Nomic: The game where YOU make the rules!

For completed/abandoned Mish Mash Games.
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Nomic: The game where YOU make the rules!

Post Post #0 (isolation #0) » Thu Jun 07, 2018 2:42 pm

Post by 123456789 »

Nomic: The game where YOU make the rules!

Current Ruleset:

Immutable Rules:

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).
102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.
103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
105. Every player is an eligible voter.
106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.
107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed. Use /out to forfeit the game.
114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules:

201. All players begin with zero points.
203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters.
See rule 302.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 2 points each.
Repealed by rule 353.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
207. Each player always has exactly one vote.
See rule 331.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
212. If players disagree about the legality of a move or the interpretation or application of a rule, then the moderator is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. The Judge's Judgment may be overruled only by a unanimous vote of the other players taken. If a Judge's Judgment is overruled, then a new Judge is voted upon by the players following the rules of simple majority except that no player is to be Judge during his or her own turn. Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner. This rule takes precedence over every other rule determining the winner.
214. Players may /in to the game at any time to join the game.
215. At least 3 players (including the moderator) must be in the game before proposals may be voted upon.
302. Amend rule 203 to state "A proposal is adopted when a majority of voters vote for it within the voting period of 48 hours."
305. Any player caught intentionally violating the rules shall be assessed a 5 point penalty for each rule purposefully violated. Note: Point values can become negative. (In the case that this rule is unclear, the Judge shall decide what constitutes intentional violations of the rules.)
307. You may, at any time while your proposal is being voted on, pull the proposal from voting and self-reject it.
308. Watermelons are bumblebees.
310. Any player may spend 1 point to acquire a watermelon.
313. When a proposal passes it's author shall receive 3 points.
324. If a player has not posted in the thread for 72 hours then they are no longer a player. They become an inactive player and are not counted towards the voting threshold. They keep all points and other items. An inactive player can become a player again by posting in the thread.
331. Amend rule 207 to say that all players have exactly one vote unless another rule specifically overrides this rule.
332. Initiate a currency called "light bulbs", of which all players start with zero. A player may spend 10 light bulbs to force another player to vote a certain way on one proposal. This is non-refundable.
Repealed by rule 336.

334. Create a new rule that states "Each player starts with 15 lightbulbs", and also grants all players except me 3 points.
335. Creates the Lightbulb Market. Any player may invest by spending a number of lightbulbs equal to (# investors + 1), or withdraw their investment to receive a number of lightbulbs equal to (# investors).
336. Repeal rule 332.
338. When this proposal passes every current player receives 15 lightbulbs.
341. Any player may exchange any lightbulb for a raspberry at any time.
342. The first player to consume 7 unique pieces of fruit after this rule is instated wins. Fruits may only be consumed one at a time, with a 24 hour cooldown between consumptions. Give DiplomatDC a lemon.
346. Objects do not inherently belong to any given food category; a rule must be passed to designate an object as belonging to a specific food category. Objects can only belong to one food category at a time.
347. Oranges, apples, raspberries, blueberries, blackberries, and grapes are categorized as "Fruits".
352. Any player voting yes on another player's proposal is awarded one point if that proposal passes.
353. Repeal rule 204.
354. A player may spend 8 lightbulbs to gain an extra vote on one proposal, overriding rule 331. This may only be done once per proposal.
Note: This isn't exactly an official ruling, but since this rule doesn't really specify well, I am going to interpret this as *not* increasing the voting threshold for a proposal for the time-being. (I.e.: If a proposal normally requires four votes to pass, but one person gets an extra vote on the proposal, the number of votes required to pass the proposal still remains as 4.)

356. Any player may invest in the lightbulb market a maximum of three times, but not twice within 24 hours. The price to invest goes up every time a player invests, and goes down when a player withdraws (they receive their payment after withdrawing, therefore the price is adjusted before they get paid).
360. Lemons are fruit. Give everybody a lemon.
361. Smash half of DiplomatDC's lightbulbs (at the point of this proposal's approval), rounded up. Smashed lightbulbs remains in DiplomatDC's inventory.
363. Inventory may not be altered unless a rule, or set of rules, permits or directs it.
Last edited by 123456789 on Wed Jun 27, 2018 10:11 am, edited 22 times in total.
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Post Post #1 (isolation #1) » Thu Jun 07, 2018 2:42 pm

Post by 123456789 »

Players:

1. 123456789 - 20 Points, 2 Watermelons/Bees, 0 Orange, 14 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-26 21:10:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed
1 Orange Consumed

(I) 2. Vijarada - 3 Points, 0 Watermelons/Bees, 1 Orange, 15 Lightbulbs, 0 Raspberries, 1 Lemons
(I) 3. Aronis - 7 Points, 0 Watermelons/Bees, 1 Orange, 15 Lightbulbs, 0 Raspberries, 1 Lemons
(I) 4. Charles510 - 14 Points, 0 Watermelons/Bees, 1 Orange, 12 Lightbulbs, 0 Raspberries, 1 Lemons
5. 2 718281828459 - 22 Points, 1 Watermelons/Bees, 0 Oranges, 13 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-26 20:45:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed
1 Orange Consumed

6. DiplomatDC - 19 Points, 0 Watermelons/Bees, 0 Orange, 7 Lightbulbs, 8 Smashed Lightbulbs, 0 Raspberries, 2 Lemons
Consumption Cooldown: (expired on 2018-06-26 01:00:00)

Code: Select all

Victory Condition:
1 Orange Consumed

7. Skitter30 - 2 Points, 0 Watermelons/Bees, 0 Oranges, 12 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-25 17:15:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed

8. Ruru - 4 Points, 0 Watermelons/Bees, 0 Oranges, 14 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-25 17:50:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed


Lightbulb Market:

Code: Select all

2 718281828459
Skitter30
Charles510


Spoiler: Outted Players
1. NotAJumbleOfNumbers - 0 Points
()
2. Invisibility - 5 Points, 0 Watermelons/Bees, 1 Orange
()
3. Irrelephant11 - 6 Points, 0 Watermelons/Bees, 1 Orange, 15 Lightbulbs, 0 Raspberries, 0 Lemons
()


Active Proposals:

Correct to .

1. by Ruru: A rule change may pass by plurality vote (excluding the self-vote) if the voting period expires.
Status: Active
Time Remaining: (expired on 2018-06-28 19:40:00)
Yea - (Ruru),
Nay - ,
Not Voting - Skitter30
Inactive - Vijarada, Aronis, Charles510

2. by Ruru: It is the responsibility of the author to post a final votecount when their rule change is accepted or rejected.
Status: Active
Time Remaining: (expired on 2018-06-28 19:45:00)
Yea - (Ruru),
Nay - ,
Not Voting - 123456789, Skitter30
Inactive - Vijarada, Aronis, Charles510
Last edited by 123456789 on Wed Jun 27, 2018 10:11 am, edited 15 times in total.
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Post Post #2 (isolation #2) » Thu Jun 07, 2018 2:43 pm

Post by 123456789 »

Spoiler: Initial Ruleset
Initial Ruleset:

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-215 (mutable).
102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.
103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
105. Every player is an eligible voter.
106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.
This rule basically does nothing for the way we are playing this. The latter part is the important part of the rule.

107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
This means that once the required number of votes are achieved, the proposed rule is in effect.

108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.
We aren't using this rule to begin with.

113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
Use /out to forfeit the game.

114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules:

201.
Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted.
All players begin with zero points.
In mail and computer games, players shall alternate in alphabetical order by surname.
We shall only use the uncrossed out parts of this rule to begin with.

