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Post Post #4131 (isolation #0) » Tue Jan 31, 2017 2:25 pm

Post by JasonWazza »

So i've had a hearthstone account for ages, barely played it until recently.

Makes it more fun that i have a somewhat competitive deck (i netdecked a pirate warrior).
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Post Post #4134 (isolation #1) » Wed Feb 01, 2017 1:37 pm

Post by JasonWazza »

I feel like the more annoying thing is getting patches in your starting hand 5 games in a row.

Serious question, if i manage to top deck patches, but still have other cards i could play, should i still just be dumping patches onto the board?
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Post Post #4158 (isolation #2) » Mon Feb 20, 2017 3:31 pm

Post by JasonWazza »

The only "downside" to crafting them now, is you won't get the dust back until the expansion.
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Post Post #4208 (isolation #3) » Fri Apr 07, 2017 5:32 pm

Post by JasonWazza »

The only issue i have had with the quest so far is mimic podding one of the high cost cards (specifically sprint) that isn't really useful early on.
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Post Post #4217 (isolation #4) » Sat Apr 08, 2017 4:04 pm

Post by JasonWazza »

Yeah it just wouldn't be a one shot kill if they can make a board on the turn they complete it (which they normally can)
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Post Post #4224 (isolation #5) » Mon Apr 10, 2017 5:31 pm

Post by JasonWazza »

I mean you only beat rogue if they fuck up, because they have all the advantages in that they can keep the duplicated card in their hand while they trigger the quest.
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Post Post #4233 (isolation #6) » Wed Apr 19, 2017 9:09 pm

Post by JasonWazza »

I mean quest rogue mostly just loses to itself when it draws like shit.
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Post Post #4244 (isolation #7) » Tue Jun 20, 2017 7:32 pm

Post by JasonWazza »

yeah Hearthstone atm is just annoying RNG at every corner, not even the good RNG that doesn't really negatively impact the game, just all frustrating RNG that infuriates one person, and doesn't really mean much for the other person because it happens every game.
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Post Post #4247 (isolation #8) » Wed Jun 21, 2017 7:43 pm

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In post 4245, PJ. wrote:
In post 4244, JasonWazza wrote:yeah Hearthstone atm is just annoying RNG at every corner, not even the good RNG that doesn't really negatively impact the game, just all frustrating RNG that infuriates one person, and doesn't really mean much for the other person because it happens every game.

Yeah, i play very very rarely now. Discover would be a good mechanic if the card pools were bigger, but they just aren't. Primordial Glyph is probably just broken regardless.
I mean worst case scenario, you get a mediocre spell that costs 2 less.

It's hard to think of 3 MAGE cards that are all worthless.

I think biggest worst case scenario is you get offered {Freezing Potion, Forbidden flame, Mirror Image}, and even that is still not an objectively bad outcome.

Otherwise, you have probably got at least one fairly useful spell, that now costs 2 mana less.
What about shatter
Got this PM'd to me, not sure why but i'll just put it in this post.

Shatter isn't even that bad because Frost bolt is standard Mage tech, and your basically getting a card that is "increase your frost bolt's damage to infinity."

Then there is also frost nova, which not fully standard but mostly used.
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Post Post #4249 (isolation #9) » Thu Jun 29, 2017 5:32 pm

Post by JasonWazza »

I mean the majority of the recent ones have been, they have stopped putting effort in and starting just rehashing the BAD Tavern Brawls.
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Post Post #4253 (isolation #10) » Fri Jun 30, 2017 11:40 am

Post by JasonWazza »

I'd say it probably goes Jade Idol>Patches>Mind Blast

And everything else just loses to these 3.
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Post Post #4255 (isolation #11) » Fri Jun 30, 2017 3:22 pm

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So basically ground out a bunch of Patches wins on warlock for a quest and a few notes.

Going second patches into patches, Clear only, don't spawn a second wave of patches, you are already losing and need to clear minion for minion and hope your card quality is higher.

If the Patches on turn 1 aren't cleared out, you basically auto win UNLESS the enemy player has a taunt in their class cards.
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Post Post #4259 (isolation #12) » Sat Jul 22, 2017 11:58 pm

Post by JasonWazza »

Demon
Synergy


I didn't think the demon's were synergistic, at least not in a way that Priest would be able to get in a mirror matchup, unless you took basically exclusively Kabal Courier Warlock stuff.
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Post Post #4267 (isolation #13) » Mon Aug 07, 2017 6:44 pm

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Well effectively around about 2* the amount of people will hit 12 wins because of it.
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Post Post #4284 (isolation #14) » Sun Aug 13, 2017 3:36 am

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In post 4278, Glork wrote:I got the Priest death knight from the quest and the Mage one from my 10th pack.

Out of the ~25 packs I opened, that was the only legendary I opened (and it was guaranteed), and I opened 2 Epics and 24 Rares. Extremely close to minimum value possible.

