Problems with the Queues

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Post Post #91 (isolation #0) » Fri May 18, 2018 7:38 am

Post by Psyche »

In post 75, xRECKONERx wrote:then if those people want to volunteer, the coding team is literally always looking for more people to help out.

presenting all these problems and going "this should totally be done" isn't really helping or proposing a solution
i think signaling demand for these sort of features
does
do some good
there's a lot I'm more likely to work on for instance thanks to seeing interest in it from the community
but i wish there was some organized record of things people wanted coded and how much/how many want it;
it's still too hard to tell just what the community wants to see besides the big / especially difficult stuff
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Post Post #113 (isolation #1) » Sat May 19, 2018 9:51 am

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im really confused i thought people were just complaining there were too many queues
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Post Post #116 (isolation #2) » Sat May 19, 2018 9:59 am

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enable more games to be open for sign-ups at a time, and when there are more than these number of games ready to run, enforce differentiation of setup/theme across setups up currently in sign-ups, determining which of 2+ similar setups are allowed in signups first randomly
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Post Post #118 (isolation #3) » Sat May 19, 2018 10:32 am

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maybe even encourage game moderators to specify when signing up to mod what makes their game distinctive from a normal. use that to guide differentiation as well as to help players choose which games to sign up to.
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Post Post #123 (isolation #4) » Sat May 19, 2018 11:38 am

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the role pm generator? or for volunteering in general?
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Post Post #129 (isolation #5) » Sat May 19, 2018 11:45 am

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i feel like the roles thing would be finished faster if it were more open
once the role pm templates are done, making a generator based on them is trivial
omerta should be a public subforum imo
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Post Post #132 (isolation #6) » Sat May 19, 2018 11:49 am

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this thing where volunteer work is hidden from view until it's done is part of the problem imo
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Post Post #135 (isolation #7) » Sat May 19, 2018 12:06 pm

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Like, putting stuff out there before it's perfect - I understand the psychological tension that keeps one from doing that, it defines my entire workflow most of the time. But not doing that is exactly the sort of thing that makes people ignorant of opportunities to help out, exactly the sort of thing that leads people to do redundant work instead of standing on each other's shoulders, exactly the sort of thing that makes contributing to the community an invisible and therefore thankless task that's hard to muster the motivation to do. It shouldn't take off-hand side questions in loosely related discussion threads to pull off some veil hiding the work being done to improve the site. No one is benefitted from that being the way things are gone about. It should be just as easy to see and participate in that stuff as it is to see in participate in an MD thread.
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Post Post #138 (isolation #8) » Sat May 19, 2018 2:58 pm

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It shouldn't take off-hand side questions in loosely related discussion threads to pull off some veil hiding the work being done to improve the site.
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Post Post #161 (isolation #9) » Sun May 20, 2018 3:52 pm

Post by Psyche »

open to hearing suggestions
pull back the curtain
make hidden forums for volunteer groups that don't need to be hidden public, near or within the administration forum category, and organize these hidden subforums so that people can pop in, see what's being done or needs to be done, help out, and leave without going through any elaborate ritual or explicit role designation except where one is absolutely necessary
shed the fear of letting scummers see works in progress
this makes the whole process of site contribution more fluid, and through its relative transparency/publicity it makes the work less thankless too
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Post Post #162 (isolation #10) » Sun May 20, 2018 3:59 pm

Post by Psyche »

also the practice of handing everything off to backstage groups and committees is what fuels a lot of (
supposedly
uninformed) dissatisfaction with how the site is run and being improved

i really, really, really think this is the core cultural issue that's killing our site
everything else is just an outgrowth of it
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Post Post #169 (isolation #11) » Mon Jun 04, 2018 2:36 am

Post by Psyche »

whispers
how nice
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Post Post #174 (isolation #12) » Mon Jun 04, 2018 6:24 am

Post by Psyche »

In post 171, PenguinPower wrote:
In post 170, brassherald wrote:The issue with things being done behind closed doors is that the average user doesn't know that things are being done. Even some sort of mod coming here and saying "we hear you, we are working on it" would be better than the absolute silence we've had. I don't think it's asking much to get that much.
UT made a pretty good response, IMO. I'm not sure what more you are looking for.

We hear what is being said, and we are discussing changes/improvements.
Why does this sort of discussion need to happen behind closed doors? Is sensitive information being exchanged? Zoraster’s account password accidentally slip out?
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Post Post #175 (isolation #13) » Mon Jun 04, 2018 6:32 am

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honestly have to suppose you probably haven’t really read the thread if you can pop in here of all places and say something like “I'm not sure what more you are looking for”
we aren’t exactly making it a mystery
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Post Post #183 (isolation #14) » Mon Jun 04, 2018 11:36 am

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ok yes that's motivating
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Post Post #204 (isolation #15) » Tue Jun 26, 2018 6:04 am

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there doesn't have to be a mod shortage; automated modding is not very far off codingwise
but if there's a player shortage, then there isn't a mod shortage
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Post Post #219 (isolation #16) » Wed Oct 17, 2018 12:14 pm

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Yeah I have a codebase started for doing that. Can introduce you to the project if you know Python and would like to start contributing.
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Post Post #221 (isolation #17) » Wed Oct 17, 2018 1:06 pm

Post by Psyche »

might be worth talking through anyway. ill throw you a pm when im free.
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