202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score. In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)
We are not using this rule to begin with at all.

203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters.
If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.
We will start only with the not crossed out parts of the rule.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive
10
2 points each.
I decided on a different point value to begin with.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.
We are not using this rule to begin with.

207. Each player always has exactly one vote.
208. The winner is the first player to achieve 100 (positive) points. In mail and computer games, the winner is the first player to achieve 200 (positive) points.
We are not using this rule to begin with.

209. At no time may there be more than 25 mutable rules.
We are not using this rule to begin with.

210.
Players may not conspire or consult on the making of future rule-changes unless they are team-mates.
The first paragraph of this rule does not apply to games by mail or computer.
The first part is rendered void by the second part of this rule.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
212. If players disagree about the legality of a move or the interpretation or application of a rule,
then the player preceding the one moving
then the moderator
is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. The Judge's Judgment may be overruled only by a unanimous vote of the other players taken
before the next turn is begun
. If a Judge's Judgment is overruled,
then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on,
then a new Judge is voted upon by the players following the rules of simple majority
except that no player is to be Judge during his or her own turn
or during the turn of a team-mate.
Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
Note: I shall, as game moderator preside as Judge by default unless I am overruled by all other players in which case a new Judge shall be appointed. Also, to clarify, I default to being Judge for later issues even if I was overridden for a certain matter currently. Obviously, only the non-striked-through parts apply, and parts I added/changed are underlined.

213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner. This rule takes precedence over every other rule determining the winner.
214. Players may /in to the game at any time to join the game.
215. At least 3 players (including the moderator) must be in the game before proposals may be voted upon.
Note: I added these last two rules to adopt the game to the forum style.


Spoiler: Finished Proposals 1-20
1. by 123456789: The moderator may not edit or delete posts unless explicited asked to do so by a player. This applies only to posts the game moderator did not make.
Status: Rejected as of .
Yea -
Nay -
Not Voting - NotAJumbleOfNumbers
This proposal required unaminous consent.


2. by Vijarada: Amend rule 203 to state "A proposal is adopted when a majority of voters vote for it within the voting period of 48 hours"
Status: Approved as of .
Yea - , ,
Nay -
Not Voting -
This proposal required unaminous consent.


3. by 123456789: Any player caught intentionally violating the rules shall be assessed a 5 point penalty for each rule purposefully violated. Note: Point values can become negative. (In the case that this rule is unclear, the Judge shall decide what constitutes intentional violations of the rules.)
Status: Approved as of .
Time Remaining: (expired on 2018-06-10 18:05:00)
Yea - , ,
Nay -
Not Voting - NotAJumbleOfNumbers, Vijarada

4. by Aronis: Amend rule #204 to the following: If and when rule-changes are adopted, the players who vote in favor of winning proposals will receive 2 points each. This rule change will take effect immediately upon approval. Players will not be awarded any points retroactively. Any players who received points under the old law will retain those points.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-10 14:30:00)
Yea -
Nay - , ,
Not Voting - Vijarada

5. by 123456789: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.
Status: Expired before .
Time Remaining: (expired on 2018-06-09 22:30:00)
Yea - ,
Nay - ,
Not Voting - Vijarada

6. by Invisibility: You may, at any time while your proposal is being voted on, pull the proposal from voting and self-reject it.
Status: Approved as of .
Time Remaining: (expired on 2018-06-10 20:35:00)
Yea - (Invisibility), ,
Nay -
Not Voting - Aronis

7. by Irrelephant11: Watermelons are bumblebees.
Status: Approved as of .
Time Remaining: (expired on 2018-06-10 23:25:00)
Yea - , ,
Nay -
Not Voting - Aronis

8. by Invisibility (, ): If a player would not post something meaningful (as in, a vote, a proposal, or critiquing a proposal, etc.) in four days since their previous post without V/LA then they would be ejected from the game by the mod in order to allow for proposals to fairly be voted. They may return to the game 14 days after their ejection.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-11 14:20:00)
Yea - (Invisibility),
Nay - , ,
Not Voting -

9. by Invisibility: Any player may spend 1 point to acquire a watermelon.
Status: Approved as of .
Time Remaining: (expired on 2018-06-12 08:25:00)
Yea - (Invisibility), ,
Nay -
Not Voting - Vijarada, Aronis

10. by Vijarada: Amend rule 212 by removing the sentence "When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players" and by replacing the word "moderator" with "next player below the Invoker of Judgement on the player list"
Status: Expired before
Time Remaining: (expired on 2018-06-10 20:00:00)
Yea - (Vijarada),
Nay -
Not Voting - Aronis, Invisibility

11. by Irrelephant11: The player with the most bees is named The Beekeeper. This player remains the beekeeper until another player has more bees than them.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-12 15:50:00)
Yea - (Irrelephant11),
Nay - , ,
Not Voting - 123456789, Vijarada

12. by 123456789: Players may abstain from voting by using something like Abstain: 312 or VOTE: Abstain 312. Players that are abstained from voting neither count for nor against a proposal. A proposal requires a minimum of 3 active votes (with active being defined as not abstaining here) to pass; however, a proposal that does not have the required minimum number of votes remains active until it expires or receives the required number of votes.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-13 22:50:00)
Yea - ,
Nay - , ,
Not Voting - Vijarada

13. by Charles510: When a proposal passes it's author shall receive 3 points.
Status: Approved as of .
Time Remaining: (expired on 2018-06-14 08:00:00)
Yea - , , ,
Nay -
Not Voting - Vijarada

14. by Irrelephant11: Anyone may choose to give any number of points to another player at any time.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-14 09:10:00)
Yea - (Irrelephant11)
Nay - , ,
Not Voting - Vijarada, Invisibility, Charles510

15. by Irrelephant11: Voting in favor of a proposal that passes is worth 3 points, unless your vote is the last vote-in-favor, in which case you do not receive points for voting for that proposal.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-15 09:55:00)
Yea - (Irrelephant11)
Nay -
Not Voting - 123456789, Vijarada, Invisibility, Charles510

16. by 123456789: Repeal rule 313.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea -
Nay - , ,
Not Voting - Vijarada, Irrelephant11

17. by 123456789: Transmute rule 105 to be mutable.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea - ,
Nay -
Not Voting - Vijarada, Aronis, Irrelephant11
This proposal required unaminous consent.


18. by Charles510: If a player has not posted in the thread for 72 hours then they are no longer a player. They can become a player again by posting in the thread again.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-16 18:05:00)
Yea -
Nay -
Not Voting - 123456789, Vijarada, Aronis, Invisibility, Irrelephant11

19. by Charles510: Repeal rule 204
Status: Expired before .
Time Remaining: (expired on 2018-06-14 19:15:00)
Yea - , ,
Nay - ,
Not Voting - Vijarada

20. by Charles510: If a player has not posted in the thread for 72 hours then they are no longer a player. They become an inactive player and are not counted towards the voting threshold. They keep all points and other items. An inactive player can become a player again by posting in the thread.
Status: Approved as of .
Time Remaining: (expired on 2018-06-16 18:05:00)
Yea - , , ,
Nay -
Not Voting - Vijarada, 2 718281828459

Spoiler: Finished Proposals 21-40
21. by 123456789: Repeal rule 207.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea - ,
Nay - , ,
Not Voting - 2 718281828459
Inactive - Vijarada

