Lets Talk Pen & Paper RPGs (All systems welcome!)

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Post Post #775 (ISO) » Thu May 10, 2018 5:04 am

Post by Randomnamechange »

In post 773, McMenno wrote:
In post 768, Randomnamechange wrote:i'm thinking a beholder as the boss before they hit 2nd level atm
what does your party look like

if it's all mystics they might take it down
currently have a rogue and a monk.
also 3 complete newbies and 3 who havent played since 1st edition
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Post Post #776 (ISO) » Thu May 10, 2018 12:29 pm

Post by McMenno »

that's good, rogues are the best class. tell the others to make rogues as well
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Post Post #777 (ISO) » Fri May 11, 2018 5:02 am

Post by Randomnamechange »

rogues are mechanically good but kinda boring imo
other than for forging identities
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Post Post #778 (ISO) » Fri May 11, 2018 8:41 am

Post by animorpherv1 »

I'm sorry menno meant to say monk, not rogue.
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Post Post #779 (ISO) » Fri May 11, 2018 9:59 am

Post by Randomnamechange »

monks are cool, but bards are clearly the best
i play for style and exploration of the setting, characters etc, and bards are basically built for that
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Post Post #780 (ISO) » Fri May 11, 2018 10:22 am

Post by McMenno »

In post 779, Randomnamechange wrote:bards are clearly the best
then your players should be glad you're dm'ing instead of playing
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Post Post #781 (ISO) » Fri May 11, 2018 10:33 am

Post by Randomnamechange »

i make the game entertaining
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Post Post #782 (ISO) » Fri May 11, 2018 11:46 am

Post by AniX »

All classes can have style and all classes can explore the setting and characters though.
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Post Post #783 (ISO) » Fri May 11, 2018 12:40 pm

Post by SleepyKrew »

had a deadly encounter (still don't fully understand the encounter difficulty stuff, but I understand that this is a big deal kinda) and we managed to keep everyone, including npcs, alive
I didn't even lose half my health because having wings is op :]
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Post Post #784 (ISO) » Fri May 11, 2018 1:11 pm

Post by McMenno »

how many encounters did you have beforehand? (after your previous long rest)

because 5e is designed around "adventuring days" of 6-8 medium/hard encounters per long rest (with two short rests inbetween). but a lot of DMs eschew that and instead have one "big" encounter per day, which will usually be "deadly". which in that case, might be a bunch of a misnomer. like, for a four player first level party, "deadly" can range from four goblins to ten tarrasques.
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Post Post #785 (ISO) » Fri May 11, 2018 1:33 pm

Post by SleepyKrew »

thank you mcmenno I am aware
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Post Post #786 (ISO) » Mon Jun 25, 2018 8:00 am

Post by Irrelephant11 »

Anyone here ever played games Powered by the Apocalypse?

Specifically curious about reviews for Masks: A New Generation and City of Mists
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Post Post #787 (ISO) » Tue Jul 17, 2018 10:15 am

Post by SleepyKrew »

anyone interested in a d&d 5e play by post campaign?
viewtopic.php?f=10&t=76887
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Post Post #788 (ISO) » Tue Aug 21, 2018 5:14 pm

Post by Brian Skies »

So, Pathfinder 2 Playtest was released and the content is free to download.

I'd like to run at least Part 1 of the Doomsday Dawn playtest adventure. I was wondering if there was anyone on here that would be interested in trying it out (3-5 players to make it work).

As far as potential Dates/Times (Pacific Time), I'm currently looking at the following:

8/24 Friday 6 or 7 P.M.
8/25 Saturday 7 or 8 A.M
8/25 Saturday 6 or 7 P.M.
8/26 Sunday 6 or 7 A.M.
8/26 Saturday 6 or 7 P.M.
8/30 Thursday 7 or 8 A.M.
8/30 Thursday 6 or 7 P.M.
8/31 Friday 6 or 7 P.M.
9/1 Saturday 6 or 7 P.M.
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Post Post #789 (ISO) » Tue Aug 21, 2018 5:28 pm

Post by animorpherv1 »

Man I want to but those times just don't work for me at all.
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Post Post #790 (ISO) » Sun Sep 09, 2018 12:57 pm

Post by James Brafin »

I need help to play testing a system I’m developing. As well as other things involved with that. :p
I’m storing everything on my Drive, here’s the link:
[URL removed, PM if interested]
If I garner enough interest, I’m toying with the idea of creating a separate thread for testers and such...
Older members will probably recognize the name. Yes, I DID get the concept from Roll to Dodge, although a lot has changed. It’s borrowed lots of ideas from GURPS.
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Post Post #791 (ISO) » Sun Oct 28, 2018 7:51 pm

Post by Claus »

I haven't checked on this thread recently, but has anyone ever played the "Powered by the Apocalypse" systems?

My group has been playing "Apocalypse World" for a few months now, and it has been a blast, and I am getting ready to GM "the Sprawl" (cyberpunk) in the short future.

Would love to talk more about it if there's interest.
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Post Post #792 (ISO) » Mon Oct 29, 2018 2:24 am

Post by Irrelephant11 »

I have never played PbtA systems, but I have been reading into them and I am OBSESSED
Masks/Monster of the Week are the two I'm most interested in trying
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Post Post #793 (ISO) » Mon Oct 29, 2018 4:05 am

Post by Claus »

The game is very interesting. One skill that the GM needs to learn is to not "close off" scenes on failures. A dice roll must ALWAYS move the story forward somehow -- if a players miss a roll and you just go "you can't do it", the game grinds to a halt very fast.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #794 (ISO) » Mon Oct 29, 2018 5:19 am

Post by Irrelephant11 »

Yeah, I love the narrative focus, and the way it encourages on-the-spot creativity from the GM as well as from the players. I also think the better-known PbtA games capture their genres perfectly, and I think the system has shown it's well-suited for adapting to do just that
How's apocalypse world? I haven't actually looked into much beyond glancing through the playbooks
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Post Post #795 (ISO) » Mon Oct 29, 2018 5:21 am

Post by Varsoon »

I'd also really like to play Monster of the Week.
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Post Post #796 (ISO) » Wed Dec 05, 2018 1:08 pm

Post by Irrelephant11 »

Anyone tried a PbtA play by post before? Idk how well it would work, but it sounds fun
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Post Post #797 (ISO) » Wed Dec 05, 2018 8:24 pm

Post by PJ. »

Yeah...you tried it. Game died and dm disappeared.
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Post Post #798 (ISO) » Thu Dec 06, 2018 3:29 am

Post by Irrelephant11 »

Lol that was a DND play by post
I’m curious about Powered by the Apocalypse games
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Post Post #799 (ISO) » Wed Dec 26, 2018 5:03 pm

Post by Mr. Flay »

Orbiting has run several Monster of the Week games for two different groups of players, of varying RPG experience. It is hellaciously fun, easy to pick up, and the narrative/"say yes" focus is greatly appreciated.

AW/Dungeon World itself doesn't really appeal to me, but several of the offshoots do (Monsterhearts, MOTW, Spirit of '77, Worlds in Peril, etc)
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