Long term health of mafiascum

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Post Post #351 (isolation #0) » Thu Dec 11, 2014 5:51 pm

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I might be a little late to the survey party, but has anybody thought about giving some icebreaker questions in the newbie introduction thread to gain data? Or are we trying to be a lot more quantitative (rate your experience 1 to 5, etc, etc.)?
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Post Post #373 (isolation #1) » Tue Dec 16, 2014 12:49 pm

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^^yes
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Post Post #380 (isolation #2) » Tue Dec 16, 2014 5:20 pm

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Not if you use them as intended
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Post Post #419 (isolation #3) » Wed Dec 17, 2014 11:28 am

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Why don't we just require mods to state how long they intend a day to be and whether or not they use plurality lynches? It drops the hint that we are looking to diversify the length of games, while making the decision as to how long a day should last a little more "democratic."
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Post Post #436 (isolation #4) » Wed Dec 17, 2014 2:49 pm

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I'm still in favor of mods being more liberal with the deadlines of their games.
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Post Post #752 (isolation #5) » Tue Apr 03, 2018 4:05 pm

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Mathdino I envy the hell out of your leadership skills
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Post Post #761 (isolation #6) » Wed Apr 04, 2018 9:22 am

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Is the site's source on any sort of a public git/svn/etc repository? I've always wanted to take a look out of morbid curiosity
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Post Post #797 (isolation #7) » Mon Apr 09, 2018 12:27 pm

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My biggest issue with rank is that people will use it as an excuse or have it motivate people to be toxic.
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Post Post #842 (isolation #8) » Tue Apr 17, 2018 9:40 am

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In post 821, GreyICE wrote:Unfortunately all my CSS experience is from around 2012 at the latest. Which, in internet terms, I think means I have a fine grasp on fire, and know how to build a square wheel. Otherwise I'd take you up on that.
I just found out you can script animations in CSS now
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Post Post #866 (isolation #9) » Fri May 04, 2018 1:49 pm

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Yeah imo the biggest issue right now is that there's a shitton of ideas and no labor to go with it.
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Post Post #879 (isolation #10) » Mon May 07, 2018 4:16 am

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In post 869, Ranmaru wrote:One of the things I realized is that there might be certain small things we (myself included) can do to help the site. I have realized I need to give a little more, and I'm going try to mod more games on the site, and I will consider helping out as a List Mod in the future (if needed). I also intend to IC in the future as well. (When I have enough time) I don't know how else I can help at the moment, but I'll try to find other ways as well.
I've never once modded a game and a large part of why is that I'm mostly a mobile poster and the ui would make modding from a phone next to impossible.

I admittedly don't have a solution to this, but am curious who else shares the dilemma.
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Post Post #881 (isolation #11) » Mon May 07, 2018 5:23 am

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That only really works if my computer and phone are running and connected to the same LAN, at which point I'd be just as capable of modding from my computer as my phone.
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Post Post #886 (isolation #12) » Wed May 23, 2018 9:12 am

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In post 883, Kison wrote:I can add you to the coding group / Slack team if you'd like. The skillset of the people currently in the group includes(but isn't limited to) designers, professional programmers & hobby programmers. Just shoot me a PM.
Also interested, if nothing more than to be a fly on the wall
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Post Post #889 (isolation #13) » Tue Jun 05, 2018 1:47 pm

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Everyone with a Twitter account should be following @MafiaScum and retweeting the fuck out of everything they post.
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Post Post #890 (isolation #14) » Tue Jun 05, 2018 1:50 pm

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A tweet at least once a day with an emphasis on discussion would also be a good idea, but I admit that's a non-trivial skill set to have and I'm backseat driving by saying something on it.
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Post Post #891 (isolation #15) » Tue Jun 05, 2018 2:00 pm

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I don't know what this does for post reach, but pinning a tweet asking for different roles to be posted could make a Twitter variant of grand idea mafia
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