22. by Irrelephant11: Voting in favor of a proposal that passes is worth a point.
Status: Expired before .
Time Remaining: (expired on 2018-06-15 13:10:00)
Yea - (Irrelephant11)
Nay - ,
Not Voting - 123456789, Invisibility, 2 718281828459
Inactive - Vijarada

23. by Irrelephant11: 0's are honey bees. Having zero points is equal to having one honeybee.
Status: Expired before .
Time Remaining: (expired on 2018-06-15 16:00:00)
Yea - (Irrelephant11),
Nay - ,
Not Voting - Invisibility, 2 718281828459
Inactive - Vijarada

24. by 2 718281828459: New Mutable Rule: Any group of three or more players can format unanimous agreement, which makes the group successful and causes all players in the group to receive 5 points. No player may be in more than one such successful group within the span of 48 hours.
Status: Rejected as of .
Time Remaining: (expired on 2016-06-17 16:25:00)
Yea -
Nay - , ,
Not Voting - 123456789, Charles510
Inactive - Vijarada

25. by 2 718281828459: New Mutable Rule: Any player may form a miniature game of Mafia with a unique title, and that player will mod the game if 5 players join (using a 4v1 setup with one town Neapolitan and possibly one Doctor, no other PRs). Each member of the winning team receives 10 points and 15 light bulbs. All discussion must take place within this thread and be in quote tags or spoiler tags with the correct title.
Status: Rejected as of .
Time Remaining: (expired on 2016-06-17 16:25:00)
Yea -
Nay - , ,
Not Voting - 123456789, Charles510
Inactive - Vijarada

26. by 2 718281828459: When this rule is instated, all players get 5 reject tokens. Each vote of Yea gives the voter 2 reject tokens; each Nay costs 1 token. You automatically vote Yea if you have 0. (Retracting a Yea costs 2 tokens and retracting a Nay gives you 1 token back.)
Status: Rejected as of .
Time Remaining: (expired on 2016-06-17 16:30:00)
Yea -
Nay - , ,
Not Voting - 123456789, Charles510
Inactive - Vijarada

27. by 123456789: If and when this proposal passes, Aronis receives 19 points.
Status: Expired before .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea - ,
Nay - ,
Not Voting - Aronis, Invisibility
Inactive - Vijarada

28. by Aronis: Aronis gets 50 points
Status: Rejected as of .
Time Remaining: (expired on 2018-06-17 17:05:00)
Yea - (Aronis), ,
Nay - , ,
Not Voting -
Inactive - Vijarada

29. by Irrelephant11: If at any point a player has more than 50 points, half of that player’s points become ground bees and fly off into other random players’ Inventories. Inventories are lists of each player’s possessions, including fruit, bees, and any other non-point items.
Status: Expired before .
Time Remaining: (expired on 2018-06-17 23:30:00)
Yea - (Irrelephant11),
Nay - ,
Not Voting - Aronis, Irrelephant11, 2 718281828459
Inactive - Vijarada

30. by 2 718281828459: If accepted, the game ends immediately and the winners are all and only those players who voted YES or HEAL on this proposal.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-20 11:00:00)
Yea - ,
Nay - , ,
Not Voting - Aronis
Inactive - Vijarada

31. by 2 718281828459: Amend rule 207 to say that all players have exactly one vote unless another rule specifically overrides this rule.
Status: Approved as of .
Time Remaining: (expired on 2018-06-21 15:15:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - Irrelephant11, Charles510
Inactive - Vijarada, Aronis

32. by 2 718281828459: Initiate a currency called "light bulbs", of which all players start with zero. A player may spend 10 light bulbs to force another player to vote a certain way on one proposal. This is non-refundable.
Status: Approved as of .
Time Remaining: (expired on 2018-06-21 15:15:00)
Yea - (2 718281828459), , ,
Nay - ,
Not Voting -
Inactive - Vijarada, Aronis

33. by DiplomatDC: Give everybody an orange
Status: Approved as of .
Time Remaining: (expired on 2018-06-21 21:50:00)
Yea - (DiplomatDC), , ,
Nay -
Not Voting - 123456789, 2 718281828459
Inactive - Vijarada, Aronis

34. by 2 718281828459: Create a new rule that states "Each player starts with 15 lightbulbs", and also grants all players except me 3 points.
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 16:10:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - 123456789, Irrelephant11
Inactive - Vijarada, Aronis

35. by 2 718281828459: Creates the Lightbulb Market. Any player may invest by spending a number of lightbulbs equal to (# investors + 1), or withdraw their investment to receive a number of lightbulbs equal to (# investors).
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 16:10:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - 123456789, Irrelephant11
Inactive - Vijarada, Aronis

36. by Charles510: When this proposal passes every current player receives 15 lightbulbs.
Status: Approved as of
Time Remaining: (expired on 2018-06-22 21:25:00)
Yea - , ,
Nay -
Not Voting - Irrelephant11, 2 718281828459
Inactive - Vijarada, Aronis

37. by 123456789: Repeal rule 332.
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 21:15:00)
Yea - , ,
Nay -
Not Voting - 2 718281828459
Inactive - Vijarada, Aronis

38. () by DiplomatDC: The first player to consume 7 pieces of fruit after this rule is instated wins. Fruits may only be consumed one at a time, with a 24 hour cooldown between consumptions. Lightbulbs are not fruit.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-22 20:10:00)
Yea -
Nay - , ,
Not Voting - Charles510, 2 718281828459
Inactive - Vijarada, Aronis

39. by Skitter30: lemons are classified as vegetables.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-23 02:00:00)
Yea - (Skitter30),
Nay -
Not Voting - 123456789, Irrelephant11, Charles510, DiplomatDC
Inactive - Vijarada, Aronis

40. by DiplomatDC: Vegetables are also fruit. Give skitter30 a turnip.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-23 03:55:00)
Yea - (DiplomatDC)
Nay - , ,
Not Voting - 123456789, Irrelephant11, Charles510
Inactive - Vijarada, Aronis

Spoiler: Finished Proposals 41-60
41. by DiplomatDC: If Proposal 343 passes, edit it to say lemons are classified as vegetables and no longer classified as fruit, unless future rules state otherwise.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-23 21:55:00)
Yea - (DiplomatDC)
Nay - ,
Not Voting - Irrelephant11, Charles510, 2 718281828459
Inactive - Vijarada, Aronis

42. by Irrelephant11: Any player May exchange any lightbulb for a raspberry at any time.
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 22:15:00)
Yea - (Irrelephant11), , ,
Nay -
Not Voting - 123456789
Inactive - Vijarada, Aronis

43. by DiplomatDC (): The first player to consume 7 unique pieces of fruit after this rule is instated wins. Fruits may only be consumed one at a time, with a 24 hour cooldown between consumptions. Give DiplomatDC a lemon.
Status: Approved as of .
Time Remaining: (expired on 2018-06-23 01:30:00)
Yea - (DiplomatDC), , ,
Nay -
Not Voting - 123456789, Irrelephant11
Inactive - Vijarada, Aronis

44. by 123456789: While players may gain additional voting power and/or have their voting power restricted (in accordance with other rules), no rule shall ever be made that forces a player to vote one way or another.
Status: Expired before .
Time Remaining: (expired on 2018-06-22 21:15:00)
Yea -
Nay - ,
Not Voting - 2 718281828459, Skitter30
Inactive - Vijarada, Aronis

45. by Irrelephant11: Players may not consume the same fruit twice in a row.
Status: Expired before .
Time Remaining: (expired on 2018-06-22 22:15:00)
Yea - ,
Nay - ,
Not Voting - 2 718281828459
Inactive - Vijarada, Aronis

