SPYFALL Game #6 - GAME ON

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Post Post #2 (isolation #0) » Thu May 03, 2018 2:10 am

Post by Irrelephant11 »

ego

Wow 20 locations here we go
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Post Post #44 (isolation #1) » Mon May 07, 2018 2:37 am

Post by Irrelephant11 »

In post 43, Iconeum wrote:
@irrelephant, can you get me something to eat around here?
No, I'm definitely the wrong one to ask... Kinda stuck between a rock and a hard place here. You might find some food on your own, though.

A reminder to a couple players that questions aren't allowed between turns. Also, probably don't talk too much about who is suspect, even if you think that it would help you find not-spies faster, because the spy needs even fewer clues than usual to find the location in this setup.

@Invisibility, what are your top three Pixar films, in any order?
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Post Post #47 (isolation #2) » Mon May 07, 2018 7:15 am

Post by Irrelephant11 »

I have a game theory question idea. Let me know what you think:

If we as a team can find a subtle way to choose one obvtown player (I don't know if I should volunteer but I doubt it, and also if I did it would undercut some of the strength of this plan), when we are ready to vote, the obvtown player chooses someone they find scummy. That player must then vote first. If they vote someone else obvtown, we have found the spy. If they vote another very scummy player, then the one voting is likely town, as they can correctly identify what makes another player scummy. This is a way to narrow things down when there are two or three scummy players but asking more questions would give up too much information.

Is there a way this could help the spy? If so, we can skip it.
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Post Post #55 (isolation #3) » Mon May 07, 2018 9:36 am

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*headdesk*

We weren't crumbing, we were dropping loaves. My goodness.
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Post Post #56 (isolation #4) » Mon May 07, 2018 9:49 am

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I think it's too hard as town, though I don't think our town took into account the absolute necessity to misdirect and be vague. I also think it changes the most likely win condition for town from "vote for spy" to "get spy to say the wrong location", which I personally didn't realize till we lost. If we had collectively played the beach or a submarine, for example, we likely would have won. Hard to communicate that in game though, obviously.

@MOD: I don't want to be that person, but is nsg's win legitimate given how she asked a question out of turn? Regardless, I think she would have won, but that feels pretty cheap in retrospect.

I was a rock, btw.
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Post Post #59 (isolation #5) » Mon May 07, 2018 9:59 am

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Yeah, I should have known you were spy at that point, actually - it was SO anti-town to be that obvious lol. But I was like "well nsg is annoying conftown"

Haha good game, anyway. I prefer the long list.
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Post Post #90 (isolation #6) » Tue May 08, 2018 2:10 am

Post by Irrelephant11 »

In post 47, Irrelephant11 wrote:I have a game theory question idea. Let me know what you think:

If we as a team can find a subtle way to choose one obvtown player (I don't know if I should volunteer but I doubt it, and also if I did it would undercut some of the strength of this plan), when we are ready to vote, the obvtown player chooses someone they find scummy. That player must then vote first. If they vote someone else obvtown, we have found the spy. If they vote another very scummy player, then the one voting is likely town, as they can correctly identify what makes another player scummy. This is a way to narrow things down when there are two or three scummy players but asking more questions would give up too much information.

Is there a way this could help the spy? If so, we can skip it.
Onions?

Also yes someone else thought of Finding Nemo! That and Finding Dory both include aquariums, which is what my Pixar question was about. Invisibility's answer still confuses me, but maybe it wasn't a vague enough question.
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