Resistance Game #3- 6p with Leadership

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Resistance Game #3- 6p with Leadership

Post Post #0 (isolation #0) » Tue May 08, 2018 12:56 pm

Post by brassherald »

--------------------------------------------------------------------------

THE RESISTANCE

DOWN WITH THE EMPIRE
--------------------------------------------------------------------------


Image

--------------------------------------------------------------------------


Current Score: Resistance 1 - Imperials 2

CURRENT LEADER: Iconeum


Welcome, Agents, to the distant future.

Corporations have subverted democracy and now rule the world under an oligarchic iron fist. To them, we are all pawns in their geopolitical games.

"The distant future."

Luckily, there is hope. We are all members of The Resistance, a highly trained espionage team to take down The Empire.

Our next 5 missions will determine the fate of the world as we know it.

But there are spies in our midst...

--------------------------------------------------------------------------


So what is The Resistance?
Adapted for MafiaScum by Mathdino


Spoiler: THE BASICS
The Resistance is inspired by Mafia, with the elimination mechanic removed, and win conditions replaced by a points system. The game is essentially centered around townhunting over scumhunting.

Depending on the number of players, there will be 2 or 3 Empire spies working together to sabotage The Resistance. Think of spies as scum, and Resistance as town.

If The Resistance successfully completes 3 "Missions" out of 5, The Resistance wins. If the spies successfully sabotage 3 Missions, The Empire wins.

tl;dr
: It's a Mafia game but you're voting for town.

Spoiler: GAMEPLAY (Different from board game)
Setup:
Pre-game, the mod will PM the players telling them if they are Resistance (town) or Spies (scum). See below for the number of spies for particular game sizes.
The Spies may not privately communicate.
(this is important)

Day phase:
The game is played in 5 rounds (day phases). During each round, the players will vote on a team of players that they want to go on the "Mission" (the mission is just flavour). Each round requires a different number of players for the Mission, ranging from 2 to 5, depending on the number of players.

Voting:
Votes will be cast and counted like in a mafia game. On a day requiring a 2-person team, for example, one might VOTE: Mathdino & northsidegal. When a simple majority is reached on a particular team, the thread will be locked and that day's team will "go on the Mission".

Night:
During this Mission (night phase), each player must PM the mod whether they want to pass the Mission, or sabotage it. Unless otherwise indicated, a mission requires every player on its team to "pass" in order to win.

If the Mission succeeds, the Resistance gain a point. If the Mission is sabotaged, the Spies gain a point. The next round then begins.

In the morning, the number of players who chose to sabotage is publicised.


Miscellaneous:
If the deadline (1 week) is reached on a round without reaching a majority, the Spies automatically gain a point, the Mission is skipped, and the next round begins.

All standard rules of mafia apply. While modding, I will be using my standard ruleset.


setupThere are 6 of you, 2 are Imperial Spies, each mission below needs just 1 sabotaging spy for the Imperials to gain a point.


Mission 1 will need 2 operatives.
Mission 2 will need 3 operatives.
Mission 3 will need 4 operatives.
Mission 4 will need 3 operatives.
Mission 5 will need 4 operatives.


Playerlist
  1. Pine
  2. the worst
  3. TheGoldenParadox
  4. Iconeum
  5. BuJaber
  6. TheBrie
Suggestions & NotesRemember that every player on a Mission must PM the mod for the "night phase" to end.


I will try to keep a consistent twice a day schedule for vote counts. Please always let me know if I make a mistake, or if I can improve things for your understanding and I will try to keep people happy
Last edited by brassherald on Thu May 24, 2018 5:30 am, edited 5 times in total.
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Post Post #1 (isolation #1) » Tue May 08, 2018 1:01 pm

Post by brassherald »

SITE RULES


ALL Site Rules apply.
This is just like any game of mafia. You can reasonably assume Site Rules supercede My Rules. Specific Site Rules that are common issues are restated below.
Spoiler:
1.
No discussion of ongoing games.
This will be taken very seriously. Do not discuss this game outside of the game thread or other games outside of their game threads unless your role PM specifically states that you can. If you aren't sure whether something is okay to say, read the link or consult me.
2.
Do not use secret code, hidden text, or other such cryptography in the game thread
, as this constitutes discussion outside the game thread.
3.
Do not bring in outside influences into the game
such as bets, promises, trust tells, etc.
4.
Do not quote any communications with or from me, the moderator
. You may paraphrase. If you're not sure whether it's okay, ask me.
5.
Don't be a jerk.
Use common sense. Abusive behavior, game-irrelevant harassment, slurs, and threats will not be tolerated. You should play to win, but you should also be considerate to the other humans playing this game. Breaking this rule in particular can make things very unfun. I do not want to see that happen.


