Long term health of mafiascum
- tn5421
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tn5421 he/himMafia Scum
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In post 656, Junpei wrote:In post 652, Psyche wrote:I think Junpei should make a thread where he explains just what skillful mafia play consists of.
actively participating, not quoting a post and say "hmm this is scummy.." "why?" "its my gut feeling"
no shit posts (if you need to know what a shitpost is i can point you to some of my past games - I've encountered some epic town shitposters.
there's a lot of things that maek you a shit mafia player. MoI and Regfan were two of the best players on this site, and they used structured arguments founded on good reasoning. Using well grounded reasoning and being able to differentiate between red herrings and truth = good mafia player.
In general if you're an illogical nerdy mess in real life (Majiffy can describe this type of person a lot more I'm sure) you will suck at this game.
Would you mind pointing out a selection of shitposts that range from extremely blatant to more subtle? I think that everyone should learn to recognize them for what they are, and for that we the people need a large initial sample size to work with to identify the prevalent patterns that shitposts and their relevant shitposters follow.WIP- tn5421
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It seems to me that if you get more subtle than slightly-subtle shitposting, it becomes more and more valid as a posting tactic.
In post 661, Junpei wrote:obvious, spastic, behavior:
http://forum.mafiascum.net/viewtopic.ph ... 8#p4217088
http://forum.mafiascum.net/viewtopic.ph ... 4#p4217144
http://forum.mafiascum.net/viewtopic.ph ... 1#p4217251
Slightly subtle, neuro-defecient behavior:
http://forum.mafiascum.net/viewtopic.ph ... 3#p4019453
http://forum.mafiascum.net/viewtopic.ph ... 1#p4042081
For more subtle shitposting think crypto, foreseencircumstance, etc
I think that is what Om was going for, except for the complete lack of subtlety involved. He seems to be developing a meta around being mentally unbalanced as town (as he was in the game you linked).
Out-of-context, the empking links look like a personal vendetta as-presented. A quick iso reveals he seems to have been posting 1 liners for most of the game.WIP- tn5421
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tn5421 he/himMafia Scum
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I had a conversation with a friend and he feels that our registration button isn't prominent enough.
MrGcube&tn5421 wrote:
8:29 PM - MrGcube: Ok, so from the get-go, I think the login/register selections could be more visible
8:29 PM - MrGcube: right now, they're hidden amongst the other options
(discussion of registration option placement that isn't really important)~~~
8:34 PM - MrGcube: rather than base the login on another site that has a login
8:34 PM - MrGcube: just make it clear and visible
8:34 PM - tn5421: and how would you do that without blotting out the other elements>?
8:35 PM - tn5421: ....i guess the real question is
8:35 PM - tn5421: how would you do that without blotting out other elements AND making it look unprofessionally done?
8:35 PM - tn5421: moreso than any other skinned-but-generic phpbb3 installation, at any rate
8:35 PM - MrGcube: You might decide to create some Buttons which you could style using CSS
8:36 PM - tn5421: are you trying to imply i have graphical skills?
8:37 PM - tn5421: <3
8:37 PM - tn5421: j/k i get what you mean
8:37 PM - tn5421: Can you show me a site that uses a similar method?
8:38 PM - MrGcube: there's nothing to stop you doing cowboy webdev, i.e., grab the css from a site that looks like it does it quite nicely
8:38 PM - MrGcube: if it achieves the result you want, then there's no real loss, is there
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8:39 PM - MrGcube: I like the login button on this site, but it's still not very visible for me http://www.dbfinteractive.com/forum/index.php
8:39 PM - MrGcube: If it were larger, it would be fine
8:39 PM - tn5421: you mean the one below the logo, right
8:40 PM - tn5421: not the one near the login form?
8:40 PM - MrGcube: that's the one, although having multiple options is useful
8:41 PM - MrGcube: when I login, this is what I see http://puu.sh/gvgE6/84b5a6a836.png
8:41 PM - MrGcube: It's ok, but not that good
8:41 PM - tn5421: the databit looks out of place with the theme being how it is
8:42 PM - tn5421: actually there are a few problems i can point out now
8:42 PM - tn5421: that search bar is way out of the way of anything useful
8:42 PM - tn5421: why isn't it to the right of the logout menu/button
(topic change to something non-relevant)
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I suggested 128x128 because it was the de-facto internet standard for a long time, and therefore infinitely easier for find avatars for by looking.In post 769, mastina wrote:
At the very least I'd increase the height (100) to match the width (120), because there are plenty of avatars which fit as perfectly squared off, or fit slightly better when taller, but which run afoul of this and thus are forced to be either not used or decreased in size.In post 767, tn5421 wrote:I would support a modest size increase for our avatars. Absolutely no bigger than 150x150, preferably to 128x128.WIP- tn5421
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I'd pay an additional $10 for a third eye patch.In post 772, Lycanfire wrote:i'd pay at least $10 for double eye patchesWIP- tn5421
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It generally happens organically because the mods and the players are all friends united by some other purpose in addition to mafia.In post 875, davesaz wrote:Just thinking of how other sites / apps get user feedback.
MTG Salvation had ranked games for a bit. Here are their iterations of their scoring system.In post 799, brassherald wrote:I think one thing to promote retention would be to lower the duration of the days. I would be willing to bet you lose most players in their first newbie game during day 1.
Also, a ranked queue is just going to lead to toxicity, in my opinion. Like, if a player ends up ranked number 3 in the forum, how do we now make it so that this player is in games that match his (now, fully measured) skill level without just forcing the top 9-21 players to play literally every game together? It will lead to elitism and smaller queues.
I also think we need a fully formed theory of the ranked system including the method of scoring, etc. before anyone can really say "Yeah, this works" How do we score a mafia player? Is it pure win/loss? Do they earn points for lynching a player of the other faction? Do you earn more points by playing against someone better than you? Does it account for luck at all?
Even if I thought the ranked system was a good idea, the discussion would need to begin with "Here's a ranking system, let's work out the kinks." not "let's have a ranking system"
Spoiler: alpha-feb-2012
Spoiler: beta-july-2012
Spoiler: season 1, may 2014
Their version of the NRG had 5 people review each game and assess how players did.WIP- tn5421
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I don't know anything about them, but I've only heard bad things.In post 877, Vijarada wrote:#fuckcurseWIP - tn5421
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