This is why HS is bullshit and why I don't spend money on it.
I mean i opened about 30 packs, and got like 3 legendarys from the packs (not a single non-Death Knight), and a Death Knight from the adventure.

That said, i also pulled a Golden Gul'dan so i'm very much an outlier.

Currently really enjoying the control sort of Warlock, just still getting used to using defile optimally (i definitely need to get to the point where i can run the numbers quicker for each option in terms of how i can clear the entire board with the least value of cards).
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Post Post #4312 (isolation #15) » Sat Aug 26, 2017 12:21 am

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In post 4308, DeathNote wrote:Loved it. I also just love how emotional and touching all the stuff can be with Blizzard like the Mei thing. I'm all about the cheese.

I can't beat the Lich King. I tried looking up lists to help me but they all include cards I just don't have. Might not be possible to beat him budget wise without some crazy good draws.
For just the pack i suggest doing a variant of Jade Druid to try and get the pack.

Otherwise i do agree that it's basically impossible to actually do it without some very niche decks.
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Post Post #4316 (isolation #16) » Sat Aug 26, 2017 11:08 pm

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My main issue with the fights is how dependant on certain strategies they are.

Like sure it can be defeated, but a lot of the ways it can be defeated requires a specific strat with a lot of luck along side it.
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Post Post #4323 (isolation #17) » Thu Aug 31, 2017 5:53 pm

Post by JasonWazza »

Personally i don't see the point of getting mad at Hearthstone, the balance stuff is so shitty that it's hard to get mad at anything but blizzard and their shitty decision to balance things 2 expansions behind.
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Post Post #4328 (isolation #18) » Fri Sep 01, 2017 8:56 pm

Post by JasonWazza »

My issue is more, you can tell so easily, that there balancing in the general case is WAY too late, golaka crawler for Pirate Warrior, Skulking Geist to try and counter Jade Druid, and if that happens again, Druid is on top for at least 2 expansions.

I'm not saying blizzard are bad at making sets or balancing, i'm saying their design philosophy of in 2 expansions we will fix it is terrible.

That and upping the amount of legendaries is really anti-non paying customer but that's a different kettle of fish (not to mention, i feel like i'm getting less epics than legendaries now but eh), and one that i don't really mind normally if it's not a matter of if you didn't get the right legendaries, have fun not playing the game for a few expansions.

Also speaking of pirate warrior, DN if you have Pirate Warrior as a deck and want to win, that's good for a few wins, got me to 12 in the tail end of the month, it's not really a fun deck, but it's one you can play when your wanting to win a bit more.
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Post Post #4333 (isolation #19) » Sun Sep 03, 2017 10:32 pm

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Skulking Geist isn't a counter to Jade Druid, it's actually meant to counter explore un'goro.
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Post Post #4337 (isolation #20) » Mon Sep 04, 2017 12:31 pm

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"If you don't have the time to get 30 wins a day to get all the free gold you're bad"
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Post Post #4341 (isolation #21) » Mon Sep 04, 2017 4:43 pm

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I mean there is a difference between saying "you can play without legendaries" as compared to "win enough and you can craft any legendary you want"
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Post Post #4344 (isolation #22) » Tue Sep 05, 2017 3:17 am

Post by JasonWazza »

I can manage Druid, Pirate Warrior (not any other type unfortunately), and Warlock due to having got a golden Gul'dan.

And i do my daily quests and do several wins a day, along with having put some money in for KFT.

I'm short a shit load of epics, and a shit load of legendaries.
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Post Post #4359 (isolation #23) » Tue Sep 05, 2017 12:42 pm

Post by JasonWazza »

Loss of ramp consistency?

Did we see different changes?

And also, whatever they are smoking at Blizzard HQ must be some good shit.
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Post Post #4362 (isolation #24) » Tue Sep 05, 2017 1:18 pm

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Innervate was basically a meh factor in the deck.

And i don't know about the other Agro decks, but Spreading Plague currently doesn't really inhibit my Pirate Warrior if it's played on curve, it's basically a 1 turn delay that doesn't really do much (remember, these taunts have 1 attack, if pirate warrior is this far into the match, their minions have more then 1 health right now).

Basically Pirate warrior will still be around, because the agro style doesn't really mind that 1 mana increase THAT much, but Control warrior is getting fucked by that change, as an agro deck having 1 more turn worth of minions/damage on you IS important.

The Murloc change is worthless, the 1 health isn't the issue for warleader, unless your specifically Shaman or Mage and specifically are HOLDING a Maelstrom/Arcane blast for the murlocs, the issue is it's a savage roar that doesn't get taken off the board unless you manage to have the exact answer, in fact all it actually helps is Druid because of Spreading Plague.