GAME-SPECIFIC RULES


1.
I am the mod.
I reserve the right to change or add rules, and will inform the players of this. I reserve the right to make the final decision in problematic circumstances and rules infractions, potentially including force replacements, or modkills with or without warning.
2.
I am a fair mod.
PM me ASAP if you see a mod error or a rules break. I will do my best to fix things. No matter what the flavor implies, I guarantee fairness and non-bastardness.
3.
Do not pretend to break the rules.
I will treat this as actually breaking a rule.
4.
If your account is not listed, do not post in the game thread.
If you post from the wrong account, I expect you to correct this ASAP.
5.
Do not edit your posts
. You will be force-replaced for this. I can fix broken tags.

ACTIVITY EXPECTATIONS


6.
This game is a commitment.
Please treat it as such. If you need to go V/LA, just let us know
in bold
and mark it in your profile. Otherwise, prods will be issued every 2-day period without game-relevant posting. If you don't respond or I keep having to prod you, I will replace you.
7.
Play the game.
"Prod-dodging" every 47.9 hours does not constitute treating this game as a commitment. I expect game-relevant posts and reasonable activity, and will give warnings and prods to players that do not appear to be playing the game in good faith.
8.
Do not spam or clutter the thread.
Please keep low-quality game-irrelevant posting to a minimum. If a large number of posts are irrelevant, it impacts me, other players, and potential replacements.
I am willing to give out warnings and replacements for excessive spam/clutter
. Multiposting is okay. Multiposting without substance to rack up your post count or claim a page top is not okay.

"DAY" AND "NIGHT" RULES


9.
The "Day phase" will last 7 real life days.
Extensions of up to 2 days for replacements.
10.
Voting
: Use the vote tags (VOTE: Accept) or the bold tags (
Vote: Veto
). Don't test my willingness to count your vote.
11.
Majority vote
. Missions will be sent upon strict majority. You may continue posting in a "Twilight" phase until I lock the thread.
12.
No Mission
: If there is no majority by the deadline, the "night phase" will be skipped, and the next "day phase" will start.
13.
The Mission will last until every Mission team member has PM'd me
. If any members do not PM me in 48 hours, I will find a replacement.
14.
You may change your mind if you resend your night action before everyone has PM'd me.

15.
We will now be using the Leadership Mechanic. In the order already set (Before roles are even set) in the OP, each person will have an opportunity to suggest an appropriately sized team, which the rest of the thread can discuss and either Veto or Allow the proposed team. This will continue in this order, picking up where it was left off each day start.


MISCELLANEOUS


16.
OOC text will be my mod color
.
I may edit posts or post responses in the game thread like this to differentiate myself.
Do not use it!
17.
IF YOU NEED ME TO SEE SOMETHING, BOLD IT.
Ideally use
@Mod
or
@brassherald
. You may ask for vote counts, replacement, V/LA, prods on other players, BBCode fixes, and rules clarifications at any point within reason. I guarantee some kind of response.
18.
This is a game, remember to have fun!
Remember that as The Resistance is a social/debate game, it's okay to attack people's play, but it's never okay to attack the person. It's just a game. Play nice.
Last edited by brassherald on Tue May 08, 2018 1:42 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Tue May 08, 2018 1:11 pm

Post by brassherald »

PMs are out, just post here. Pine is the first Leader to send a team of
2
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Post Post #5 (isolation #3) » Tue May 08, 2018 1:14 pm

Post by brassherald »

I'm sure you misread, and I totally was not just lazy and copied and pasted from the previous thread.
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Post Post #9 (isolation #4) » Tue May 08, 2018 1:27 pm

Post by brassherald »

In post 8, Pine wrote:
In post 2, brassherald wrote:PMs are out, just post here. Pine is the first Leader to send a team of
2
What’s this?
You are the first leader, you can choose a team of two people to suggest as the team to send on the first mission, the rest of the players can either Accept the team and send it or Veto the team and not send them, 4 votes to send are needed to send a team.

I'll clarify anything you guys need, I may not have fully explained the leadership mechanic as well as I should have.
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Post Post #15 (isolation #5) » Tue May 08, 2018 10:15 pm

Post by brassherald »

In post 13, Iconeum wrote:No no, you misread.

@Mod, does the 'Leader' chip go down according the the numbers in the playerlist? And how many veto's before scum win a point?
Leader will go according to the list, in order from 1 to 6. A Veto shows will just not send the suggested team on three or more vetos. One of the players sent needs to sabotage any mission to get a point from imperial spies.
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Post Post #17 (isolation #6) » Tue May 08, 2018 10:36 pm

Post by brassherald »

Yes
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Post Post #30 (isolation #7) » Thu May 10, 2018 2:24 am

Post by brassherald »

In post 28, TheBrie wrote:I think I've got it now.
The leader chooses, and we vote on that. If it doesn't pass, we go onto the next leader, and it is still the same day.
Later at night the people on the team vote pass or fail as to whether or not it actually goes through?