46. by Skitter30: Objects do not inherently belong to any given food category; a rule must be passed to designate an object as belonging to a specific food category. Objects can only belong to one food category at a time.
Status: Approved as of .
Time Remaining: (expired on 2018-06-23 23:00:00)
Yea - , ,
Nay -
Not Voting - Charles510, 2 718281828459, DiplomatDC
Inactive - Vijarada, Aronis

47. by 123456789 (): Oranges, apples, raspberries, blueberries, blackberries, and grapes are categorized as "Fruits".
Status: Approved as of .
Time Remaining: (expired on 2018-06-23 23:15:00)
Yea - , ,
Nay -
Not Voting - Charles510, 2 718281828459, DiplomatDC
Inactive - Vijarada, Aronis

48. by Skitter30: Lemons are categorized as 'vegetables'.
Status: Expired before .
Time Remaining: (expired on 2018-06-23 23:20:00)
Yea - ,
Nay -
Not Voting - 123456789, Charles510, DiplomatDC
Inactive - Vijarada, Aronis

49. by 2 718281828459: A player may spend 8 lightbulbs to gain an extra vote on one proposal, overriding rule 331. This may only be done once per proposal.
Status: Approved as of .
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

50. by 2 718281828459: Create a new rule that states "Watermelons are not bees, and they are fruits."
Status: Expired before .
Time Remaining: (expired on 2018-06-25 12:05:00)
Yea - (2 718281828459),
Nay - ,
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

51. by DiplomatDC: Edit Rule 211 such that rules with higher ordinal numbers take precedence over rules with lower ordinal numbers.
Status: Expired before .
Time Remaining: (expired on 2018-06-25 12:35:00)
Yea - (DiplomatDC)
Nay - ,
Not Voting - Charles510, 2 718281828459, Ruru
Inactive - Vijarada, Aronis

52. by Ruru: Once per 48 hours, each player may redeem one lightbulb by posting a unique sufficiently cute cat picture.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-26 18:05:00)
Yea - (Ruru),
Nay - , ,
Not Voting - Charles510
Inactive - Vijarada, Aronis

53. by Ruru: Any player voting yes on another player's proposal is awarded one point if that proposal passes.
Status: Approved as of .
Time Remaining: (expired on 2018-06-26 15:50:00)
Yea - (Ruru), , ,
Nay -
Not Voting - Charles510, 2 718281828459
Inactive - Vijarada, Aronis

54. by 2 718281828459 Rule: Every 48 hours, a player may acquire one lightbulb.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459)
Nay - , ,
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

55. by Skitter30: Fruit currently in inventory rot if they are not consumed within 48 hours of this proposal passing; fruit obtained after this proposal passes rot if they are not consumed within 48 hours of obtaining them. Rotten fruit may not be consumed.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-26 17:15:00)
Yea - (Skitter30)
Nay - ,
Not Voting - , Charles510, Ruru
Inactive - Vijarada, Aronis

56. by Skitter30: Players may spend 10 lightbulbs to obtain a fridge. Fruit does not rot if it is placed inside the fridge. If the fruit is removed from the fridge and not consumed within 48 hours, it rots and may not be consumed after rotting.
Status: Self-rejested in .
Time Remaining: (expired on 2018-06-26 17:50:00)
Yea - (Skitter30), ,
Nay -
Not Voting - 123456789, Charles510, Ruru
Inactive - Vijarada, Aronis

57. by Skitter30: Repeal rule 204.
Status: Approved as of .
Time Remaining: (expired on 2018-06-26 16:50:00)
Yea - (Skitter30), , ,
Nay -
Not Voting - 123456789
Inactive - Vijarada, Aronis, Charles510

58. by 2 718281828459: Make rule 211 immutable.
Status: Expired before .
Time Remaining: (expired on 2018-06-26 10:15:00)
Yea - (2 718281828459),
Nay - ,
Not Voting - Ruru
Inactive - Vijarada, Aronis, Charles510

59. by 2 718281828459: Amend rule 335 to state this: "Any player may invest in the lightbulb market a maximum of three times, but not twice within 24 hours. The price to invest goes up every time a player invests, and goes down when a player withdraws (they receive their payment after withdrawing, therefore the price is adjusted before they get paid)."
Status: Approved before .
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459), ,
Nay -
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis, Charles510

60. by DiplomatDC: Lemons are fruit. Give everybody a lemon.
Status: Approved before .
Time Remaining: (expired on 2018-06-27 01:05:00)
Yea - (DiplomatDC), ,
Nay -
Not Voting - 2 718281828459, Ruru
Inactive - Vijarada, Aronis, Charles510

Spoiler: Finished Proposals 61-80
61. by DiplomatDC: Smash half of DiplomatDC's lightbulbs (at the point of this proposal's approval), rounded up. Smashed lightbulbs remains in DiplomatDC's inventory.
Status: Approved before .
Time Remaining: (expired on 2018-06-27 01:05:00)
Yea - (DiplomatDC), ,
Nay -
Not Voting - 2 718281828459, Ruru
Inactive - Vijarada, Aronis, Charles510

62. by DiplomatDC: Inventory may not be altered unless a rule, or set of rules, permits or directs it.
Status: Approved before .
Time Remaining: (expired on 2018-06-27 12:25:00)
Yea - (DiplomatDC), ,
Nay -
Not Voting - Skitter30, Ruru
Inactive - Vijarada, Aronis, Charles510

63. by Ruru: At any time, a player may redeem one lightbulb by posting a unique message m such that sha256(m) < 2240.
Status: Expired before .
Time Remaining: (expired on 2018-06-27 07:00:00)
Yea - (Ruru),
Nay -
Not Voting - 2 718281828459, Ruru
Inactive - Vijarada, Aronis, Charles510
Last edited by 123456789 on Wed Jun 27, 2018 10:11 am, edited 63 times in total.
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Post Post #4 (isolation #3) » Thu Jun 07, 2018 2:55 pm

Post by 123456789 »

I'm actually considering running Nomic Mafia sometime, but I haven't really thought too much in terms of an actual setup. The main thing I thought about was how to incorporate Nomic while keeping the game within the site's rules and keeping the game "fair" so to speak.
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Post Post #7 (isolation #4) » Thu Jun 07, 2018 2:58 pm

Post by 123456789 »

Nah, just mafiascum for me. But I plan to run this game longer than 2 weeks. Maybe in a month it will die!

Proposal 301: The moderator may not edit or delete posts unless explicited asked to do so by a player. This applies only to posts the game moderator did not make.


Edit: HEAL: 301
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Post Post #9 (isolation #5) » Thu Jun 07, 2018 3:05 pm

Post by 123456789 »

(You by the way have to vote for your only proposal to be in favor of it; I won't automatically add you as such.)

VOTE: Yea 302
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Post Post #11 (isolation #6) » Thu Jun 07, 2018 3:07 pm

Post by 123456789 »

Ummm.... NotAJumbleOfNumbers is in the game, and 301 isn't a rule change. Basically, I have the power to edit/delete posts that are not mine, and my proposal prevents me from doing such (at least, prevents me from doing such legally.)

Edit: I guess you are right that it wouldn't necessarily have an effect at the moment because there are no penalties for breaking the rules, but by rule 101, I am required to abide by the ruleset which would include my proposal.

