All slivers have "Your actions can't be stopped by any means."
Example: Roleblocks, bulletproof, ascetic, or anything similar can't stop actions slivers take.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Mod notes regarding alignment: If werewolf is rolled and this role would be the only werewolf, they become part of the biggest scum faction instead.
In post 4860, McMenno wrote:
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
I just think it's kind of lame if alignment can easily be gotten from role, especially with a role that's as easy to prove as the slivers.
I guess one can assume that Slivers have a factional win that works in addition to their wincons. Therefore people that roll slivers only have the factional wincon of majority?
The idea was as follows: all previous slivers gave all slivers abilities, but there just isn't a big enough density of them in a thread this large to reliably have two or more rolled at once. So that would make them too parasitic to do anything. To remedy this, I decided to make other players slivers as well, and worded it in a way that if other slivers were already in the game, there would still be an equal amount of slivers. (eg: if one of my slivers was rolled in addition to another sliver in a 9P game, only one other role would get the sliver modifier).
All slivers have "Each night, you may target a player and guess their role. If you guess correctly, you vanillaize them.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
In post 4860, McMenno wrote:
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
(50% chance of being town/50% chance of being mafia) Two-headed Sliver
All slivers have 2-shot bulletproof.
In post 4860, McMenno wrote:
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
(I'm using the random card picker on Scryfall to help me make up roles).
You may target a player at night. If they don't have a kill ability, they die. If they do have a kill ability, you have a 50% chance of you killing them and you living and a 50% chance of the opposite to happen.
You may target a player at night. You may target a player at night. If they don't have a kill ability, they die. If they do have a kill ability, you have a 50% chance of you killing them and you living and a 50% chance of the opposite to happen. This is in addition to your factional kill ability.
All slivers have "At night, you may PM the moderator a role from the Grand Idea Mafia thread. If a role has multiple abilities, PM an ability. All slivers gain that ability and you lose that ability. Abilities may be vetoed at the moderator's discretion." When you use this ability, all slivers lose the ability.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
(I'm using the random card picker on Scryfall to help me make up roles).
You may target a player at night. If they don't have a kill ability, they die. If they do have a kill ability, you have a 50% chance of you killing them and you living and a 50% chance of the opposite to happen.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by McMenno on Fri Aug 07, 2020 10:29 pm, edited 1 time in total.
(75% chance of being town/25% mafia) Telekinetic Sliver
All Slivers have a 1-shot tracker ability.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
(50% chance of being town/50% chance of being mafia) Ward Sliver
When the mod rolls this role, he/she chooses randomly protective roles, investigative roles, and killing roles. If a member of the chosen category targets a Sliver, they are roleblocked. Slivers know they have this ability, but they do not know what they cannot be targeted by.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
(I'm pretty sure there is a much better name for this)
Pregame, after players have confirmed, the player who has the role must write a yes or no question., the moderator randomly chooses checks or Xs. Then the rest of the players must say whether they say yes or no (check or X). If more players agree and the moderator chose checks, the Town Question Asker dies and vice versa. The Town Question Asker does not know if the moderator chose checks or Xs.
reroll this role; all but one players chosen at random receive the role name "Fucko McGee" regardless of what actual abilities or appointment they have.
You must make at least one painfully unfunny "Your mom" joke per day. If you fail to do this, you will become hated, then a beloved princess, then you will randomly kill one person of your faction if you die, then die.
75% Town/25% Largest Scumfaction) Galerider Sliver
All slivers have flying.
(They can only be targeted by other players with flying.)
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
All slivers may use their night abilities during the day and their day abilities during the night instead.
(They can use their abilities once per day/night cycle.)
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
All slivers have a 1-shot unstoppable kill ability.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.