Have we actually started yet? I'll be around tomorrow a bit tomorrow, then seriously V/LA for a couple of days (less than 48 hours).
The discussion phase has started.
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Post Post #35 (isolation #8) » Thu May 10, 2018 2:23 pm

Post by brassherald »

I'll be making this move over the weekend. I'm failing as a mod, sorry
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Post Post #43 (isolation #9) » Fri May 11, 2018 2:55 am

Post by brassherald »

In post 33, Pine wrote:I’m in the hospital with my infant daughter. What’s everyone else’s excuse?
Oh, do I get to do an excuse, too?

I wanted to play Fallout New Vegas on Wednesday night and was watching Southern Charm last night.

My reasons are unimpressive.
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Post Post #51 (isolation #10) » Fri May 11, 2018 9:49 am

Post by brassherald »

I believe that means, now up to go on the mission is the team of

the worst, pine


Use Heal or Hurt tags to approve or veto the suggested team.

I am informed I was wrong, my apologies
Last edited by brassherald on Fri May 11, 2018 10:25 am, edited 1 time in total.
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Post Post #56 (isolation #11) » Fri May 11, 2018 10:25 am

Post by brassherald »

In post 53, Pine wrote:That was not an official nomination

I suggested heal/hurt as a way to foster discussion before the trigger is pulled
It is not officially on the board, then, my apologies.
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Post Post #78 (isolation #12) » Sat May 12, 2018 2:42 am

Post by brassherald »

Now up to vote is the team of:

Pine + BuJaber

Please just use heal or hurt tags to vote. You may not change your vote.
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Post Post #80 (isolation #13) » Sat May 12, 2018 2:43 am

Post by brassherald »

Pine and BuJaber


Current count: 0 heals/0 hurts
Last edited by brassherald on Sat May 12, 2018 2:44 am, edited 1 time in total.
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Post Post #146 (isolation #14) » Mon May 14, 2018 10:35 pm

Post by brassherald »

The team of Pine and BuJaber will be sent on mission one with a vote of 5 for, 1 against.
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Post Post #147 (isolation #15) » Tue May 15, 2018 6:38 am

Post by brassherald »

Mission 1 Passes


Resistance scores 1 point. I have not had the time this week to write any flavor text, so Mission 1 was flavorless and I'm recycling my previous flavor for Mission 2 below.

Operation Rancid CrabAgents,

Good job sabotaging the weapons factory, I knew I could trust you with that mission. Today, you will be pursuing
Operation Rancid Crab
. An army is built on the soldiers, and the Imperial soldiers, like all others need to eat.

I need you to infiltrate a camp on the map located and poison their food and water supply. Hit them where it hurts. This is a three person mission, and all three of you need to work to the best of your ability to be successful. We hear rumors that there may be imperial spies. Stay alert, stay vigilant, but most of all, stay free.

-Silent Fox


the worst begins the day as leader. I will add the current leader to OP.
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Post Post #162 (isolation #16) » Tue May 15, 2018 10:29 am

Post by brassherald »

In post 161, the worst wrote:HEAL: Spyconeum
HEAL: TGP

tentative
Just a reminder, you need to send 3 agents this time.
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Post Post #207 (isolation #17) » Thu May 17, 2018 7:47 am

Post by brassherald »

Please suggest a team within 24 hours, or the leadership will be given to the next available player. (I've decided to give a 48 how discussion limit from now on for leaders. The worst will have half that time to decide.)
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Post Post #219 (isolation #18) » Thu May 17, 2018 2:48 pm

Post by brassherald »

Now suggested is the team of:
The worst, thegoldenparadox, Iconeum


Currently the votes are
In favor: 0
Against: 0
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Post Post #251 (isolation #19) » Fri May 18, 2018 10:47 pm

Post by brassherald »

I have seen no approval or denials of the team. Please use heal or hurt tags
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Post Post #266 (isolation #20) » Mon May 21, 2018 5:50 am

Post by brassherald »

LAZY VOTECOUNT

2 Votes for 0 against


Duck, you still need to vote for or against the team even if you suggested.
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Post Post #267 (isolation #21) » Mon May 21, 2018 5:52 am

Post by brassherald »

Oh, I've also sent PMs as necessary, not real prods because I was also missing this weekend.