Edit2: It's implicit by the way that my proposal creates a new rule if that is what you are getting at.
Last edited by 123456789 on Thu Jun 07, 2018 3:13 pm, edited 1 time in total.
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Post Post #14 (isolation #7) » Thu Jun 07, 2018 3:13 pm

Post by 123456789 »

In post 11, 123456789 wrote:Edit2: It's implicit by the way that my proposal creates a new rule if that is what you are getting at.
(Before I declare 301 valid, I'm going to resolve this discussion with Vijarada. Rule 302 however is now active.)
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Post Post #15 (isolation #8) » Thu Jun 07, 2018 3:18 pm

Post by 123456789 »

Oh wait, I see now. Vijarada is correct at least that my proposal is struck down as rule changes required unamity. As to Vijarada's other argument, I still don't understand what they are saying.
Last edited by 123456789 on Thu Jun 07, 2018 3:30 pm, edited 1 time in total.
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Post Post #17 (isolation #9) » Thu Jun 07, 2018 3:26 pm

Post by 123456789 »

Proposal 303: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.


Edit: HEAL: 303
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Post Post #20 (isolation #10) » Fri Jun 08, 2018 10:12 am

Post by 123456789 »

VOTE: Nay 304
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Post Post #22 (isolation #11) » Fri Jun 08, 2018 10:17 am

Post by 123456789 »

In post 18, Aronis wrote:/in
-------------
Proposal 304: To amend Rule #204 to the following:
If and when rule-changes are adopted, the players who vote in favor of winning proposals will receive 2 points each.

This rule change will take effect immediately upon approval. Players will not be awarded any points retroactively. Any players who received points under the old law will retain those points.

-------------
This is a really great change because it encourages cooperation under the system as opposed to dissension. It's going to allow us to get more done as opposed to less, because everyone will be forced to be cooperative and constructive in order to earn points. It prevents anyone from voting bills down for no legitimate reason other than to earn points.
(I'll remind you that I don't add the creator of a proposal as voting for that proposal by default; you must vote yea explicitly)

I would prefer actually to have an additional rule versus amending a current rule for this.
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Post Post #23 (isolation #12) » Fri Jun 08, 2018 10:19 am

Post by 123456789 »

In post 21, NotAJumbleOfNumbers wrote:well, looks like both failed
Vijarada's rule changed it to where now only simple majority is needed.

Amendments don't require unamity, so Aronis's suggestion is still active as is mine.
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Post Post #24 (isolation #13) » Fri Jun 08, 2018 10:21 am

Post by 123456789 »

In post 19, Aronis wrote:
In post 17, 123456789 wrote:
Proposal 303: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.


Edit: HEAL: 303
VOTE: No to #303

I think this is a bad idea. Firstly, the game just started. Right now we need to get a lot of items legislated, so proposing something this early is a bad idea imo. I'd be inclined to support this more if it was proposed in say, a week from now. Secondly, I'd be more inclined to support something like each player may only have 2 active proposals at a time either instead of or in addition to a slightly higher overall limit, because this proposal leaves the door open to a lot of abuse. Somebody could prevent other players from proposing anything just by spamming proposals and that seems pretty detrimental to the game.
I probably shouldn't spam the thread, but I'm doing so anyway.

Anyway, the rule isn't meant to prevent the game from going forward; it's more just to keep down the amount of maintenance headache I have to deal with in keeping everything updated. If a proposal passes or is rejected, it is no longer considered active; thus, someone can make a new proposal.
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Post Post #28 (isolation #14) » Fri Jun 08, 2018 10:57 am

Post by 123456789 »

In post 25, Aronis wrote:
In post 22, 123456789 wrote:
In post 18, Aronis wrote:/in
-------------
Proposal 304: To amend Rule #204 to the following:
If and when rule-changes are adopted, the players who vote in favor of winning proposals will receive 2 points each.

This rule change will take effect immediately upon approval. Players will not be awarded any points retroactively. Any players who received points under the old law will retain those points.

-------------
This is a really great change because it encourages cooperation under the system as opposed to dissension. It's going to allow us to get more done as opposed to less, because everyone will be forced to be cooperative and constructive in order to earn points. It prevents anyone from voting bills down for no legitimate reason other than to earn points.
(I'll remind you that I don't add the creator of a proposal as voting for that proposal by default; you must vote yea explicitly)

I would prefer actually to have an additional rule versus amending a current rule for this.
Well put me down as voting yes for it then If it isn't obvious.

What does an additional rule accomplish? If we don't remove this current rule then I feel like this proposal loses an integral part of its appeal
Say voting against is 2 points and voting for is 5 points. Now, it is better to cooperate, but there is still something in for those who decide to vote against.
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Post Post #29 (isolation #15) » Fri Jun 08, 2018 11:01 am

Post by 123456789 »

Proposal 305: Any player caught intentionally violating the rules shall be assessed a 5 point penalty for each rule purposefully violated. Note: Point values can become negative. (In the case that this rule is unclear, the Judge shall decide what constitutes intentional violations of the rules.)

HEAL: 305
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Post Post #31 (isolation #16) » Fri Jun 08, 2018 11:06 am

Post by 123456789 »

In post 30, Aronis wrote:
In post 28, 123456789 wrote: Say voting against is 2 points and voting for is 5 points. Now, it is better to cooperate, but there is still something in for those who decide to vote against.
I would support something like that.

Also I
support proposal 305
(Formally amend your proposal, and I'll vote for it.)
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Post Post #37 (isolation #17) » Fri Jun 08, 2018 1:41 pm

Post by 123456789 »

In post 33, Invisibility wrote:question: do i have to read every single rule or just the 100s?
All of them.
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Post Post #38 (isolation #18) » Fri Jun 08, 2018 1:43 pm

Post by 123456789 »

HURT: 306 (I think you know why...)
HURT: 307 --> There is no need for this to be rule as rule 116 covers it already.
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Post Post #40 (isolation #19) » Fri Jun 08, 2018 1:53 pm

Post by 123456789 »

The game's current ruleset is in the first post.
Some other stuff is in the thread's second post.
The third post has a list of currently active proposals as well as a history of past proposals.

All of this info is currently up to date.
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Post Post #43 (isolation #20) » Sat Jun 09, 2018 6:05 am

Post by 123456789 »

VOTE: Nay 308
I don't see the point?
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Post Post #44 (isolation #21) » Sat Jun 09, 2018 6:13 am

Post by 123456789 »

NotAJumbleOfNumbers, Vijarada, Aronis: Please vote yea or nay for the active proposals or explain why you don't wish to vote.


Also, I've decided that I'm going to just start marking proposal creators as voting yea for their proposal unless otherwise specified; my previous ruling there was a bit arbitrary and seems to be more of a pain than anything. Feel free to be explicit about it though.

Edit: Also, since by rule 116, I can do anything (except change the rules) that is not covered by the rules, if a player doesn't post here within 28 hours, I will prod them by pm.
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Post Post #48 (isolation #22) » Sat Jun 09, 2018 8:35 am

Post by 123456789 »

Ejecting them from the game is too harsh.

HURT: 309
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Post Post #53 (isolation #23) » Sat Jun 09, 2018 3:32 pm

Post by 123456789 »

303 has expired and 304 was rejected.
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Post Post #54 (isolation #24) » Sat Jun 09, 2018 3:34 pm

Post by 123456789 »

Prodding Vijarada (1d 2h) and Aronis (1d 4h).
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Post Post #62 (isolation #25) » Sun Jun 10, 2018 2:32 am

Post by 123456789 »

HEAL: 310
(I’m not against fun fyi; I just want rules to have some well-defined impact on the game.)
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Post Post #67 (isolation #26) » Sun Jun 10, 2018 9:47 am

Post by 123456789 »

The game should be up to date now.
In post 0, 123456789 wrote:204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 2 points each.
205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
I am just going to note that I am interpreting the above as meaning that you have to be voting against a proposal BEFORE it is approved. Tell me if you disagree with that interpretation.
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Post Post #70 (isolation #27) » Mon Jun 11, 2018 12:04 pm

Post by 123456789 »

Probably, but I don't think that's a good idea. (Also, I'm feeling really lazy, so I'll update this probably tomorrow afternoon).

