Long term health of mafiascum

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Post Post #1000 (ISO) » Sun Jul 01, 2018 1:51 am

Post by chamber »

Someones first impression included scanning the banthread? ok.
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Post Post #1001 (ISO) » Sun Jul 01, 2018 1:58 am

Post by Garmr »

In post 1000, chamber wrote:Someones first impression included scanning the banthread? ok.
Well all that time a average newbie waits for their first game, they probably looked around the site I don't know, they found me in the banthread read my bans(which we also talked about) and then contacted me by email (Which is why i removed my email when I came back.). Beside why are you getting worked up over a comment most users on the site are decent people. It's not like they were accusing you of being one.
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Post Post #1002 (ISO) » Sun Jul 01, 2018 2:02 am

Post by chamber »

If you are reading me as upset you are wrong. Challenging bullshit doesn't require emotion. The bullshit may very well be from the person who contacted you, but its still bullshit you repeated.
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Post Post #1003 (ISO) » Sun Jul 01, 2018 2:08 am

Post by Garmr »

In post 1002, chamber wrote:If you are reading me as upset you are wrong. Challenging bullshit doesn't require emotion. The bullshit may very well be from the person who contacted you, but its still bullshit you repeated.
Ok I'm not going to argue it since it isn't from my mouth. I don't have proof if left leaning sites have a higher ratio of it. Places like bulbapedia may just be oddities.


Edit: that being said if you want a influx of players advertise.


Edit:2 phrased that wrong just realised sorry.
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Post Post #1004 (ISO) » Sun Jul 01, 2018 5:23 am

Post by Psyche »

always so afraid to commit to the things you've said
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Post Post #1005 (ISO) » Sun Jul 01, 2018 5:46 am

Post by Garmr »

In post 1004, Psyche wrote:always so afraid to commit to the things you've said
Meh not really, Just the phrasing "other left leaning other than" doesn't flow well and if I was going back on what I said I would have to say something completely different to my original comment.
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Post Post #1006 (ISO) » Sun Jul 01, 2018 7:03 am

Post by xRECKONERx »

again, if the price we have to pay is lower user counts to have a space where bigotry and racism isn't tolerated, that's a fine price tbqh
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Post Post #1007 (ISO) » Sun Jul 01, 2018 7:06 am

Post by Garmr »

In post 1006, xRECKONERx wrote:again, if the price we have to pay is lower user counts to have a space where bigotry and racism isn't tolerated, that's a fine price tbqh
Those words seem to lose a lot of meaning when they are misused.
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Post Post #1008 (ISO) » Sun Jul 01, 2018 7:10 am

Post by Nexus »

In post 1007, Garmr wrote:
In post 1006, xRECKONERx wrote:again, if the price we have to pay is lower user counts to have a space where bigotry and racism isn't tolerated, that's a fine price tbqh
Those words seem to lose a lot of meaning when they are misused.
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Post Post #1009 (ISO) » Sun Jul 01, 2018 7:14 am

Post by Nancy Drew 39 »

In post 998, chamber wrote:
In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).

I also would prefer 24 -36 hr nights to 48.

72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
A lot of people are put off by 2 week days, why not have variety?
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Post Post #1010 (ISO) » Sun Jul 01, 2018 7:25 am

Post by chamber »

In post 1009, Nancy Drew 39 wrote:
In post 998, chamber wrote:
In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).

I also would prefer 24 -36 hr nights to 48.

72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
A lot of people are put off by 2 week days, why not have variety?
I was arguing in favor of variety there (as opposed to uniform 1 week or 72h days). Variety is already allowed by the rules, so the question is how to make mods actually run a variety, and how to best let players access the speed they want to play at.
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Post Post #1011 (ISO) » Sun Jul 01, 2018 7:25 am

Post by Garmr »

In post 1010, chamber wrote:
In post 1009, Nancy Drew 39 wrote:
In post 998, chamber wrote:
In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).

I also would prefer 24 -36 hr nights to 48.