Life is hard.
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Post Post #269 (isolation #22) » Mon May 21, 2018 5:56 am

Post by brassherald »

Fine, it passes... I missed it because I wasn't reading. Night begins now.
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Post Post #270 (isolation #23) » Mon May 21, 2018 11:40 pm

Post by brassherald »

Night 2 Ends, Mission 2 has failed.
[/ooc]

Mission 3Resistance Members,

I understand you were unable to succeed in Mission Rancid Crab. It's alright, refocus on the newest mission, Glorious Freedom.

In this mission, you are releasing Prisoners illegally kept in interment camps for speaking up against the Emperor. We'll need 4 of you working at your best to complete this mission.

-Silent Fox


Day 3 Begins,
TheGoldenParadox
is the starting leader, and has 48 hours to suggest a team. (expired on 2018-05-24 06:45:00)
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Post Post #274 (isolation #24) » Tue May 22, 2018 12:03 am

Post by brassherald »

You do not get a confirmation.
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Post Post #277 (isolation #25) » Tue May 22, 2018 1:52 am

Post by brassherald »

I'm not employing a skip mechanic. You can decline his suggestion.
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Post Post #280 (isolation #26) » Tue May 22, 2018 2:58 am

Post by brassherald »

In post 279, BuJaber wrote:Wait no since the gameplay is a little different from the board game...
For example, we don't secretly vote to accept or decline the mission.

Can we use hurt tags and if we get 3 hurt tags that skips a leader's mission?
And if so can we confirm that this wouldn't give the spies a point just like it wouldn't in the board game unless it happens to 6 leaders in a row?
Sure, I'll allow that. I'm kind of making up some mechanics as I go anyway to adapt leadership to the forum game. And, no, you can decline as you see fit, and I was going to add on the 6th one that declining would make the time on the mission run out, since I forgot to add it to the rules.

I'm kind of disorganized this game. I promise I am not this bad at modding mafia if any of you want to play in one of my future games.
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Post Post #289 (isolation #27) » Tue May 22, 2018 5:03 am

Post by brassherald »

Now up for discussion for Mission 3:
The Brie, the worst, TheGoldenParadox, Pine

3 votes for, 0 against.

It will take 4 votes for the team to hammer.
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Post Post #292 (isolation #28) » Tue May 22, 2018 5:55 am

Post by brassherald »

3 for, 1 against
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Post Post #330 (isolation #29) » Wed May 23, 2018 1:27 am

Post by brassherald »

You can't change your vote. I'm on cell will handle when I get to the office
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Post Post #333 (isolation #30) » Wed May 23, 2018 5:17 am

Post by brassherald »

Night 3 begins.

4 for-1 against

Please PM me your actions.
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Post Post #334 (isolation #31) » Thu May 24, 2018 5:33 am

Post by brassherald »

Night 3 ends.



You receive a letter from Silent Fox

Mission 4Agents,

I understand the previous mission failing, but this time you send 4 people in and every prisoner we are freeing ends up dead? They had information we needed! Why would you think it is a good idea to kill them? We know it was you because the guards were armed with non-lethal weaponry.

Now, do a better job picking three agents for the next mission. This time, you'll be sent in to steal crucial intelligence of where the Imperial's troops will be positioned during your next mission.

-Silent Fox


Iconeum is the starting leader. He must suggest a team in (expired on 2018-05-26 12:45:00)
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Post Post #395 (isolation #32) » Fri May 25, 2018 4:18 am

Post by brassherald »

Up for approval is Iconeum/BuJaber/The Brie

1 vote for/1 against
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Post Post #425 (isolation #33) » Mon May 28, 2018 9:42 am

Post by brassherald »

I'm going to close the thread and start the mission tonight. I've just not really been near a computer and modding from my phone is a pain in my butt.
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Post Post #426 (isolation #34) » Mon May 28, 2018 12:14 pm

Post by brassherald »

Nevermind. The team suggested is confirmed.

The team goes on the mission, and it's sabotaged.

Congratulations to the spy team of TheGoldenParadox and TheBrie.

I actually sent a message to Brie to see if she would sabotage so I could do this from my phone
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Post Post #433 (isolation #35) » Mon May 28, 2018 2:34 pm

Post by brassherald »

I guess now a mish mash game qualifies for any scummy.
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Post Post #463 (isolation #36) » Tue May 29, 2018 2:46 am

Post by brassherald »

I found out that my friends are also not so good at Mafia. They play live more than I do, but went to a game night where we played one night werewolf, and I kept getting both werewolves, but we were on a time limit so no one would listen to me and they'd keep hanging the tanner(Jester) instead of the second werewolf.

We did much better when we played the normal game and had actual night phases. But, this is also because it ended up being that the werewolves claimed masons day 2, I was a mason whom the seer checked night 1, so it ended up being follow the PRs.
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