Edit: Actually, no, I won't honor that request for the following reason:
Ruleset wrote:106. All proposed rule-changes shall be written down before they are voted on.
You are asking to vote no on proposals that have not been written down yet, but according to rule 106, the rule changes must be voted on AFTER they are written down, so your request conflicts with the rule. Thus, I will not honor the request.
Last edited by 123456789 on Mon Jun 11, 2018 3:53 pm, edited 1 time in total.
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Post Post #71 (isolation #28) » Mon Jun 11, 2018 3:48 pm

Post by 123456789 »

Proposal 312:
Players may abstain from voting by using something like
Abstain: 312
or VOTE: Abstain 312. Players that are abstained from voting neither count for nor against a proposal. A proposal requires a minimum of 3 active votes (with active being defined as not abstaining here) to pass; however, a proposal that does not have the required minimum number of votes remains active until it expires or receives the required number of votes.
VOTE: Yea 312
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Post Post #78 (isolation #29) » Tue Jun 12, 2018 10:54 am

Post by 123456789 »

In post 76, Charles510 wrote:
In post 71, 123456789 wrote:Proposal 312: Players may abstain from voting by using something like Abstain: 312 or VOTE: Abstain 312. Players that are abstained from voting neither count for nor against a proposal. A proposal requires a minimum of 3 active votes (with active being defined as not abstaining here) to pass; however, a proposal that does not have the required minimum number of votes remains active until it expires or receives the required number of votes.
I don't see how abstaining has any effect. What's the difference between abstaining and just not voting at all?
Abstaining lowers the threshold required to approve/reject a proposal.
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Post Post #79 (isolation #30) » Tue Jun 12, 2018 10:56 am

Post by 123456789 »

HEAL: 313
HURT: 314
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Post Post #81 (isolation #31) » Tue Jun 12, 2018 3:07 pm

Post by 123456789 »

HEAL: 315
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Post Post #96 (isolation #32) » Wed Jun 13, 2018 1:31 pm

Post by 123456789 »

HURT: 318
Sorry, I don't understand that rule, so I'm voting against it.

Proposal 319: If and when this proposal passes, Aronis receives 19 points.

HEAL: 319
Maybe this will get Aronis to be more cooperative.

Proposal 320: Repeal rule 313.

I am fine with repealing all the rules with regards to earning points. Maybe we can decide on a completely different mechanism for gaining points.
HEAL: 320

Proposal 321: Transmute rule 105 to be mutable.

I kinda want to be able to do some more fun stuff in this game, but it is kinda hard to when rule 105 basically guarantees everyone has a vote. I'm not saying I want to ake this a dictatorship, but I want to perhaps make other mechanics like points and bees/watermelons have value and be usable. This rule gets in the way of said intentions.
@Aronis: You won't get any points by voting no as this proposal requires unaminous consent to pass.

HEAL: 321

Proposal 322: Repeal rule 207.

Likewise, the restriction that everyone has a single vote prevents me from making rules where people can buy additional votes or something like that using some of the currencies we already have. (Or perhaps penalize people for breakiing the rules or perhaps allowing for some other mechanics where a player needs to possess more than one vote.) Even if we don't ultimatelly end up repealing (after transmutation) rule 105, I think we should at least repeal 207.
HEAL: 322
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Post Post #97 (isolation #33) » Wed Jun 13, 2018 1:38 pm

Post by 123456789 »

Prodding Vijarada (3d 21h). Sorry, this is my fault for not tracking this well.
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Post Post #104 (isolation #34) » Thu Jun 14, 2018 10:09 am

Post by 123456789 »

Your proposal would need to be more specific for me to vote for it. What does no longer being a player entail (besides no longer counting for the voting threshold for a proposal). Does the player lose all their points and watermelons/bees based on 323?
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Post Post #105 (isolation #35) » Thu Jun 14, 2018 10:12 am

Post by 123456789 »

Prodding Vijarada again so that they will actually either vote or post out here so that this game can keep going.
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Post Post #107 (isolation #36) » Thu Jun 14, 2018 10:25 am

Post by 123456789 »

Make that explicit.

For instance (you can use this, but you must explicitly amend your proposal to this):
Proposal 323: If a player has not posted in the thread for 72 hours then their vote no longer counts for determining the voting thresholds. If that player posts again after this change takes effect, their vote will immediately start counting towards the voting thresholds for proposals.
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Post Post #109 (isolation #37) » Thu Jun 14, 2018 10:43 am

Post by 123456789 »

(For future reference, you don't have to self-reject a proposal to amend it.)

VOTE: Yea 324

(I'll update later.)
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Post Post #111 (isolation #38) » Thu Jun 14, 2018 3:16 pm

Post by 123456789 »

V/LA tommorrow
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Post Post #131 (isolation #39) » Fri Jun 15, 2018 4:16 pm

Post by 123456789 »

*sigh* I got catching up to do tomorrow
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Post Post #133 (isolation #40) » Fri Jun 15, 2018 4:57 pm

Post by 123456789 »

In post 119, 2 718281828459 wrote:Is there ANYTHING that we can propose that will not get instantly hurt? Ugh, I want revenge.

Proposal 327: When this rule is instated, all players get 5 reject tokens. Each vote of Yea gives the voter 2 reject tokens; each Nay costs 1 token. You automatically vote Yea if you have 0. (Retracting a Yea costs 2 tokens and retracting a Nay gives you 1 token back.)
Everyone possesses a vote according to the rules; any parts that assign a cost to voting would be superseded by the other rules.
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Post Post #134 (isolation #41) » Fri Jun 15, 2018 5:01 pm

Post by 123456789 »

HURT: 325, 326, 327
HEAL: 328
HURT: 329.
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Post Post #142 (isolation #42) » Mon Jun 18, 2018 8:49 am

Post by 123456789 »

I apologize; I've been kinda lazy about updating lately.
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Post Post #143 (isolation #43) » Mon Jun 18, 2018 8:59 am

Post by 123456789 »

HURT: 330
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Post Post #144 (isolation #44) » Mon Jun 18, 2018 9:00 am

Post by 123456789 »

Okay, everything should have been properly updated now. There are no active proposals.
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Post Post #148 (isolation #45) » Tue Jun 19, 2018 2:05 pm

Post by 123456789 »

VOTE: Yea 331
HURT WITH A BLADE: 332
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Post Post #149 (isolation #46) » Tue Jun 19, 2018 2:06 pm

Post by 123456789 »

Prodding Aronis (4d 4h) and Irrelephant11 (1d 9h).
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Post Post #163 (isolation #47) » Wed Jun 20, 2018 1:49 pm

Post by 123456789 »

HEAL: 334
HURT: 335
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Post Post #165 (isolation #48) » Wed Jun 20, 2018 2:04 pm

Post by 123456789 »

In post 158, 2 718281828459 wrote:Each player starts with 15 lightbulbs
Note that said clause would have retroactive applications; therefore, this line is effectively void in terms of current players. (For new players, the line still applies.)
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Post Post #166 (isolation #49) » Wed Jun 20, 2018 2:05 pm

Post by 123456789 »

In post 164, 2 718281828459 wrote:335 has five votes, I think it passes.
Yeah, it does. I vote first before updating to simplify stuff.
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Post Post #167 (isolation #50) » Wed Jun 20, 2018 2:13 pm

Post by 123456789 »

Proposal 336: Repeal rule 332.