"Spreading Plague ended up being the best performing card in Jade and Taunt Druid, Innervate was in the top three, and Ultimate Infestation was somewhere around the middle—but it felt much more powerful since it has a huge effect when played."

Also i'm curious as to where they are pulling this from, because i did a quick look at HS Replay's stats, and Spreading Plague is the WORST card if it is ever played, not to mention Innervate being the middle of the list in all of the ones i checked as well.

EDIT: I've now checked a million games worth of stats, i'm still waiting to see 1 deck where it's not the worst card for Spreading Plague.
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Post Post #4374 (isolation #25) » Wed Sep 06, 2017 8:38 am

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In post 4363, Thestatusquo wrote:Out of curiosity, I'd be interested in a link to the stats you're looking at.

I'm sure their data is proprietary and more comprehensive than anything that's public. They have access to the logs to all games, so I would imagine they have some sort of algorithm that tracks all cards played and the outcome of the game (or some metrics more sophisticated than that) and then creates a list of cards that is most played in won games or cards that have the most "impact" in won games, whatever they use to calculate something like that.

I think that analysis is likely to be a little wonky with this sort of deck, since on high ladder (5-legend) you're typically only playing long grindy games right now. I would say the games where I draw over 95% of my deck are about 80%, which means that most cards will get played most games.
https://hsreplay.net/decks/

Looked through the majority of the decks on here, most decks it's a card that when played is about 6%+ worse, but there are even a lot where it's a 10% change in higher win rate decks.

I think i found 1 deck with a worse card, and it was Primordial Drake which was .2% worse or something.

Oh yeah and as an aside, going by the same metric, Ultimate Infestation had the same but opposite effect of being the top of "if played your going to win" stats for all the decks.

EDIT: Either way, they are focusing on the card that quite honestly should be fucking played around, instead of the one that actually overly affects the game in a negative way.

The only reason i can figure that out is because of the rarity of the cards, otherwise i honestly can't think of a reason you wouldn't touch Ultimate Infestation in this change.
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Post Post #4376 (isolation #26) » Wed Sep 06, 2017 9:01 am

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Let me try to explain why i'm so annoyed at the wastefulness of this change.

Druid got nerfed, that's great, but the two nerfs were pretty damn minor, and honestly, if anything focused against making them lose more against Agro decks... and then nerfed said Agro decks.

And the Nerfs are in a way that honestly, you change out Innervate for a card that actually helps your game plan out more than the current version of innervate actually affects the game.

Honestly it probably ends up as a net gain for Druid, while completely screwing control Warrior in the ass, and not really making that big of a change to murlocs (the change affecting only a small amount of the decks that go up against it, one of these being Druid because Swipe is a thing).

Priest isn't going to be any bigger of a counter to Druid, The counter's to druid got nerfed, and none of the other decks that go into Druid really got much of a change in that matchup at all.
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Post Post #4388 (isolation #27) » Tue Sep 19, 2017 1:50 am

Post by JasonWazza »

Hearthstone is fun, but sometimes i feel really bloody unlucky.

Playing my Exodia/Freeze Mage, and so far today i have lost due to drawing a Pyroblast off babbling, drawing a Glacial Mysteries off babbling, and having a paladin draw eye for an eye off of the hydrologist right when i was able to play my combo with me being on 1 health.

I'm not sure if i should add more spells that generate spells into my deck, but it would probably help as right now i can get 7, or 8 with the coin, and one bad random roll and i'm screwed.

2 babblings, 2 Primordial's and a cabalist is what i'm running, anyone got suggestions for another spell generation?
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Post Post #4390 (isolation #28) » Tue Sep 19, 2017 3:18 am

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Having one spell that is basically impossible to cast can easily lose one of the games, because i'm reliant on being able to cast 6 random spells that i pull (again out of a possible 7 for the deck i am running).
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Post Post #4394 (isolation #29) » Tue Sep 19, 2017 2:41 pm

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In post 4391, Thestatusquo wrote:The deck sees so many spells that do that though? It has not been my experience that I lose the game from 1 bad hit.
The issue is it doesn't end up being just 1 bad hit because of it, if you pull an 8+ mana spell, you have to WASTE a turn casting it to use it for quest, otherwise, it fills your hand, and Exodia mage has issues with having too much in their hand already (your required to keep 5 cards for the combo, plus a spell you can cast, plus the quest).

