...
k, thoughts on choices:
1) Double lynch D1 seems like a trap, if we're confident we can chain 2 scum D1 then by all means let's fuckin go for it but I don't think this is something we necessarily want at this point in time (although it does give us functionally 2 "days" to find scum without them having a chance to act unless their roles have some really weird day-phase interactions, so... ehhhhh? I think this is the sort of thing I want to get 10+ pages into the day and get a feel for the crowd before I reasonably evaluate it)
2) Knowledge is power is a mantra that gets repeated a lot (in more or less or different words) in Mafia, and this is definitely knowledge of a sort. This seems like the conservative pick but depends entirely on what information we actually get, which will probably be limited enough to stop us *air-quote* "breaking the format"
3) The power level of this varies wildly - I'm gonna try and explain this the only way I know how, with Magic The Gathering. There are cards in Magic referred to as "punisher" mechanics wherein they give your opponent 2 choices (in this case much more than 2 choices presumably) that in theory are both really fucking bad for them but in practice they just choose whichever choice does the least damage to them in terms of resources/lifetotal/board state/etc, and that's what this choice feels like - I'm not sure in strict terms of game theory this is actually that good a pick because it basically reads "scum pick the 2 abilities that are least useful and continue to not use them just like they were gonna anyway"
tl;dr right now I think Choice 2 is the safe pick (not