HEAL: 336

(Edit: 332 not 302)

Proposal 337: While players may gain additional voting power and/or have their voting power restricted (in accordance with other rules), no rule shall ever be made that forces a player to vote one way or another.

HEAL: 337
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Post Post #170 (isolation #51) » Wed Jun 20, 2018 2:17 pm

Post by 123456789 »

In post 165, 123456789 wrote:
In post 158, 2 718281828459 wrote:Each player starts with 15 lightbulbs
Note that said clause would have retroactive applications; therefore, this line is effectively void in terms of current players. (For new players, the line still applies.)
In post 168, Charles510 wrote:Invest a lightbulb
Unless you disagree with my ruling (please note that 332 DID pass), you don't have any light bulbs to invest.
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Post Post #173 (isolation #52) » Wed Jun 20, 2018 2:28 pm

Post by 123456789 »

In post 171, DiplomatDC wrote:how does 333 rule then?

HEAL: 336

HURT: 337
333 does not have retroactive application. It is basically the equivalent of "Give everyone an orange at the time this proposal passes."
---
332 says that all players start with zero light bulbs. 334 says everyone starts with 15 light bulbs, which I find to have retroactive applications for players currently in the game (they would've started with zero.)

Though now that I think about it, I have better ruling that is less controversial: since 332 has a lower ordinal than 334 and 332 does not defer to other rules, 332 overrides 334.
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Post Post #174 (isolation #53) » Wed Jun 20, 2018 2:29 pm

Post by 123456789 »

VOTE: Yea 338

Why do you guys want an oligarchy?
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Post Post #178 (isolation #54) » Wed Jun 20, 2018 4:07 pm

Post by 123456789 »

HURT: 339
Make it unique fruit and I'll pass it.

HURT: 340
Why not?

I'm abstaining for the time being on 341.
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Post Post #192 (isolation #55) » Thu Jun 21, 2018 2:21 pm

Post by 123456789 »

Yikes, ya'll did a lot.

Updating now...
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Post Post #193 (isolation #56) » Thu Jun 21, 2018 2:40 pm

Post by 123456789 »

HURT: 342, 344
Abstaining on 343.
Still abstaining on 341.
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Post Post #194 (isolation #57) » Thu Jun 21, 2018 2:47 pm

Post by 123456789 »

In post 190, DiplomatDC wrote:I'm going to inquire if 343 implicitly states that lemons are no longer classified as fruit
No, it does not.
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Post Post #195 (isolation #58) » Thu Jun 21, 2018 2:48 pm

Post by 123456789 »

In post 191, skitter30 wrote:HEAL: 342
HEAL: 344

If I have any lightbulbs I'd like to invest in the lightbulb market.

I feel like vegetables and fruits and two distinct categories, and as such, if a lemon is a vegetable it is implied it is not a fruit because it cant be both.
The thing is, in Nomic, you can say whatever you like about a thing. For instance, we currently have a rule that bees are equivalent to Watermelons. Obviously, such a rule is preposterous in real life.

Thus, in Nomic, most things have to be explicit, and this is one of those things.
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Post Post #198 (isolation #59) » Thu Jun 21, 2018 2:53 pm

Post by 123456789 »

Please don't forget that proposals 337, 340, 341, 342, 343, and 344 are still active. Unless you have a reason not to, make sure you are voting! (Don't just pocket-veto the proposals by letting them expire!)

Also, spending two points to gain two watermelons.

Pedit: Why must you do this to me?
HURT: 345
I hate the
unless future rules state otherwise
clause.
Pedit2: Stop it! I *just* finished updating :(.
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Post Post #199 (isolation #60) » Thu Jun 21, 2018 2:55 pm

Post by 123456789 »

In post 196, DiplomatDC wrote:Can he edit it to explicitly say that then? B/c I'm assuming it is his intent.

If he cannot,

Proposal 345: If Proposal 343 passes, edit it to say
lemons are classified as vegetables and no longer classified as fruit, unless future rules state otherwise
And yes, they can, but they must do so formally, and they must do it themselves.
Last edited by 123456789 on Thu Jun 21, 2018 2:59 pm, edited 1 time in total.
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Post Post #202 (isolation #61) » Thu Jun 21, 2018 3:04 pm

Post by 123456789 »

Everything is up to date except for that one error you pointed out. The list is correct.
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Post Post #204 (isolation #62) » Thu Jun 21, 2018 4:10 pm

Post by 123456789 »

I mean, I guess it is kind of a gray area with different possible interpretations. In the case of "watermelons", "lemons", "oranges", and "raspberries" being classified as fruit, I think that's valid because it is the natural way of classifying them if you understand what I mean. Perhaps it would have been better for me to state that things that differ from normal interpretations must be explicit.

HEAL: 346

Proposal 347: Watermelons, oranges, apples, raspberries, blueberries, blackberries, and grapes are categorized as "Fruits".

HEAL: 347

I'll update tomorrow at some time.
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Post Post #206 (isolation #63) » Thu Jun 21, 2018 4:22 pm

Post by 123456789 »

In post 205, skitter30 wrote:Eh, fair enough :)

Proposal 348 (edit to 343? whichever is easier/the right way of doing this): Lemons are categorized as 'vegetables'.


abstain on 347 - I object to watermelons being classified as fruits given that they're bees. If you remove watermelons I'll vote it.

(these are words I never thought I'd be typing lol)

actually now that I think about it I don't know how 344 and 346 interact with each other

Am I allowed to change a vote I made previously?
Yes, you can change votes as long as the proposal hasn’t passed/rejected/expired yet. Just record.

I’ll accept 348 as a new proposal. You can self reject 343 if you like.
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Post Post #207 (isolation #64) » Thu Jun 21, 2018 4:23 pm

Post by 123456789 »

In post 204, 123456789 wrote:I mean, I guess it is kind of a gray area with different possible interpretations. In the case of "watermelons", "lemons", "oranges", and "raspberries" being classified as fruit, I think that's valid because it is the natural way of classifying them if you understand what I mean. Perhaps it would have been better for me to state that things that differ from normal interpretations must be explicit.

HEAL: 346

Proposal 347: Oranges, apples, raspberries, blueberries, blackberries, and grapes are categorized as "Fruits".

HEAL: 347

I'll update tomorrow at some time.
P347 EBWOP.
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Post Post #211 (isolation #65) » Fri Jun 22, 2018 2:35 pm

Post by 123456789 »

I apologize but I'm gonna update this tomorrow.
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Post Post #217 (isolation #66) » Sat Jun 23, 2018 6:43 am

Post by 123456789 »

HURT: 350
No.
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Post Post #219 (isolation #67) » Sat Jun 23, 2018 3:54 pm

Post by 123456789 »

You can’t vote neutral and the proper way to do it is by amending rules. Precedence is a really important thing to have; in fact, it ought to be transmuted to an immutable law as it is that important.