Add a spell that is (essentially) unplayable to that list and your in a world of hurt.
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Post Post #4397 (isolation #30) » Wed Sep 20, 2017 12:37 am

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In post 4396, PJ. wrote:It's no longer AS busted
FTFY
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Post Post #4524 (isolation #31) » Mon Dec 11, 2017 7:59 pm

Post by JasonWazza »

In post 4522, PJ. wrote:i can't beat dungeon run at all with anything.. i get wom,ped by 7 and 8 every single time
Try druid, if you manage to get justicar ring it's kinda easy.
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Post Post #4543 (isolation #32) » Fri Dec 15, 2017 3:21 pm

Post by JasonWazza »

It definitely depends on the deck you have, what final boss you want to run into, an unlucky final boss will always cause issues.
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Post Post #4620 (isolation #33) » Fri Dec 29, 2017 8:40 pm

Post by JasonWazza »

In post 4602, Ellibereth wrote: There have been a lot of aggro decks that are signifigantly harder to play than control decks.
I mean, a lot of the meta Agro decks are meant to end before like 6 mana, so i don't really consider that to be "harder to play" personally.

And personally i prefer things like Dead Man's Hand and Exodia Mage, because i feel those actually have decisions that actually matter for the entire game, though i do know it's a lot harder to actually get the cards for these decks, and most people play Agro, which isn't fun for the decks i like :lol:
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Post Post #4633 (isolation #34) » Wed Jan 03, 2018 3:29 pm

Post by JasonWazza »

I mean, isn't secret hunter a better version of Aggro hunter right now?

Because you just aim to turn 5 4 3/3's and win off that.
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Post Post #4644 (isolation #35) » Mon Jan 08, 2018 7:15 pm

Post by JasonWazza »

Do remember that it's still early in the season, it's easier to climb later in the month because the quality of players goes down.

That said i do have to say, cheapish/budget agro decks are going to have a hard time against proper agro decks.
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Post Post #4671 (isolation #36) » Wed Jan 10, 2018 10:57 pm

Post by JasonWazza »

In post 4669, PJ. wrote:I don't know what the best choice for tavern brawl is this week, but I just went on a limb and submitted 2 smites, 2 mind blast and a holy nova and easily won. So if anyone is having trouble getting their pack, try that.
I mean, i did close to the same but with 2 smites, 2 mind blast's and 2 radiant elemental's.

But since i had Kingsbane i also decided to run a kingsbane deck which was... kinda interesting, anything that wasn't exactly that with exactly their combo kinda loses if i don't just not draw kingsbane/carvern shinyfinder.

That said, kinda sad that Blizzard didn't even code it to have these shadow reflections tell you if they are shadow reflections.
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Post Post #4673 (isolation #37) » Thu Jan 11, 2018 3:47 am

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I mean play enough and you will get a win by not surrendering, eventually you will be against a priest with 10 shadow reflections
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Post Post #4683 (isolation #38) » Mon Jan 22, 2018 12:44 pm

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The main thing you have to try and figure out for mulligans of mid-range is what your opponent's deck is most likely and then knowing what you need against Agro, Mid-range and Control match up's.

Which HSReplay won't be able to help you with.
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Post Post #4714 (isolation #39) » Wed Jan 31, 2018 9:38 am

Post by JasonWazza »

I mean it's a way to drop one of their shiny finder's.

Which can potentially give you some time when their deck isn't ran out to get a win out.
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Post Post #4738 (isolation #40) » Thu Apr 05, 2018 6:11 pm

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Yeah i honestly haven't seen much in terms of cards i think anyone needs to get.

Maybe an odd/even deck will be meta and that will require some crafting, but i'm not entirely sure i have seen enough odd/even interactions to justify doing that.

This set so far seems fairly mediocre, which considering it's replacing a bunch of really good sets, will see a decrease in deck quality overall (though some decks see very little cycling out)

Meta decks still seem like Spiteful Priest, Cube/Control Warlock and basically any agro deck (as we are losing Mistress, which means warlock is going to have more issues against agro.)
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Post Post #4773 (isolation #41) » Mon Apr 16, 2018 2:20 pm

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I'd say it's worse then exodia mage, because shaman doesn't have quite the stall that mage used to either.
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Post Post #4780 (isolation #42) » Tue Apr 17, 2018 4:43 pm

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Paladin
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Post Post #4812 (isolation #43) » Fri Jun 01, 2018 3:34 pm

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Not sure where your looking for that stat.

https://hsreplay.net/meta/

Odd Paladin top, Even Shaman, Token Druid, Spiteful Druid and Murloc Paladin rounds out the top 5

http://metastats.net/

None of the tier 1 decks for ANY set of ranks has a druid in it, and contains Odd Paladin, Odd Rogue, Spell Hunter and Even Shaman

Far as i can tell, Druid isn't like hugely top tier, just spiteful is still good, and Agro got slightly better with the other agro decks getting a tone down.
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Post Post #4814 (isolation #44) » Fri Jun 01, 2018 3:48 pm

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I mean that doesn't seem to be reliant on statistics or anything at all, just what the opinion of a few people.
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Post Post #4861 (isolation #45) » Sat Aug 11, 2018 2:48 pm

Post by JasonWazza »

What's the point of Luna's pocket galaxy in that deck?

I mean outside of meme's.
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