setup
(mod's discretion). Then reroll this one.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4890 (ISO) » Mon Apr 23, 2018 2:57 pm

Post by Invisibility »

Town Reroll Hater

If, for any reason, someone had to be rerolled pregame, that person becomes Vanilla.
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Post Post #4891 (ISO) » Mon Apr 23, 2018 2:58 pm

Post by Invisibility »

Mafia Reroll Hater
In post 4890, Invisibility wrote: If, for any reason, someone had to be rerolled pregame, that person becomes Vanilla.
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Post Post #4892 (ISO) » Mon Apr 23, 2018 3:03 pm

Post by Invisibility »

Town Question Asker

(I'm pretty sure there is a much better name for this)
Pregame, after players have confirmed, the player who has the role must write a yes or no question., the moderator randomly chooses checks or Xs. Then the rest of the players must say whether they say yes or no (check or X). If more players agree and the moderator chose checks, the Town Question Asker dies and vice versa. The Town Question Asker does not know if the moderator chose checks or Xs.
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Post Post #4893 (ISO) » Mon Apr 23, 2018 11:17 pm

Post by xyzzy »

Fucko McGee


reroll this role; all but one players chosen at random receive the role name "Fucko McGee" regardless of what actual abilities or appointment they have.
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Post Post #4894 (ISO) » Mon Apr 23, 2018 11:39 pm

Post by McMenno »

Town Your Mom

You must make at least one painfully unfunny "Your mom" joke per day. If you fail to do this, you will become hated, then a beloved princess, then you will randomly kill one person of your faction if you die, then die.
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Post Post #4895 (ISO) » Tue Apr 24, 2018 6:41 am

Post by McMenno »

(75% Town/25% Mafia) Sliversmith

Each night, you may turn another player into a sliver.
(Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.)
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Post Post #4896 (ISO) » Tue Apr 24, 2018 6:55 am

Post by McMenno »

75% Town/25% Largest Scumfaction) Galerider Sliver

All slivers have flying.
(They can only be targeted by other players with flying.)


Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4897 (ISO) » Tue Apr 24, 2018 6:59 am

Post by McMenno »

75% Town/25% Mafia Blur Sliver

All slivers may use their night abilities during the day and their day abilities during the night instead.
(They can use their abilities once per day/night cycle.)


Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4898 (ISO) » Tue Apr 24, 2018 11:07 am

Post by Invisibility »

Town Flyer

Flying (Players without flying or reach may not target players with flying)
Last edited by Invisibility on Tue Apr 24, 2018 11:10 am, edited 1 time in total.
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Post Post #4899 (ISO) » Tue Apr 24, 2018 11:09 am

Post by Invisibility »

(75% chance of town/25% mafia) Venom Sliver

All slivers have a 1-shot unstoppable kill ability.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.

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