I was gonna update this today, but I didn’t realize I was going out in the evening so tomorrow for sure.
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Post Post #227 (isolation #68) » Sun Jun 24, 2018 9:14 am

Post by 123456789 »

HEAL: 351
HURT: 349

Pedit: Because it was in the original nomic ruleset. I'm nearly done updating which should really be useful to everyone.
Edit2: HEAL: 352
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Post Post #228 (isolation #69) » Sun Jun 24, 2018 9:25 am

Post by 123456789 »

Exchange 1 Lighbulb for a Raspberry.

Consume one Raspberry.
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Post Post #232 (isolation #70) » Sun Jun 24, 2018 10:29 am

Post by 123456789 »

HURT: 355 I would like a different method that requires some work.
HEAL: 354. (Note that the second clause really isn't necessary as the rule already defers to future rules, but the rule is fine as-is.)
Abstaining on 353: I am ambivalent about the rule.
Abstaining on 356: Not sure I'm totally getting what you are saying there.
HEAL: 357

Also, part of the reason this pas update took so long was because I went back and saved everything that had happened so far to a local file which should make future updates easier. (I didn't want to copy-paste what I already had because the post numbers get replaced with the post ids and that takes up so much more space.)
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Post Post #233 (isolation #71) » Sun Jun 24, 2018 10:35 am

Post by 123456789 »

In post 230, 2 718281828459 wrote:Question: Is there currently a victory condition?
Propaganda: Anyone else interested in investing? The price is currently 4 lightbulbs, and you can sell to get more if others invest.
Action: Exchange 1 lightbulb for 1 raspberry.
Action: If I have no watermelons, exchange 1 point for 1 watermelon.
Action: Consume one raspberry, one orange, and one watermelon.
A few notes:
1) Yes, there is a victory condition: consume 7 unique fruits.
2) You cannot consume more than one fruit at a time. There is a 24h cooldown between consumptions, so I will take your action as meaning only eating the Raspberry.
3) A reminder that watermelons currently are not classified as fruits.
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Post Post #234 (isolation #72) » Sun Jun 24, 2018 10:41 am

Post by 123456789 »

Oh, it seems I forgot to copy 334 and 335 to the active ruleset. This will be fixed in a second, but I think I actually handled everything related to them correctly.

Edit: UNVOTE: 357 --> That would actually be a maintenance nightmare, but I will do it if everyone else is in favor of it.
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Post Post #239 (isolation #73) » Sun Jun 24, 2018 10:53 am

Post by 123456789 »

In post 237, ruru wrote:Does 338 still apply to me even though I joined after it passed? If so,
No, but 334 does (since 332 got repealed.)

Also, I changed it to where active proposals and player details are in the second post while the initial ruleset and proposal history are in the third post.
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Post Post #240 (isolation #74) » Sun Jun 24, 2018 10:55 am

Post by 123456789 »

In post 238, skitter30 wrote:I'm basically trying to make it harder to win because fruit seem kinda accessible atm.
Meh...

They have to be unique fruit. Watermelons and lemons aren't currently considered fruits. So that leaves oranges and raspberries. We need 7 unique fruits to win. I also don't think the fruit rotting rule makes it too much harder to win.
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Post Post #252 (isolation #75) » Mon Jun 25, 2018 1:55 am

Post by 123456789 »

In post 246, DiplomatDC wrote:Oh who the fuck made lemons not fruit.

Consume orange.
Skitter30 and I made lemons not be fruits. :evil: :grin:
In post 247, DiplomatDC wrote:
In post 233, 123456789 wrote:
In post 230, 2 718281828459 wrote:Question: Is there currently a victory condition?
Propaganda: Anyone else interested in investing? The price is currently 4 lightbulbs, and you can sell to get more if others invest.
Action: Exchange 1 lightbulb for 1 raspberry.
Action: If I have no watermelons, exchange 1 point for 1 watermelon.
Action: Consume one raspberry, one orange, and one watermelon.
A few notes:
1) Yes, there is a victory condition: consume 7 unique fruits.
2) You cannot consume more than one fruit at a time. There is a 24h cooldown between consumptions, so I will take your action as meaning only eating the Raspberry.
3) A reminder that watermelons currently are not classified as fruits.

Isn't there a 2nd victory condition in the rules (being unable to make a legal move)?
Yes, that is true.
HEAL: 360, 361
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Post Post #257 (isolation #76) » Mon Jun 25, 2018 1:50 pm

Post by 123456789 »

Consume an orange.
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Post Post #258 (isolation #77) » Mon Jun 25, 2018 2:09 pm

Post by 123456789 »

In post 256, skitter30 wrote:I don't really get the point of 363?
HEAL: 363
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Post Post #259 (isolation #78) » Mon Jun 25, 2018 2:15 pm

Post by 123456789 »

Active Proposals wrote:1. by 2 718281828459: Make rule 211 immutable.
Status: Active
Time Remaining: (expired on 2018-06-26 10:15:00)
Yea - (2 718281828459),
Nay -
Not Voting - Charles510, Skitter30, Ruru
Inactive - Vijarada, Aronis

2. by Ruru: Any player voting yes on another player's proposal is awarded one point if that proposal passes.
Status: Active
Time Remaining: (expired on 2018-06-26 15:50:00)
Yea - (Ruru), ,
Nay -
Not Voting - Charles510, 2 718281828459
Inactive - Vijarada, Aronis

3. by Skitter30: Repeal rule 204.
Status: Active
Time Remaining: (expired on 2018-06-26 16:50:00)
Yea - (Skitter30),
Nay -
Not Voting - 123456789, Charles510, 2 718281828459, Ruru
Inactive - Vijarada, Aronis

4. by 2 718281828459 Rule: Every 48 hours, a player may acquire one lightbulb.
Status: Active
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459)
Nay - ,
Not Voting - Charles510, Skitter30, Ruru
Inactive - Vijarada, Aronis

5. by 2 718281828459: Amend rule 335 to state this: "Any player may invest in the lightbulb market a maximum of three times, but not twice within 24 hours. The price to invest goes up every time a player invests, and goes down when a player withdraws (they receive their payment after withdrawing, therefore the price is adjusted before they get paid)."
Status: Active
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459), ,
Nay -
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

6. by Skitter30: Fruit currently in inventory rot if they are not consumed within 48 hours of this proposal passing; fruit obtained after this proposal passes rot if they are not consumed within 48 hours of obtaining them. Rotten fruit may not be consumed.
Status: Active
Time Remaining: (expired on 2018-06-26 17:15:00)
Yea - (Skitter30)
Nay - ,
Not Voting - , Charles510, Ruru
Inactive - Vijarada, Aronis

7. by Skitter30: Players may spend 10 lightbulbs to obtain a fridge. Fruit does not rot if it is placed inside the fridge. If the fruit is removed from the fridge and not consumed within 48 hours, it rots and may not be consumed after rotting.
Status: Active
Time Remaining: (expired on 2018-06-26 17:50:00)
Yea - (Skitter30), ,
Nay -
Not Voting - 123456789, Charles510, Ruru
Inactive - Vijarada, Aronis
All of the above proposals expire some time tomorrow. Please don't just pocket veto them (i.e.: let them expire).
Last edited by 123456789 on Mon Jun 25, 2018 2:20 pm, edited 2 times in total.
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Post Post #260 (isolation #79) » Mon Jun 25, 2018 2:17 pm

Post by 123456789 »

HEAL: 356
HURT: 359
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Post Post #269 (isolation #80) » Wed Jun 27, 2018 9:50 am

Post by 123456789 »

HURT: 364
HEAL: 365
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Post Post #274 (isolation #81) » Thu Jun 28, 2018 9:48 am

Post by 123456789 »

/out

I honestly don't feel like running this anymore. Sorry.
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