72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
A lot of people are put off by 2 week days, why not have variety?
I was arguing in favor of variety there (as opposed to uniform 1 week or 72h days). Variety is already allowed by the rules, so the question is how to make mods actually run a variety, and how to best let players access the speed they want to play at.
How about quick game ques and long game ques.
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Post Post #1012 (ISO) » Sun Jul 01, 2018 7:27 am

Post by chamber »

As has been discussed previously and recently, the Blitz queue had some issues that need to be resolved. But also, you can't just infinitely divide the queues. At some point more queues can't be the answer. If anything I think MS already has too many games in sign up at once for its current player base.
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Post Post #1013 (ISO) » Sun Jul 01, 2018 7:32 am

Post by Garmr »

In post 1012, chamber wrote:As has been discussed previously and recently, the Blitz queue had some issues that need to be resolved. But also, you can't just infinitely divide the queues. At some point more queues can't be the answer. If anything I think MS already has too many games in sign up at once for its current player base.
I say advertising and fixing wait times on newbie ques maybe having a newbie slot in normal games or a hydra buddies.
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Post Post #1014 (ISO) » Sun Jul 01, 2018 7:40 am

Post by Psyche »

which games go into the queue perhaps needs to be more directly driven by player interest, rather than by whichever vanity projects the moderator base are currently committed to
games with shorter deadlines is a good example of this: players want them, but mods are consistently choosing to run longer games instead
due to the mismatch, the community suffers
in general, though, it's hard to tell what the playerbase's interests are, because 1) many of them are latent, they lack the experience/knowhow necessary to articulate what they want, 2) the potential playerbase could have different preferences than our current, actual playerbase, and 3) i forgot #3
for that reason, it's important to just react when clear, well-defined preferences do become obvious and maybe to design processes for determining further
From there, it may be important to strongarm mods into responding to player interests. That can minimally involve letting mods know how the queue should change to reflect player interests and encouraging to design their setups around that, and more strongly could involve giving preferences to setups that seem player interest-driven or even more controversially requiring setups to match those features.

what im ultimately saying is that maybe with a little top-down action driven by attention to potential player interests, the supply of games might be molded to better match what our potential playerbase would actually like to play
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Post Post #1015 (ISO) » Sun Jul 01, 2018 8:06 am

Post by chamber »

Do you have specific proposals about what being more responsive would look like? How do you detect what the player base wants?
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Post Post #1016 (ISO) » Sun Jul 01, 2018 8:11 am

Post by AnonymousGhost »

In post 1015, chamber wrote:How do you detect what the player base wants?
Make a separate thread with a poll? /goes to do so/
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Post Post #1017 (ISO) » Sun Jul 01, 2018 8:12 am

Post by chamber »

In post 1016, AnonymousGhost wrote:
In post 1015, chamber wrote:How do you detect what the player base wants?
Make a separate thread with a poll? /goes to do so/
How do you know what options to even put in the poll? How does that work as an ongoing means of measuring? How does it work on people that don't visit MD?
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Post Post #1018 (ISO) » Sun Jul 01, 2018 8:15 am

Post by AnonymousGhost »

I was going to say start simple and then invite discussion.

"Would you play a game with shorter deadlines?"

"Yes"
"No"
"Maybe. Please comment."

For people who don't visit MD, I'd probably ask a game mod for permission to post a link to the MD discussion after a game has been completed - regardless if it had been run with 2 week deadlines or not.
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Post Post #1019 (ISO) » Sun Jul 01, 2018 8:17 am

Post by chamber »

I mean, I think there is quite a bit of evidence that there is demand for shorter deadline games, my questions are more about future demands that may some day not be met.
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Post Post #1020 (ISO) » Sun Jul 01, 2018 8:19 am

Post by BlackStar »

Yeah, games need to be way shorter
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Post Post #1021 (ISO) » Sun Jul 01, 2018 8:20 am

Post by AnonymousGhost »

Fair enough.

I've added some other poll options to go along with that:

"Presently? Yes, I'd play a game with shorter deadlines, but not in the future."
"Presently? No, I wouldn't play a game with shorter deadlines, but maybe in the future"
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Post Post #1022 (ISO) » Sun Jul 01, 2018 8:25 am

Post by AnonymousGhost »

Talk Fast, Think Faster


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Post Post #1023 (ISO) » Sun Jul 01, 2018 8:33 am

Post by Psyche »

In post 1015, chamber wrote:Do you have specific proposals about what being more responsive would look like? How do you detect what the player base wants?
i dont think there's an ideal way to do it
maybe regular postgame feedback surveys where the last question solicits open-ended ideas about how game distribution should change
if someone submits an un-implemented idea that isn't plainly crazy, add a specific question about it to the form, and maybe bring up the idea in MD too

i think this process would've captured and measured interest in shorter games, and is at least substantially likely to capture other preferences that might be lurking about as well

though it certainly has some big limitations (eg that thing about potential vs actual playerbase)
maybe one way to ameliorate this a little would be to emphasize the feedback of newer players vs older
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Post Post #1024 (ISO) » Sun Jul 01, 2018 8:51 am

Post by Katsuki »

Seems liek quality still dictates all. Apparently games have been having troubles filling, but Fate's mini filled in pretty much half a day.

If we have quality games, people will play. No amount of queue tinkering will fix things.
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