Long term health of mafiascum
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Just thinking of how other sites / apps get user feedback.Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord- tn5421
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It generally happens organically because the mods and the players are all friends united by some other purpose in addition to mafia.In post 875, davesaz wrote:Just thinking of how other sites / apps get user feedback.
MTG Salvation had ranked games for a bit. Here are their iterations of their scoring system.In post 799, brassherald wrote:I think one thing to promote retention would be to lower the duration of the days. I would be willing to bet you lose most players in their first newbie game during day 1.
Also, a ranked queue is just going to lead to toxicity, in my opinion. Like, if a player ends up ranked number 3 in the forum, how do we now make it so that this player is in games that match his (now, fully measured) skill level without just forcing the top 9-21 players to play literally every game together? It will lead to elitism and smaller queues.
I also think we need a fully formed theory of the ranked system including the method of scoring, etc. before anyone can really say "Yeah, this works" How do we score a mafia player? Is it pure win/loss? Do they earn points for lynching a player of the other faction? Do you earn more points by playing against someone better than you? Does it account for luck at all?
Even if I thought the ranked system was a good idea, the discussion would need to begin with "Here's a ranking system, let's work out the kinks." not "let's have a ranking system"
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Their version of the NRG had 5 people review each game and assess how players did.WIP- Vijarada
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I don't know anything about them, but I've only heard bad things.In post 877, Vijarada wrote:#fuckcurseWIP- Flubbernugget
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I've never once modded a game and a large part of why is that I'm mostly a mobile poster and the ui would make modding from a phone next to impossible.In post 869, Ranmaru wrote:One of the things I realized is that there might be certain small things we (myself included) can do to help the site. I have realized I need to give a little more, and I'm going try to mod more games on the site, and I will consider helping out as a List Mod in the future (if needed). I also intend to IC in the future as well. (When I have enough time) I don't know how else I can help at the moment, but I'll try to find other ways as well.
I admittedly don't have a solution to this, but am curious who else shares the dilemma.- Psyche
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i think the modbot we've been chatting about may actually support mobile use
you'll set it up on your computer, expose your localtunnel with a single command line statement, and receive a url that you can access anywhere to a page w/ an interface that controls the bot
that url won't work well for many users, but for modding you don't really need that, right?- Flubbernugget
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I can add you to the coding group / Slack team if you'd like. The skillset of the people currently in the group includes(but isn't limited to) designers, professional programmers & hobby programmers. Just shoot me a PM.In post 865, davesaz wrote:I have back end and design skills. No experience at all in the web page coding/generating and UI part, but if you need conceptual user experience story design or data storage/processing/retrieval just say the word. The site needs a way to identify volunteers who have the skills it needs. And accept help...
I'm not sure how you envisioned a bot working, but I see it as being a feature of site chat itself, not a separate, external service. Site Chat's back end is Java. No PHP at all.In post 864, MathBlade wrote:A sitechat bot is not a simple task due to the networking and PHP ick (I hate PHP but understand it is a requirement with vbulletin) not to mention scum chat etc that would be needed.- BlackStar
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Other Mafia sites are growing, it isn't an issue of Mafia losing popularity alas.In post 884, BlackStar wrote:Isn't "saving the site" as simple as getting more people interested in the game? So just get your friends (online and IRL) to start playing on here and they'll invite their friends and traffic on here will go way up. Or maybe there's some way we could advertise this place and make it seem appealing"i agree we should have a rule against wgeurts" -Davsto
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Also interested, if nothing more than to be a fly on the wallIn post 883, Kison wrote:I can add you to the coding group / Slack team if you'd like. The skillset of the people currently in the group includes(but isn't limited to) designers, professional programmers & hobby programmers. Just shoot me a PM.- Kison
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This.In post 841, zoraster wrote:I think EM can use a competitive queue in a way that would be difficult for us to replicate simply because we don't play as many games as you can on EM, etc. because our games last many, many times longer.
That said, I think RECORD KEEPING would be positive. Wins, losses, perhaps broken down in scum and town, etc. It doesn't have to be something where we publicize the "best" player on the site from it, but having some way to really look back at your games and make some comparisons would be neat.
I don't see the point in ranked games. Or how you would implement them. Remember that this is somewhat a team game, and getting ranked for what is in effect others performance seems poor. Also tiering players off never seems like a good idea. Record keeping I like, however. Because - statistics. But only really for personal use.Mostly retired. Unless you ask or it's something interesting.- Flubbernugget
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*boy oh boyIn post 874, RadiantCowbells wrote:oh boy i sure can't wait to check team mafia tonight
ftfygreen shirt thursdays- ManateeDude
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As a person who started on other sites, a huge reason why ms is dying is because of the standard two week long days. I started as a ToS player, and I moved to the Forum Mafia Section there, the phases range from 120/48 to 72/24. Nobody wants to come to here with these phase lengths, I suggest that some games have shortened dayphases, because ms won't adapt otherwise.- Maruchan
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Basically people want fun nighttime shenanigans vice scumhunting and debatingShowReturning to modding after a nearly two year hiatus!
