I just want to know how it resolved with N_M as psychotrooper.
It would not have been effected. The wording in Invisibivity's PM was "you believe ___ is a Werevolf" or not a werewolf, and the Psychotrooper effects Guilty/Not Guilty wordings explicitly.
puedo terminar su oración en español! es de mi jugabilidad (gameplay)
and for advice, keep questions relevant, have a firm town purpose to everything you do, and never be resistant to answering questions when you’re called upon
but there was no informed minority in the game, so set-up should have been re-rolled
I've never seen this considered when determining the validity of a game but I see that it makes sense. Without an informed minority the game isn't really mafia. I think that's fine in a crazy setup like this, but it also leads to non-games like this one which isn't a great place to be. I'll consider using this next time I run Greatest Idea.
I just want to know how it resolved with N_M as psychotrooper.
It would not have been effected. The wording in Invisibivity's PM was "you believe ___ is a Werevolf" or not a werewolf, and the Psychotrooper effects Guilty/Not Guilty wordings explicitly.
This was pretty poor Role PM writing from me. The way the setup is written, a Psychotrooper makes investigatives insane. I wanted to be a little more explicit about what that meant but should have used wording that was consistent with the actual investigative role PM's. If I had been resolving night actions I would have given investigative results as if they were insane. Funnily enough that would cause Invisibility's targets to come up as being Werewolf - an alignment not included in the game.
I hope everyone enjoyed the game. If the Micro modding queue stays short I might do another one of these soon. Let me know if there's interest.
In post 353, Micc wrote:This was pretty poor Role PM writing from me. The way the setup is written, a Psychotrooper makes investigatives insane. I wanted to be a little more explicit about what that meant but should have used wording that was consistent with the actual investigative role PM's. If I had been resolving night actions I would have given investigative results as if they were insane. Funnily enough that would cause Invisibility's targets to come up as being Werewolf - an alignment not included in the game.
this is actually pretty interesting. I would definitely have given out a not a werewolf result. The werewolf result while not a faction os pretty funny though.
If we do another one, I'm just going to do it on here, but I would be up for another. MWNN is cool but I think I've sufficiently improved my play there to get the main in on some more games again.
I've only made one good post, and don't you dare accuse me of doing it again.
Every once in a while you might catch scum claiming a town card as their alignment that someone else is using as an ability. There's not all that many duplicate cards after all and claiming one of them as your alignment can be seen as suspicious. There's also value in looking at the discard/alignment/ability cards someone is claiming and trying to determine if they really would have chosen the cards the way they are saying they did. The earlier you lock scum into an alignment card, the less wiggle room they have later when it becomes time to claim an ability.
I'm not strictly in support of claiming alignment cards in greatest idea variants, but I usually see more benefits than consequences.