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With respect, deadlines of that length are the entire draw to mafiascum.In post 893, ManateeDude wrote:As a person who started on other sites, a huge reason why ms is dying is because of the standard two week long days. I started as a ToS player, and I moved to the Forum Mafia Section there, the phases range from 120/48 to 72/24. Nobody wants to come to here with these phase lengths, I suggest that some games have shortened dayphases, because ms won't adapt otherwise.
Well, that's a slight exaggeration, but not much of one.
I would not play in a game with a day deadline shorter than four days, at absolute minimum--and even then, I'd be miserable and underperform.
I don't play in games with deadlines shorter than a week, and a week is still a dangerously short amount of time if I just so happen to have a week where I'm incredibly busy/have a V/LA.
Ten days to fourteen days is the amount I typically USE. So my preferred DEADLINE is 14-21 days, as to not always encounter a deadline rush. (If I have a 21-day deadline, I'm never using all 21, but I will probably fully utilize 14. If I have a 14-day deadline, I'd certainly try to get things wrapped up by the tenth day.)
I stopped playing mafia elsewhere because mafia that uses those shorter deadlines--which I used to be able to handle just fine--I simply can't handle anymore.
I know I am far from unique in that aspect.- AnonymousGhost
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What mastina has said.In post 893, ManateeDude wrote:As a person who started on other sites, a huge reason why ms is dying is because of the standard two week long days. I started as a ToS player, and I moved to the Forum Mafia Section there, the phases range from 120/48 to 72/24. Nobody wants to come to here with these phase lengths, I suggest that some games have shortened dayphases, because ms won't adapt otherwise.
Plus, there's nothing stopping a sub-culture of shorter deadline games from existing on the site. It's just that it's not particularly in demand/has a limited pool of players (supposedly - I'm not particularly knowledgable about this).
To be fair, you can have fun nighttime shenanigans (aka role madness) while still having scum hunting and debating.In post 894, Maruchan wrote:Basically people want fun nighttime shenanigans vice scumhunting and debating- ManateeDude
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Yeah, thats perfectly fair. But most people that I know are daunted to join ms because of those long phases. I've heard multiple "The people there are so nice, but two weeks is too much for me". People love ms but some can't adapt to that kind of timeline. Even having a 10 RL day makes everything so much easier. Im suggesting that ms provides some "stepping stone" games for people to adapt from 3/1 to 14/2.In post 895, mastina wrote:
With respect, deadlines of that length are the entire draw to mafiascum.In post 893, ManateeDude wrote:As a person who started on other sites, a huge reason why ms is dying is because of the standard two week long days. I started as a ToS player, and I moved to the Forum Mafia Section there, the phases range from 120/48 to 72/24. Nobody wants to come to here with these phase lengths, I suggest that some games have shortened dayphases, because ms won't adapt otherwise.
Well, that's a slight exaggeration, but not much of one.
I would not play in a game with a day deadline shorter than four days, at absolute minimum--and even then, I'd be miserable and underperform.
I don't play in games with deadlines shorter than a week, and a week is still a dangerously short amount of time if I just so happen to have a week where I'm incredibly busy/have a V/LA.
Ten days to fourteen days is the amount I typically USE. So my preferred DEADLINE is 14-21 days, as to not always encounter a deadline rush. (If I have a 21-day deadline, I'm never using all 21, but I will probably fully utilize 14. If I have a 14-day deadline, I'd certainly try to get things wrapped up by the tenth day.)
I stopped playing mafia elsewhere because mafia that uses those shorter deadlines--which I used to be able to handle just fine--I simply can't handle anymore.
I know I am far from unique in that aspect.- davesaz
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davesaz HeSurvivor
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I don't think the two weeks are really needed. People could adapt to 10 days if they were presented with the opportunity.
We say we're waiting for people to contribute, and more often than not they either don't have anything to say or are actually unavailable.
I don't think I've ever had a day deadline expire and still have something to say about it. I've had days hammered while I had something to say, but never deadline expiring.Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord- zMuffinMan
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Not every game on MS uses a 14-day deadline - some games I've been in recently have used 8-day deadlines.
The problem with 14-day deadlines isn't the length, per se. You don't need to use all 14 days - it's just there if you want to use it. The problem is that people have more freedom to be lazy because of that, though.Becausethere's no sense of urgency to actually get things done, people skate by on prod dodges and promises to do things some other day. That's bad for game health in general.
8 (or even 7) days seems like a fairly reasonable amount of time to generate a decent amount of content (which is less likely to happen with much shorter deadlines) while still allowing for variable activity levels. Plus there's a bit more urgency to get things done but not so much that you have to rush through day phases with little information from some players (though, again, you have the option to do so if you wish).
Something like 3 days is far too short for a lot of players (at least on MS, especially those that go V/LA over weekends and whatnot), but 5 days might be fine if you could guarantee a minimum activity level for players (and didn't have many replacements).
Unless I'm unaware of something, deadline lengths are mostly up to each individual moderator. If a moderator wants to run games with 8-day (or less) deadlines, they can, can't they? (I guess there's some unofficial rule that you shouldn't use really short deadlines but I don't think it's written in stone anywhere.) Just find moderators who are willing to do this.spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh - zMuffinMan
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